mapcontroller.cpp 16 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/GameConstants.h"
  12. #include "../lib/mapping/CMapService.h"
  13. #include "../lib/mapping/CMap.h"
  14. #include "../lib/mapping/CMapEditManager.h"
  15. #include "../lib/TerrainHandler.h"
  16. #include "../lib/mapObjects/CObjectClassesHandler.h"
  17. #include "../lib/CSkillHandler.h"
  18. #include "../lib/spells/CSpellHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CModHandler.h"
  21. #include "../lib/serializer/CMemorySerializer.h"
  22. #include "mapview.h"
  23. #include "scenelayer.h"
  24. #include "maphandler.h"
  25. #include "mainwindow.h"
  26. #include "inspector/inspector.h"
  27. #include "VCMI_Lib.h"
  28. MapController::MapController(MainWindow * m): main(m)
  29. {
  30. for(int i : {0, 1})
  31. {
  32. _scenes[i].reset(new MapScene(i));
  33. _miniscenes[i].reset(new MinimapScene(i));
  34. }
  35. connectScenes();
  36. }
  37. void MapController::connectScenes()
  38. {
  39. for (int level = 0; level <= 1; level++)
  40. {
  41. //selections for both layers will be handled separately
  42. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  43. {
  44. main->onSelectionMade(level, anythingSelected);
  45. });
  46. }
  47. }
  48. MapController::~MapController()
  49. {
  50. }
  51. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  52. {
  53. return _map;
  54. }
  55. CMap * MapController::map()
  56. {
  57. return _map.get();
  58. }
  59. MapHandler * MapController::mapHandler()
  60. {
  61. return _mapHandler.get();
  62. }
  63. MapScene * MapController::scene(int level)
  64. {
  65. return _scenes[level].get();
  66. }
  67. MinimapScene * MapController::miniScene(int level)
  68. {
  69. return _miniscenes[level].get();
  70. }
  71. void MapController::repairMap()
  72. {
  73. //there might be extra skills, arts and spells not imported from map
  74. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  75. {
  76. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  77. }
  78. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  79. {
  80. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  81. }
  82. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
  83. {
  84. map()->allowedSpell.resize(VLC->spellh->getDefaultAllowed().size());
  85. }
  86. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  87. {
  88. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  89. }
  90. //fix owners for objects
  91. for(auto obj : _map->objects)
  92. {
  93. //setup proper names (hero name will be fixed later
  94. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  95. {
  96. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  97. obj->typeName = handler->getTypeName();
  98. obj->subTypeName = handler->getSubTypeName();
  99. }
  100. //fix flags
  101. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  102. {
  103. if(dynamic_cast<CGMine*>(obj.get()) ||
  104. dynamic_cast<CGDwelling*>(obj.get()) ||
  105. dynamic_cast<CGTownInstance*>(obj.get()) ||
  106. dynamic_cast<CGGarrison*>(obj.get()) ||
  107. dynamic_cast<CGShipyard*>(obj.get()) ||
  108. dynamic_cast<CGLighthouse*>(obj.get()) ||
  109. dynamic_cast<CGHeroInstance*>(obj.get()))
  110. obj->tempOwner = PlayerColor::NEUTRAL;
  111. }
  112. //fix hero instance
  113. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  114. {
  115. map()->allowedHeroes.at(nih->subID) = true;
  116. auto type = VLC->heroh->objects[nih->subID];
  117. assert(type->heroClass);
  118. //TODO: find a way to get proper type name
  119. if(obj->ID == Obj::HERO)
  120. {
  121. nih->typeName = "hero";
  122. nih->subTypeName = type->heroClass->getJsonKey();
  123. }
  124. if(obj->ID == Obj::PRISON)
  125. {
  126. nih->typeName = "prison";
  127. nih->subTypeName = "prison";
  128. }
  129. nih->type = type;
  130. if(nih->ID == Obj::HERO) //not prison
  131. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  132. //fix spells
  133. if(nih->spellbookContainsSpell(SpellID::PRESET))
  134. {
  135. nih->removeSpellFromSpellbook(SpellID::PRESET);
  136. }
  137. else
  138. {
  139. for(auto spellID : type->spells)
  140. nih->addSpellToSpellbook(spellID);
  141. }
  142. //fix portrait
  143. if(nih->portrait < 0 || nih->portrait == 255)
