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							- /*
 
-  * CQuery.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CQuery.h"
 
- #include "CGameHandler.h"
 
- #include "../lib/battle/BattleInfo.h"
 
- #include "../lib/mapObjects/MiscObjects.h"
 
- #include "../lib/serializer/Cast.h"
 
- boost::mutex Queries::mx;
 
- template <typename Container>
 
- std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
 
- {
 
- 	std::string ret = opener;
 
- 	auto itr = std::begin(c);
 
- 	if(itr != std::end(c))
 
- 	{
 
- 		ret += std::to_string(*itr);
 
- 		while(++itr != std::end(c))
 
- 		{
 
- 			ret += delimeter;
 
- 			ret += std::to_string(*itr);
 
- 		}
 
- 	}
 
- 	ret += closer;
 
- 	return ret;
 
- }
 
- std::ostream & operator<<(std::ostream & out, const CQuery & query)
 
- {
 
- 	return out << query.toString();
 
- }
 
- std::ostream & operator<<(std::ostream & out, QueryPtr query)
 
- {
 
- 	return out << "[" << query.get() << "] " << query->toString();
 
- }
 
- CQuery::CQuery(Queries * Owner):
 
- 	owner(Owner)
 
- {
 
- 	boost::unique_lock<boost::mutex> l(Queries::mx);
 
- 	static QueryID QID = QueryID(0);
 
- 	queryID = ++QID;
 
- 	logGlobal->trace("Created a new query with id %d", queryID);
 
- }
 
- CQuery::~CQuery()
 
- {
 
- 	logGlobal->trace("Destructed the query with id %d", queryID);
 
- }
 
- void CQuery::addPlayer(PlayerColor color)
 
- {
 
- 	if(color.isValidPlayer())
 
- 		players.push_back(color);
 
- }
 
- std::string CQuery::toString() const
 
- {
 
- 	const auto size = players.size();
 
- 	const std::string plural = size > 1 ? "s" : "";
 
- 	std::string names;
 
- 	for(size_t i = 0; i < size; i++)
 
- 	{
 
- 		names += boost::to_upper_copy<std::string>(players[i].getStr());
 
- 		if(i < size - 2)
 
- 			names += ", ";
 
- 		else if(size > 1 && i == size - 2)
 
- 			names += " and ";
 
- 	}
 
- 	std::string ret = boost::str(boost::format("A query of type '%s' and qid = %d affecting player%s %s")
 
- 		% typeid(*this).name()
 
- 		% queryID 
 
- 		% plural
 
- 		% names
 
- 	);
 
- 	return ret;
 
- }
 
- bool CQuery::endsByPlayerAnswer() const
 
- {
 
- 	return false;
 
- }
 
- void CQuery::onRemoval(PlayerColor color)
 
- {
 
- }
 
- bool CQuery::blocksPack(const CPack * pack) const
 
- {
 
- 	return false;
 
- }
 
- void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- }
 
- void CQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	logGlobal->trace("Exposed query with id %d", queryID);
 
- 	owner->popQuery(*this);
 
- }
 
- void CQuery::onAdding(PlayerColor color)
 
- {
 
- }
 
- void CQuery::onAdded(PlayerColor color)
 
- {
 
- }
 
- void CQuery::setReply(const JsonNode & reply)
 
- {
 
- }
 
- bool CQuery::blockAllButReply(const CPack * pack) const
 
- {
 
- 	//We accept only query replies from correct player
 
- 	if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
 
- 		return !vstd::contains(players, reply->player);
 
- 	return true;
 
- }
 
- CGhQuery::CGhQuery(CGameHandler * owner):
 
- 	CQuery(&owner->queries), gh(owner)
 
- {
 
- }
 
- CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
 
- 	CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
 
- {
 
- 	addPlayer(Hero->tempOwner);
 
- }
 
- bool CObjectVisitQuery::blocksPack(const CPack *pack) const
 
- {
 
- 	//During the visit itself ALL actions are blocked.
 
- 	//(However, the visit may trigger a query above that'll pass some.)
 
- 	return true;
 
- }
 
- void CObjectVisitQuery::onRemoval(PlayerColor color)
 
- {
 
- 	gh->objectVisitEnded(*this);
 
- 	//TODO or should it be destructor?
 
- 	//Can object visit affect 2 players and what would be desired behavior?
 
- 	if(removeObjectAfterVisit)
 
- 		gh->removeObject(visitedObject);
 
- }
 
- void CObjectVisitQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	//Object may have been removed and deleted.
 
