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							- #include "CBattleInterface.h"
 
- #include "CGameInfo.h"
 
- #include "hch/CLodHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "CAdvmapInterface.h"
 
- #include "AdventureMapButton.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "hch/CHeroHandler.h"
 
- #include "hch/CDefHandler.h"
 
- #include "CCursorHandler.h"
 
- #include "CCallback.h"
 
- #include "CGameState.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "client/CCreatureAnimation.h"
 
- #include "client/Graphics.h"
 
- #include <queue>
 
- #include <sstream>
 
- #include "lib/CondSh.h"
 
- #ifndef __GNUC__
 
- const double M_PI = 3.14159265358979323846;
 
- #else
 
- #define _USE_MATH_DEFINES
 
- #include <cmath>
 
- #endif
 
- extern SDL_Surface * screen;
 
- extern TTF_Font * GEOR13;
 
- extern SDL_Color zwykly;
 
- SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
 
- CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
 
- : printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false)
 
- {
 
- 	givenCommand = new CondSh<BattleAction *>(NULL);
 
- 	//initializing armies
 
- 	this->army1 = army1;
 
- 	this->army2 = army2;
 
- 	std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
 
- 	for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
 
- 	{
 
- 		std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
 
- 		creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
 
- 		creAnims[b->second.ID]->setType(2);
 
- 		creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
 
- 		creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
 
- 	}
 
- 	//preparing menu background and terrain
 
- 	std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
 
- 	background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
 
- 	menu = BitmapHandler::loadBitmap("CBAR.BMP");
 
- 	graphics->blueToPlayersAdv(menu, hero1->tempOwner);
 
- 	//preparing graphics for displaying amounts of creatures
 
- 	amountBasic = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
 
- 	amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
 
- 	CSDL_Ext::alphaTransform(amountNormal);
 
- 	for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
 
- 	{
 
- 		if((amountNormal->format->palette->colors+g)->b != 132 &&
 
- 			(amountNormal->format->palette->colors+g)->g != 231 &&
 
- 			(amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
 
- 		{
 
- 			(amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
 
- 			(amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
 
- 			(amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
 
- 		}
 
- 	}
 
- 	////blitting menu background and terrain
 
- 	blitAt(background, 0, 0);
 
- 	blitAt(menu, 0, 556);
 
- 	CSDL_Ext::update();
 
- 	//preparing buttons and console
 
- 	bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", false, NULL, false);
 
- 	bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", false, NULL, false);
 
- 	bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", false, NULL, false);
 
- 	bAutofight  = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", false, NULL, false);
 
- 	bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", false, NULL, false);
 
- 	bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", false, NULL, false);
 
- 	bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", false, NULL, false);
 
- 	bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", false, NULL, false);
 
- 	bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", false, NULL, false);
 
- 	bConsoleDown->bitmapOffset = 2;
 
- 	console = new CBattleConsole();
 
- 	console->pos.x = 211;
 
- 	console->pos.y = 560;
 
- 	console->pos.w = 406;
 
- 	console->pos.h = 38;
 
- 	//loading hero animations
 
- 	if(hero1) // attacking hero
 
- 	{
 
- 		attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner);
 
- 		attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
 
- 	}
 
- 	else
 
- 	{
 
- 		attackingHero = NULL;
 
- 	}
 
- 	if(hero2) // defending hero
 
- 	{
 
- 		defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner);
 
- 		defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
 
- 	}
 
- 	else
 
- 	{
 
- 		defendingHero = NULL;
 
- 	}
 
- 	//preparing cells and hexes
 
- 	cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
 
- 	CSDL_Ext::alphaTransform(cellBorder);
 
- 	cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
 
- 	CSDL_Ext::alphaTransform(cellShade);
 
- 	for(int h=0; h<187; ++h)
 
- 	{
 
- 		bfield[h].myNumber = h;
 
- 		int x = 14 + ((h/17)%2==0 ? 22 : 0) + 44*(h%17);
 
- 		int y = 86 + 42 * (h/17);
 
- 		bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
 
- 		bfield[h].accesible = true;
 
- 		bfield[h].myInterface = this;
 
- 	}
 
- 	//locking occupied positions on batlefield
 
- 	for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
 
- 	{
 
- 		bfield[it->second.position].accesible = false;
 
- 	}
 
- 	//loading projectiles for units
 
- 	for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
 
- 	{
 
- 		if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
 
- 		{
 
- 			idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
 
- 			if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
 
- 			{
 
- 				for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
 
- 				{
 
- 					Cimage ci;
 
- 					ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
 
- 					ci.groupNumber = 0;
 
- 					ci.imName = std::string();
 
- 					idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
 
- 				}
 
- 			}
 
- 			for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
 
- 			{
 
- 				CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CBattleInterface::~CBattleInterface()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	SDL_FreeSurface(menu);
 
- 	SDL_FreeSurface(amountBasic);
 
- 	SDL_FreeSurface(amountNormal);
 
- 	delete bOptions;
 
- 	delete bSurrender;
 
- 	delete bFlee;
 