  144. nih->portrait = type->imageIndex;
  145. }
  146. //fix town instance
  147. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  148. {
  149. if(tnh->getTown())
  150. {
  151. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  152. {
  153. return !tnh->getTown()->buildings.count(bid);
  154. });
  155. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  156. {
  157. return !tnh->getTown()->buildings.count(bid);
  158. });
  159. }
  160. }
  161. //fix spell scrolls
  162. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  163. {
  164. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  165. {
  166. std::vector<SpellID> out;
  167. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  168. {
  169. //if(map->isAllowedSpell(spell->id))
  170. {
  171. out.push_back(spell->id);
  172. }
  173. }
  174. auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  175. art->storedArtifact = a;
  176. }
  177. else
  178. map()->allowedArtifact.at(art->subID) = true;
  179. }
  180. }
  181. }
  182. void MapController::setMap(std::unique_ptr<CMap> cmap)
  183. {
  184. _map = std::move(cmap);
  185. repairMap();
  186. for(int i : {0, 1})
  187. {
  188. _scenes[i].reset(new MapScene(i));
  189. _miniscenes[i].reset(new MinimapScene(i));
  190. }
  191. resetMapHandler();
  192. sceneForceUpdate();
  193. connectScenes();
  194. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  195. {
  196. main->enableUndo(allowUndo);
  197. main->enableRedo(allowRedo);
  198. }
  199. );
  200. _map->getEditManager()->getUndoManager().clearAll();
  201. initObstaclePainters(_map.get());
  202. }
  203. void MapController::initObstaclePainters(CMap * map)
  204. {
  205. for (auto terrain : VLC->terrainTypeHandler->objects)
  206. {
  207. auto terrainId = terrain->getId();
  208. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  209. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  210. }
  211. }
  212. void MapController::sceneForceUpdate()
  213. {
  214. _scenes[0]->updateViews();
  215. _miniscenes[0]->updateViews();
  216. if(_map->twoLevel)
  217. {
  218. _scenes[1]->updateViews();
  219. _miniscenes[1]->updateViews();
  220. }
  221. }
  222. void MapController::sceneForceUpdate(int level)
  223. {
  224. _scenes[level]->updateViews();
  225. _miniscenes[level]->updateViews();
  226. }
  227. void MapController::resetMapHandler()
  228. {
  229. if(!_mapHandler)
  230. _mapHandler.reset(new MapHandler());
  231. _mapHandler->reset(map());
  232. for(int i : {0, 1})
  233. {
  234. _scenes[i]->initialize(*this);
  235. _miniscenes[i]->initialize(*this);
  236. }
  237. }
  238. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  239. {
  240. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  241. _scenes[level]->selectionTerrainView.selection().end());
  242. if(v.empty())
  243. return;
  244. _scenes[level]->selectionTerrainView.clear();
  245. _scenes[level]->selectionTerrainView.draw();
  246. _map->getEditManager()->getTerrainSelection().setSelection(v);
  247. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  248. for(auto & t : v)
  249. _scenes[level]->terrainView.setDirty(t);
  250. _scenes[level]->terrainView.draw();
  251. _miniscenes[level]->updateViews();
  252. main->mapChanged();
  253. }
  254. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  255. {
  256. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  257. _scenes[level]->selectionTerrainView.selection().end());
  258. if(v.empty())
  259. return;
  260. _scenes[level]->selectionTerrainView.clear();
  261. _scenes[level]->selectionTerrainView.draw();
  262. _map->getEditManager()->getTerrainSelection().setSelection(v);
  263. if(isRoad)
  264. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  265. else
  266. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  267. for(auto & t : v)
  268. _scenes[level]->terrainView.setDirty(t);
  269. _scenes[level]->terrainView.draw();
  270. _miniscenes[level]->updateViews();
  271. main->mapChanged();
  272. }
  273. void MapController::commitObjectErase(int level)
  274. {
  275. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  276. if (selectedObjects.size() > 1)
  277. {
  278. //mass erase => undo in one operation
  279. _map->getEditManager()->removeObjects(selectedObjects);