- 	if(gh->isValidObject(visitedObject))
 
- 		topQuery->notifyObjectAboutRemoval(*this);
 
- 	owner->popQuery(*this);
 
- }
 
- void Queries::popQuery(PlayerColor player, QueryPtr query)
 
- {
 
- 	LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
 
- 	if(topQuery(player) != query)
 
- 	{
 
- 		logGlobal->trace("Cannot remove, not a top!");
 
- 		return;
 
- 	}
 
- 	queries[player] -= query;
 
- 	auto nextQuery = topQuery(player);
 
- 	query->onRemoval(player);
 
- 	//Exposure on query below happens only if removal didn't trigger any new query
 
- 	if(nextQuery && nextQuery == topQuery(player))
 
- 		nextQuery->onExposure(query);
 
- }
 
- void Queries::popQuery(const CQuery &query)
 
- {
 
- 	LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
 
- 	assert(query.players.size());
 
- 	for(auto player : query.players)
 
- 	{
 
- 		auto top = topQuery(player);
 
- 		if(top.get() == &query)
 
- 			popQuery(top);
 
- 		else
 
- 		{
 
- 			logGlobal->trace("Cannot remove query %s", query.toString());
 
- 			logGlobal->trace("Queries found:");
 
- 			for(auto q : queries[player])
 
- 			{
 
- 				logGlobal->trace(q->toString());
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void Queries::popQuery(QueryPtr query)
 
- {
 
- 	for(auto player : query->players)
 
- 		popQuery(player, query);
 
- }
 
- void Queries::addQuery(QueryPtr query)
 
- {
 
- 	for(auto player : query->players)
 
- 		addQuery(player, query);
 
- 	for(auto player : query->players)
 
- 		query->onAdded(player);
 
- }
 
- void Queries::addQuery(PlayerColor player, QueryPtr query)
 
- {
 
- 	LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
 
- 	query->onAdding(player);
 
- 	queries[player].push_back(query);
 
- }
 
- QueryPtr Queries::topQuery(PlayerColor player)
 
- {
 
- 	return vstd::backOrNull(queries[player]);
 
- }
 
- void Queries::popIfTop(QueryPtr query)
 
- {
 
- 	LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
 
- 	if(!query)
 
- 		logGlobal->error("The query is nullptr! Ignoring.");
 
- 	popIfTop(*query);
 
- }
 
- void Queries::popIfTop(const CQuery & query)
 
- {
 
- 	for(PlayerColor color : query.players)
 
- 		if(topQuery(color).get() == &query)
 
- 			popQuery(color, topQuery(color));
 
- }
 
- std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
 
- {
 
- 	std::vector<std::shared_ptr<const CQuery>> ret;
 
- 	for(auto & playerQueries : queries)
 
- 		for(auto & query : playerQueries.second)
 
- 			ret.push_back(query);
 
- 	return ret;
 
- }
 
- std::vector<QueryPtr> Queries::allQueries()
 
- {
 
- 	//TODO code duplication with const function :(
 
- 	std::vector<QueryPtr> ret;
 
- 	for(auto & playerQueries : queries)
 
- 		for(auto & query : playerQueries.second)
 
- 			ret.push_back(query);
 
- 	return ret;
 
- }
 
- QueryPtr Queries::getQuery(QueryID queryID)
 
- {
 
- 	for(auto & playerQueries : queries)
 
- 		for(auto & query : playerQueries.second)
 
- 			if(query->queryID == queryID)
 
- 				return query;
 
- 	return nullptr;
 
- }
 
- void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	if(result)
 
- 		objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
 
- }
 
- CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
 
- 	CGhQuery(owner)
 
- {
 
- 	belligerents[0] = Bi->sides[0].armyObject;
 
- 	belligerents[1] = Bi->sides[1].armyObject;
 
- 	bi = Bi;
 
- 	for(auto & side : bi->sides)
 
- 		addPlayer(side.color);
 
- }
 
- CBattleQuery::CBattleQuery(CGameHandler * owner):
 
- 	CGhQuery(owner), bi(nullptr)
 
- {
 
- 	belligerents[0] = belligerents[1] = nullptr;
 
- }
 
- bool CBattleQuery::blocksPack(const CPack * pack) const
 
- {
 
- 	const char * name = typeid(*pack).name();
 
- 	return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
 
- }
 
- void CBattleQuery::onRemoval(PlayerColor color)
 
- {
 
- 	if(result)
 
- 		gh->battleAfterLevelUp(*result);
 
- }
 
- void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
 
- }
 
- CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
 
- 	CDialogQuery(owner)
 
- {
 
- 	exchangingArmies[0] = up;
 
- 	exchangingArmies[1] = down;
 
- 	addPlayer(up->tempOwner);
 
- 	addPlayer(down->tempOwner);
 
- }
 
- bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
 
- {
 
- 	std::set<ObjectInstanceID> ourIds;
 
- 	ourIds.insert(this->exchangingArmies[0]->id);
 
- 	ourIds.insert(this->exchangingArmies[1]->id);
 
- 	if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
 
- 		return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcOwner);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcOwner);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcOwner);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
 
- 	if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
 
- 	{
 
- 		if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
 
- 			if(!vstd::contains(ourIds, *id1))
 
- 				return true;
 
- 		if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
 
- 			if(!vstd::contains(ourIds, *id2))
 
