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- #ifndef GLOBAL_H
- #define GLOBAL_H
- #include <iostream>
- #include <boost/logic/tribool.hpp>
- #include <boost/cstdint.hpp>
- typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
- typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
- typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
- typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
- typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
- typedef boost::int8_t si8; //signed int 8 bits (1 byte)
- #include "int3.h"
- #define CHECKTIME 1
- #if CHECKTIME
- #include "timeHandler.h"
- #define THC
- #endif
- #define NAME_VER ("VCMI 0.62")
- #ifdef _WIN32
- #define PATHSEPARATOR "\\"
- #define DATA_DIR ""
- #else
- #define PATHSEPARATOR "/"
- #define DATA_DIR "/progdir/"
- #endif
- enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
- enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
- enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
- enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
- enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
- enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
- captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
- enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
- enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
- HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
- HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
- class CGameInfo;
- extern CGameInfo* CGI;
- #define HEROI_TYPE (0)
- #define TOWNI_TYPE (1)
- const int F_NUMBER = 9; //factions (town types) quantity
- const int PLAYER_LIMIT = 8; //player limit per map
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
- const int SKILL_QUANTITY=28;
- const int SKILL_PER_HERO=8;
- const int ARTIFACTS_QUANTITY=171;
- const int HEROES_QUANTITY=156;
- const int SPELLS_QUANTITY=70;
- const int RESOURCE_QUANTITY=8;
- const int TERRAIN_TYPES=10;
- const int PRIMARY_SKILLS=4;
- const int NEUTRAL_PLAYER=255;
- const int NAMES_PER_TOWN=16;
- const int CREATURES_PER_TOWN = 7; //without upgrades
- const int MAX_BUILDING_PER_TURN = 1;
- #define MARK_BLOCKED_POSITIONS false
- #define MARK_VISITABLE_POSITIONS false
- #define DEFBYPASS
- #ifdef _WIN32
- #ifdef VCMI_DLL
- #define DLL_EXPORT __declspec(dllexport)
- #else
- #define DLL_EXPORT __declspec(dllimport)
- #endif
- #else
- #if defined(__GNUC__) && __GNUC__ >= 4
- #define DLL_EXPORT __attribute__ ((visibility("default")))
- #else
- #define DLL_EXPORT
- #endif
- #endif
- #define HANDLE_EXCEPTION \
- catch (const std::exception& e) { \
- std::cerr << e.what() << std::endl; \
- } \
- catch (const std::exception * e) \
- { \
- std::cerr << e->what()<< std::endl; \
- delete e; \
- }
- namespace vstd
- {
- template <typename Container, typename Item>
- bool contains(const Container & c, const Item &i)
- {
- return std::find(c.begin(),c.end(),i) != c.end();
- }
- template <typename V, typename Item>
- bool contains(const std::map<Item,V> & c, const Item &i)
- {
- return c.find(i)!=c.end();
- }
- template <typename Container, typename Item>
- typename Container::iterator find(const Container & c, const Item &i)
- {
- return std::find(c.begin(),c.end(),i);
- }
- template <typename Container, typename Item>
- typename Container::iterator find(Container & c, const Item &i)
- {
- return std::find(c.begin(),c.end(),i);
- }
- template <typename Container, typename Item>
- bool operator-=(Container &c, const Item &i)
- {
- Container::iterator itr = find(c,i);
- if(itr == c.end())
- return false;
- c.erase(itr);
- return true;
- }
- }
- using vstd::operator-=;
- #endif //GLOBAL_H
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