  280. }
  281. else if (selectedObjects.size() == 1)
  282. {
  283. _map->getEditManager()->removeObject(*selectedObjects.begin());
  284. }
  285. else //nothing to erase - shouldn't be here
  286. {
  287. return;
  288. }
  289. for (auto obj : selectedObjects)
  290. {
  291. //invalidate tiles under objects
  292. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  293. _scenes[level]->objectsView.setDirty(obj);
  294. }
  295. _scenes[level]->selectionObjectsView.clear();
  296. _scenes[level]->objectsView.draw();
  297. _scenes[level]->selectionObjectsView.draw();
  298. _scenes[level]->passabilityView.update();
  299. _miniscenes[level]->updateViews();
  300. main->mapChanged();
  301. }
  302. void MapController::copyToClipboard(int level)
  303. {
  304. _clipboard.clear();
  305. _clipboardShiftIndex = 0;
  306. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  307. for(auto * obj : selectedObjects)
  308. {
  309. assert(obj->pos.z == level);
  310. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  311. }
  312. }
  313. void MapController::pasteFromClipboard(int level)
  314. {
  315. _scenes[level]->selectionObjectsView.clear();
  316. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  317. if(_clipboardShiftIndex == int3::getDirs().size())
  318. _clipboardShiftIndex = 0;
  319. for(auto & objUniquePtr : _clipboard)
  320. {
  321. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  322. auto newPos = objUniquePtr->pos + shift;
  323. if(_map->isInTheMap(newPos))
  324. obj->pos = newPos;
  325. obj->pos.z = level;
  326. Initializer init(obj, defaultPlayer);
  327. _map->getEditManager()->insertObject(obj);
  328. _scenes[level]->selectionObjectsView.selectObject(obj);
  329. _mapHandler->invalidate(obj);
  330. }
  331. _scenes[level]->objectsView.draw();
  332. _scenes[level]->passabilityView.update();
  333. _scenes[level]->selectionObjectsView.draw();
  334. _miniscenes[level]->updateViews();
  335. main->mapChanged();
  336. }
  337. bool MapController::discardObject(int level) const
  338. {
  339. _scenes[level]->selectionObjectsView.clear();
  340. if(_scenes[level]->selectionObjectsView.newObject)
  341. {
  342. delete _scenes[level]->selectionObjectsView.newObject;
  343. _scenes[level]->selectionObjectsView.newObject = nullptr;
  344. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  345. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  346. _scenes[level]->selectionObjectsView.draw();
  347. return true;
  348. }
  349. return false;
  350. }
  351. void MapController::createObject(int level, CGObjectInstance * obj) const
  352. {
  353. _scenes[level]->selectionObjectsView.newObject = obj;
  354. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  355. _scenes[level]->selectionObjectsView.draw();
  356. }
  357. void MapController::commitObstacleFill(int level)
  358. {
  359. auto selection = _scenes[level]->selectionTerrainView.selection();
  360. if(selection.empty())
  361. return;
  362. //split by zones
  363. for (auto & painter : _obstaclePainters)
  364. {
  365. painter.second->clearBlockedArea();
  366. }
  367. for(auto & t : selection)
  368. {
  369. auto tl = _map->getTile(t);
  370. if(tl.blocked || tl.visitable)
  371. continue;
  372. auto terrain = tl.terType->getId();
  373. _obstaclePainters[terrain]->addBlockedTile(t);
  374. }
  375. for(auto & sel : _obstaclePainters)
  376. {
  377. sel.second->placeObstacles(CRandomGenerator::getDefault());
  378. }
  379. _mapHandler->invalidateObjects();
  380. _scenes[level]->selectionTerrainView.clear();
  381. _scenes[level]->selectionTerrainView.draw();
  382. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  383. _scenes[level]->passabilityView.update();
  384. _miniscenes[level]->updateViews();
  385. main->mapChanged();
  386. }
  387. void MapController::commitObjectChange(int level)
  388. {
  389. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  390. _scenes[level]->objectsView.setDirty(o);
  391. _scenes[level]->objectsView.draw();
  392. _scenes[level]->selectionObjectsView.draw();
  393. _scenes[level]->passabilityView.update();
  394. _miniscenes[level]->updateViews();
  395. main->mapChanged();
  396. }
  397. void MapController::commitChangeWithoutRedraw()
