timedevent.cpp 3.4 KB

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  1. /*
  2. * timedevent.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "timedevent.h"
  12. #include "ui_timedevent.h"
  13. #include "eventsettings.h"
  14. #include "../../lib/constants/EntityIdentifiers.h"
  15. #include "../../lib/constants/StringConstants.h"
  16. TimedEvent::TimedEvent(QListWidgetItem * t, QWidget *parent) :
  17. QDialog(parent),
  18. target(t),
  19. ui(new Ui::TimedEvent)
  20. {
  21. ui->setupUi(this);
  22. const auto params = t->data(Qt::UserRole).toMap();
  23. ui->eventNameText->setText(params.value("name").toString());
  24. ui->eventMessageText->setPlainText(params.value("message").toString());
  25. ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
  26. ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
  27. ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt() + 1);
  28. ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
  29. auto playerList = params.value("players").toList();
  30. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  31. {
  32. bool isAffected = playerList.contains(toQString(PlayerColor(i)));
  33. auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
  34. item->setData(Qt::UserRole, QVariant::fromValue(i));
  35. item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
  36. ui->playersAffected->addItem(item);
  37. }
  38. ui->resources->setRowCount(GameConstants::RESOURCE_QUANTITY);
  39. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  40. {
  41. auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
  42. int val = params.value("resources").toMap().value(name).toInt();
  43. ui->resources->setItem(i, 0, new QTableWidgetItem(name));
  44. auto nval = new QTableWidgetItem(QString::number(val));
  45. nval->setFlags(nval->flags() | Qt::ItemIsEditable);
  46. ui->resources->setItem(i, 1, nval);
  47. }
  48. show();
  49. }
  50. TimedEvent::~TimedEvent()
  51. {
  52. delete ui;
  53. }
  54. void TimedEvent::on_TimedEvent_finished(int result)
  55. {
  56. QVariantMap descriptor;
  57. descriptor["name"] = ui->eventNameText->text();
  58. descriptor["message"] = ui->eventMessageText->toPlainText();
  59. descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
  60. descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
  61. descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value() - 1);
  62. descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
  63. QVariantList players;
  64. for(int i = 0; i < ui->playersAffected->count(); ++i)
  65. {
  66. auto * item = ui->playersAffected->item(i);
  67. if(item->checkState() == Qt::Checked)
  68. players.push_back(toQString(PlayerColor(i)));
  69. }
  70. descriptor["players"] = QVariant::fromValue(players);
  71. auto res = target->data(Qt::UserRole).toMap().value("resources").toMap();
  72. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  73. {
  74. auto * itemType = ui->resources->item(i, 0);
  75. auto * itemQty = ui->resources->item(i, 1);
  76. res[itemType->text()] = QVariant::fromValue(itemQty->text().toInt());
  77. }
  78. descriptor["resources"] = res;
  79. target->setData(Qt::UserRole, descriptor);
  80. target->setText(ui->eventNameText->text());
  81. }
  82. void TimedEvent::on_pushButton_clicked()
  83. {
  84. close();
  85. }
  86. void TimedEvent::on_resources_itemDoubleClicked(QTableWidgetItem *item)
  87. {
  88. if(item && item->column() == 1)
  89. {
  90. ui->resources->editItem(item);
  91. }
  92. }