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- #include "../stdafx.h"
- #include "CPreGame.h"
- #include "../hch/CDefHandler.h"
- #include <ctime>
- #include <SDL.h>
- #include <boost/filesystem.hpp> // includes all needed Boost.Filesystem declarations
- #include <boost/algorithm/string.hpp>
- //#include "boost/foreach.hpp"
- #include <zlib.h>
- #include "../timeHandler.h"
- #include <sstream>
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "CCursorHandler.h"
- #include "../hch/CLodHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../hch/CHeroHandler.h"
- #include <cmath>
- #include "Graphics.h"
- #include <boost/thread.hpp>
- #include <boost/bind.hpp>
- #include <cstdlib>
- #include "../lib/Connection.h"
- #include "../hch/CMusicHandler.h"
- #include "../hch/CVideoHandler.h"
- /*
- * CPreGame.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- extern SDL_Color tytulowy, tlo, zwykly ;
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
- #ifdef min
- #undef min
- #endif
- #ifdef max
- #undef max
- #endif
- CPreGame * CPG;
- namespace fs = boost::filesystem;
- namespace s = CSDL_Ext;
- static int getNextCastle(int current, PlayerInfo * ourInf, bool next=true) //next=flase => previous castle
- {
- int dir = next ? 1 : -1;
- if (current==-2) //no castle - no change
- return current;
- else if (current==-1) //random => first/last available
- {
- int pom = (next) ? (0) : (F_NUMBER-1); // last or first
- for (;pom>=0 && pom<F_NUMBER;pom+=dir)
- {
- if (((int)pow((double)2,pom))&ourInf->allowedFactions)
- {
- current=pom;
- break;
- }
- else continue;
- }
- }
- else // next/previous available
- {
- for (;;)
- {
- current+=dir;
- if (((int)pow((double)2,(int)current))&ourInf->allowedFactions)
- {
- break;
- }
- if (current>=F_NUMBER || current<0)
- {
- double p1 = log((double)ourInf->allowedFactions)/log(2.0f)+0.000001f;
- double check = p1-((int)p1);
- if (check < 0.001)
- current=(int)p1;
- else
- current=-1;
- break;
- }
- }
- }
- return current;
- }
- HighButton::HighButton( SDL_Rect Pos, CDefHandler* Imgs, bool Sel, int id)
- {
- type=0;
- imgs=Imgs;
- selectable=Sel;
- selected=false;
- state=0;
- pos=Pos;
- ID=id;
- highlightable=false;
- freeimgs = false;
- };
- HighButton::HighButton()
- {
- freeimgs = true;
- state=0;
- }
- HighButton::~HighButton()
- {
- if(freeimgs)
- delete imgs;
- }
- void HighButton::show()
- {
- blitAt(imgs->ourImages[state].bitmap,pos.x,pos.y);
- updateRect(&pos);
- }
- void HighButton::hover(bool on)
- {
- if (!highlightable) return;
- int i;
- if (on)
- {
- state=i=3;
- highlighted=true;
- }
- else
- {
- state=i=0;
- highlighted=false;
- }
- SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
- updateRect(&pos);
- }
- void HighButton::press(bool down)
- {
- int i;
- if (down) state=i=1;
- else state=i=0;
- SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
- updateRect(&pos);
- }
- Button::Button( SDL_Rect Pos, boost::function<void()> Fun,CDefHandler* Imgs, bool Sel, CGroup* gr, int id)
- :HighButton(Pos,Imgs,Sel,id),ourGroup(gr),fun(Fun)
- {
- type=1;
- };
- Button::Button()
- {
- ourGroup=NULL;type=1;
- };
- SetrButton::SetrButton()
- {
- type=1;
- selectable=false;
- selected=false;
- state=0;
- highlightable=false;
- }
- void SetrButton::press(bool down)
- {
- if (!down && state==1)
- *poin=key;
- HighButton::press(down);
- }
- void Button::hover(bool on)
- {
- HighButton::hover(on);
- }
- void Button::select(bool on)
- {
- int i;
- if (on) state=i=3;
- else state=i=0;
- SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
- updateRect(&pos);
- if (ourGroup && on && ourGroup->type==1)
- {
- if (ourGroup->selected && ourGroup->selected!=this)
- ourGroup->selected->select(false);
- ourGroup->selected =this;
- }
- }
- void Slider::updateSlid()
- {
- float perc = -1.0f;
- if(positionsAmnt > capacity)
- perc = ((float)whereAreWe)/((float)positionsAmnt-capacity);
- else
- perc = 0;
- float myh;
- if (vertical)
- {
- myh=perc*((float)pos.h-48)+pos.y+16;
- SDL_FillRect(screen,&genRect(pos.h-32,pos.w,pos.x,pos.y+16),0);
- blitAt(slider->imgs->ourImages[0].bitmap,pos.x,(int)myh);
- slider->pos.y=(int)myh;
- }
- else
- {
- myh=perc*((float)pos.w-48)+pos.x+16;
- SDL_FillRect(screen,&genRect(pos.h,pos.w-32,pos.x+16,pos.y),0);
- blitAt(slider->imgs->ourImages[0].bitmap,(int)myh,pos.y);
- slider->pos.x=(int)myh;
- }
- updateRect(&pos);
- }
- void Slider::moveDown()
- {
- if (whereAreWe<positionsAmnt-capacity)
- fun(++whereAreWe);
- updateSlid();
- }
- void Slider::moveUp()
- {
- if (whereAreWe>0)
- fun(--whereAreWe);
- updateSlid();
- }
- Slider::Slider(int x, int y, int h, int amnt, int cap, bool ver)
- {
- vertical=ver;
- positionsAmnt = amnt;
- capacity = cap;
- if (ver)
- {
- pos = genRect(h,16,x,y);
- down = new Button(genRect(16,16,x,y+h-16),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBDN.DEF"),false);
- up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBUP.DEF"),false);
- slider = new Button(genRect(16,16,x,y+16),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
- }
- else
- {
- pos = genRect(16,h,x,y);
- down = new Button(genRect(16,16,x+h-16,y),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBRT.DEF"),false);
- up = new Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBLF.DEF"),false);
- slider = new Button(genRect(16,16,x+16,y),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
- }
- moving = false;
- whereAreWe=0;
- }
- void Slider::deactivate()
- {
- CPG->interested.erase(std::find(CPG->interested.begin(),CPG->interested.end(),this));
- }
- void Slider::activate()
- {
- SDL_FillRect(screen,&pos,0);
- up->show();
- down->show();
- slider->show();
- //SDL_Flip(screen);
- CSDL_Ext::update(screen);
- CPG->interested.push_back(this);
- }
- void Slider::handleIt(SDL_Event sEvent)
- {
- if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
- {
- if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
- {
- down->press();
- }
- else if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
- {
- up->press();
- }
- else if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
- {
- //slider->press();
- moving=true;
- }
- else if (isItIn(&pos,sEvent.motion.x,sEvent.motion.y))
- {
- float dy;
- float pe;
- if (vertical)
- {
- dy = sEvent.motion.y-pos.y-16;
- pe = dy/((float)(pos.h-32));
- if (pe>1) pe=1;
- if (pe<0) pe=0;
- }
- else
- {
- dy = sEvent.motion.x-pos.x-16;
- pe = dy/((float)(pos.w-32));
- if (pe>1) pe=1;
- if (pe<0) pe=0;
- }
- whereAreWe = pe*(positionsAmnt-capacity);
- if (whereAreWe<0)whereAreWe=0;
- updateSlid();
- fun(whereAreWe);
- }
- }
- else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
- {
- if ((down->state==1) && isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
- {
- this->down->fun();
- }
- if ((up->state==1) && isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
- {
- this->up->fun();
- }
- if (down->state==1) down->press(false);
- if (up->state==1) up->press(false);
- if (moving)
- {
- //slider->press();
- moving=false;
- }
- }
- else if (sEvent.type==SDL_KEYDOWN)
- {
- switch (sEvent.key.keysym.sym)
- {
- case (SDLK_UP):
- CPG->ourScenSel->mapsel.moveByX(-1);
- break;
- case (SDLK_DOWN):
- CPG->ourScenSel->mapsel.moveByX(+1);
- break;
- case SDLK_PAGEUP:
- CPG->ourScenSel->mapsel.moveByX(-CPG->ourScenSel->mapsel.slid->capacity);
- break;
- case SDLK_PAGEDOWN:
- CPG->ourScenSel->mapsel.moveByX(+CPG->ourScenSel->mapsel.slid->capacity);
- break;
- case SDLK_HOME:
- CPG->ourScenSel->mapsel.moveByX(-CPG->ourScenSel->mapsel.slid->positionsAmnt);
- break;
- case SDLK_END:
- CPG->ourScenSel->mapsel.moveByX(+CPG->ourScenSel->mapsel.slid->positionsAmnt);
- break;
- default:
- //TODO do something nasty here like logs entry..