  398. {
  399. //DO NOT REDRAW
  400. main->mapChanged();
  401. }
  402. void MapController::commitObjectShift(int level)
  403. {
  404. auto shift = _scenes[level]->selectionObjectsView.shift;
  405. bool makeShift = !shift.isNull();
  406. if(makeShift)
  407. {
  408. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  409. {
  410. int3 pos = obj->pos;
  411. pos.z = level;
  412. pos.x += shift.x(); pos.y += shift.y();
  413. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  414. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  415. _map->getEditManager()->moveObject(obj, pos);
  416. _mapHandler->invalidate(prevPositions);
  417. _mapHandler->invalidate(obj);
  418. }
  419. }
  420. _scenes[level]->selectionObjectsView.newObject = nullptr;
  421. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  422. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  423. if(makeShift)
  424. {
  425. _scenes[level]->objectsView.draw();
  426. _scenes[level]->selectionObjectsView.draw();
  427. _scenes[level]->passabilityView.update();
  428. _miniscenes[level]->updateViews();
  429. main->mapChanged();
  430. }
  431. }
  432. void MapController::commitObjectCreate(int level)
  433. {
  434. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  435. if(!newObj)
  436. return;
  437. auto shift = _scenes[level]->selectionObjectsView.shift;
  438. int3 pos = newObj->pos;
  439. pos.z = level;
  440. pos.x += shift.x(); pos.y += shift.y();
  441. newObj->pos = pos;
  442. Initializer init(newObj, defaultPlayer);
  443. _map->getEditManager()->insertObject(newObj);
  444. _mapHandler->invalidate(newObj);
  445. _scenes[level]->objectsView.setDirty(newObj);
  446. _scenes[level]->selectionObjectsView.newObject = nullptr;
  447. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  448. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  449. _scenes[level]->objectsView.draw();
  450. _scenes[level]->selectionObjectsView.draw();
  451. _scenes[level]->passabilityView.update();
  452. _miniscenes[level]->updateViews();
  453. main->mapChanged();
  454. }
  455. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  456. {
  457. //find all objects of such type
  458. int objCounter = 0;
  459. for(auto o : _map->objects)
  460. {
  461. if(o->ID == newObj->ID && o->subID == newObj->subID)
  462. {
  463. ++objCounter;
  464. }
  465. }
  466. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  467. {
  468. auto typeName = QString::fromStdString(newObj->typeName);
  469. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  470. error = QString("There can be only one grail object on the map");
  471. return false; //maplimit reached
  472. }
  473. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  474. {
  475. error = "Hero cannot be created as NEUTRAL";
  476. return false;
  477. }
  478. return true;
  479. }
  480. void MapController::undo()
  481. {
  482. _map->getEditManager()->getUndoManager().undo();
  483. resetMapHandler();
  484. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  485. main->mapChanged();
  486. }
  487. void MapController::redo()
  488. {
  489. _map->getEditManager()->getUndoManager().redo();
  490. resetMapHandler();
  491. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  492. main->mapChanged();
  493. }
  494. ModCompatibilityInfo MapController::modAssessmentAll()
  495. {
  496. ModCompatibilityInfo result;
  497. for(auto primaryID : VLC->objtypeh->knownObjects())
  498. {
  499. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  500. {
  501. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  502. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  503. if(modName != "core")
  504. result[modName] = VLC->modh->getModInfo(modName).version;
  505. }
  506. }
  507. return result;
  508. }
  509. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  510. {
  511. ModCompatibilityInfo result;
  512. for(auto obj : map.objects)
  513. {
  514. if(obj->ID == Obj::HERO)
  515. continue; //stub!
  516. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  517. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  518. if(modName != "core")
  519. result[modName] = VLC->modh->getModInfo(modName).version;
  520. }
  521. //TODO: terrains?
  522. return result;
  523. }