- 	delete bAutofight;
 
- 	delete bSpell;
 
- 	delete bWait;
 
- 	delete bDefence;
 
- 	delete bConsoleUp;
 
- 	delete bConsoleDown;
 
- 	delete console;
 
- 	delete givenCommand;
 
- 	delete attackingHero;
 
- 	delete defendingHero;
 
- 	SDL_FreeSurface(cellBorder);
 
- 	SDL_FreeSurface(cellShade);
 
- 	for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
 
- 		delete g->second;
 
- 	for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
 
- 		delete g->second;
 
- }
 
- void CBattleInterface::activate()
 
- {
 
- 	bOptions->activate();
 
- 	bSurrender->activate();
 
- 	bFlee->activate();
 
- 	bAutofight->activate();
 
- 	bSpell->activate();
 
- 	bWait->activate();
 
- 	bDefence->activate();
 
- 	bConsoleUp->activate();
 
- 	bConsoleDown->activate();
 
- 	for(int b=0; b<187; ++b)
 
- 	{
 
- 		bfield[b].activate();
 
- 	}
 
- }
 
- void CBattleInterface::deactivate()
 
- {
 
- 	bOptions->deactivate();
 
- 	bSurrender->deactivate();
 
- 	bFlee->deactivate();
 
- 	bAutofight->deactivate();
 
- 	bSpell->deactivate();
 
- 	bWait->deactivate();
 
- 	bDefence->deactivate();
 
- 	bConsoleUp->deactivate();
 
- 	bConsoleDown->deactivate();
 
- 	for(int b=0; b<187; ++b)
 
- 	{
 
- 		bfield[b].deactivate();
 
- 	}
 
- }
 
- void CBattleInterface::show(SDL_Surface * to)
 
- {
 
- 	std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
 
- 	++animCount;
 
- 	if(!to) //"evaluating" to
 
- 		to = screen;
 
- 	//showing background
 
- 	blitAt(background, 0, 0, to);
 
- 	if(printCellBorders) //printing cell borders
 
- 	{
 
- 		for(int i=0; i<11; ++i) //rows
 
- 		{
 
- 			for(int j=0; j<15; ++j) //columns
 
- 			{
 
- 				int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
 
- 				int y = 86 + 42 * i;
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(cellBorder, NULL, to, &genRect(cellBorder->h, cellBorder->w, x, y));
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing hovered cell
 
- 	for(int b=0; b<187; ++b)
 
- 	{
 
- 		if(bfield[b].strictHovered && bfield[b].hovered)
 
- 		{
 
- 			int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
 
- 			int y = 86 + 42 * (b/17);
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
 
- 		}
 
- 	}
 
- 	//showing selected unit's range
 
- 	if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //don't show if unit is moving
 
- 	{
 
- 		showRange(to, activeStack);
 
- 	}
 
- 	//showing menu background and console
 
- 	blitAt(menu, 0, 556, to);
 
- 	console->show(to);
 
- 	//showing buttons
 
- 	bOptions->show(to);
 
- 	bSurrender->show(to);
 
- 	bFlee->show(to);
 
- 	bAutofight->show(to);
 
- 	bSpell->show(to);
 
- 	bWait->show(to);
 
- 	bDefence->show(to);
 
- 	bConsoleUp->show(to);
 
- 	bConsoleDown->show(to);
 
- 	//showing hero animations
 
- 	if(attackingHero)
 
- 		attackingHero->show(to);
 
- 	if(defendingHero)
 
- 		defendingHero->show(to);
 
- 	////showing units //a lot of work...
 
- 	std::vector<int> stackAliveByHex[187];
 
- 	//double loop because dead stacks should be printed first
 
- 	for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
 
- 	{
 
- 		if(j->second.alive)
 
- 			stackAliveByHex[j->second.position].push_back(j->second.ID);
 
- 	}
 
- 	std::vector<int> stackDeadByHex[187];
 
- 	for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
 
- 	{
 
- 		if(!j->second.alive)
 
- 			stackDeadByHex[j->second.position].push_back(j->second.ID);
 
- 	}
 
- 	attackingShowHelper(); // handle attack animation
 
- 	for(int b=0; b<187; ++b) //showing dead stacks
 
- 	{
 
- 		for(int v=0; v<stackDeadByHex[b].size(); ++v)
 
- 		{
 
- 			creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x, creAnims[stackDeadByHex[b][v]]->pos.y, creDir[stackDeadByHex[b][v]], (animCount%4==0 || creAnims[stackDeadByHex[b][v]]->getType()!=2) && stacks[stackDeadByHex[b][v]].alive, stackDeadByHex[b][v]==activeStack); //increment always when moving, never if stack died
 
- 			//printing amount
 
- 			if(stacks[stackDeadByHex[b][v]].amount > 0) //don't print if stack is not alive
 
- 			{
 
- 				int xAdd = stacks[stackDeadByHex[b][v]].attackerOwned ? 220 : 202;
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackDeadByHex[b][v]]->pos.x + xAdd, creAnims[stackDeadByHex[b][v]]->pos.y + 260));
 