- break;
- }
- }
- else if (moving && sEvent.type==SDL_MOUSEMOTION)
- {
- if (isItIn(&genRect(pos.h,pos.w+64,pos.x-32,pos.y),sEvent.motion.x,sEvent.motion.y))
- {
- int my;
- int all;
- float ile;
- if (vertical)
- {
- my = sEvent.motion.y-(pos.y+16);
- all =pos.h-48;
- ile = (float)my / (float)all;
- if (ile>1) ile=1;
- if (ile<0) ile=0;
- }
- else
- {
- my = sEvent.motion.x-(pos.x+16);
- all =pos.w-48;
- ile = (float)my / (float)all;
- if (ile>1) ile=1;
- if (ile<0) ile=0;
- }
- int ktory = ile*(positionsAmnt-capacity);
- if (ktory!=whereAreWe)
- {
- whereAreWe=ktory;
- updateSlid();
- fun(whereAreWe);
- }
- }
- }
- /*else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
- {
- if (ourScenSel->pressed)
- {
- ourScenSel->pressed->press(false);
- ourScenSel->pressed=NULL;
- }
- for (int i=0;i<btns.size(); i++)
- {
- if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
- {
- if (btns[i]->selectable)
- btns[i]->select(true);
- if (btns[i]->fun)
- (this->*(btns[i]->fun))();
- return;
- }
- }
- if (isItIn(&down->pos,sEvent.motion.x,sEvent.motion.y))
- {
- (this->*down->fun)();
- }
- if (isItIn(&up->pos,sEvent.motion.x,sEvent.motion.y))
- {
- (this->*up->fun)();
- }
- if (isItIn(&slider->pos,sEvent.motion.x,sEvent.motion.y))
- {
- (this->*slider->fun)();
- }
- }*/
- }
- Slider::~Slider()
- {
- delete up;
- delete down;
- delete slider;
- }
- IntBut::IntBut()
- {
- type=2;
- fun=NULL;
- highlightable=false;
- }
- void IntBut::set()
- {
- *what=key;
- }
- void CPoinGroup::setYour(IntSelBut * your)
- {
- *gdzie=your->key;
- };
- IntSelBut::IntSelBut( SDL_Rect Pos, boost::function<void()> Fun,CDefHandler* Imgs, bool Sel, CPoinGroup* gr, int My)
- : Button(Pos,Fun,Imgs,Sel,gr),key(My)
- {
- ourPoinGroup=gr;
- };
- void IntSelBut::select(bool on)
- {
- Button::select(on);
- ourPoinGroup->setYour(this);
- CPG->printRating();
- }
- /********************************************************************************************/
- void PreGameTab::show()
- {
- if (CPG->currentTab)
- CPG->currentTab->hide();
- showed=true;
- CPG->currentTab=this;
- }
- void PreGameTab::hide()
- {
- showed=false;
- CPG->currentTab=NULL;
- }
- PreGameTab::PreGameTab()
- {
- showed=false;
- }
- /********************************************************************************************/
- Options::PlayerOptions::PlayerOptions(int serial, int player)
- :flag(genRect(50,42,14,130+serial*50),CPG->ourOptions->flags[player],player),
- Cleft(genRect(24,11,164,133+serial*50),CPG->ourOptions->left,true,-1), //left castle arrow
- Cright(genRect(24,11,225,133+serial*50),CPG->ourOptions->right,false,-1), //right castle arrow
- Hleft(genRect(24,11,240,133+serial*50),CPG->ourOptions->left,true,0), //left hero arrow
- Hright(genRect(24,11,301,133+serial*50),CPG->ourOptions->right,false,0), //right hero arrow
- Bleft(genRect(24,11,316,133+serial*50),CPG->ourOptions->left,true,1), //left bonus arrow
- Bright(genRect(24,11,377,133+serial*50),CPG->ourOptions->right,false,1) //right bonus arrow
- {
- Bleft.playerID=Bright.playerID=Hleft.playerID=Hright.playerID=Cleft.playerID=Cright.playerID=player;
- Bleft.serialID=Bright.serialID=Hleft.serialID=Hright.serialID=Cleft.serialID=Cright.serialID=serial;
- }
- bool Options::canUseThisHero(int ID)
- {
- //TODO: check if hero is allowed on selected map
- for(int i=0;i<CPG->ret.playerInfos.size();i++)
- if(CPG->ret.playerInfos[i].hero==ID)
- return false;
- return (usedHeroes.find(ID) == usedHeroes.end());
- }
- int Options::nextAllowedHero(int min, int max, int incl, int dir) //incl 0 - wlacznie; incl 1 - wylacznie; min-max - zakres szukania
- {
- if(dir>0)
- {
- for(int i=min+incl; i<=max-incl; i++)
- {
- if(canUseThisHero(i))
- return i;
- }
- }
- else
- {
- for(int i=max-incl; i>=min+incl; i--)
- {
- if(canUseThisHero(i))
- return i;
- }
- }
- return -1;
- }
- void Options::OptionSwitch::press(bool down)
- {
- HighButton::press(down);
- PlayerSettings * ourOpt = &CPG->ret.playerInfos[serialID];
- PlayerInfo * ourInf = &CPG->ourScenSel->mapsel.selMaps[CPG->ourScenSel->mapsel.selected]->players[playerID];
- int dir = (left) ? (-1) : (1);
- if (down) return;
- switch (which) //which button is this?
- {
- case -1: //castle change
- {
- int nCas = getNextCastle(ourOpt->castle,ourInf,!left);
- if (nCas!=ourOpt->castle) //changed castle
- {
- ourOpt->castle = nCas;
- if(ourOpt->hero != -2)
- {
- ourOpt->hero=-1;
- CPG->ourOptions->showIcon(0,serialID,false);
- }
- if(nCas < 0 && ourOpt->bonus==bresource)
- {
- ourOpt->bonus = brandom;
- }
- CPG->ourOptions->showIcon(1,serialID,false);
- }
- break;
- }
- case 0: //hero change
- {
- if (ourOpt->castle<0
- || !ourOpt->human
- )
- {
- break;
- }
- if (ourOpt->hero==-2) //no hero - no change
- return;
- else if (ourOpt->hero==-1) //random => first/last available
- {
- int max = (ourOpt->castle*HEROES_PER_TYPE*2+15),
- min = (ourOpt->castle*HEROES_PER_TYPE*2);
- ourOpt->hero = CPG->ourOptions->nextAllowedHero(min,max,0,dir);
- }
- else
- {
- if(dir>0)
- ourOpt->hero = CPG->ourOptions->nextAllowedHero(ourOpt->hero,(ourOpt->castle*HEROES_PER_TYPE*2+16),1,dir);
- else
- ourOpt->hero = CPG->ourOptions->nextAllowedHero(ourOpt->castle*HEROES_PER_TYPE*2-1,ourOpt->hero,1,dir);
- }
- break;
- }
- case 1: //bonus change
- {
- ourOpt->bonus += dir;
- if (ourOpt->hero==-2 && !ourInf->heroesNames.size() && ourOpt->bonus==bartifact) //no hero - can't be artifact
- {
- if (dir<0)
- ourOpt->bonus=brandom;
- else ourOpt->bonus=bgold;
- }
- if(ourOpt->bonus > bresource)
- ourOpt->bonus = brandom;
- if(ourOpt->bonus < brandom)
- ourOpt->bonus = bresource;
- if (ourOpt->castle==-1 && ourOpt->bonus==bresource) //random castle - can't be resource
- {
- if (dir<0)
- ourOpt->bonus=bgold;
- else ourOpt->bonus=brandom;
- }
- break;
- }
- }
- CPG->ourOptions->showIcon(which,serialID,false);
- }
- void Options::PlayerFlag::press(bool down)
- {
- HighButton::press(down);
- size_t i=0;
- for(;i<CPG->ret.playerInfos.size();i++)
- if(CPG->ret.playerInfos[i].color==color)
- break;
- if (CPG->ret.playerInfos[i].human || (!CPG->ourScenSel->mapsel.selMaps[CPG->ourScenSel->mapsel.selected]->players[CPG->ret.playerInfos[i].color].canHumanPlay))
- return; //if this is already human player, or if human is forbidden
- size_t j=0;
- for(;j<CPG->ret.playerInfos.size();j++)
- if(CPG->ret.playerInfos[j].human)
- break;
- CPG->ret.playerInfos[i].human = true;
- CPG->ret.playerInfos[j].human = false;
- if(CPG->ret.playerInfos[j].hero >= 0)
- {
- CPG->ret.playerInfos[j].hero = -1;
- CPG->ourOptions->showIcon(0,j,false);
- }
- std::string pom = CPG->ret.playerInfos[i].name;
- CPG->ret.playerInfos[i].name = CPG->ret.playerInfos[j].name;
- CPG->ret.playerInfos[j].name = pom;
- SDL_BlitSurface(CPG->ourOptions->bgs[CPG->ret.playerInfos[i].color],&genRect(19,99,5,1),screen,&genRect(19,99,62,129+i*50));
- SDL_UpdateRect(screen,62,129+50*i,99,19);
- SDL_BlitSurface(CPG->ourOptions->bgs[CPG->ret.playerInfos[j].color],&genRect(19,99,5,1),screen,&genRect(19,99,62,129+j*50));
- SDL_UpdateRect(screen,62,129+50*j,99,19);
- CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[i].name,111,137+i*50,GEOR13,zwykly);
- CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[j].name,111,137+j*50,GEOR13,zwykly);
- CPG->playerColor = CPG->ret.playerInfos[i].color;
- CPG->ourScenSel->mapsel.printFlags();
- };
- void Options::PlayerFlag::hover(bool on)
- {
- HighButton::hover(on);
- }
- void Options::showIcon (int what, int nr, bool abs) //what: -1=castle, 0=hero, 1=bonus, 2=all; abs=true -> nr is absolute
- {
- if (what==-2)
- {
- showIcon(-1,nr,abs);
- showIcon(0,nr,abs);
- showIcon(1,nr,abs);
- }
- int ab, se;
- if (!abs)
- {
- ab = CPG->ret.playerInfos[nr].color;
- se = nr;
- }
- else
- {
- ab = nr;
- for (size_t i=0; i<CPG->ret.playerInfos.size();++i)
- {
- if (CPG->ret.playerInfos[i].color==nr)
- {
- se=i;
- break;
- }
- }
- }
- PlayerSettings * ourOpt = &CPG->ret.playerInfos[se];
- switch (what)
- {
- case -1:
- {
- int pom=ourOpt->castle;
- if (ourOpt->castle<F_NUMBER && ourOpt->castle>=0)
- {
- blitAtWR(graphics->getPic(ourOpt->castle,true,false),176,130+50*se);
- }
- else if (ourOpt->castle==-1)
- {
- blitAtWR(CPG->ourOptions->rCastle,176,130+50*se);
- }
- else if (ourOpt->castle==-2)
- {
- blitAtWR(CPG->ourOptions->nCastle,176,130+50*se);
- }
- break;
- }
- case 0:
- {
- int pom=ourOpt->hero;
- if (ourOpt->hero==-1)
- {
- blitAtWR(CPG->ourOptions->rHero,252,130+50*se);
- }
- else if (ourOpt->hero==-2)
- {
- if(ourOpt->heroPortrait>=0)
- {
- blitAtWR(graphics->portraitSmall[ourOpt->heroPortrait],252,130+50*se);
- }
- else
- {
- blitAtWR(CPG->ourOptions->nHero,252,130+50*se);
- }
- }
- else
- {
- blitAtWR(graphics->portraitSmall[pom],252,130+50*se);
- }
- break;
- }
- case 1:
- {
- int pom;
- switch (ourOpt->bonus)
- {
- case -1:
- pom=10;
- break;
- case 0:
- pom=9;
- break;
- case 1:
- pom=8;
- break;
- case 2:
- pom=CGI->townh->towns[ourOpt->castle].bonus;
- break;
- }
- blitAtWR(bonuses->ourImages[pom].bitmap,328,130+50*se);
- break;
- }
- }
- }
- Options::~Options()
- {
- if (!inited) {
- return;
- }
- for (size_t i=0; i<bgs.size();i++) {
- SDL_FreeSurface(bgs[i]);
- }
- for (size_t i=0; i<flags.size();i++) {
- delete flags[i];
- }
- SDL_FreeSurface(bg);
- SDL_FreeSurface(rHero);
