alexvins 616cedb2f2 get rid of few more magic numbers (obj types) vor 13 Jahren
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Filesystem b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h vor 13 Jahren
Map 616cedb2f2 get rid of few more magic numbers (obj types) vor 13 Jahren
RMG 9d68b9d58d Compile fix. Keep StdInc consistent. vor 13 Jahren
AI_Base.h cce814c41b * Final commit vor 14 Jahren
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling vor 14 Jahren
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported vor 13 Jahren
BattleHex.cpp c0ce8712c1 add some missing licence headers vor 13 Jahren
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. vor 13 Jahren
BattleState.cpp a7cea94247 - Hopefully fixed #1103 vor 13 Jahren
BattleState.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. vor 13 Jahren
CArtHandler.cpp 99e7177d57 Fixed unitialized ptrs in CArtifacts. vor 13 Jahren
CArtHandler.h 99e7177d57 Fixed unitialized ptrs in CArtifacts. vor 13 Jahren
CBattleCallback.cpp c0ce8712c1 add some missing licence headers vor 13 Jahren
CBattleCallback.h c0ce8712c1 add some missing licence headers vor 13 Jahren
CBuildingHandler.cpp 44cc848edc first part of town configuration: vor 13 Jahren
CBuildingHandler.h 44cc848edc first part of town configuration: vor 13 Jahren
CConfigHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace vor 13 Jahren
CConfigHandler.h a602d7e9da - build system update vor 13 Jahren
CConsoleHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added vor 13 Jahren
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler vor 13 Jahren
CCreatureHandler.cpp da6cb0ae12 - trade windows work with new creatures\artifacts vor 13 Jahren
CCreatureHandler.h da6cb0ae12 - trade windows work with new creatures\artifacts vor 13 Jahren
CCreatureSet.cpp c0ce8712c1 add some missing licence headers vor 13 Jahren
CCreatureSet.h c0ce8712c1 add some missing licence headers vor 13 Jahren
CDefObjInfoHandler.cpp 9f0441a0be - adventure map defs are now part of town config. Should be the last part vor 13 Jahren
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler vor 13 Jahren
CGameInterface.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) vor 13 Jahren
CGameState.cpp 889031a95a get rid of few magic numbers (obj types) vor 13 Jahren
CGameState.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) vor 13 Jahren
CGeneralTextHandler.cpp e36bc50504 - support for new heroes and hero classes vor 13 Jahren
CGeneralTextHandler.h e36bc50504 - support for new heroes and hero classes vor 13 Jahren
CHeroHandler.cpp 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) vor 13 Jahren
CHeroHandler.h ff146a80fe - fixed empty tavern in new towns vor 13 Jahren
CLogger.cpp c0ce8712c1 add some missing licence headers vor 13 Jahren
CLogger.h c0ce8712c1 add some missing licence headers vor 13 Jahren
CMakeLists.txt ffe8b99369 - reorganized hero classes vor 13 Jahren
CModHandler.cpp 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) vor 13 Jahren
CModHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) vor 13 Jahren
CObjectHandler.cpp 616cedb2f2 get rid of few more magic numbers (obj types) vor 13 Jahren
CObjectHandler.h 66d9edf76e small refactor secskill limit check. vor 13 Jahren
CObstacleInstance.cpp c0ce8712c1 add some missing licence headers vor 13 Jahren
CObstacleInstance.h c0ce8712c1 add some missing licence headers vor 13 Jahren
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface vor 14 Jahren
CSpellHandler.cpp 94c55e2632 - string ID's for spells (not configurable due to hardcode) vor 13 Jahren
CSpellHandler.h 94c55e2632 - string ID's for spells (not configurable due to hardcode) vor 13 Jahren
CStopWatch.h 8040a81eec - fixed save games issues (#1044) vor 13 Jahren
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot vor 13 Jahren
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 vor 13 Jahren
CTownHandler.cpp 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) vor 13 Jahren
CTownHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) vor 13 Jahren
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) vor 13 Jahren
Connection.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
Connection.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface vor 14 Jahren
GameConstants.h 616cedb2f2 get rid of few more magic numbers (obj types) vor 13 Jahren
HeroBonus.cpp c0ce8712c1 add some missing licence headers vor 13 Jahren
HeroBonus.h ffe8b99369 - reorganized hero classes vor 13 Jahren
IGameCallback.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) vor 13 Jahren
IGameEventsReceiver.h c0ce8712c1 add some missing licence headers vor 13 Jahren
Interprocess.h 1415f8dbf5 - fix for boost 1.49 vor 13 Jahren
JsonNode.cpp b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h vor 13 Jahren
JsonNode.h c0ce8712c1 add some missing licence headers vor 13 Jahren
NetPacks.h c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names vor 13 Jahren
NetPacksLib.cpp 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods vor 13 Jahren
RegisterTypes.h f7915d9e61 - removed creature-related code from ModHandler vor 13 Jahren
ResourceSet.cpp c0ce8712c1 add some missing licence headers vor 13 Jahren
ResourceSet.h c0ce8712c1 add some missing licence headers vor 13 Jahren
StartInfo.h 1c5a4c669c - merged minimap.json into terrains.json vor 13 Jahren
StdInc.cpp cce814c41b * Final commit vor 14 Jahren
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex vor 14 Jahren
StringConstants.h d2ee602b29 - fix uninitialized cursor vor 13 Jahren
UnlockGuard.h c0ce8712c1 add some missing licence headers vor 13 Jahren
VCMIDirs.h 41480a489e Win compile fix (#974) vor 13 Jahren
VCMI_Lib.cpp ffe8b99369 - reorganized hero classes vor 13 Jahren
VCMI_Lib.h 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. vor 13 Jahren
VCMI_lib.vcxproj bcf8cab19a Project files update/cleanup. vor 13 Jahren
int3.h c54b983663 Some improvements for AI logging. vor 13 Jahren
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream vor 13 Jahren