- 				std::stringstream ss;
 
- 				ss<<stacks[stackDeadByHex[b][v]].amount;
 
- 				CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackDeadByHex[b][v]]->pos.x + xAdd + 14, creAnims[stackDeadByHex[b][v]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	for(int b=0; b<187; ++b) //showing alive stacks
 
- 	{
 
- 		for(int v=0; v<stackAliveByHex[b].size(); ++v)
 
- 		{
 
- 			creAnims[stackAliveByHex[b][v]]->nextFrame(to, creAnims[stackAliveByHex[b][v]]->pos.x, creAnims[stackAliveByHex[b][v]]->pos.y, creDir[stackAliveByHex[b][v]], (animCount%4==0) && stacks[stackAliveByHex[b][v]].alive, stackAliveByHex[b][v]==activeStack); //increment always when moving, never if stack died
 
- 			//printing amount
 
- 			if(stacks[stackAliveByHex[b][v]].amount > 0) //don't print if stack is not alive
 
- 			{
 
- 				int xAdd = stacks[stackAliveByHex[b][v]].attackerOwned ? 220 : 202;
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackAliveByHex[b][v]]->pos.x + xAdd, creAnims[stackAliveByHex[b][v]]->pos.y + 260));
 
- 				std::stringstream ss;
 
- 				ss<<stacks[stackAliveByHex[b][v]].amount;
 
- 				CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackAliveByHex[b][v]]->pos.x + xAdd + 14, creAnims[stackAliveByHex[b][v]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	//units shown
 
- 	projectileShowHelper(to);//showing projectiles
 
- }
 
- bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
 
- {
 
- 	if(creAnims[number]==NULL)
 
- 		return false; //there is no such creature
 
- 	creAnims[number]->setType(8);
 
- 	for(int g=0; g<creAnims[number]->framesInGroup(8); ++g)
 
- 	{
 
- 		show();
 
- 		CSDL_Ext::update();
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 		if((animCount+1)%4)
 
- 			creAnims[number]->incrementFrame();
 
- 	}
 
- 	creDir[number] = !creDir[number];
 
- 	CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
 
- 	std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
 
- 	creAnims[number]->pos.x = coords.first;
 
- 	//creAnims[number]->pos.y = coords.second;
 
- 	if(wideTrick && curs.creature->isDoubleWide())
 
- 	{
 
- 		if(!creDir[number])
 
- 			creAnims[number]->pos.x -= 44;
 
- 	}
 
- 	creAnims[number]->setType(7);
 
- 	for(int g=0; g<creAnims[number]->framesInGroup(7); ++g)
 
- 	{
 
- 		show();
 
- 		CSDL_Ext::update();
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 	}
 
- 	creAnims[number]->setType(2);
 
- 	return true;
 
- }
 
- void CBattleInterface::bOptionsf()
 
- {
 
- }
 
- void CBattleInterface::bSurrenderf()
 
- {
 
- }
 
- void CBattleInterface::bFleef()
 
- {
 
- 	giveCommand(4,0,0);
 
- 	CGI->curh->changeGraphic(0, 0);
 
- }
 
- void CBattleInterface::bAutofightf()
 
- {
 
- }
 
- void CBattleInterface::bSpellf()
 
- {
 
- }
 
- void CBattleInterface::bWaitf()
 
- {
 
- }
 
- void CBattleInterface::bDefencef()
 
- {
 
- 	giveCommand(3,0,activeStack);
 
- }
 
- void CBattleInterface::bConsoleUpf()
 
- {
 
- 	console->scrollUp();
 
- }
 
- void CBattleInterface::bConsoleDownf()
 
- {
 
- 	console->scrollDown();
 
- }
 
- void CBattleInterface::newStack(CStack stack)
 
- {
 
- 	creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
 
- 	creAnims[stack.ID]->setType(2);
 
- 	creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
 
- }
 
- void CBattleInterface::stackRemoved(CStack stack)
 
- {
 
- 	delete creAnims[stack.ID];
 
- 	creAnims.erase(stack.ID);
 
- }
 
- void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby, bool byShooting)
 
- {
 
- 	if(creAnims[ID]->getType() != 2)
 
- 	{
 
- 		return; //something went wrong
 
- 	}
 
- 	if(byShooting) //delay hit animation
 
- 	{
 
- 		CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
 
- 		while(true)
 
- 		{
 
- 			bool found = false;
 
- 			for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
 
- 			{
 
- 				if(it->creID == attacker.creature->idNumber)
 
- 				{
 
- 					found = true;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(!found)
 
- 				break;
 
- 			else
 
- 			{
 
- 				show();
 
- 				CSDL_Ext::update();
 
- 				SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			}
 
- 		}
 
- 	}
 
- 	creAnims[ID]->setType(5); //death
 
- 	for(int i=0; i<creAnims[ID]->framesInGroup(5)-1; ++i)
 
- 	{
 
- 		show();
 
- 		CSDL_Ext::update();
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 		if((animCount+1)%4)
 
- 			creAnims[ID]->incrementFrame();
 