- SDL_FreeSurface(rCastle);
- SDL_FreeSurface(nHero);
- SDL_FreeSurface(nCastle);
- delete turnLength;
- delete left;
- delete right;
- delete bonuses;
- }
- void Options::init()
- {
- inited=true;
- bg = BitmapHandler::loadBitmap("ADVOPTBK.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- left = CDefHandler::giveDef("ADOPLFA.DEF");
- right = CDefHandler::giveDef("ADOPRTA.DEF");
- bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
- rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
- rCastle = BitmapHandler::loadBitmap("HPSRAND0.bmp");
- nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
- nCastle = BitmapHandler::loadBitmap("HPSRAND5.bmp");
- turnLength = new Slider(57,557,195,11,1,false);
- turnLength->fun=boost::bind(&CPreGame::setTurnLength,CPG,_1);
- flags.push_back(CDefHandler::giveDef("AOFLGBR.DEF"));
- flags.push_back(CDefHandler::giveDef("AOFLGBB.DEF"));
- flags.push_back(CDefHandler::giveDef("AOFLGBY.DEF"));
- flags.push_back(CDefHandler::giveDef("AOFLGBG.DEF"));
- flags.push_back(CDefHandler::giveDef("AOFLGBO.DEF"));
- flags.push_back(CDefHandler::giveDef("AOFLGBP.DEF"));
- flags.push_back(CDefHandler::giveDef("AOFLGBT.DEF"));
- flags.push_back(CDefHandler::giveDef("AOFLGBS.DEF"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPRPNL.bmp"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPBPNL.bmp"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPYPNL.bmp"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPGPNL.bmp"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPOPNL.bmp"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPPPNL.bmp"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPTPNL.bmp"));
- bgs.push_back(BitmapHandler::loadBitmap("ADOPSPNL.bmp"));
- }
- void Options::show()
- {
- if (showed)
- return;
- PreGameTab::show();
- MapSel & ms = CPG->ourScenSel->mapsel;
- blitAt(bg,3,6);
- CPG->ourScenSel->listShowed=false;
- for (size_t i=0; i < CPG->btns.size(); ++i)
- {
- if (CPG->btns[i]->ID!=10) //leave only right panel buttons
- {
- CPG->btns.erase(CPG->btns.begin()+i);
- i--;
- }
- }
- CPG->interested.clear();
- CSDL_Ext::printAtMiddle("Advanced Options",225,35,GEORXX);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[521],224,544,GEOR13); // Player Turn Duration
- int playersSoFar = 0;
- for (size_t i=0; i < PLAYER_LIMIT; ++i)
- {
- PlayerInfo &curInfo = ms.selMaps[ms.selected]->players[i]; //map information for current player
- if(!(curInfo.canComputerPlay || curInfo.canComputerPlay)) //no one can play - player not present on the map (empty entry)
- continue;
- for(size_t hi=0; hi<curInfo.heroesNames.size(); hi++)
- usedHeroes.insert(curInfo.heroesNames[hi].heroID);
- blitAt(bgs[i],57,128+playersSoFar*50);
- PlayerOptions *options = new PlayerOptions(playersSoFar,i); //new options entry for current player
- options->nr = playersSoFar;
- options->color = (Ecolor)i;
- poptions.push_back(options);
- assert(CPG->ret.playerInfos.size() > playersSoFar);
- PlayerSettings &curSettings = CPG->ret.playerInfos[playersSoFar]; //settings entry for current players
- if(curSettings.hero == -1)
- {
- options->Hleft.show();
- options->Hright.show();
- CPG->btns.push_back(&options->Hleft);
- CPG->btns.push_back(&options->Hright);
- }
- if(getNextCastle(curSettings.castle,&curInfo) != curSettings.castle)
- {
- options->Cleft.show();
- options->Cright.show();
- CPG->btns.push_back(&options->Cleft);
- CPG->btns.push_back(&options->Cright);
- }
- options->Bleft.show();
- options->Bright.show();
- CPG->btns.push_back(&options->Bleft);
- CPG->btns.push_back(&options->Bright);
- CSDL_Ext::printAtMiddle(curSettings.name,111,137+playersSoFar*50,GEOR13,zwykly);
- if (curInfo.canHumanPlay)
- {
- options->flag.show();
- CPG->btns.push_back(&options->flag);
- if(curInfo.canComputerPlay)
- CSDL_Ext::printAtMiddleWB("Human or CPU",86,163+playersSoFar*50,GEORM,7,zwykly);
- else
- CSDL_Ext::printAtMiddleWB("Human",86,163+playersSoFar*50,GEORM,6,zwykly);
- }
- else
- {
- CSDL_Ext::printAtMiddleWB("CPU",86,163+playersSoFar*50,GEORM,6,zwykly);
- }
- playersSoFar++;
- }
- CSDL_Ext::printAtMiddleWB(CGI->generaltexth->allTexts[516],221,63,GEOR13,55,zwykly);
- CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[256].second),109,109,GEOR13,14);
- CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[259].second),201,109,GEOR13,10);
- CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[260].second),275,109,GEOR13,10);
- CSDL_Ext::printAtMiddleWB(CGI->generaltexth->getTitle(CGI->generaltexth->zelp[261].second),354,109,GEOR13,10);
- turnLength->activate();
- for (size_t i=0; i < poptions.size(); ++i)
- showIcon(-2,i,false);
- for(int i=0;i<12;i++)
- turnLength->moveDown();
- CSDL_Ext::update(screen);
- }
- void Options::hide()
- {
- if (!showed) {
- return;
- }
- PreGameTab::hide();
- for (size_t i=0; i < CPG->btns.size(); ++i)
- if (CPG->btns[i]->ID==7)
- CPG->btns.erase(CPG->btns.begin()+i--);
- for (size_t i=0;i<poptions.size();i++) {
- delete poptions[i];
- }
- poptions.clear();
- turnLength->deactivate();
- }
- MapSel::~MapSel()
- {
- SDL_FreeSurface(bg);
- for (size_t i=0; i < scenImgs.size(); ++i)
- {
- SDL_FreeSurface(scenImgs[i]);
- }
- delete sFlags;
- }
- // Display the tab with the scenario names
- //
- // elemIdx is the index of the maps or saved game to display on line 0
- // slid->capacity contains the number of available screen lines
- // slid->positionsAmnt is the number of elements after filtering
- void MapSel::printMaps(int elemIdx)
- {
- // Display all elements if there's enough space
- if(slid->positionsAmnt < slid->capacity)
- elemIdx = 0;
- SDL_Surface * scenin = CSDL_Ext::newSurface(351,25);
- SDL_Color nasz;
- for (int line=0; line<slid->capacity; elemIdx++)
- {
- if (elemIdx >= selMaps.size()) {
- // No elements left to display, so it's an empty line.
- SDL_BlitSurface(bg, &genRect(25, 351, 22, 115+line*25), scenin, NULL);
- blitAt(scenin, 25, 121+line*25);
- line ++;
- continue;
- }
- CMapInfo* curMap = selMaps[elemIdx];
- // Build the line to display.
- if (elemIdx == selected)
- nasz=tytulowy;
- else
- nasz=zwykly;
- SDL_BlitSurface(bg,&genRect(25, 351, 22, line*25+115), scenin, NULL);
- std::ostringstream ostr(std::ostringstream::out);
- ostr << curMap->playerAmnt << "/" << curMap->humenPlayers;
- CSDL_Ext::printAt(ostr.str(),6,4,GEOR13,nasz,scenin, 2);
- std::string temp2;
- switch (curMap->width)
- {
- case 36:
- temp2="S";
- break;
- case 72:
- temp2="M";
- break;
- case 108:
- temp2="L";
- break;
- case 144:
- temp2="XL";
- break;
- default:
- temp2="C";
- break;
- }
- CSDL_Ext::printAtMiddle(temp2,50,13,GEOR13,nasz,scenin, 2);
- int temp=-1;
- switch (curMap->version)
- {
- case CMapHeader::RoE:
- temp=0;
- break;
- case CMapHeader::AB:
- temp=1;
- break;
- case CMapHeader::SoD:
- temp=2;
- break;
- case CMapHeader::WoG:
- temp=3;
- break;
- default:
- // Unknown version. Be safe and ignore that map
- tlog2 << "Warning: " << curMap->filename << " has wrong version!\n";
- continue;
- }
- blitAt(Dtypes->ourImages[temp].bitmap,67,2,scenin);
- if (CPG->fromMenu == CPG->newGame)
- {
- if (!(curMap->name.length()))
- curMap->name = "Unnamed";
- CSDL_Ext::printAtMiddle(curMap->name,192,13,GEOR13,nasz,scenin, 2);
- }
- else
- {
- std::string &name = curMap->filename;
- CSDL_Ext::printAtMiddle(name.substr(6,name.size()-12),192,13,GEOR13,nasz,scenin, 2);
- }
- if (curMap->victoryCondition.condition == winStandard)
- temp=11;
- else
- temp=curMap->victoryCondition.condition;
- blitAt(Dvic->ourImages[temp].bitmap,285,2,scenin);
- if (curMap->lossCondition.typeOfLossCon == lossStandard)
- temp=3;
- else
- temp=curMap->lossCondition.typeOfLossCon;
- blitAt(Dloss->ourImages[temp].bitmap,318,2,scenin);
- blitAt(scenin,25,121+line*25);
- line ++;
- }
- SDL_FreeSurface(scenin);
- SDL_UpdateRect(screen, 25, 121, 351, 19*25);
- }
- void MapSel::hide()
- {
- if (!showed)return;
- PreGameTab::hide();
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&small));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&medium));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&large));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&xlarge));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&all));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&nrplayer));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&mapsize));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&type));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&name));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&viccon));
- CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&loscon));
- slid->deactivate();
- CPG->currentTab = NULL;
- };
- void MapSel::show()
- {
- if (showed)return;
- PreGameTab::show();
- //blit bg
- blitAt(bg,3,6);
- CSDL_Ext::printAt("Map Sizes",55,60,GEOR13);
- CSDL_Ext::printAt(CGI->generaltexth->arraytxt[CPG->fromMenu==CPG->newGame ? 229 : 230],110,25,TNRB16); //Select a Scenario to Play : Load a Saved Game
- //size buttons
- small.show();
- medium.show();
- large.show();
- xlarge.show();
- all.show();
- CPG->btns.push_back(&small);
- CPG->btns.push_back(&medium);
- CPG->btns.push_back(&large);
- CPG->btns.push_back(&xlarge);
- CPG->btns.push_back(&all);
- //sort by buttons
- nrplayer.show();
