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							- /*
 
-  * IScreenHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class Point;
 
- class Rect;
 
- VCMI_LIB_NAMESPACE_END
 
- class IScreenHandler
 
- {
 
- public:
 
- 	virtual ~IScreenHandler() = default;
 
- 	/// Updates window state after fullscreen state has been changed in settings
 
- 	virtual void onScreenResize() = 0;
 
- 	/// De-initializes window state
 
- 	virtual void close() = 0;
 
- 	/// Fills screen with black color, erasing any existing content
 
- 	virtual void clearScreen() = 0;
 
- 	/// Returns list of resolutions supported by current screen
 
- 	virtual std::vector<Point> getSupportedResolutions() const = 0;
 
- 	/// Returns <min, max> range of possible values for screen scaling percentage
 
- 	virtual std::tuple<int, int> getSupportedScalingRange() const = 0;
 
- 	/// Converts provided rect from logical coordinates into coordinates within window, accounting for scaling and viewport
 
- 	virtual Rect convertLogicalPointsToWindow(const Rect & input) const = 0;
 
- 	/// Dimensions of render output
 
- 	virtual Point getRenderResolution() const = 0;
 
- 	/// Dimensions of logical output. Can be different if scaling is used
 
- 	virtual Point getLogicalResolution() const = 0;
 
- 	virtual int getInterfaceScalingPercentage() const = 0;
 
- 	virtual int getScalingFactor() const = 0;
 
- 	/// Window has focus
 
- 	virtual bool hasFocus() = 0;
 
- };
 
 
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