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							- #ifndef STARTINFO_H
 
- #define STARTINFO_H
 
- #include "global.h"
 
- #include <vector>
 
- enum Ebonus {brandom=-1,bartifact, bgold, bresource};
 
- struct StartInfo
 
- {
 
- 	struct PlayerSettings
 
- 	{
 
- 		si32 castle, hero,  //ID, if -1 then random, if -2 then none
 
- 			heroPortrait; //-1 if default, else ID
 
- 		std::string heroName;
 
- 		si8 bonus; //usees enum type Ebonus
 
- 		ui8 color; //from 0 - 
 
- 		ui8 serial;
 
- 		ui8 handicap;//0-no, 1-mild, 2-severe
 
- 		std::string name;
 
- 		bool human;
 
- 		template <typename Handler> 	void serialize(Handler &h, const int version)
 
- 		{
 
- 			h & castle;
 
- 			h & hero;
 
- 			h & heroPortrait;
 
- 			h & heroName;
 
- 			h & bonus;
 
- 			h & color;
 
- 			h & serial;
 
- 			h & handicap;
 
- 			h & name;
 
- 			h & human;
 
- 		}
 
- 	};
 
- 	si32 difficulty; //0=easy; 4=impossible
 
- 	std::vector<PlayerSettings> playerInfos;
 
- 	ui8 turnTime; //in minutes, 0=unlimited
 
- 	std::string mapname;
 
- 	PlayerSettings & getIthPlayersSettings(int no)
 
- 	{
 
- 		for(unsigned int i=0; i<playerInfos.size(); ++i)
 
- 			if(playerInfos[i].color == no)
 
- 				return playerInfos[i];
 
- #ifndef __GNUC__
 
- 		throw new std::exception("Cannot find info about player");
 
- #else
 
- 		throw new std::exception();
 
- #endif
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & difficulty;
 
- 		h & playerInfos;
 
- 		h & turnTime;
 
- 		h & mapname;
 
- 	}
 
- };
 
- #endif
 
 
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