- mapsize.show();
- type.show();
- name.show();
- viccon.show();
- loscon.show();
- CPG->btns.push_back(&nrplayer);
- CPG->btns.push_back(&mapsize);
- CPG->btns.push_back(&type);
- CPG->btns.push_back(&name);
- CPG->btns.push_back(&viccon);
- CPG->btns.push_back(&loscon);
- //print scenario list
- printMaps();
- slid->whereAreWe = 0;
- slid->activate();
- //SDL_Flip(screen);
- CSDL_Ext::update(screen);
- }
- void MapSel::processMaps(const std::vector<std::string> &pliczkiTemp, int start, int threads)
- {
- int read=0;
- unsigned char sss[1000];
- while(true)
- {
- if(start >= ourMaps.size())
- break;
- ourMaps[start] = NULL;
- gzFile tempf = gzopen(pliczkiTemp[start].c_str(),"rb");
- read = gzread(tempf, sss, 1000);
- gzclose(tempf);
- if(read < 50)
- {
- tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[start]<<std::endl;
- }
- else if (sss[4]) //valid map
- {
- CMapInfo *mi = new CMapInfo(pliczkiTemp[start],sss);
- ourMaps[start] = mi;
- }
- start += threads;
- }
- }
- void MapSel::processGames(const std::vector<std::string> &pliczkiTemp)
- {
- ourGames.resize(pliczkiTemp.size());
- ui32 hlp;
- for(int i=0; i<pliczkiTemp.size(); i++)
- {
- CLoadFile lf(pliczkiTemp[i]);
- if(!lf.sfile)
- continue;
- ui8 sign[8];
- lf >> sign;
- if(std::memcmp(sign,"VCMISVG",7))
- {
- tlog1 << pliczkiTemp[i] << " is not a correct savefile!" << std::endl;
- continue;
- }
- ourGames[i] = new CMapInfo();
- lf >> static_cast<CMapHeader&>(*ourGames[i]) >> ourGames[i]->seldiff;
- ourGames[i]->filename = pliczkiTemp[i];
- ourGames[i]->countPlayers();
- }
- }
- static bool isNull(CMapInfo*mi)
- {
- return mi==NULL;
- }
- void MapSel::init()
- {
- //get map files names
- std::vector<std::string> pliczkiTemp;
- if(!boost::filesystem::exists("Maps"))
- {
- tlog1 << "Cannot find /Maps directory!\n";
- }
- fs::path tie( (fs::initial_path<fs::path>())/"Maps" );
- fs::directory_iterator end_iter;
- for ( fs::directory_iterator dir (tie); dir!=end_iter; ++dir )
- {
- if (fs::is_regular_file(dir->status()));
- {
- if (boost::ends_with(dir->path().filename(),".h3m"))
- pliczkiTemp.push_back("Maps/"+(dir->path().leaf()));
- }
- }
- ourMaps.resize(pliczkiTemp.size());
- boost::thread_group group;
- if(pliczkiTemp.size())
- {
- int threads = std::max((unsigned int)1,boost::thread::hardware_concurrency());
- for(int ti=0;ti<threads;ti++)
- group.create_thread(boost::bind(&MapSel::processMaps,this,boost::ref(pliczkiTemp),ti,threads));
- }
- else
- {
- tlog1 << "No maps in the /Maps directory!\n";
- }
- bg = BitmapHandler::loadBitmap("SCSELBCK.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- small.imgs = CDefHandler::giveDef("SCSMBUT.DEF");
- small.fun = NULL;
- small.pos = genRect(small.imgs->ourImages[0].bitmap->h,small.imgs->ourImages[0].bitmap->w,161,52);
- small.ourGroup=NULL;
- medium.imgs = CDefHandler::giveDef("SCMDBUT.DEF");
- medium.fun = NULL;
- medium.pos = genRect(medium.imgs->ourImages[0].bitmap->h,medium.imgs->ourImages[0].bitmap->w,208,52);
- medium.ourGroup=NULL;
- large.imgs = CDefHandler::giveDef("SCLGBUT.DEF");
- large.fun = NULL;
- large.pos = genRect(large.imgs->ourImages[0].bitmap->h,large.imgs->ourImages[0].bitmap->w,255,52);
- large.ourGroup=NULL;
- xlarge.imgs = CDefHandler::giveDef("SCXLBUT.DEF");
- xlarge.fun = NULL;
- xlarge.pos = genRect(xlarge.imgs->ourImages[0].bitmap->h,xlarge.imgs->ourImages[0].bitmap->w,302,52);
- xlarge.ourGroup=NULL;
- all.imgs = CDefHandler::giveDef("SCALBUT.DEF");
- all.fun = NULL;
- all.pos = genRect(all.imgs->ourImages[0].bitmap->h,all.imgs->ourImages[0].bitmap->w,349,52);
- all.ourGroup=NULL;
- all.selectable=xlarge.selectable=large.selectable=medium.selectable=small.selectable=false;
- small.what=medium.what=large.what=xlarge.what=all.what=&sizeFilter;
- small.key=36;medium.key=72;large.key=108;xlarge.key=144;all.key=0;
- //Button<> nrplayer, mapsize, type, name, viccon, loscon;
- nrplayer.imgs = CDefHandler::giveDef("SCBUTT1.DEF");
- nrplayer.fun = NULL;
- nrplayer.pos = genRect(nrplayer.imgs->ourImages[0].bitmap->h,nrplayer.imgs->ourImages[0].bitmap->w,26,92);
- nrplayer.key=_playerAm;
- mapsize.imgs = CDefHandler::giveDef("SCBUTT2.DEF");
- mapsize.fun = NULL;
- mapsize.pos = genRect(mapsize.imgs->ourImages[0].bitmap->h,mapsize.imgs->ourImages[0].bitmap->w,58,92);
- mapsize.key=_size;
- type.imgs = CDefHandler::giveDef("SCBUTCP.DEF");
- type.fun = NULL;
- type.pos = genRect(type.imgs->ourImages[0].bitmap->h,type.imgs->ourImages[0].bitmap->w,91,92);
- type.key=_format;
- name.imgs = CDefHandler::giveDef("SCBUTT3.DEF");
- name.fun = NULL;
- name.pos = genRect(name.imgs->ourImages[0].bitmap->h,name.imgs->ourImages[0].bitmap->w,124,92);
- name.key=_name;
- viccon.imgs = CDefHandler::giveDef("SCBUTT4.DEF");
- viccon.fun = NULL;
- viccon.pos = genRect(viccon.imgs->ourImages[0].bitmap->h,viccon.imgs->ourImages[0].bitmap->w,309,92);
- viccon.key=_viccon;
- loscon.imgs = CDefHandler::giveDef("SCBUTT5.DEF");
- loscon.fun = NULL;
- loscon.pos = genRect(loscon.imgs->ourImages[0].bitmap->h,loscon.imgs->ourImages[0].bitmap->w,342,92);
- loscon.key=_loscon;
- nrplayer.poin=mapsize.poin=type.poin=name.poin=viccon.poin=loscon.poin=(int*)(&sortBy);
- nrplayer.fun=mapsize.fun=type.fun=name.fun=viccon.fun=loscon.fun=boost::bind(&CPreGame::sortMaps,CPG);
- Dtypes = CDefHandler::giveDef("SCSELC.DEF");
- Dvic = CDefHandler::giveDef("SCNRVICT.DEF");
- Dloss = CDefHandler::giveDef("SCNRLOSS.DEF");
- //Dsizes = CPG->slh->giveDef("SCNRMPSZ.DEF");
- Dsizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
- sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
- slid = new Slider(375,92,480,ourMaps.size(),-1,true);
- slid->fun = boost::bind(&CPreGame::printMapsFrom,CPG,_1);
- group.join_all();
- std::vector<CMapInfo*>::iterator maps = std::remove_if(ourMaps.begin(),ourMaps.end(),isNull);
- ourMaps.erase(maps,ourMaps.end());
- std::sort(ourMaps.begin(),ourMaps.end(),mapSorter(_name));
- pliczkiTemp.clear();
- std::vector<std::string> datestemp;
- if(!boost::filesystem::exists("Games"))
- {
- tlog1 << "Cannot find /Games directory!\n";
- }
- tie = fs::path( (fs::initial_path<fs::path>())/"/Games" );
- for ( fs::directory_iterator dir (tie); dir!=end_iter; ++dir )
- {
- if (fs::is_regular_file(dir->status()));
- {
- if (boost::ends_with(dir->path().filename(),".vlgm1"))
- {
- if( fs::file_size(dir->path()) < 16000 )
- {
- tlog3 << "\t\tWarning: savegame " << dir->path().filename() << " seems to be corrupted and will be ommited.\n";
- continue;
- }
- pliczkiTemp.push_back("Games/"+(dir->path().leaf()));
- std::time_t time = fs::last_write_time(dir->path());
- datestemp.push_back(std::asctime(std::gmtime(&time)));
- }
- }
- }
- processGames(pliczkiTemp);
- for (int i = 0; i < ourGames.size(); i++)
- {
- if(ourGames[i])
- ourGames[i]->date = datestemp[i];
- }
- maps = std::remove_if(ourGames.begin(),ourGames.end(),isNull);
- ourGames.erase(maps,ourGames.end());
- std::sort(ourGames.begin(),ourGames.end(),mapSorter(_name));
- }
- // Move the list up or down by a specified amount (positive or negative).
- void MapSel::moveByX(int nlines)
- {
- selected += nlines;
- // Adjust selected
- if (selected < 0)
- selected = 0;
- else if (selected >= selMaps.size())
- selected = selMaps.size() - 1;
- // Since we want the selection to appear, we may have to change which
- // maps are to be displayed
- if (selected < slid->whereAreWe)
- slid->whereAreWe = selected;
- else if (selected >= slid->whereAreWe + slid->capacity) {
- slid->whereAreWe = selected - slid->capacity + 1;
- if (slid->whereAreWe >= slid->positionsAmnt)
- slid->whereAreWe = slid->positionsAmnt - 1;
- }
- select(selected);
- slid->updateSlid();
- }
- void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
- {
- if(which < 0 || which >= selMaps.size())
- // Empty list
- return;
- // If there's currently no default selection, make one
- if (selected == -1 && selMaps.size())
- selected = 0;
- bool dontSaveSettings = ((selected!=which) || (CPG->ret.playerInfos.size()==0) || forceSettingsUpdate);
- if (selected >= 0)
- {
- selected = which;
- CPG->ret.mapname = selMaps[selected]->filename;
- }
- if(updateMapsList)
- printMaps(slid->whereAreWe);
- int serialC=0;
- if(selected >=0 && dontSaveSettings)
- {
- CPG->ret.playerInfos.clear();
- bool wasntpl = true;
- for (int i=0;i<PLAYER_LIMIT;i++)
- {
- if (!(selMaps[selected]->players[i].canComputerPlay
- || selMaps[selected]->players[i].canComputerPlay)
- )
- continue; // this caused some serious problems becouse of lack of simple bijection between two sets of player's numbers (one is returned by CPreGame, second is used in h3m)
- PlayerSettings pset;
- pset.color=(Ecolor)i;
- pset.serial = serialC;
- serialC++;
- pset.bonus=brandom;
- pset.castle=-2;
- if (selMaps[which]->players[i].canHumanPlay && wasntpl)
- {
- pset.name=CGI->generaltexth->allTexts[434]; //Player
- pset.human = true;
- CPG->playerColor = i;
- wasntpl = false;
- }
- else
- {
- pset.name=CGI->generaltexth->allTexts[468];//Computer
- pset.human = false;
- }
- for (int j=0;j<F_NUMBER;j++)
- {
- if (((int)pow((double)2,j))&selMaps[selected]->players[i].allowedFactions)
- {
- if (pset.castle>=0)
- pset.castle=-1;
- if (pset.castle==-2)
- pset.castle=j;
- }
- }
- pset.heroPortrait=-1;
- if (!
