CMessage.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "CMessage.h"
  3. #include "SDL_ttf.h"
  4. #include "CDefHandler.h"
  5. #include "CAnimation.h"
  6. #include "CGameInfo.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "../lib/CGeneralTextHandler.h"
  9. #include "Graphics.h"
  10. #include "GUIClasses.h"
  11. #include "../lib/CConfigHandler.h"
  12. #include "CBitmapHandler.h"
  13. #include "UIFramework/CIntObjectClasses.h"
  14. /*
  15. * CMessage.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. //extern SDL_Surface * screen;
  24. const int COMPONENT_TO_SUBTITLE = 17;
  25. const int BETWEEN_COMPS_ROWS = 10;
  26. const int BEFORE_COMPONENTS = 30;
  27. const int BETWEEN_COMPS = 30;
  28. const int SIDE_MARGIN = 30;
  29. template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
  30. {
  31. std::pair<T,U> ret;
  32. ret.first = std::max(x.first,y.first);
  33. ret.second = std::max(x.second,y.second);
  34. return ret;
  35. }
  36. //One image component + subtitles below it
  37. class ComponentResolved : public CIntObject
  38. {
  39. public:
  40. CComponent *comp;
  41. //blit component with image centered at this position
  42. void showAll(SDL_Surface * to);
  43. //ComponentResolved(); //c-tor
  44. ComponentResolved(CComponent *Comp); //c-tor
  45. ~ComponentResolved(); //d-tor
  46. };
  47. // Full set of components for blitting on dialog box
  48. struct ComponentsToBlit
  49. {
  50. std::vector< std::vector<ComponentResolved*> > comps;
  51. int w, h;
  52. void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
  53. ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr); //c-tor
  54. ~ComponentsToBlit(); //d-tor
  55. };
  56. namespace
  57. {
  58. CDefHandler * ok, *cancel;
  59. std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
  60. SDL_Surface * background = NULL;
  61. }
  62. void CMessage::init()
  63. {
  64. {
  65. piecesOfBox.resize(PlayerColor::PLAYER_LIMIT_I);
  66. for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  67. {
  68. CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
  69. if (i==1)
  70. {
  71. for (size_t j=0;j<bluePieces->ourImages.size();++j)
  72. {
  73. piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
  74. bluePieces->ourImages[j].bitmap->refcount++;
  75. }
  76. }
  77. for (size_t j=0;j<bluePieces->ourImages.size();++j)
  78. {
  79. graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap, PlayerColor(i));
  80. piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
  81. bluePieces->ourImages[j].bitmap->refcount++;
  82. }
  83. delete bluePieces;
  84. }
  85. background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
  86. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  87. }
  88. ok = CDefHandler::giveDef("IOKAY.DEF");
  89. cancel = CDefHandler::giveDef("ICANCEL.DEF");
  90. }
  91. void CMessage::dispose()
  92. {
  93. for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  94. {
  95. for (size_t j=0; j<piecesOfBox[i].size(); ++j)
  96. {
  97. SDL_FreeSurface(piecesOfBox[i][j]);
  98. }
  99. }
  100. SDL_FreeSurface(background);
  101. delete ok;
  102. delete cancel;
  103. }
  104. SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
  105. {
  106. //prepare surface
  107. SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
  108. for (int i=0; i<w; i+=background->w)//background
  109. {
  110. for (int j=0; j<h; j+=background->h)
  111. {
  112. Rect srcR(0,0,background->w, background->h);
  113. Rect dstR(i,j,w,h);
  114. CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
  115. }
  116. }
  117. drawBorder(playerColor, ret, w, h);
  118. return ret;
  119. }
  120. std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize, EFonts font )
  121. {
  122. std::vector<std::string> ret;
  123. boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
  124. while (text.length())
  125. {
  126. ui32 lineLength = 0; //in characters or given char metric
  127. ui32 z = 0; //our position in text
  128. bool opened = false;//if we have an unclosed brace in current line
  129. bool lineManuallyBroken = false;
  130. while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize)
  131. {
  132. /* We don't count braces in string length. */
  133. if (text[z] == '{')
  134. opened=true;
  135. else if (text[z]=='}')
  136. opened=false;
  137. else
  138. lineLength += graphics->fonts[font]->getSymbolWidth(text[z]);
  139. z++;
  140. }
  141. if (z < text.length() && (text[z] != 0x0a))
  142. {
  143. /* We have a long line. Try to do a nice line break, if
  144. * possible. We backtrack on the line until we find a
  145. * suitable character.
