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Filesystem
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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vor 13 Jahren |
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Map
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616cedb2f2
get rid of few more magic numbers (obj types)
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vor 13 Jahren |
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RMG
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9d68b9d58d
Compile fix. Keep StdInc consistent.
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vor 13 Jahren |
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AI_Base.h
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cce814c41b
* Final commit
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vor 14 Jahren |
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BattleAction.cpp
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156aa6e4d9
* Updated class - file - handling
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vor 14 Jahren |
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BattleAction.h
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25bdcd3cab
- Fixed wrong creature teleported
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vor 13 Jahren |
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BattleHex.cpp
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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BattleHex.h
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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vor 13 Jahren |
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BattleState.cpp
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a7cea94247
- Hopefully fixed #1103
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vor 13 Jahren |
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BattleState.h
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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vor 13 Jahren |
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CArtHandler.cpp
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99e7177d57
Fixed unitialized ptrs in CArtifacts.
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vor 13 Jahren |
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CArtHandler.h
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99e7177d57
Fixed unitialized ptrs in CArtifacts.
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vor 13 Jahren |
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CBattleCallback.cpp
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CBattleCallback.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CBuildingHandler.cpp
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44cc848edc
first part of town configuration:
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vor 13 Jahren |
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CBuildingHandler.h
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44cc848edc
first part of town configuration:
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vor 13 Jahren |
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CConfigHandler.cpp
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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vor 13 Jahren |
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CConfigHandler.h
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a602d7e9da
- build system update
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vor 13 Jahren |
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CConsoleHandler.cpp
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369f0ae9c6
[PLATFORM] MinGW support added
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vor 13 Jahren |
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CConsoleHandler.h
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f7915d9e61
- removed creature-related code from ModHandler
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vor 13 Jahren |
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CCreatureHandler.cpp
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da6cb0ae12
- trade windows work with new creatures\artifacts
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vor 13 Jahren |
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CCreatureHandler.h
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da6cb0ae12
- trade windows work with new creatures\artifacts
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vor 13 Jahren |
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CCreatureSet.cpp
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CCreatureSet.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CDefObjInfoHandler.cpp
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9f0441a0be
- adventure map defs are now part of town config. Should be the last part
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vor 13 Jahren |
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CDefObjInfoHandler.h
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f7915d9e61
- removed creature-related code from ModHandler
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vor 13 Jahren |
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CGameInterface.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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vor 13 Jahren |
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CGameInterface.h
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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vor 13 Jahren |
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CGameState.cpp
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889031a95a
get rid of few magic numbers (obj types)
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vor 13 Jahren |
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CGameState.h
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100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
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vor 13 Jahren |
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CGeneralTextHandler.cpp
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e36bc50504
- support for new heroes and hero classes
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vor 13 Jahren |
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CGeneralTextHandler.h
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e36bc50504
- support for new heroes and hero classes
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vor 13 Jahren |
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CHeroHandler.cpp
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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vor 13 Jahren |
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CHeroHandler.h
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ff146a80fe
- fixed empty tavern in new towns
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vor 13 Jahren |
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CLogger.cpp
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CLogger.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CMakeLists.txt
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ffe8b99369
- reorganized hero classes
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vor 13 Jahren |
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CModHandler.cpp
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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vor 13 Jahren |
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CModHandler.h
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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vor 13 Jahren |
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CObjectHandler.cpp
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616cedb2f2
get rid of few more magic numbers (obj types)
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vor 13 Jahren |
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CObjectHandler.h
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66d9edf76e
small refactor secskill limit check.
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vor 13 Jahren |
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CObstacleInstance.cpp
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CObstacleInstance.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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CScriptingModule.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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vor 14 Jahren |
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CSpellHandler.cpp
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94c55e2632
- string ID's for spells (not configurable due to hardcode)
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vor 13 Jahren |
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CSpellHandler.h
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94c55e2632
- string ID's for spells (not configurable due to hardcode)
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vor 13 Jahren |
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CStopWatch.h
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8040a81eec
- fixed save games issues (#1044)
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vor 13 Jahren |
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CThreadHelper.cpp
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2643762f08
Mac OS patch from stopiccot
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vor 13 Jahren |
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CThreadHelper.h
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613172fa45
- fixed #582, #1019 and #1022
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vor 13 Jahren |
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CTownHandler.cpp
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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vor 13 Jahren |
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CTownHandler.h
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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vor 13 Jahren |
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CondSh.h
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e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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vor 13 Jahren |
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Connection.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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vor 13 Jahren |
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Connection.h
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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vor 13 Jahren |
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ConstTransitivePtr.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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vor 14 Jahren |
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GameConstants.h
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616cedb2f2
get rid of few more magic numbers (obj types)
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vor 13 Jahren |
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HeroBonus.cpp
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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HeroBonus.h
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ffe8b99369
- reorganized hero classes
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vor 13 Jahren |
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IGameCallback.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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vor 13 Jahren |
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IGameCallback.h
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100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
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vor 13 Jahren |
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IGameEventsReceiver.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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Interprocess.h
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1415f8dbf5
- fix for boost 1.49
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vor 13 Jahren |
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JsonNode.cpp
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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vor 13 Jahren |
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JsonNode.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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NetPacks.h
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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vor 13 Jahren |
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NetPacksLib.cpp
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105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
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vor 13 Jahren |
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RegisterTypes.h
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f7915d9e61
- removed creature-related code from ModHandler
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vor 13 Jahren |
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ResourceSet.cpp
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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ResourceSet.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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StartInfo.h
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1c5a4c669c
- merged minimap.json into terrains.json
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vor 13 Jahren |
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StdInc.cpp
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cce814c41b
* Final commit
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vor 14 Jahren |
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StdInc.h
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2f5d6f2684
* CHexField renamed to CBattleHex
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vor 14 Jahren |
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StringConstants.h
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d2ee602b29
- fix uninitialized cursor
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vor 13 Jahren |
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UnlockGuard.h
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c0ce8712c1
add some missing licence headers
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vor 13 Jahren |
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VCMIDirs.h
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41480a489e
Win compile fix (#974)
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vor 13 Jahren |
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VCMI_Lib.cpp
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ffe8b99369
- reorganized hero classes
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vor 13 Jahren |
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VCMI_Lib.h
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04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
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vor 13 Jahren |
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VCMI_lib.vcxproj
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bcf8cab19a
Project files update/cleanup.
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vor 13 Jahren |
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int3.h
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c54b983663
Some improvements for AI logging.
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vor 13 Jahren |
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vcmi_endian.h
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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vor 13 Jahren |