- (((selMaps[which]->players[i].generateHeroAtMainTown || selMaps[which]->version==CMapHeader::RoE)
- && selMaps[which]->players[i].hasMainTown)
- || selMaps[which]->players[i].p8)
- )
- pset.hero=-2;
- else
- pset.hero=-1;
- if(selMaps[which]->players[i].mainHeroName.length())
- {
- pset.heroName = selMaps[which]->players[i].mainHeroName;
- if((pset.heroPortrait = selMaps[which]->players[i].mainHeroPortrait)==255)
- pset.heroPortrait = selMaps[which]->players[i].p9;
- }
- pset.handicap=0;
- CPG->ret.playerInfos.push_back(pset);
- }
- }
- printSelectedInfo();
- }
- MapSel::MapSel():selected(-1),sizeFilter(0)
- {
- }
- void MapSel::printSelectedInfo()
- {
- SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(399,337,17,23),screen,&genRect(399,337,413,29));
- SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(50,91,18,447),screen,&genRect(50,91,414,453));
- //blit texts
- CSDL_Ext::printAt(CGI->generaltexth->zelp[21].second,420,25,GEOR13);
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[496],420,135,GEOR13);
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[497],420,285,GEOR13);
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[498],420,340,GEOR13);
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[390],420,406,GEOR13,zwykly);
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[391],585,406,GEOR13,zwykly);
- if(CPG->fromMenu==CPG->newGame)
- {
- SDL_BlitSurface(CPG->ourScenSel->bScens.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bScens.pos);
- SDL_BlitSurface(CPG->ourScenSel->bOptions.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bOptions.pos);
- SDL_BlitSurface(CPG->ourScenSel->bRandom.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bRandom.pos);
- }
- if (selected >= 0)
- {
- CMapInfo &selMap = *selMaps[selected];
- if(CPG->fromMenu != CPG->newGame)
- {
- CPG->ourScenSel->bEasy.state = 2 + (selMap.seldiff==0);
- CPG->ourScenSel->bNormal.state = 2 + (selMap.seldiff==1);
- CPG->ourScenSel->bHard.state = 2 + (selMap.seldiff==2);
- CPG->ourScenSel->bExpert.state = 2 + (selMap.seldiff==3);
- CPG->ourScenSel->bImpossible.state = 2 + (selMap.seldiff==4);
- CPG->ourScenSel->bEasy.show();
- CPG->ourScenSel->bNormal.show();
- CPG->ourScenSel->bHard.show();
- CPG->ourScenSel->bExpert.show();
- CPG->ourScenSel->bImpossible.show();
- }
- int temp = selMap.victoryCondition.condition+1;
- if (temp>20) temp=0;
- std::string sss = CGI->generaltexth->victoryConditions[temp];
- if (temp && selMap.victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
- CSDL_Ext::printAt(sss,452,310,GEOR13,zwykly);
- temp = selMap.lossCondition.typeOfLossCon+1;
- if (temp>20) temp=0;
- sss = CGI->generaltexth->lossCondtions[temp];
- CSDL_Ext::printAt(sss,452,370,GEOR13,zwykly);
- //blit description
- std::vector<std::string> desc = *CMessage::breakText(selMap.description,50);
- for (int i=0;i<desc.size();i++)
- CSDL_Ext::printAt(desc[i],417,152+i*13,GEOR13,zwykly);
- if ((selected < 0) || (selected >= selMaps.size()))
- return;
- if (selMap.name.length())
- CSDL_Ext::printAt(selMap.name,420,41,GEORXX);
- else CSDL_Ext::printAt("Unnamed",420,41,GEORXX);
- assert(selMap.difficulty <= 4);
- std::string &diff = CGI->generaltexth->arraytxt[142 + selMap.difficulty];
- temp=-1;
- switch (selMap.width)
- {
- case 36:
- temp=0;
- break;
- case 72:
- temp=1;
- break;
- case 108:
- temp=2;
- break;
- case 144:
- temp=3;
- break;
- default:
- temp=4;
- break;
- }
- blitAt(Dsizes->ourImages[temp].bitmap,714,28);
- temp = selMap.victoryCondition.condition;
- if (temp>12) temp=11;
- blitAt(Dvic->ourImages[temp].bitmap,420,308); //v
- temp=selMap.lossCondition.typeOfLossCon;
- if (temp>12) temp=3;
- blitAt(Dloss->ourImages[temp].bitmap,420,366); //l
- CSDL_Ext::printAtMiddle(diff,458,477,GEOR13,zwykly);
- CSDL_Ext::printTo(selMap.date,704,40,GEOR13,zwykly);
- printFlags();
- }
- //SDL_Flip(screen);
- CSDL_Ext::update(screen);
- }
- void MapSel::printFlags()
- {
- CMapInfo &selMap = *selMaps[selected];
- int hy=405, fx=460, ex=640, myT;
- if (selMap.howManyTeams)
- myT = selMap.players[CPG->playerColor].team;
- else myT = -1;
- for (int i=0;i<CPG->ret.playerInfos.size();i++)
- {
- if (myT>=0)
- {
- if(selMap.players[CPG->ret.playerInfos[i].color].team==myT)
- {
- blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,fx,hy);
- fx+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
- }
- else
- {
- blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,ex,hy);
- ex+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
- }
- }
- else
- {
- if(CPG->ret.playerInfos[i].color==CPG->playerColor)
- {
- blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,fx,hy);
- fx+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
- }
- else
- {
- blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,ex,hy);
- ex+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
- }
- }
- }
- }
- // A new size filter (Small, Medium, ...) has been selected. Populate
- // selMaps with the relevant data.
- void MapSel::updateSelection()
- {
- std::vector<CMapInfo*> &maps = CPG->fromMenu==CPG->newGame ? ourMaps : ourGames;
- selMaps.clear();
- if (sizeFilter) {
- // Filter in effect. Add only maps that matches.
- for (int i=0; i<maps.size(); i++) {
- if (maps[i]->width == sizeFilter) {
- selMaps.push_back(maps[i]);
- }
- }
- } else {
- // No size filter. Copy all maps pointers.
- selMaps = maps;
- }
- }
- void CPreGame::printRating()
- {
- SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(47,83,271,449),screen,&genRect(47,83,666,455));
- updateRect(&genRect(47,83,666,455));
- std::string tob;
- switch (ourScenSel->selectedDiff)
- {
- case 0:
- tob="80%";
- break;
- case 1:
- tob="100%";
- break;
- case 2:
- tob="130%";
- break;
- case 3:
- tob="160%";
- break;
- case 4:
- tob="200%";
- break;
- }
- CSDL_Ext::printAtMiddle(tob,703,477,GEOR13,zwykly);
- }
- void CPreGame::printMapsFrom(int from)
- {
- ourScenSel->mapsel.printMaps(from);
- }
- void CPreGame::showScenList()
- {
- if (currentTab != &ourScenSel->mapsel)
- {
- ourScenSel->listShowed=true;
- ourScenSel->mapsel.show();
- }
- else
- {
- currentTab->hide();
- showScenSel();
- }
- }
- CPreGame::CPreGame()
- {
- CPG=this;
- highlighted=NULL;
- currentTab=NULL;
- run=true;
- timeHandler tmh;tmh.getDif();
- tytulowy.r=229;tytulowy.g=215;tytulowy.b=123;tytulowy.unused=0;
- zwykly.r=255;zwykly.g=255;zwykly.b=255;zwykly.unused=0; //gbr
- tlo.r=66;tlo.g=44;tlo.b=24;tlo.unused=0;
- currentMessage=NULL;
- behindCurMes=NULL;
- initMainMenu();
- tlog0<<"\tCPreGame: main menu initialization: "<<tmh.getDif()<<std::endl;
- initNewMenu();
- tlog0<<"\tCPreGame: newgame menu initialization: "<<tmh.getDif()<<std::endl;
- initLoadMenu();
- tlog0<<"\tCPreGame: loadgame menu initialization: "<<tmh.getDif()<<std::endl;
- initScenSel();
- tlog0<<"\tCPreGame: scenario choice initialization: "<<tmh.getDif()<<std::endl;
- initOptions();
- tlog0<<"\tCPreGame: scenario options initialization: "<<tmh.getDif()<<std::endl;
- playerName="Player";
- }
- void CPreGame::initOptions()
- {
- ourOptions = new Options();
- ourOptions->init();
- }
- void CPreGame::initScenSel()
- {
- ourScenSel = new ScenSel();
- tlog5 << "\t\tLoaded graphics\n";
- ourScenSel->mapsel.init();
- tlog5 << "\t\tLoaded maps\n";
- }
- // New Game or Load Game seletion..
