Connection.cpp 8.3 KB

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  1. /*
  2. * Connection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Connection.h"
  12. #include "../networkPacks/NetPacksBase.h"
  13. #include "../gameState/CGameState.h"
  14. #include <boost/asio.hpp>
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. using namespace boost;
  17. using namespace boost::asio::ip;
  18. struct ConnectionBuffers
  19. {
  20. boost::asio::streambuf readBuffer;
  21. boost::asio::streambuf writeBuffer;
  22. };
  23. void CConnection::init()
  24. {
  25. enableBufferedWrite = false;
  26. enableBufferedRead = false;
  27. connectionBuffers = std::make_unique<ConnectionBuffers>();
  28. socket->set_option(boost::asio::ip::tcp::no_delay(true));
  29. try
  30. {
  31. socket->set_option(boost::asio::socket_base::send_buffer_size(4194304));
  32. socket->set_option(boost::asio::socket_base::receive_buffer_size(4194304));
  33. }
  34. catch (const boost::system::system_error & e)
  35. {
  36. logNetwork->error("error setting socket option: %s", e.what());
  37. }
  38. enableSmartPointerSerialization();
  39. disableStackSendingByID();
  40. #ifndef VCMI_ENDIAN_BIG
  41. myEndianess = true;
  42. #else
  43. myEndianess = false;
  44. #endif
  45. connected = true;
  46. std::string pom;
  47. //we got connection
  48. oser & std::string("Aiya!\n") & name & uuid & myEndianess; //identify ourselves
  49. iser & pom & pom & contactUuid & contactEndianess;
  50. logNetwork->info("Established connection with %s. UUID: %s", pom, contactUuid);
  51. mutexRead = std::make_shared<boost::mutex>();
  52. mutexWrite = std::make_shared<boost::mutex>();
  53. iser.fileVersion = SERIALIZATION_VERSION;
  54. }
  55. CConnection::CConnection(const std::string & host, ui16 port, std::string Name, std::string UUID):
  56. io_service(std::make_shared<asio::io_service>()),
  57. iser(this),
  58. oser(this),
  59. name(std::move(Name)),
  60. uuid(std::move(UUID))
  61. {
  62. int i = 0;
  63. boost::system::error_code error = asio::error::host_not_found;
  64. socket = std::make_shared<tcp::socket>(*io_service);
  65. tcp::resolver resolver(*io_service);
  66. tcp::resolver::iterator end;
  67. tcp::resolver::iterator pom;
  68. tcp::resolver::iterator endpoint_iterator = resolver.resolve(tcp::resolver::query(host, std::to_string(port)), error);
  69. if(error)
  70. {
  71. logNetwork->error("Problem with resolving: \n%s", error.message());
  72. throw std::runtime_error("Problem with resolving");
  73. }
  74. pom = endpoint_iterator;
  75. if(pom != end)
  76. logNetwork->info("Found endpoints:");
  77. else
  78. {
  79. logNetwork->error("Critical problem: No endpoints found!");
  80. throw std::runtime_error("No endpoints found!");
  81. }
  82. while(pom != end)
  83. {
  84. logNetwork->info("\t%d:%s", i, (boost::asio::ip::tcp::endpoint&)*pom);
  85. pom++;
  86. }
  87. i=0;
  88. while(endpoint_iterator != end)
  89. {
  90. logNetwork->info("Trying connection to %s(%d)", (boost::asio::ip::tcp::endpoint&)*endpoint_iterator, i++);
  91. socket->connect(*endpoint_iterator, error);
  92. if(!error)
  93. {
  94. init();
  95. return;
  96. }
  97. else
  98. {
  99. throw std::runtime_error("Failed to connect!");
  100. }
  101. endpoint_iterator++;
  102. }
  103. }
  104. CConnection::CConnection(std::shared_ptr<TSocket> Socket, std::string Name, std::string UUID):
  105. iser(this),
  106. oser(this),
  107. socket(std::move(Socket)),
  108. name(std::move(Name)),
  109. uuid(std::move(UUID))
  110. {
  111. init();
  112. }
  113. CConnection::CConnection(const std::shared_ptr<TAcceptor> & acceptor,
  114. const std::shared_ptr<boost::asio::io_service> & io_service,
  115. std::string Name,
  116. std::string UUID):
  117. io_service(io_service),
  118. iser(this),
  119. oser(this),
  120. name(std::move(Name)),
  121. uuid(std::move(UUID))
  122. {
  123. boost::system::error_code error = asio::error::host_not_found;
  124. socket = std::make_shared<tcp::socket>(*io_service);
  125. acceptor->accept(*socket,error);
  126. if (error)
  127. {
  128. logNetwork->error("Error on accepting: %s", error.message());
  129. socket.reset();
  130. throw std::runtime_error("Can't establish connection :(");
  131. }
  132. init();
  133. }
  134. void CConnection::flushBuffers()
  135. {
  136. if(!enableBufferedWrite)
  137. return;
  138. if (!socket)
  139. throw std::runtime_error("Can't write to closed socket!");
  140. try
  141. {
  142. asio::write(*socket, connectionBuffers->writeBuffer);
  143. }
  144. catch(...)