- 				return true;
 
- 		return false;
 
- 	}
 
- 	if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
 
- 		return !vstd::contains(ourIds, dismiss->id);
 
- 	
 
- 	if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
 
- 		return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
 
- 	if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
 
- 	{
 
- 		if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
 
- 			return !vstd::contains(ourIds, *id);
 
- 	}
 
- 	if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
 
- 		return !vstd::contains(ourIds, dismiss->heroID);
 
- 	if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
 
- 		return !vstd::contains(ourIds, upgrade->id);
 
- 	if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
 
- 		return !vstd::contains(ourIds, formation->hid);
 
- 	return CDialogQuery::blocksPack(pack);
 
- }
 
- 	
 
- CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
 
- 	CDialogQuery(owner)
 
- {
 
- 	bi = Bi;
 
- 	
 
- 	for(auto & side : bi->sides)
 
- 		addPlayer(side.color);
 
- }
 
- void CBattleDialogQuery::onRemoval(PlayerColor color)
 
- {
 
- 	assert(answer);
 
- 	if(*answer == 1)
 
- 	{
 
- 		gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
 
- 	}
 
- 	else
 
- 	{
 
- 		gh->endBattleConfirm(bi);
 
- 	}
 
- }
 
- void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	assert(answer);
 
- 	objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
 
- }
 
- CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
 
- 	CDialogQuery(owner)
 
- {
 
- 	this->bd = bd;
 
- 	addPlayer(bd.player);
 
- }
 
- void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	// do not change to dynamic_ptr_cast - SIGSEGV!
 
- 	auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
 
- 	if(obj)
 
- 		obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
 
- 	else
 
- 		logGlobal->error("Invalid instance in teleport query");
 
- }
 
- CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
 
- 	CDialogQuery(owner)
 
- {
 
- 	this->td = td;
 
- 	addPlayer(td.player);
 
- }
 
- CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
 
- 	CDialogQuery(owner), hero(Hero)
 
- {
 
- 	hlu = Hlu;
 
- 	addPlayer(hero->tempOwner);
 
- }
 
- void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
 
- {
 
- 	assert(answer);
 
- 	logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
 
- 	gh->levelUpHero(hero, hlu.skills[*answer]);
 
- }
 
- void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
 
- }
 
- CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
 
- 	CDialogQuery(owner), hero(Hero)
 
- {
 
- 	clu = Clu;
 
- 	addPlayer(hero->tempOwner);
 
- }
 
- void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
 
- {
 
- 	assert(answer);
 
- 	logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
 
- 	gh->levelUpCommander(hero->commander, clu.skills[*answer]);
 
- }
 
- void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
 
- }
 
- CDialogQuery::CDialogQuery(CGameHandler * owner):
 
- 	CGhQuery(owner)
 
- {
 
- }
 
- bool CDialogQuery::endsByPlayerAnswer() const
 
- {
 
- 	return true;
 
- }
 
- bool CDialogQuery::blocksPack(const CPack * pack) const
 
- {
 
- 	return blockAllButReply(pack);
 
- }
 
- void CDialogQuery::setReply(const JsonNode & reply)
 
- {
 
- 	if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
 
- 		answer = reply.Integer();
 
- }
 
- CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
 
- 	CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
 
- {
 
- 	players.push_back(hero->tempOwner);
 
- }
 
- void CHeroMovementQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	assert(players.size() == 1);
 
- 	if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
 
- 		//TODO what if there were H4-like escape? we should also check pos
 
- 	{
 
- 		logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
 
- 		//finish movement
 
- 		visitDestAfterVictory = false;
 
- 		gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
 
- 	}
 
- 	owner->popIfTop(*this);
 
- }
 
- void CHeroMovementQuery::onRemoval(PlayerColor color)
 
- {
 
- 	PlayerBlocked pb;
 
- 	pb.player = color;
 
- 	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
 
- 	pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
 
- 	gh->sendAndApply(&pb);
 
- }
 
- void CHeroMovementQuery::onAdding(PlayerColor color)
 
- {
 
- 	PlayerBlocked pb;
 
- 	pb.player = color;
 
- 	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
 
- 	pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
 
- 	gh->sendAndApply(&pb);
 
- }
 
- CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
 
- 	CQuery(Owner), callback(Callback)
 
- {
 
- 	addPlayer(color);
 
- }
 
- bool CGenericQuery::blocksPack(const CPack * pack) const
 
- {
 
- 	return blockAllButReply(pack);
 
- }
 
- bool CGenericQuery::endsByPlayerAnswer() const
 
- {
 
- 	return true;
 
- }
 
- void CGenericQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	//do nothing
 
- }
 
- void CGenericQuery::setReply(const JsonNode & reply)
 
- {
 
- 	this->reply = reply;
 
- }
 
- void CGenericQuery::onRemoval(PlayerColor color)
 
- {
 
- 	callback(reply);
 
- }
 
 
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