- void CPreGame::showScenSel()
- {
- state=ScenarioList;
- ourScenSel->mapsel.updateSelection();
- ourScenSel->mapsel.slid->positionsAmnt = ourScenSel->mapsel.selMaps.size();
- SDL_BlitSurface(ourScenSel->background,NULL,screen,NULL);
- SDL_BlitSurface(ourScenSel->scenInf,NULL,screen,&genRect(ourScenSel->scenInf->h,ourScenSel->scenInf->w,396,6));
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[494],427,438,GEOR13);//"Map Diff:"
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[492],527,438,GEOR13); //player difficulty
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[218],685,438,GEOR13);//"Rating:"
- //blit buttons
- SDL_BlitSurface(ourScenSel->bEasy.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bEasy.pos);
- SDL_BlitSurface(ourScenSel->bNormal.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bNormal.pos);
- SDL_BlitSurface(ourScenSel->bHard.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bHard.pos);
- SDL_BlitSurface(ourScenSel->bExpert.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bExpert.pos);
- SDL_BlitSurface(ourScenSel->bImpossible.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bImpossible.pos);
- SDL_BlitSurface((fromMenu==newGame ? ourScenSel->bBegin : ourScenSel->bLoad).imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bBegin.pos);
- SDL_BlitSurface(ourScenSel->bBack.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bBack.pos);
- //blitAt(ourScenSel->bScens.imgs->ourImages[0].bitmap,ourScenSel->bScens.pos.x,ourScenSel->bScens.pos.y);
- //blitAt(ourScenSel->bRandom.imgs->ourImages[0].bitmap,414,105);
- //blitAt(ourScenSel->bOptions.imgs->ourImages[0].bitmap,414,509);
- //blitAt(ourScenSel->bBegin.imgs->ourImages[0].bitmap,414,535);
- //blitAt(ourScenSel->bBack.imgs->ourImages[0].bitmap,584,535);
- //add buttons info
- if(first)
- {
- if(fromMenu==newGame)
- {
- btns.push_back(&ourScenSel->bEasy);
- btns.push_back(&ourScenSel->bNormal);
- btns.push_back(&ourScenSel->bHard);
- btns.push_back(&ourScenSel->bExpert);
- btns.push_back(&ourScenSel->bImpossible);
- btns.push_back(&ourScenSel->bScens);
- btns.push_back(&ourScenSel->bRandom);
- btns.push_back(&ourScenSel->bOptions);
- }
- else
- ourScenSel->mapsel.show();
- btns.push_back(&(fromMenu==newGame ? ourScenSel->bBegin : ourScenSel->bLoad));
- btns.push_back(&ourScenSel->bBack);
- ourScenSel->selectedDiff=1;
- ourScenSel->bNormal.select(true);
- handleOther = &CPreGame::scenHandleEv;
- ourScenSel->mapsel.select(0,false);
- for (size_t i=0; i < btns.size(); ++i)
- {
- btns[i]->pos.w=btns[i]->imgs->ourImages[0].bitmap->w;
- btns[i]->pos.h=btns[i]->imgs->ourImages[0].bitmap->h;
- btns[i]->ID=10;
- }
- }
- else
- {
- ourScenSel->mapsel.select(ourScenSel->mapsel.selected,false);
- switch (ourScenSel->selectedDiff)
- {
- case 0:
- ourScenSel->bEasy.select(true);
- break;
- case 1:
- ourScenSel->bNormal.select(true);
- break;
- case 2:
- ourScenSel->bHard.select(true);
- break;
- case 3:
- ourScenSel->bExpert.select(true);
- break;
- case 4:
- ourScenSel->bImpossible.select(true);
- break;
- }
- }
- //ourScenSel->mapsel.printSelectedInfo(); // this is already called in select()
- //SDL_Flip(screen);
- CSDL_Ext::update(screen);
- first = false;
- }
- void CPreGame::showOptions()
- {
- if (ourScenSel->mapsel.selected == -1)
- return;
- if (currentTab != ourOptions)
- ourOptions->show();
- else
- {
- currentTab->hide();
- showScenSel();
- }
- }
- void CPreGame::initNewMenu()
- {
- ourNewMenu = new menuItems();
- ourNewMenu->bgAd = BitmapHandler::loadBitmap("ZNEWGAM.bmp");
- ourNewMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp");
- blitAt(ourNewMenu->bgAd,114,312,ourNewMenu->background);
- //loading menu buttons
- ourNewMenu->newGame = CDefHandler::giveDef("ZTSINGL.DEF");
- ourNewMenu->loadGame = CDefHandler::giveDef("ZTMULTI.DEF");
- ourNewMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
- ourNewMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
- ourNewMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
- // single scenario
- ourNewMenu->lNewGame.h=ourNewMenu->newGame->ourImages[0].bitmap->h;
- ourNewMenu->lNewGame.w=ourNewMenu->newGame->ourImages[0].bitmap->w;
- ourNewMenu->lNewGame.x=545;
- ourNewMenu->lNewGame.y=4;
- ourNewMenu->fNewGame=&CPreGame::showScenSel;
- //multiplayer
- ourNewMenu->lLoadGame.h=ourNewMenu->loadGame->ourImages[0].bitmap->h;
- ourNewMenu->lLoadGame.w=ourNewMenu->loadGame->ourImages[0].bitmap->w;
- ourNewMenu->lLoadGame.x=568;
- ourNewMenu->lLoadGame.y=120;
- ourNewMenu->fLoadGame = NULL;
- //campaign
- ourNewMenu->lHighScores.h=ourNewMenu->highScores->ourImages[0].bitmap->h;
- ourNewMenu->lHighScores.w=ourNewMenu->highScores->ourImages[0].bitmap->w;
- ourNewMenu->lHighScores.x=541;
- ourNewMenu->lHighScores.y=233;
- ourNewMenu->fHighScores = NULL;
- //tutorial
- ourNewMenu->lCredits.h=ourNewMenu->credits->ourImages[0].bitmap->h;
- ourNewMenu->lCredits.w=ourNewMenu->credits->ourImages[0].bitmap->w;
- ourNewMenu->lCredits.x=545;
- ourNewMenu->lCredits.y=358;
- ourNewMenu->fCredits = NULL;
- //back
- ourNewMenu->lQuit.h=ourNewMenu->quit->ourImages[0].bitmap->h;
- ourNewMenu->lQuit.w=ourNewMenu->quit->ourImages[0].bitmap->w;
- ourNewMenu->lQuit.x=582;
- ourNewMenu->lQuit.y=464;
- ourNewMenu->fQuit=&CPreGame::showMainMenu;
- ourNewMenu->highlighted=0;
- }
- void CPreGame::showNewMenu()
- {
- if(state == ScenarioList && fromMenu==loadGame)
- {
- showLoadMenu();
- return;
- }
- if (currentTab/*==&ourScenSel->mapsel*/)
- currentTab->hide();
- btns.clear();
- interested.clear();
- handleOther=NULL;
- state = newGame;
- fromMenu = newGame;
- ourScenSel->mapsel.slid->capacity = 18;
- SDL_BlitSurface(ourNewMenu->background,NULL,screen,NULL);
- SDL_BlitSurface(ourNewMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lNewGame);
- SDL_BlitSurface(ourNewMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lLoadGame);
- SDL_BlitSurface(ourNewMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lHighScores);
- SDL_BlitSurface(ourNewMenu->credits->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lCredits);
- SDL_BlitSurface(ourNewMenu->quit->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lQuit);
- //SDL_Flip(screen);
- //CSDL_Ext::update(screen);
- first = true;
- }
- void CPreGame::initMainMenu()
- {
- ourMainMenu = new menuItems();
- ourMainMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp"); //SDL_LoadBMP("h3bitmap.lod\\ZPIC1005.bmp");
- //loading menu buttons
- ourMainMenu->newGame = CDefHandler::giveDef("ZMENUNG.DEF");
- ourMainMenu->loadGame = CDefHandler::giveDef("ZMENULG.DEF");
- ourMainMenu->highScores = CDefHandler::giveDef("ZMENUHS.DEF");
- ourMainMenu->credits = CDefHandler::giveDef("ZMENUCR.DEF");
- ourMainMenu->quit = CDefHandler::giveDef("ZMENUQT.DEF");
- ok = CDefHandler::giveDef("IOKAY.DEF");
- cancel = CDefHandler::giveDef("ICANCEL.DEF");
- // new game button location
- ourMainMenu->lNewGame.h=ourMainMenu->newGame->ourImages[0].bitmap->h;
- ourMainMenu->lNewGame.w=ourMainMenu->newGame->ourImages[0].bitmap->w;
- ourMainMenu->lNewGame.x=540;
- ourMainMenu->lNewGame.y=10;
- ourMainMenu->fNewGame=&CPreGame::showNewMenu;
- //load game location
- ourMainMenu->lLoadGame.h=ourMainMenu->loadGame->ourImages[0].bitmap->h;
- ourMainMenu->lLoadGame.w=ourMainMenu->loadGame->ourImages[0].bitmap->w;
- ourMainMenu->lLoadGame.x=532;
- ourMainMenu->lLoadGame.y=132;
- ourMainMenu->fLoadGame=&CPreGame::showLoadMenu;
- //high scores
- ourMainMenu->lHighScores.h=ourMainMenu->highScores->ourImages[0].bitmap->h;
- ourMainMenu->lHighScores.w=ourMainMenu->highScores->ourImages[0].bitmap->w;
- ourMainMenu->lHighScores.x=524;
- ourMainMenu->lHighScores.y=251;
- ourMainMenu->fHighScores = NULL;
- //credits
- ourMainMenu->lCredits.h=ourMainMenu->credits->ourImages[0].bitmap->h;
- ourMainMenu->lCredits.w=ourMainMenu->credits->ourImages[0].bitmap->w;
- ourMainMenu->lCredits.x=557;
- ourMainMenu->lCredits.y=359;
- ourMainMenu->fCredits = NULL;
- //quit
- ourMainMenu->lQuit.h=ourMainMenu->quit->ourImages[0].bitmap->h;
- ourMainMenu->lQuit.w=ourMainMenu->quit->ourImages[0].bitmap->w;
- ourMainMenu->lQuit.x=586;
- ourMainMenu->lQuit.y=468;
- ourMainMenu->fQuit=&CPreGame::quitAskBox;
- ourMainMenu->highlighted=0;
- }
- void CPreGame::showMainMenu()
- {
- state = mainMenu;
- SDL_BlitSurface(ourMainMenu->background,NULL,screen,NULL);
- SDL_BlitSurface(ourMainMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lNewGame);
- SDL_BlitSurface(ourMainMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lLoadGame);
- SDL_BlitSurface(ourMainMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lHighScores);
- SDL_BlitSurface(ourMainMenu->credits->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lCredits);
- SDL_BlitSurface(ourMainMenu->quit->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lQuit);
- //SDL_Flip(screen);
- //CSDL_Ext::update(screen);
- }
- void CPreGame::highlightButton(int which, int on)
- {
- menuItems * current = currentItems();
- switch (which)
- {
- case 1:
- {
- SDL_BlitSurface(current->newGame->ourImages[on].bitmap,NULL,screen,¤t->lNewGame);
- break;
- }
- case 2:
- {
- SDL_BlitSurface(current->loadGame->ourImages[on].bitmap,NULL,screen,¤t->lLoadGame);
- break;
- }
- case 3:
- {
- SDL_BlitSurface(current->highScores->ourImages[on].bitmap,NULL,screen,¤t->lHighScores);
- break;
- }
- case 4:
- {
- SDL_BlitSurface(current->credits->ourImages[on].bitmap,NULL,screen,¤t->lCredits);
- break;
- }
- case 5:
- {
- SDL_BlitSurface(current->quit->ourImages[on].bitmap,NULL,screen,¤t->lQuit);
- break;
- }
- }
- //SDL_Flip(screen);
- //CSDL_Ext::update(screen);
- }
- void CPreGame::showCenBox (std::string data)
- {
- CMessage * cmh = new CMessage();
- SDL_Surface * infoBox = cmh->genMessage(CGI->generaltexth->getTitle(data), CGI->generaltexth->getDescr(data));
- behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
- SDL_Rect pos = genRect(infoBox->h,infoBox->w,
- (screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
- SDL_BlitSurface(screen,&pos,behindCurMes,NULL);
- SDL_BlitSurface(infoBox,NULL,screen,&pos);
- SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
- SDL_FreeSurface(infoBox);
- currentMessage = new SDL_Rect(pos);
- delete cmh;
- }
- void CPreGame::showAskBox (std::string data, void(*f1)(),void(*f2)())
- {
- CMessage * cmh = new CMessage();
- std::vector<CDefHandler*> * przyciski = new std::vector<CDefHandler*>(0);
- std::vector<SDL_Rect> * btnspos= new std::vector<SDL_Rect>(0);
- przyciski->push_back(ok);
- przyciski->push_back(cancel);
- SDL_Surface * infoBox = cmh->genMessage(CGI->generaltexth->getTitle(data), CGI->generaltexth->getDescr(data), yesOrNO, przyciski, btnspos);
- behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
- SDL_Rect pos = genRect(infoBox->h,infoBox->w,
- (screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
- SDL_BlitSurface(screen,&pos,behindCurMes,NULL);
- SDL_BlitSurface(infoBox,NULL,screen,&pos);
- SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
- SDL_FreeSurface(infoBox);
- currentMessage = new SDL_Rect(pos);
- (*btnspos)[0].x+=pos.x;
- (*btnspos)[0].y+=pos.y;
- (*btnspos)[1].x+=pos.x;
- (*btnspos)[1].y+=pos.y;
- btns.push_back(new Button((*btnspos)[0],boost::bind(&CPreGame::quit,this),ok,false, NULL,2));
- btns.push_back(new Button((*btnspos)[1],boost::bind(&CPreGame::hideBox,this),cancel,false, NULL,2));
- delete cmh;
- delete przyciski;
- delete btnspos;
- }
- void CPreGame::hideBox ()
- {
- SDL_BlitSurface(behindCurMes,NULL,screen,currentMessage);
- SDL_UpdateRect
- (screen,currentMessage->x,currentMessage->y,currentMessage->w,currentMessage->h);
- for (size_t i=0; i < btns.size(); ++i)
- {
- if (btns[i]->ID==2)
- {
- delete btns[i];
- btns.erase(btns.begin()+i);
- i--;
- }
- }
- SDL_FreeSurface(behindCurMes);
- delete currentMessage;
- currentMessage = NULL;
- behindCurMes=NULL;
- }
- CPreGame::menuItems * CPreGame::currentItems()
- {
- switch (state)
- {
- case mainMenu:
- return ourMainMenu;
- case newGame:
- return ourNewMenu;
- case loadGame:
- return ourLoadMenu;
- default:
- return NULL;
- }
- }
- void CPreGame::scenHandleEv(SDL_Event& sEvent)
- {
- if(currentTab==&ourScenSel->mapsel)
- {
- if(sEvent.button.button == SDL_BUTTON_WHEELUP)
- {
- ourScenSel->mapsel.slid->moveUp();
- return;
- }
- else if(sEvent.button.button == SDL_BUTTON_WHEELDOWN)
- {
- ourScenSel->mapsel.slid->moveDown();
- return;
- }
- }
- if(sEvent.type == SDL_MOUSEMOTION)
- {
- CGI->curh->cursorMove(sEvent.motion.x, sEvent.motion.y);
- }
- if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
- {
- for (size_t i=0; i < btns.size(); ++i)
- {
- if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
- {
- CGI->soundh->playSound(soundBase::button);
- btns[i]->press(true);
- ourScenSel->pressed=(Button*)btns[i];
- }
- }
- if ((currentTab==&ourScenSel->mapsel) && (sEvent.button.y>121) &&(sEvent.button.y<570)
- && (sEvent.button.x>55) && (sEvent.button.x<372))
- {
- // New selection. py is the index in selMaps.