  145. {
  146. //connection has been lost
  147. connected = false;
  148. throw;
  149. }
  150. enableBufferedWrite = false;
  151. }
  152. int CConnection::write(const void * data, unsigned size)
  153. {
  154. if (!socket)
  155. throw std::runtime_error("Can't write to closed socket!");
  156. try
  157. {
  158. if(enableBufferedWrite)
  159. {
  160. std::ostream ostream(&connectionBuffers->writeBuffer);
  161. ostream.write(static_cast<const char *>(data), size);
  162. return size;
  163. }
  164. int ret = static_cast<int>(asio::write(*socket, asio::const_buffers_1(asio::const_buffer(data, size))));
  165. return ret;
  166. }
  167. catch(...)
  168. {
  169. //connection has been lost
  170. connected = false;
  171. throw;
  172. }
  173. }
  174. int CConnection::read(void * data, unsigned size)
  175. {
  176. try
  177. {
  178. if(enableBufferedRead)
  179. {
  180. auto available = connectionBuffers->readBuffer.size();
  181. while(available < size)
  182. {
  183. auto bytesRead = socket->read_some(connectionBuffers->readBuffer.prepare(1024));
  184. connectionBuffers->readBuffer.commit(bytesRead);
  185. available = connectionBuffers->readBuffer.size();
  186. }
  187. std::istream istream(&connectionBuffers->readBuffer);
  188. istream.read(static_cast<char *>(data), size);
  189. return size;
  190. }
  191. int ret = static_cast<int>(asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size))));
  192. return ret;
  193. }
  194. catch(...)
  195. {
  196. //connection has been lost
  197. connected = false;
  198. throw;
  199. }
  200. }
  201. CConnection::~CConnection()
  202. {
  203. close();
  204. if(handler)
  205. {
  206. // ugly workaround to avoid self-join if last strong reference to shared_ptr that owns this class has been released in this very thread, e.g. on netpack processing
  207. if (boost::this_thread::get_id() != handler->get_id())
  208. handler->join();
  209. else
  210. handler->detach();
  211. }
  212. }
  213. template<class T>
  214. CConnection & CConnection::operator&(const T &t) {
  215. // throw std::exception();
  216. //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
  217. // problem for more details contact [email protected] or [email protected]
  218. // do not remove this exception it shoudnt be called
  219. return *this;
  220. }
  221. void CConnection::close()
  222. {
  223. if(socket)
  224. {
  225. try
  226. {
  227. socket->shutdown(boost::asio::ip::tcp::socket::shutdown_receive);
  228. }
  229. catch (const boost::system::system_error & e)
  230. {
  231. logNetwork->error("error closing socket: %s", e.what());
  232. }
  233. socket->close();
  234. socket.reset();
  235. }
  236. }
  237. bool CConnection::isOpen() const
  238. {
  239. return socket && connected;
  240. }
  241. void CConnection::reportState(vstd::CLoggerBase * out)
  242. {
  243. out->debug("CConnection");
  244. if(socket && socket->is_open())
  245. {
  246. out->debug("\tWe have an open and valid socket");
  247. out->debug("\t %d bytes awaiting", socket->available());
  248. }
  249. }
  250. CPack * CConnection::retrievePack()
  251. {
  252. enableBufferedRead = true;
  253. CPack * pack = nullptr;
  254. boost::unique_lock<boost::mutex> lock(*mutexRead);
  255. iser & pack;
  256. logNetwork->trace("Received CPack of type %s", (pack ? typeid(*pack).name() : "nullptr"));
  257. if(pack == nullptr)
  258. logNetwork->error("Received a nullptr CPack! You should check whether client and server ABI matches.");
  259. enableBufferedRead = false;
  260. return pack;
  261. }
  262. void CConnection::sendPack(const CPack * pack)
  263. {
  264. boost::unique_lock<boost::mutex> lock(*mutexWrite);
  265. logNetwork->trace("Sending a pack of type %s", typeid(*pack).name());
  266. enableBufferedWrite = true;
  267. oser & pack;
  268. flushBuffers();
  269. }
  270. void CConnection::disableStackSendingByID()
  271. {
  272. CSerializer::sendStackInstanceByIds = false;
  273. }
  274. void CConnection::enableStackSendingByID()
  275. {
  276. CSerializer::sendStackInstanceByIds = true;
  277. }
  278. void CConnection::disableSmartPointerSerialization()
  279. {
  280. iser.smartPointerSerialization = oser.smartPointerSerialization = false;
  281. }
  282. void CConnection::enableSmartPointerSerialization()
  283. {
  284. iser.smartPointerSerialization = oser.smartPointerSerialization = true;
  285. }
  286. void CConnection::enterLobbyConnectionMode()
  287. {
  288. iser.loadedPointers.clear();
  289. oser.savedPointers.clear();
  290. disableSmartVectorMemberSerialization();
  291. disableSmartPointerSerialization();
  292. }
  293. void CConnection::enterGameplayConnectionMode(CGameState * gs)
  294. {
  295. enableStackSendingByID();
  296. disableSmartPointerSerialization();
  297. addStdVecItems(gs);
  298. iser.cb = gs->callback;
  299. }
  300. void CConnection::disableSmartVectorMemberSerialization()
  301. {
  302. CSerializer::smartVectorMembersSerialization = false;
  303. }
  304. void CConnection::enableSmartVectorMemberSerializatoin()
  305. {
  306. CSerializer::smartVectorMembersSerialization = true;
  307. }
  308. std::string CConnection::toString() const
  309. {
  310. boost::format fmt("Connection with %s (ID: %d UUID: %s)");
  311. fmt % name % connectionID % uuid;
  312. return fmt.str();
  313. }
  314. VCMI_LIB_NAMESPACE_END