- 	}
 
- 	printConsoleAttacked(ID, dmg, killed, IDby);
 
- }
 
- void CBattleInterface::stackActivated(int number)
 
- {
 
- 	//givenCommand = NULL;
 
- 	activeStack = number;
 
- 	shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(number);
 
- 	myTurn = true;
 
- }
 
- void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, bool endMoving)
 
- {
 
- 	//a few useful variables
 
- 	int curStackPos = LOCPLINT->cb->battleGetPos(number);
 
- 	int steps = creAnims[number]->framesInGroup(0);
 
- 	int hexWbase = 44, hexHbase = 42;
 
- 	bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
 
- 	if(startMoving) //animation of starting move
 
- 	{
 
- 		deactivate();
 
- 		CGI->curh->hide();
 
- 		creAnims[number]->setType(20);
 
- 		//LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 		for(int i=0; i<creAnims[number]->framesInGroup(20); ++i)
 
- 		{
 
- 			show();
 
- 			CSDL_Ext::update();
 
- 			SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			if((animCount+1)%4)
 
- 				creAnims[number]->incrementFrame();
 
- 		}
 
- 	}
 
- 	int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
 
- 	{
 
- 		switch(mutPos) //reverse unit if necessary
 
- 		{
 
- 		case 0:	case 4:	case 5:
 
- 			if(creDir[number] == true)
 
- 				reverseCreature(number, curStackPos, twoTiles);
 
- 			break;
 
- 		case 1:	case 2: case 3:
 
- 			if(creDir[number] == false)
 
- 				reverseCreature(number, curStackPos, twoTiles);
 
- 			break;
 
- 		}
 
- 		//moving instructions
 
- 		creAnims[number]->setType(0);
 
- 		for(int i=0; i<steps; ++i)
 
- 		{
 
- 			switch(mutPos)
 
- 			{
 
- 			case 0:
 
- 				creAnims[number]->pos.x -= hexWbase/(2*steps);
 
- 				creAnims[number]->pos.y -= hexHbase/steps;
 
- 				break;
 
- 			case 1:
 
- 				creAnims[number]->pos.x += hexWbase/(2*steps);
 
- 				creAnims[number]->pos.y -= hexHbase/steps;
 
- 				break;
 
- 			case 2:
 
- 				creAnims[number]->pos.x += hexWbase/steps;
 
- 				break;
 
- 			case 3:
 
- 				creAnims[number]->pos.x += hexWbase/(2*steps);
 
- 				creAnims[number]->pos.y += hexHbase/steps;
 
- 				break;
 
- 			case 4:
 
- 				creAnims[number]->pos.x -= hexWbase/(2*steps);
 
- 				creAnims[number]->pos.y += hexHbase/steps;
 
- 				break;
 
- 			case 5:
 
- 				creAnims[number]->pos.x -= hexWbase/steps;
 
- 				break;
 
- 			}
 
- 			show();
 
- 			CSDL_Ext::update();
 
- 			SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			if((animCount+1)%4)
 
- 				creAnims[number]->incrementFrame();
 
- 		}
 
- 	}
 
- 	if(endMoving) //animation of ending move
 
- 	{
 
- 		creAnims[number]->setType(21);
 
- 		for(int i=0; i<creAnims[number]->framesInGroup(21); ++i)
 
- 		{
 
- 			show();
 
- 			CSDL_Ext::update();
 
- 			SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			if((animCount+1)%4)
 
- 				creAnims[number]->incrementFrame();
 
- 		}
 
- 		creAnims[number]->setType(2); //resetting to default
 
- 		activate();
 
- 		CGI->curh->show();
 
- 	}
 
- 	CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
 
- 	if(endMoving) //resetting to default
 
- 	{
 
- 		if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
 
- 			reverseCreature(number, destHex, twoTiles);	
 
- 	}
 
- 	std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
 
- 	creAnims[number]->pos.x = coords.first;
 
- 	if(!endMoving && twoTiles && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big creature is reversed
 
- 		creAnims[number]->pos.x -= 44;
 
- 	creAnims[number]->pos.y = coords.second;
 
- }
 
- void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting)
 
- {
 
- 	if(creAnims[ID]->getType() != 2)
 
- 	{
 
- 		return; //something went wrong
 
- 	}
 
- 	if(byShooting) //delay hit animation
 
- 	{
 
- 		CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
 
- 		while(true)
 
- 		{
 
- 			bool found = false;
 
- 			for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
 
- 			{
 
- 				if(it->creID == attacker.creature->idNumber)
 
- 				{
 
- 					found = true;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(!found)
 
- 				break;
 
- 			else
 
- 			{
 
- 				show();
 
- 				CSDL_Ext::update();
 
- 				SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 			}
 
- 		}
 
- 	}
 
- 	creAnims[ID]->setType(3); //getting hit
 
- 	for(int i=0; i<creAnims[ID]->framesInGroup(3); ++i)
 
- 	{
 
- 		show();
 
- 		CSDL_Ext::update();
 