- int py = ((sEvent.button.y-121)/25)+ourScenSel->mapsel.slid->whereAreWe;
- if (py < ourScenSel->mapsel.slid->positionsAmnt) {
- CGI->soundh->playSound(soundBase::button);
- ourScenSel->mapsel.select(py);
- }
- }
- }
- else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
- {
- Button * prnr=ourScenSel->pressed;
- if (ourScenSel->pressed && ourScenSel->pressed->state==1)
- {
- ourScenSel->pressed->press(false);
- ourScenSel->pressed=NULL;
- }
- for (size_t i=0; i < btns.size(); ++i)
- {
- if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
- {
- if (btns[i]->selectable)
- btns[i]->select(true);
- if (btns[i]->type==1 && ((Button*)btns[i])->fun)
- ((Button*)btns[i])->fun();
- int zz = btns.size();
- if (i>=zz)
- break;
- if (btns[i]==prnr && btns[i]->type==2)
- {
- ((IntBut*)(btns[i]))->set();
- ourScenSel->mapsel.updateSelection();
- ourScenSel->mapsel.slid->whereAreWe=0;
- ourScenSel->mapsel.slid->positionsAmnt=ourScenSel->mapsel.selMaps.size();
- ourScenSel->mapsel.slid->updateSlid();
- ourScenSel->mapsel.select(0);
- ourScenSel->mapsel.printMaps(0);
- }
- }
- }
- }
- else if (sEvent.type==SDL_MOUSEMOTION)
- {
- if (highlighted)
- {
- if (isItIn(&highlighted->pos,sEvent.motion.x,sEvent.motion.y))
- return;
- else
- {
- highlighted->hover(false);
- highlighted = NULL;
- }
- }
- for (size_t i=0; i < btns.size(); ++i)
- {
- if (!btns[i]->highlightable)
- continue;
- if(isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
- {
- btns[i]->hover(true);
- highlighted=btns[i];
- return;
- }
- else if (btns[i]->highlighted)
- btns[i]->hover(false);
- }
- }
- }
- StartInfo CPreGame::runLoop()
- {
- SDL_Event sEvent;
- ret.turnTime = 0;
- #ifdef _WIN32
- CGI->videoh->open("ACREDIT.SMK");
- CGI->videoh->show(8, 105, screen, false);
- #endif
- while(run)
- {
- try
- {
- while(SDL_PollEvent(&sEvent)) //handle all events
- {
- menuItems * current = currentItems();
- if(sEvent.type==SDL_QUIT)
- {
- exit(EXIT_SUCCESS);
- return ret;
- }
- for (size_t i=0; i < interested.size(); ++i) {
- interested[i]->handleIt(sEvent);
- }
- if (!current)
- {
- (this->*handleOther)(sEvent);
- }
- else if (sEvent.type==SDL_KEYDOWN)
- {
- if (sEvent.key.keysym.sym==SDLK_q)
- {
- exit(EXIT_SUCCESS);
- }
- if(sEvent.key.keysym.sym==SDLK_F4 && (sEvent.key.keysym.mod & KMOD_LALT)) //Alt+F4
- {
- exit(EXIT_SUCCESS);
- }
- /*if (state==EState::newGame)
- {
- switch (sEvent.key.keysym.sym)
- {
- case SDLK_LEFT:
- {
- if(currentItems()->lNewGame.x>0)
- currentItems()->lNewGame.x--;
- break;
- }
- case (SDLK_RIGHT):
- {
- currentItems()->lNewGame.x++;
- break;
- }
- case (SDLK_UP):
- {
- if(currentItems()->lNewGame.y>0)
- currentItems()->lNewGame.y--;
- break;
- }
- case (SDLK_DOWN):
- {
- currentItems()->lNewGame.y++;
- break;
- }
- }
- showNewMenu();
- }*/
- }
- else if (sEvent.type==SDL_MOUSEMOTION)
- {
- CGI->curh->cursorMove(sEvent.motion.x, sEvent.motion.y); //for graphical mouse
- if (currentMessage) continue;
- if (current->highlighted)
- {
- switch (current->highlighted)
- {
- case 1:
- {
- if(isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
- continue;
- else
- {
- current->highlighted=0;
- highlightButton(1,0);
- }
- break;
- }
- case 2:
- {
- if(isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
- continue;
- else
- {
- current->highlighted=0;
- highlightButton(2,0);
- }
- break;
- }
- case 3:
- {
- if(isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
- continue;
- else
- {
- current->highlighted=0;
- highlightButton(3,0);
- }
- break;
- }
- case 4:
- {
- if(isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
- continue;
- else
- {
- current->highlighted=0;
- highlightButton(4,0);
- }
- break;
- }
- case 5:
- {
- if(isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
- continue;
- else
- {
- current->highlighted=0;
- highlightButton(5,0);
- }
- break;
- }
- } //switch (current->highlighted)
- } // if (current->highlighted)
- if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(1,2);
- current->highlighted=1;
- }
- else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(2,2);
- current->highlighted=2;
- }
- else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(3,2);
- current->highlighted=3;
- }
- else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(4,2);
- current->highlighted=4;
- }
- else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(5,2);
- current->highlighted=5;
- }
- }
- else if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
- {
- for (size_t i=0; i < btns.size(); ++i)
- {
- if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
- {
- btns[i]->press(true);
- //SDL_BlitSurface((btns[i].imgs)->ourImages[1].bitmap,NULL,screen,&btns[i].pos);
- //updateRect(&btns[i].pos);
- }
- }
- if (currentMessage) continue;
- if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(1,1);
- current->highlighted=1;
- }
- else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(2,1);
- current->highlighted=2;
- }
- else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(3,1);
- current->highlighted=3;
- }
- else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(4,1);
- current->highlighted=4;
- }
- else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(5,1);
- current->highlighted=5;
- }
- if (current->highlighted)
- CGI->soundh->playSound(soundBase::button);
- }
- else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
- {
- for (size_t i=0; i < btns.size(); ++i)
- {
- if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
- ((Button*)btns[i])->fun();
- else
- {
- btns[i]->press(false);
- //SDL_BlitSurface((btns[i].imgs)->ourImages[0].bitmap,NULL,screen,&btns[i].pos);
- //updateRect(&btns[i].pos);
- }
- }
- if (currentMessage) continue;
- if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(1,2);
- current->highlighted=1;
- if(current->fNewGame)
- (this->*(current->fNewGame))();
- }
- else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(2,2);
- current->highlighted=2;
- if(current->fLoadGame)
- (this->*(current->fLoadGame))();
- }
- else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(3,2);
- current->highlighted=3;
- }
- else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(4,2);
- current->highlighted=4;
- }
- else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
- {
- highlightButton(5,2);
- current->highlighted=5;
- if(current->fQuit)
- (this->*(current->fQuit))();
- }
- }
- else if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_RIGHT))
- {
- if (currentMessage) continue;
- if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
- {
- showCenBox(buttonText(0));
- }
- else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
- {
- showCenBox(buttonText(1));
- }
- else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
- {
- showCenBox(buttonText(2));
- }
- else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
- {
- showCenBox(buttonText(3));
- }
- else if (isItIn(&ourMainMenu->lQuit,sEvent.motion.x,sEvent.motion.y))
- {
- showCenBox(buttonText(4));
- }
- }
- else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_RIGHT) && currentMessage)
- {
- hideBox();
- }
- }
- } HANDLE_EXCEPTION
- #ifdef _WIN32
- if(currentItems())
- CGI->videoh->update(8, 105, screen, true, false);
- #endif
- CGI->curh->draw1();
- SDL_Flip(screen);
- CGI->curh->draw2();
- SDL_Delay(20); //give time for other apps
- }
- ret.mode = (fromMenu==newGame) ? 0 : 1;
- CGI->videoh->close();
- return ret;
- }
- std::string CPreGame::buttonText(int which)
- {
- if (state==mainMenu)
- {
- switch (which)
- {
- case 0:
- return CGI->generaltexth->zelp[3].second;
- case 1:
- return CGI->generaltexth->zelp[4].second;
- case 2:
- return CGI->generaltexth->zelp[5].second;
- case 3:
- return CGI->generaltexth->zelp[6].second;
- case 4:
- return CGI->generaltexth->zelp[7].second;
- }
- }
- else if (state==newGame || state==loadGame)
- {
- switch (which)
- {
- case 0:
- return CGI->generaltexth->zelp[10].second;
- case 1:
- return CGI->generaltexth->zelp[11].second;
- case 2:
- return CGI->generaltexth->zelp[12].second;
- case 3:
- return CGI->generaltexth->zelp[13].second;
- case 4:
- return CGI->generaltexth->zelp[14].second;
- }
- }
- return std::string();
- }
- void CPreGame::quitAskBox()
- {
- showAskBox("\"{} Are you sure you want to quit?\"",NULL,NULL);
- }
- // Sort the maps on the new key (map size, map name, ...)