  146. * Note: Cyrillic symbols have indexes 220-255 so we need
  147. * to use ui8 for comparison
  148. */
  149. int pos = z-1;
  150. while(pos > 0 && ((ui8)text[pos]) > ' ' )
  151. pos --;
  152. if (pos > 0)
  153. z = pos+1;
  154. }
  155. if(z) //non-blank line
  156. {
  157. ret.push_back(text.substr(0, z));
  158. if (opened)
  159. /* Close the brace for the current line. */
  160. ret.back() += '}';
  161. text.erase(0, z);
  162. }
  163. else if(text[z] == 0x0a) //blank line
  164. {
  165. ret.push_back(""); //add empty string, no extra actions needed
  166. }
  167. if (text.length() && text[0] == 0x0a)
  168. {
  169. /* Braces do not carry over lines. The map author forgot
  170. * to close it. */
  171. opened = false;
  172. /* Remove LF */
  173. text.erase(0, 1);
  174. lineManuallyBroken = true;
  175. }
  176. //if(!allowLeadingWhitespace || !lineManuallyBroken)
  177. if(!lineManuallyBroken)
  178. boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
  179. if (opened)
  180. {
  181. /* Add an opening brace for the next line. */
  182. if (text.length())
  183. text.insert(0, "{");
  184. }
  185. }
  186. /* Trim whitespaces of every line. */
  187. //if(!allowLeadingWhitespace)
  188. for (size_t i=0; i<ret.size(); i++)
  189. boost::algorithm::trim(ret[i]);
  190. return ret;
  191. }
  192. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  193. {
  194. bool blitOr = false;
  195. if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
  196. blitOr = true;
  197. const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
  198. for(int i = 0;
  199. i < ARRAY_COUNT(sizes)
  200. && sizes[i][0] < screen->w - 150
  201. && sizes[i][1] < screen->h - 150
  202. && ret->text->slider;
  203. i++)
  204. {
  205. ret->text->setBounds(sizes[i][0], sizes[i][1]);
  206. }
  207. if(ret->text->slider)
  208. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  209. std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
  210. ComponentsToBlit comps(ret->components,500, blitOr);
  211. if (ret->components.size())
  212. winSize.second += 10 + comps.h; //space to first component
  213. int bw = 0;
  214. if (ret->buttons.size())
  215. {
  216. // Compute total width of buttons
  217. bw = 20*(ret->buttons.size()-1); // space between all buttons
  218. for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
  219. bw+=ret->buttons[i]->pos.w;
  220. winSize.second += 20 + //before button
  221. ok->ourImages[0].bitmap->h; //button
  222. }
  223. // Clip window size
  224. vstd::amax(winSize.second, 50);
  225. vstd::amax(winSize.first, 80);
  226. vstd::amax(winSize.first, comps.w);
  227. vstd::amax(winSize.first, bw);
  228. vstd::amin(winSize.first, screen->w - 150);
  229. ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
  230. ret->pos.h=ret->bitmap->h;
  231. ret->pos.w=ret->bitmap->w;
  232. ret->center();
  233. int curh = SIDE_MARGIN;
  234. int xOffset = (ret->pos.w - ret->text->pos.w)/2;
  235. if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
  236. {
  237. if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
  238. curh = (ret->bitmap->h - ret->text->pos.h)/2;
  239. }
  240. ret->text->moveBy(Point(xOffset, curh));
  241. curh += ret->text->pos.h;
  242. if (ret->components.size())
  243. {
  244. curh += BEFORE_COMPONENTS;
  245. comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
  246. }
  247. if(ret->buttons.size())
  248. {
  249. // Position the buttons at the bottom of the window
  250. bw = (ret->bitmap->w/2) - (bw/2);
  251. curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
  252. for(size_t i=0; i<ret->buttons.size(); i++)
  253. {
  254. ret->buttons[i]->moveBy(Point(bw, curh));
  255. bw += ret->buttons[i]->pos.w + 20;
  256. }
  257. }
  258. for(size_t i=0; i<ret->components.size(); i++)
  259. ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
  260. }
  261. void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
  262. {
  263. std::vector<SDL_Surface *> &box = piecesOfBox[playerColor.getNum()];
  264. // Note: this code assumes that the corner dimensions are all the same.