- 		SDL_framerateDelay(LOCPLINT->mainFPSmng);
 
- 		if((animCount+1)%4)
 
- 			creAnims[ID]->incrementFrame();
 
- 	}
 
- 	creAnims[ID]->setType(2);
 
- 	printConsoleAttacked(ID, dmg, killed, IDby);
 
- }
 
- void CBattleInterface::stackAttacking(int ID, int dest)
 
- {
 
- 	if(attackingInfo != NULL)
 
- 	{
 
- 		return; //something went wrong
 
- 	}
 
- 	CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
 
- 	if(aStack.creature->isDoubleWide())
 
- 	{
 
- 		switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
 
- 		{
 
- 			case 0:
 
- 				//reverseCreature(ID, aStack.position, true);
 
- 				break;
 
- 			case 1:
 
- 				break;
 
- 			case 2:
 
- 				break;
 
- 			case 3:
 
- 				break;
 
- 			case 4:
 
- 				//reverseCreature(ID, aStack.position, true);
 
- 				break;
 
- 			case 5:
 
- 				reverseCreature(ID, aStack.position, true);
 
- 				break;
 
- 		}
 
- 	}
 
- 	else //else for if(aStack.creature->isDoubleWide())
 
- 	{
 
- 		switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
 
- 		{
 
- 			case 0:
 
- 				reverseCreature(ID, aStack.position, true);
 
- 				break;
 
- 			case 1:
 
- 				break;
 
- 			case 2:
 
- 				break;
 
- 			case 3:
 
- 				break;
 
- 			case 4:
 
- 				reverseCreature(ID, aStack.position, true);
 
- 				break;
 
- 			case 5:
 
- 				reverseCreature(ID, aStack.position, true);
 
- 				break;
 
- 		}
 
- 	}
 
- 	attackingInfo = new CAttHelper;
 
- 	attackingInfo->dest = dest;
 
- 	attackingInfo->frame = 0;
 
- 	attackingInfo->ID = ID;
 
- 	attackingInfo->reversing = false;
 
- 	attackingInfo->shooting = false;
 
- 	switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
 
- 	{
 
- 		case 0:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
 
- 			break;
 
- 		case 1:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
 
- 			break;
 
- 		case 2:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
 
- 			break;
 
- 		case 3:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
 
- 			break;
 
- 		case 4:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
 
- 			break;
 
- 		case 5:
 
- 			attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
 
- 			break;
 
- 	}
 
- }
 
- void CBattleInterface::newRound(int number)
 
- {
 
- 	console->addText(CGI->generaltexth->allTexts[412]);
 
- }
 
- void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
 
- {
 
- 	BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
 
- 	ba->actionType = action;
 
- 	ba->destinationTile = tile;
 
- 	ba->stackNumber = stack;
 
- 	ba->additionalInfo = additional;
 
- 	givenCommand->setn(ba);
 
- 	myTurn = false;
 
- 	activeStack = -1;
 
- }
 
- void CBattleInterface::hexLclicked(int whichOne)
 
- {
 
- 	if((whichOne%17)!=0 && (whichOne%17)!=16) //if player is trying to attack enemey unit or move creature stack
 
- 	{
 
- 		if(!myTurn)
 
- 			return; //we are not permit to do anything
 
- 		CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
 
- 		if(!dest || !dest->alive) //no creature at that tile
 
- 		{
 
- 			if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
 
- 				giveCommand(2,whichOne,activeStack);
 
- 		}
 
- 		else if(dest->owner != attackingHeroInstance->tempOwner
 
- 			&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)) //shooting
 
- 		{
 
- 			giveCommand(7,whichOne,activeStack);
 
- 		}
 
- 		else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
 
- 		{
 
- 			std::vector<int> n = BattleInfo::neighbouringTiles(whichOne);
 
- 			for(int i=0;i<n.size();i++)
 
- 			{
 
- 				//TODO: now we are using first available tile, but in the future we should add possibility of choosing from which tile we want to attack
 
- 				if(vstd::contains(shadedHexes,n[i]))
 
- 				{
 
- 					giveCommand(6,n[i],activeStack,whichOne);
 
- 					return;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CBattleInterface::stackIsShooting(int ID, int dest)
 
- {
 
- 	if(attackingInfo != NULL)
 
- 	{
 
- 		return; //something went wrong
 
- 	}
 
- 	//projectile
 
- 	float projectileAngle; //in radians; if positive, projectiles goes up
 
- 	float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
 
- 	int fromHex = LOCPLINT->cb->battleGetPos(ID);
 
- 	projectileAngle = atan2(float(abs(dest - fromHex)/17), float(abs(dest - fromHex)%17));
 
- 	if(fromHex < dest)
 
- 		projectileAngle = -projectileAngle;
 
- 	SProjectileInfo spi;
 
- 	spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
 
- 	spi.step = 0;
 
- 	spi.frameNum = 0;
 
- 	spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
 
- 	std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, &LOCPLINT->cb->battleGetCreature(ID));
 
- 	std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, &LOCPLINT->cb->battleGetCreature(ID)); 
 
