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							- #ifndef MAPHANDLER_H
 
- #define MAPHANDLER_H
 
- #include "global.h"
 
- #include <SDL.h>
 
- #include <list>
 
- #include <set>
 
- const int Woff = 12; //width of map's frame
 
- const int Hoff = 8;
 
- class CGObjectInstance;
 
- class CGHeroInstance;
 
- struct Mapa;
 
- class CGDefInfo;
 
- class CGObjectInstance;
 
- class CDefHandler;
 
- struct TerrainTile;
 
- struct TerrainTile2
 
- {
 
- 	int3 pos;
 
- 	const TerrainTile *tileInfo;
 
- 	std::vector<SDL_Surface *> terbitmap; //frames of terrain animation
 
- 	std::vector<SDL_Surface *> rivbitmap; //frames of river animation
 
- 	std::vector<SDL_Surface *> roadbitmap; //frames of road animation
 
- 	std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
 
- };
 
- //pathfinder
 
- //	map<int,int> iDTerenu=>koszt_pola
 
- //	map<int,int> IDdrogi=>koszt_drogi
 
- template <typename T> class PseudoV
 
- {
 
- public:
 
- 	int offset;
 
- 	std::vector<T> inver;
 
- 	PseudoV(){};
 
- 	PseudoV(std::vector<T> &src, int rest, int Offset, const T& fill)
 
- 	{
 
- 		inver.resize(Offset*2+rest);
 
- 		offset=Offset;
 
- 		for(int i=0; i<offset;i++)
 
- 			inver[i] = fill;
 
- 		for(int i=0;i<src.size();i++)
 
- 			inver[offset+i] = src[i];
 
- 		for(int i=src.size(); i<src.size()+offset;i++)
 
- 			inver[offset+i] = fill;
 
- 	}
 
- 	inline T & operator[](int n)
 
- 	{
 
- 		return inver[n+offset];
 
- 	}
 
- 	void resize(int rest,int Offset)
 
- 	{
 
- 		inver.resize(Offset*2+rest);
 
- 		offset=Offset;
 
- 	}
 
- 	int size() const
 
- 	{
 
- 		return inver.size();
 
- 	}
 
- };
 
- class CMapHandler
 
- {
 
- public:
 
- 	PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles;
 
- 	int3 sizes;
 
- 	Mapa * map;
 
- 	std::set<int> usedHeroes;
 
- 	CDefHandler * fullHide;
 
- 	CDefHandler * partialHide;
 
- 	std::vector<CDefHandler *> roadDefs;
 
- 	std::vector<CDefHandler *> staticRiverDefs;
 
- 	std::vector<CDefHandler*> defs;
 
- 	std::map<std::string, CDefHandler*> loadedDefs; //pointers to loaded defs (key is filename, uppercase)
 
- 	std::vector<std::vector<std::vector<unsigned char> > > hideBitmap; //specifies number of graphic that should be used to fully hide a tile
 
- 	void loadDefs();
 
- 	SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl);
 
- 	int getCost(int3 & a, int3 & b, const CGHeroInstance * hero);
 
- 	std::vector< std::string > getObjDescriptions(int3 pos); //returns desriptions of objects blocking given position
 
- 	//std::vector< CGObjectInstance * > getVisitableObjs(int3 pos); //returns vector of visitable objects at certain position
 
- 	CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
 
- 	std::string getDefName(int id, int subid); //returns name of def for object with given id and subid
 
- 	bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
 
- 	bool hideObject(const CGObjectInstance * obj); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
 
- 	bool removeObject(CGObjectInstance * obj); //removes object from each place in VCMI (I hope)
 
- 	void init();
 
- 	void calculateBlockedPos();
 
- 	void initObjectRects();
 
- 	void borderAndTerrainBitmapInit();
 
- 	void roadsRiverTerrainInit();
 
- 	void prepareFOWDefs();
 
- 	SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap = NULL, bool otherHeroAnim = false, unsigned char heroAnim = 0, SDL_Surface * extSurf = NULL, SDL_Rect * extRect = NULL); //if extSurf is specified, blit to it
 
- 	unsigned char getHeroFrameNum(const unsigned char & dir, const bool & isMoving) const; //terrainRect helper function
 
- 	void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
 
- 	static unsigned char getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
 
- };
 
- #endif //MAPHANDLER_H
 
 
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