  265. // Horizontal borders
  266. int start_x = x + box[0]->w;
  267. const int stop_x = x + w - box[1]->w;
  268. const int bottom_y = y+h-box[7]->h+1;
  269. while (start_x < stop_x) {
  270. int cur_w = stop_x - start_x;
  271. if (cur_w > box[6]->w)
  272. cur_w = box[6]->w;
  273. // Top border
  274. Rect srcR(0, 0, cur_w, box[6]->h);
  275. Rect dstR(start_x, y, 0, 0);
  276. CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
  277. // Bottom border
  278. dstR.y = bottom_y;
  279. CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
  280. start_x += cur_w;
  281. }
  282. // Vertical borders
  283. int start_y = y + box[0]->h;
  284. const int stop_y = y + h - box[2]->h+1;
  285. const int right_x = x+w-box[5]->w;
  286. while (start_y < stop_y) {
  287. int cur_h = stop_y - start_y;
  288. if (cur_h > box[4]->h)
  289. cur_h = box[4]->h;
  290. // Left border
  291. Rect srcR(0, 0, box[4]->w, cur_h);
  292. Rect dstR(x, start_y, 0, 0);
  293. CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
  294. // Right border
  295. dstR.x = right_x;
  296. CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
  297. start_y += cur_h;
  298. }
  299. //corners
  300. Rect dstR(x, y, box[0]->w, box[0]->h);
  301. CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR);
  302. dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h);
  303. CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR);
  304. dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
  305. CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR);
  306. dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
  307. CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR);
  308. }
  309. ComponentResolved::ComponentResolved( CComponent *Comp ):
  310. comp(Comp)
  311. {
  312. //Temporary assign ownership on comp
  313. if (parent)
  314. parent->removeChild(this);
  315. if (comp->parent)
  316. {
  317. comp->parent->addChild(this);
  318. comp->parent->removeChild(comp);
  319. }
  320. addChild(comp);
  321. defActions = 255 - DISPOSE;
  322. pos.x = pos.y = 0;
  323. pos.w = comp->pos.w;
  324. pos.h = comp->pos.h;
  325. }
  326. ComponentResolved::~ComponentResolved()
  327. {
  328. if (parent)
  329. {
  330. removeChild(comp);
  331. parent->addChild(comp);
  332. }
  333. }
  334. void ComponentResolved::showAll(SDL_Surface *to)
  335. {
  336. CIntObject::showAll(to);
  337. comp->showAll(to);
  338. }
  339. ComponentsToBlit::~ComponentsToBlit()
  340. {
  341. for(size_t i=0; i<comps.size(); i++)
  342. for(size_t j = 0; j < comps[i].size(); j++)
  343. delete comps[i][j];
  344. }
  345. ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr)
  346. {
  347. int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
  348. w = h = 0;
  349. if(SComps.empty())
  350. return;
  351. comps.resize(1);
  352. int curw = 0;
  353. int curr = 0; //current row
  354. for(size_t i=0;i<SComps.size();i++)
  355. {
  356. ComponentResolved *cur = new ComponentResolved(SComps[i]);
  357. int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
  358. if (curw + toadd > maxw)
  359. {
  360. curr++;
  361. vstd::amax(w,curw);
  362. curw = cur->pos.w;
  363. comps.resize(curr+1);
  364. }
  365. else
  366. {
  367. curw += toadd;
  368. vstd::amax(w,curw);
  369. }
  370. comps[curr].push_back(cur);
  371. }
  372. for(size_t i=0;i<comps.size();i++)
  373. {
  374. int maxHeight = 0;
  375. for(size_t j=0;j<comps[i].size();j++)
  376. vstd::amax(maxHeight, comps[i][j]->pos.h);
  377. h += maxHeight + BETWEEN_COMPS_ROWS;
  378. }
  379. }
  380. void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
  381. {
  382. int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
  383. for (size_t i=0;i<comps.size();i++)//for each row
  384. {
  385. int totalw=0, maxHeight=0;
  386. for(size_t j=0;j<(comps)[i].size();j++)//find max height & total width in this row
  387. {
  388. ComponentResolved *cur = (comps)[i][j];
  389. totalw += cur->pos.w;
  390. vstd::amax(maxHeight, cur->pos.h);
  391. }
  392. //add space between comps in this row
  393. if(blitOr)
  394. totalw += (inter*2+orWidth) * ((comps)[i].size() - 1);
  395. else
  396. totalw += (inter) * ((comps)[i].size() - 1);
  397. int middleh = curh + maxHeight/2;//axis for image aligment
  398. int curw = ret->w/2 - totalw/2;
  399. for(size_t j=0;j<(comps)[i].size();j++)
  400. {
  401. ComponentResolved *cur = (comps)[i][j];
  402. cur->moveTo(Point(curw, curh));
  403. //blit component
  404. cur->showAll(ret);
  405. curw += cur->pos.w;
  406. //if there is subsequent component blit "or"
  407. if(j<((comps)[i].size()-1))
  408. {
  409. if(blitOr)
  410. {
  411. curw+=inter;
  412. graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
  413. Point(curw,middleh-(graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
  414. curw+=orWidth;
  415. }
  416. curw+=inter;
  417. }
  418. }
  419. curh += maxHeight + BETWEEN_COMPS_ROWS;
  420. }
  421. }