- 	destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
 
- 	if(projectileAngle > straightAngle) //upper shot
 
- 	{
 
- 		spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
 
- 		spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
 
- 	}
 
- 	else if(projectileAngle < -straightAngle) //lower shot
 
- 	{
 
- 		spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
 
- 		spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
 
- 	}
 
- 	else //straight shot
 
- 	{
 
- 		spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
 
- 		spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
 
- 	}
 
- 	spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
 
- 	spi.dx = (destcoord.first - spi.x) / spi.lastStep;
 
- 	spi.dy = (destcoord.second - spi.y) / spi.lastStep;
 
- 	//set starting frame
 
- 	if(spi.spin)
 
- 	{
 
- 		spi.frameNum = 0;
 
- 	}
 
- 	else
 
- 	{
 
- 		spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
 
- 	}
 
- 	//set delay
 
- 	spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
 
- 	projectiles.push_back(spi);
 
- 	//attack aniamtion
 
- 	attackingInfo = new CAttHelper;
 
- 	attackingInfo->dest = dest;
 
- 	attackingInfo->frame = 0;
 
- 	attackingInfo->ID = ID;
 
- 	attackingInfo->reversing = false;
 
- 	attackingInfo->shooting = true;
 
- 	if(projectileAngle > straightAngle) //upper shot
 
- 		attackingInfo->shootingGroup = 14;
 
- 	else if(projectileAngle < -straightAngle) //lower shot
 
- 		attackingInfo->shootingGroup = 15;
 
- 	else //straight shot
 
- 		attackingInfo->shootingGroup = 16;
 
- 	attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
 
- }
 
- void CBattleInterface::showRange(SDL_Surface * to, int ID)
 
- {
 
- 	for(int i=0; i<shadedHexes.size(); ++i)
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(CBattleInterface::cellShade, NULL, to, &bfield[shadedHexes[i]].pos);
 
- 	}
 
- }
 
- void CBattleInterface::attackingShowHelper()
 
- {
 
- 	if(attackingInfo && !attackingInfo->reversing)
 
- 	{
 
- 		if(attackingInfo->frame == 0)
 
- 		{
 
- 			CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
 
- 			if(attackingInfo->shooting)
 
- 			{
 
- 				creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
 
- 			}
 
- 			else
 
- 			{
 
- 				if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							creAnims[attackingInfo->ID]->setType(10);
 
- 							break;
 
- 						case 1:
 
- 							creAnims[attackingInfo->ID]->setType(10);
 
- 							break;
 
- 						case 2:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 						case 3:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 						case 4:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 						case 5:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 					}
 
- 				}
 
- 				else //else for if(aStack.creature->isDoubleWide())
 
- 				{
 
- 					switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 					{
 
- 						case 0:
 
- 							creAnims[attackingInfo->ID]->setType(10);
 
- 							break;
 
- 						case 1:
 
- 							creAnims[attackingInfo->ID]->setType(10);
 
- 							break;
 
- 						case 2:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 						case 3:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 						case 4:
 
- 							creAnims[attackingInfo->ID]->setType(12);
 
- 							break;
 
- 						case 5:
 
- 							creAnims[attackingInfo->ID]->setType(11);
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
 
- 		{
 
- 			attackingInfo->reversing = true;
 
- 			CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
 
- 			if(aStack.creature->isDoubleWide())
 
- 			{
 
- 				switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 				{
 
- 					case 0:
 
- 						//reverseCreature(ID, aStack.position, true);
 
- 						break;
 
- 					case 1:
 
- 						break;
 
- 					case 2:
 
- 						break;
 
- 					case 3:
 
- 						break;
 
- 					case 4:
 
- 						//reverseCreature(ID, aStack.position, true);
 
- 						break;
 
- 					case 5:
 
- 						reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 						break;
 
- 				}
 
- 			}
 
- 			else //else for if(aStack.creature->isDoubleWide())
 
- 			{
 
- 				switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
 
- 				{
 
- 					case 0:
 
- 						reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 						break;
 
- 					case 1:
 
- 						break;
 
- 					case 2:
 
- 						break;
 
- 					case 3:
 
- 						break;
 
- 					case 4:
 
- 						reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 						break;
 
- 					case 5:
 
- 						reverseCreature(attackingInfo->ID, aStack.position, true);
 
- 						break;
 
- 				}
 
- 			}
 
- 			attackingInfo->reversing = false;
 
- 			creAnims[attackingInfo->ID]->setType(2);
 
- 			delete attackingInfo;
 
- 			attackingInfo = NULL;
 
- 		}
 
- 		if(attackingInfo)
 
- 		{
 
- 			attackingInfo->frame++;
 
- 		}
 
- 	}
 
- }
 
- void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
 
- {
 
- 	char tabh[200];
 
- 	CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
 
- 	CStack defender = *LOCPLINT->cb->battleGetStackByID(ID);
 
- 	int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
 
- 		(attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
 
- 		dmg);
 
- 	if(killed > 0)
 
- 	{
 
- 		if(killed > 1)
 