- void CPreGame::sortMaps()
- {
- std::vector<CMapInfo*> &sm = ourScenSel->mapsel.selMaps;
- std::sort(sm.begin(), sm.end(), mapSorter(_name));
- if (ourScenSel->mapsel.sortBy != _name)
- std::stable_sort(sm.begin(), sm.end(),mapSorter(ourScenSel->mapsel.sortBy));
- ourScenSel->mapsel.select(0,false,true);
- ourScenSel->mapsel.slid->whereAreWe=0;
- ourScenSel->mapsel.slid->updateSlid();
- printMapsFrom(0);
- }
- void CPreGame::setTurnLength(int on)
- {
- int min;
- switch (on)
- {
- case 0:
- min=1;
- break;
- case 1:
- min=2;
- break;
- case 2:
- min=4;
- break;
- case 3:
- min=6;
- break;
- case 4:
- min=8;
- break;
- case 5:
- min=10;
- break;
- case 6:
- min=15;
- break;
- case 7:
- min=20;
- break;
- case 8:
- min=25;
- break;
- case 9:
- min=30;
- break;
- case 10:
- min=0;
- break;
- default:
- min=0;
- break;
- }
- SDL_BlitSurface(ourOptions->bg,&genRect(23,134,256,547),screen,&genRect(23,134,258,553));
- updateRect(&genRect(23,134,258,553));
- if (min)
- {
- std::ostringstream os;
- os<<min<<" Minutes";
- CSDL_Ext::printAtMiddle(os.str(),323,563,GEOR13);
- }
- else CSDL_Ext::printAtMiddle("Unlimited",323,563,GEOR13);
- }
- void CPreGame::showLoadMenu()
- {
- if (currentTab/*==&ourScenSel->mapsel*/)
- currentTab->hide();
- btns.clear();
- interested.clear();
- handleOther=NULL;
- state = loadGame;
- fromMenu = loadGame;
- ourScenSel->mapsel.slid->capacity = 18;
- SDL_BlitSurface(ourLoadMenu->background,NULL,screen,NULL);
- SDL_BlitSurface(ourLoadMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lNewGame);
- SDL_BlitSurface(ourLoadMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lLoadGame);
- SDL_BlitSurface(ourLoadMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lHighScores);
- SDL_BlitSurface(ourLoadMenu->credits->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lCredits);
- SDL_BlitSurface(ourLoadMenu->quit->ourImages[0].bitmap,NULL,screen,&ourLoadMenu->lQuit);
- //SDL_Flip(screen);
- //CSDL_Ext::update(screen);
- first = true;
- }
- void CPreGame::initLoadMenu()
- {
- ourLoadMenu = new menuItems();
- ourLoadMenu->bgAd = BitmapHandler::loadBitmap("ZLOADGAM.bmp");
- ourLoadMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp");
- blitAt(ourLoadMenu->bgAd,114,312,ourLoadMenu->background);
- //loading menu buttons
- ourLoadMenu->newGame = CDefHandler::giveDef("ZTSINGL.DEF");
- ourLoadMenu->loadGame = CDefHandler::giveDef("ZTMULTI.DEF");
- ourLoadMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
- ourLoadMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
- ourLoadMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
- // single scenario
- ourLoadMenu->lNewGame.h=ourLoadMenu->newGame->ourImages[0].bitmap->h;
- ourLoadMenu->lNewGame.w=ourLoadMenu->newGame->ourImages[0].bitmap->w;
- ourLoadMenu->lNewGame.x=545;
- ourLoadMenu->lNewGame.y=4;
- ourLoadMenu->fNewGame=&CPreGame::showScenSel;
- //multiplayer
- ourLoadMenu->lLoadGame.h=ourLoadMenu->loadGame->ourImages[0].bitmap->h;
- ourLoadMenu->lLoadGame.w=ourLoadMenu->loadGame->ourImages[0].bitmap->w;
- ourLoadMenu->lLoadGame.x=568;
- ourLoadMenu->lLoadGame.y=120;
- ourLoadMenu->fLoadGame = NULL;
- //campaign
- ourLoadMenu->lHighScores.h=ourLoadMenu->highScores->ourImages[0].bitmap->h;
- ourLoadMenu->lHighScores.w=ourLoadMenu->highScores->ourImages[0].bitmap->w;
- ourLoadMenu->lHighScores.x=541;
- ourLoadMenu->lHighScores.y=233;
- ourLoadMenu->fHighScores = NULL;
- //tutorial
- ourLoadMenu->lCredits.h=ourLoadMenu->credits->ourImages[0].bitmap->h;
- ourLoadMenu->lCredits.w=ourLoadMenu->credits->ourImages[0].bitmap->w;
- ourLoadMenu->lCredits.x=545;
- ourLoadMenu->lCredits.y=358;
- ourLoadMenu->fCredits = NULL;
- //back
- ourLoadMenu->lQuit.h=ourLoadMenu->quit->ourImages[0].bitmap->h;
- ourLoadMenu->lQuit.w=ourLoadMenu->quit->ourImages[0].bitmap->w;
- ourLoadMenu->lQuit.x=582;
- ourLoadMenu->lQuit.y=464;
- ourLoadMenu->fQuit=&CPreGame::showMainMenu;
- ourLoadMenu->highlighted=0;
- }
- CPreGame::~CPreGame()
- {
- delete ourMainMenu;
- delete ourNewMenu;
- delete ourLoadMenu;
- delete ok;
- delete cancel;
- }
- void CPreGame::begin()
- {
- if(!ret.mapname.size()) //empty mapname (savename) - do nothing (no map/game selected)
- return;
- run = false;
- ret.difficulty=ourScenSel->selectedDiff;
- }
- CPreGame::menuItems::menuItems()
- {
- }
- CPreGame::menuItems::~menuItems()
- {
- delete this->newGame;
- delete this->loadGame;
- delete this->highScores;
- delete this->credits;
- delete this->quit;
- SDL_FreeSurface(bgAd);
- SDL_FreeSurface(background);
- }
- ScenSel::ScenSel()
- :
- difficulty(new CPoinGroup()),
- bScens(genRect(0,0,414,81),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
- bOptions(genRect(0,0,414,509),boost::bind(&CPreGame::showOptions,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
- bRandom(genRect(0,0,414,105),boost::bind(&CPreGame::showScenList,CPG),CDefHandler::giveDef("GSPBUTT.DEF")),
- bBegin(genRect(0,0,414,535),boost::bind(&CPreGame::begin,CPG),CDefHandler::giveDef("SCNRBEG.DEF")),
- bLoad(genRect(0,0,414,535),boost::bind(&CPreGame::begin,CPG),CDefHandler::giveDef("SCNRLOD.DEF")),
- bBack(genRect(0,0,584,535),boost::bind(&CPreGame::showNewMenu,CPG),CDefHandler::giveDef("SCNRBACK.DEF")),
- bEasy(genRect(0,0,506,456),NULL,CDefHandler::giveDef("GSPBUT3.DEF"),true,difficulty,0),
- bNormal(genRect(0,0,538,456),NULL,CDefHandler::giveDef("GSPBUT4.DEF"),true,difficulty,1),
- bHard(genRect(0,0,570,456),NULL,CDefHandler::giveDef("GSPBUT5.DEF"),true,difficulty,2),
- bExpert(genRect(0,0,602,456),NULL,CDefHandler::giveDef("GSPBUT6.DEF"),true,difficulty,3),
- bImpossible(genRect(0,0,634,456),NULL,CDefHandler::giveDef("GSPBUT7.DEF"),true,difficulty,4)
- {
- pressed=NULL;
- listShowed=false;
- if (rand()%2)
- background = BitmapHandler::loadBitmap("ZPIC1000.bmp");
- else
- background = BitmapHandler::loadBitmap("ZPIC1001.bmp");
- savenameStrip = BitmapHandler::loadBitmap("GSSTRIP.bmp");
- scenInf = BitmapHandler::loadBitmap("GSELPOP1.bmp");
- randMap = BitmapHandler::loadBitmap("RANMAPBK.bmp");
- options = BitmapHandler::loadBitmap("ADVOPTBK.bmp");
- SDL_SetColorKey(scenInf,SDL_SRCCOLORKEY,SDL_MapRGB(scenInf->format,0,255,255));
- SDL_SetColorKey(randMap,SDL_SRCCOLORKEY,SDL_MapRGB(randMap->format,0,255,255));
- SDL_SetColorKey(options,SDL_SRCCOLORKEY,SDL_MapRGB(options->format,0,255,255));
- difficulty->type=1;
- selectedDiff=-77;
- difficulty->gdzie = &selectedDiff;
- for (size_t i=0; i < bScens.imgs->ourImages.size(); ++i) {
- CSDL_Ext::printAt(
- CGI->generaltexth->allTexts[500],
- 25+i,
- 2+i,
- GEOR13,
- zwykly,
- bScens.imgs->ourImages[i].bitmap
- ); //"Show Available Scenarios"
- }
- for (size_t i=0; i < bRandom.imgs->ourImages.size(); ++i) {
- CSDL_Ext::printAt(
- CGI->generaltexth->allTexts[740],
- 25+i,
- 2+i,
- GEOR13,
- zwykly,
- bRandom.imgs->ourImages[i].bitmap
- );
- }
-
- for (size_t i=0; i < bOptions.imgs->ourImages.size(); ++i) {
- CSDL_Ext::printAt(
- CGI->generaltexth->allTexts[501],
- 25+i,
- 2+i,
- GEOR13,
- zwykly,
- bOptions.imgs->ourImages[i].bitmap
- ); //"Show Advanced Options"
- }
- }
- ScenSel::~ScenSel()
- {
- delete difficulty;
- SDL_FreeSurface(scenInf);
- SDL_FreeSurface(randMap);
- SDL_FreeSurface(background);
- SDL_FreeSurface(options);
- }
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