mapHandler.cpp 5.7 KB

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  1. /*
  2. * mapHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mapHandler.h"
  12. #include "IMapRendererObserver.h"
  13. #include "../CGameInfo.h"
  14. #include "../CPlayerInterface.h"
  15. #include "../CCallback.h"
  16. #include "../../lib/UnlockGuard.h"
  17. #include "../../lib/mapObjects/CGHeroInstance.h"
  18. #include "../../lib/mapObjects/CObjectClassesHandler.h"
  19. #include "../../lib/mapping/CMap.h"
  20. #include "../../lib/CGeneralTextHandler.h"
  21. #include "../../lib/TerrainHandler.h"
  22. bool CMapHandler::hasOngoingAnimations()
  23. {
  24. for (auto * observer : observers)
  25. if (observer->hasOngoingAnimations())
  26. return true;
  27. return false;
  28. }
  29. void CMapHandler::waitForOngoingAnimations()
  30. {
  31. while (CGI->mh->hasOngoingAnimations())
  32. {
  33. auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
  34. boost::this_thread::sleep(boost::posix_time::milliseconds(1));
  35. }
  36. }
  37. std::string CMapHandler::getTerrainDescr(const int3 & pos, bool rightClick) const
  38. {
  39. const TerrainTile & t = map->getTile(pos);
  40. if(t.hasFavorableWinds())
  41. return CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
  42. std::string result = t.terType->getNameTranslated();
  43. for(const auto & object : map->objects)
  44. {
  45. if(object->coveringAt(pos.x, pos.y) && object->pos.z == pos.z && object->isTile2Terrain())
  46. {
  47. result = object->getObjectName();
  48. break;
  49. }
  50. }
  51. if(LOCPLINT->cb->getTileDigStatus(pos, false) == EDiggingStatus::CAN_DIG)
  52. {
  53. return boost::str(boost::format(rightClick ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
  54. % result
  55. % CGI->generaltexth->allTexts[330]); // 'digging ok'
  56. }
  57. return result;
  58. }
  59. bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
  60. {
  61. if (!a)
  62. return true;
  63. if (!b)
  64. return false;
  65. if (a->appearance->printPriority != 0 || b->appearance->printPriority != 0)
  66. {
  67. if (a->appearance->printPriority != b->appearance->printPriority)
  68. return a->appearance->printPriority > b->appearance->printPriority;
  69. //H3 behavior: order of two background objects depends on their placement order on map
  70. return a->id < b->id;
  71. }
  72. if(a->pos.y != b->pos.y)
  73. return a->pos.y < b->pos.y;
  74. if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
  75. return true;
  76. if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
  77. return false;
  78. if(!a->isVisitable() && b->isVisitable())
  79. return true;
  80. if(!b->isVisitable() && a->isVisitable())
  81. return false;
  82. //H3 behavior: order of two background objects depends on their placement order on map
  83. return a->id < b->id;
  84. }
  85. CMapHandler::CMapHandler(const CMap * map)
  86. : map(map)
  87. {
  88. }
  89. const CMap * CMapHandler::getMap()
  90. {
  91. return map;
  92. }
  93. bool CMapHandler::isInMap( const int3 & tile)
  94. {
  95. return map->isInTheMap(tile);
  96. }
  97. std::vector<std::string> CMapHandler::getAmbientSounds(const int3 & tile)
  98. {
  99. std::vector<std::string> result;
  100. //for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects)
  101. //{
  102. // if(ttObj.ambientSound)
  103. // result.push_back(ttObj.ambientSound.get());
  104. //}
  105. if(map->isCoastalTile(tile))
  106. result.emplace_back("LOOPOCEA");
  107. return result;
  108. }
  109. void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj)
  110. {
  111. for (auto * observer : observers)
  112. observer->onObjectFadeIn(obj);
  113. }
  114. void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj)
  115. {
  116. for (auto * observer : observers)
  117. observer->onObjectFadeOut(obj);
  118. }
  119. void CMapHandler::onBeforeHeroEmbark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  120. {
  121. for (auto * observer : observers)
  122. observer->onBeforeHeroEmbark(obj, from, dest);
  123. }
  124. void CMapHandler::onAfterHeroEmbark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  125. {
  126. for (auto * observer : observers)
  127. observer->onAfterHeroEmbark(obj, from, dest);
  128. }
  129. void CMapHandler::onBeforeHeroDisembark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  130. {
  131. for (auto * observer : observers)
  132. observer->onBeforeHeroDisembark(obj, from, dest);
  133. }
  134. void CMapHandler::onAfterHeroDisembark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
  135. {
  136. for (auto * observer : observers)
  137. observer->onAfterHeroDisembark(obj, from, dest);
  138. }
  139. void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj)
  140. {
  141. for (auto * observer : observers)
  142. observer->onObjectInstantAdd(obj);
  143. }
  144. void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj)
  145. {
  146. for (auto * observer : observers)
  147. observer->onObjectInstantRemove(obj);
  148. }
  149. void CMapHandler::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  150. {
  151. assert(obj->pos == dest);
  152. for (auto * observer : observers)
  153. observer->onAfterHeroTeleported(obj, from, dest);
  154. }
  155. void CMapHandler::onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  156. {
  157. assert(obj->pos == from);
  158. for (auto * observer : observers)
  159. observer->onBeforeHeroTeleported(obj, from, dest);
  160. }
  161. void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  162. {
  163. assert(obj->pos == dest);
  164. for (auto * observer : observers)
  165. observer->onHeroMoved(obj, from, dest);
  166. }
  167. void CMapHandler::addMapObserver(IMapObjectObserver * object)
  168. {
  169. observers.push_back(object);
  170. }
  171. void CMapHandler::removeMapObserver(IMapObjectObserver * object)
  172. {
  173. vstd::erase(observers, object);
  174. }
  175. IMapObjectObserver::IMapObjectObserver()
  176. {
  177. CGI->mh->addMapObserver(this);
  178. }
  179. IMapObjectObserver::~IMapObjectObserver()
  180. {
  181. CGI->mh->removeMapObserver(this);
  182. }