- 		{
 
- 			sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
 
- 		}
 
- 		else //killed == 1
 
- 		{
 
- 			sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
 
- 		}
 
- 	}
 
- 	console->addText(std::string(tabh));
 
- }
 
- void CBattleInterface::projectileShowHelper(SDL_Surface * to)
 
- {
 
- 	if(to == NULL)
 
- 		to = screen;
 
- 	std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
 
- 	for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
 
- 	{
 
- 		if(it->animStartDelay>0)
 
- 		{
 
- 			--(it->animStartDelay);
 
- 			continue;
 
- 		}
 
- 		SDL_Rect dst;
 
- 		dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
 
- 		dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
 
- 		dst.x = it->x;
 
- 		dst.y = it->y;
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
 
- 		//actualizing projectile
 
- 		++it->step;
 
- 		if(it->step == it->lastStep)
 
- 		{
 
- 			toBeDeleted.insert(toBeDeleted.end(), it);
 
- 		}
 
- 		else
 
- 		{
 
- 			it->x += it->dx;
 
- 			it->y += it->dy;
 
- 			if(it->spin)
 
- 			{
 
- 				++(it->frameNum);
 
- 				it->frameNum %= idToProjectile[it->creID]->ourImages.size();
 
- 			}
 
- 		}
 
- 	}
 
- 	for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
 
- 	{
 
- 		projectiles.erase(*it);
 
- 	}
 
- }
 
- void CBattleHero::show(SDL_Surface *to)
 
- {
 
- 	//animation of flag
 
- 	if(flip)
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 752, 39));
 
- 	}
 
- 	else
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
 
- 	}
 
- 	{
 
- 		++flagAnim;
 
- 		flagAnim %= flag->ourImages.size();
 
- 	}
 
- 	//animation of hero
 
- 	int tick=-1;
 
- 	for(int i=0; i<dh->ourImages.size(); ++i)
 
- 	{
 
- 		if(dh->ourImages[i].groupNumber==phase)
 
- 			++tick;
 
- 		if(tick==image)
 
- 		{
 
- 			SDL_Rect posb = pos;
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
 
- 			++image;
 
- 			if(dh->ourImages[i+1].groupNumber!=phase) //back to appropriate frame
 
- 			{
 
- 				image = 0;
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- CBattleHero::CBattleHero(std::string defName, int phaseG, int imageG, bool flipG, unsigned char player): phase(phaseG), image(imageG), flip(flipG), flagAnim(0)
 
- {
 
- 	dh = CDefHandler::giveDef( defName );
 
- 	for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
 
- 	{
 
- 		if(flip)
 
- 		{
 
- 			SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
 
- 			SDL_FreeSurface(dh->ourImages[i].bitmap);
 
- 			dh->ourImages[i].bitmap = hlp;
 
- 		}
 
- 		dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
 
- 	}
 
- 	dh->alphaTransformed = true;
 
- 	if(flip)
 
- 		flag = CDefHandler::giveDef("CMFLAGR.DEF");
 
- 	else
 
- 		flag = CDefHandler::giveDef("CMFLAGL.DEF");
 
- 	//coloring flag and adding transparency
 
- 	for(int i=0; i<flag->ourImages.size(); ++i)
 
- 	{
 
- 		flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
 
- 		graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
 
- 	}
 
- }
 
- CBattleHero::~CBattleHero()
 
- {
 
- 	delete dh;
 
- 	delete flag;
 
- }
 
- std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker, CCreature * creature)
 
- {
 
- 	std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
 
- 	ret.second = -139 + 42 * (hexNum/17); //counting y
 
- 	//counting x
 
- 	if(attacker)
 
- 	{
 
- 		ret.first = -160 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
 
- 	}
 
- 	else
 
- 	{
 
- 		ret.first = -219 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
 
- 	}
 
- 	//shifting position for double - hex creatures
 
- 	if(creature->isDoubleWide())
 
- 	{
 
- 		if(attacker)
 
- 		{
 
- 			ret.first -= 42;
 
- 		}
 
- 		else
 
- 		{
 
- 			ret.first += 42;
 
- 		}
 
- 	}
 
- 	//returning
 
- 	return ret;
 
- }
 
- void CBattleHex::activate()
 
- {
 
- 	Hoverable::activate();
 
- 	MotionInterested::activate();
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- }
 
- void CBattleHex::deactivate()
 
- {
 
- 	Hoverable::deactivate();
 
- 	MotionInterested::deactivate();
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- }
 
- void CBattleHex::hover(bool on)
 
- {
 
- 	hovered = on;
 
- 	Hoverable::hover(on);
 
- 	if(!on && setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL), setAlterText(false)
 
- {
 
- }
 
- void CBattleHex::mouseMoved(SDL_MouseMotionEvent &sEvent)
 
- {
 
- 	if(CBattleInterface::cellShade)
 
- 	{
 
- 		if(CSDL_Ext::SDL_GetPixel(CBattleInterface::cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
 
- 		{
 
- 			strictHovered = false;
 
- 		}
 
- 		else //hovered pixel is inside hex
 
- 		{
 
- 			strictHovered = true;
 
- 			if(myInterface->activeStack>=0)
 
- 			{
 
- 				if(std::find(myInterface->shadedHexes.begin(),myInterface->shadedHexes.end(),myNumber) == myInterface->shadedHexes.end())
 
- 				{
 
- 					CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
 
- 					if(shere)
 
- 					{
 
- 						if(shere->owner == LOCPLINT->playerID) //our stack
 
- 							CGI->curh->changeGraphic(1,5);
 
- 						else if(LOCPLINT->cb->battleGetStackByID(myInterface->activeStack)->creature->isShooting()) //we can shoot enemy
 
- 							CGI->curh->changeGraphic(1,3);
 
- 						else //unavailable enemy
 
- 							CGI->curh->changeGraphic(1,0);
 
- 					}
 
- 					else //empty unavailable tile
 
- 						CGI->curh->changeGraphic(1,0);
 
- 				}
 
- 				else //available tile
 
- 				{
 
- 					if(LOCPLINT->cb->battleGetStackByID(myInterface->activeStack)->creature->isFlying())
 
- 						CGI->curh->changeGraphic(1,2);
 
- 					else
 
- 						CGI->curh->changeGraphic(1,1);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(hovered && strictHovered) //print attacked creature to console
 
- 	{
 
- 		if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
 
- 			LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
 
- 			LOCPLINT->cb->battleGetStackByPos(myNumber)->alive)
 
- 		{
 
- 			char tabh[160];
 
- 			CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
 
- 			std::string attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
 
- 			sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
 
- 			myInterface->console->alterTxt = std::string(tabh);
 
- 			setAlterText = true;
 
- 		}
 
- 	}
 
- 	else if(setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- void CBattleHex::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(!down && hovered && strictHovered) //we've been really clicked!
 
- 	{
 
- 		myInterface->hexLclicked(myNumber);
 
- 	}
 
- }
 
- void CBattleHex::clickRight(boost::logic::tribool down)
 
- {
 
- 	int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
 
- 	if(hovered && strictHovered && stID!=-1)
 
- 	{
 
- 		CStack myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
 
- 		if(!myst.alive) return;
 
- 		StackState *pom = NULL;
 
- 		if(down)
 
- 		{
 
- 			pom = new StackState();
 
- 			const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
 
- 			if(h)
 
- 			{
 
- 				pom->attackBonus = h->primSkills[0];
 
- 				pom->defenseBonus = h->primSkills[1];
 
- 				pom->luck = h->getCurrentLuck();
 
- 				pom->morale = h->getCurrentMorale();
 
- 				pom->currentHealth = myst.firstHPleft;
 
- 			}
 
- 			(new CCreInfoWindow(myst.creature->idNumber,0,myst.amount,pom,boost::function<void()>(),boost::function<void()>(),NULL))
 
- 					->activate();
 
- 		}
 
- 		delete pom;
 
- 	}
 
- }
 
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
 
- {
 
- }
 
- CBattleConsole::~CBattleConsole()
 
- {
 
- 	texts.clear();
 
- }
 
- void CBattleConsole::show(SDL_Surface * to)
 
- {
 
- 	if(alterTxt.size())
 
- 	{
 
- 		CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
 
- 	}
 
- 	else if(texts.size())
 
- 	{
 
- 		if(texts.size()==1)
 
- 		{
 
- 			CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
 
- 		}
 
- 		else
 
- 		{
 
- 			CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
 
- 			CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
 
- 		}
 
- 	}
 
- }
 
- bool CBattleConsole::addText(std::string text)
 
- {
 
- 	if(text.size()>70)
 
- 		return false; //text too long!
 
- 	int firstInToken = 0;
 
- 	for(int i=0; i<text.size(); ++i) //tokenize
 
- 	{
 
- 		if(text[i] == 10)
 
- 		{
 
- 			texts.push_back( text.substr(firstInToken, i-firstInToken) );
 
- 			firstInToken = i+1;
 
- 		}
 
- 	}
 
- 	texts.push_back( text.substr(firstInToken, text.size()) );
 
- 	lastShown = texts.size()-1;
 
- 	return true;
 
- }
 
- void CBattleConsole::eraseText(unsigned int pos)
 
- {
 
- 	if(pos < texts.size())
 
- 	{
 
- 		texts.erase(texts.begin() + pos);
 
- 		if(lastShown == texts.size())
 
- 			--lastShown;
 
- 	}
 
- }
 
- void CBattleConsole::changeTextAt(std::string text, unsigned int pos)
 
- {
 
- 	if(pos >= texts.size()) //no such pos
 
- 		return;
 
- 	texts[pos] = text;
 
- }
 
- void CBattleConsole::scrollUp(unsigned int by)
 
- {
 
- 	if(lastShown > by)
 
- 		lastShown -= by;
 
- }
 
- void CBattleConsole::scrollDown(unsigned int by)
 
- {
 
- 	if(lastShown + by < texts.size())
 
- 		lastShown += by;
 
- }
 
 
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