CMapGenOptions.cpp 12 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMap.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "CRandomGenerator.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CMapGenOptions::CMapGenOptions()
  20. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  21. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
  22. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  23. {
  24. resetPlayersMap();
  25. }
  26. si32 CMapGenOptions::getWidth() const
  27. {
  28. return width;
  29. }
  30. void CMapGenOptions::setWidth(si32 value)
  31. {
  32. assert(value >= 1);
  33. width = value;
  34. }
  35. si32 CMapGenOptions::getHeight() const
  36. {
  37. return height;
  38. }
  39. void CMapGenOptions::setHeight(si32 value)
  40. {
  41. assert(value >= 1);
  42. height = value;
  43. }
  44. bool CMapGenOptions::getHasTwoLevels() const
  45. {
  46. return hasTwoLevels;
  47. }
  48. void CMapGenOptions::setHasTwoLevels(bool value)
  49. {
  50. hasTwoLevels = value;
  51. }
  52. si8 CMapGenOptions::getPlayerCount() const
  53. {
  54. return playerCount;
  55. }
  56. void CMapGenOptions::setPlayerCount(si8 value)
  57. {
  58. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  59. playerCount = value;
  60. auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I - value;
  61. if (compOnlyPlayerCount > possibleCompPlayersCount)
  62. setCompOnlyPlayerCount(possibleCompPlayersCount);
  63. resetPlayersMap();
  64. }
  65. si8 CMapGenOptions::getTeamCount() const
  66. {
  67. return teamCount;
  68. }
  69. void CMapGenOptions::setTeamCount(si8 value)
  70. {
  71. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  72. teamCount = value;
  73. }
  74. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  75. {
  76. return compOnlyPlayerCount;
  77. }
  78. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  79. {
  80. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
  81. compOnlyPlayerCount = value;
  82. resetPlayersMap();
  83. }
  84. si8 CMapGenOptions::getCompOnlyTeamCount() const
  85. {
  86. return compOnlyTeamCount;
  87. }
  88. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  89. {
  90. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  91. compOnlyTeamCount = value;
  92. }
  93. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  94. {
  95. return waterContent;
  96. }
  97. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  98. {
  99. waterContent = value;
  100. }
  101. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  102. {
  103. return monsterStrength;
  104. }
  105. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  106. {
  107. monsterStrength = value;
  108. }
  109. void CMapGenOptions::resetPlayersMap()
  110. {
  111. std::map<PlayerColor, TFaction> rememberTownTypes;
  112. for (auto p : players)
  113. {
  114. auto town = p.second.getStartingTown();
  115. if (town != RANDOM_SIZE)
  116. rememberTownTypes[p.first] = town;
  117. }
  118. players.clear();
  119. int realPlayersCnt = playerCount;
  120. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  121. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  122. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  123. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  124. //FIXME: what happens with human players here?
  125. for(int color = 0; color < totalPlayersLimit; ++color)
  126. {
  127. CPlayerSettings player;
  128. auto pc = PlayerColor(color);
  129. player.setColor(pc);
  130. auto playerType = EPlayerType::AI;
  131. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  132. {
  133. playerType = EPlayerType::HUMAN;
  134. }
  135. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  136. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  137. {
  138. playerType = EPlayerType::COMP_ONLY;
  139. }
  140. player.setPlayerType(playerType);
  141. players[pc] = player;
  142. if (vstd::contains(rememberTownTypes, pc))
  143. players[pc].setStartingTown(rememberTownTypes[pc]);
  144. }
  145. }
  146. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  147. {
  148. return players;
  149. }
  150. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  151. {
  152. auto it = players.find(color);
  153. if(it == players.end()) assert(0);
  154. it->second.setStartingTown(town);
  155. }
  156. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  157. {
  158. assert(playerType != EPlayerType::COMP_ONLY);
  159. auto it = players.find(color);
  160. if(it == players.end()) assert(0);
  161. it->second.setPlayerType(playerType);
  162. }
  163. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  164. {
  165. return mapTemplate;
  166. }
  167. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  168. {
  169. mapTemplate = value;
  170. //TODO validate & adapt options according to template
  171. //assert(0);
  172. }
  173. void CMapGenOptions::finalize(CRandomGenerator & rand)
  174. {
  175. logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
  176. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  177. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  178. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  179. if(!mapTemplate)
  180. {
  181. mapTemplate = getPossibleTemplate(rand);
  182. }
  183. assert(mapTemplate);
  184. logGlobal->info("RMG template name: %s", mapTemplate->getName());
  185. if (getPlayerCount() == RANDOM_SIZE)
  186. {
  187. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  188. //ignore all non-randomized players, make sure these players will not be missing after roll
  189. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  190. assert(!possiblePlayers.empty());
  191. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  192. updatePlayers();
  193. }
  194. if(teamCount == RANDOM_SIZE)
  195. {
  196. teamCount = rand.nextInt(getPlayerCount() - 1);
  197. if (teamCount == 1)
  198. teamCount = 0;
  199. }
  200. if(compOnlyPlayerCount == RANDOM_SIZE)
  201. {
  202. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  203. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  204. updateCompOnlyPlayers();
  205. }
  206. if(compOnlyTeamCount == RANDOM_SIZE)
  207. {
  208. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  209. }
  210. if(waterContent == EWaterContent::RANDOM)
  211. {
  212. auto allowedContent = mapTemplate->getWaterContentAllowed();
  213. if(allowedContent.size())
  214. {
  215. waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
  216. }
  217. else
  218. {
  219. waterContent = EWaterContent::NONE;
  220. }
  221. }
  222. if(monsterStrength == EMonsterStrength::RANDOM)
  223. {
  224. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  225. }
  226. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  227. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  228. //rectangular maps are the future of gaming
  229. //setHeight(20);
  230. //setWidth(50);
  231. logGlobal->trace("Player config:");
  232. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  233. for (auto player : players)
  234. {
  235. std::string playerType;
  236. switch (player.second.getPlayerType())
  237. {
  238. case EPlayerType::AI:
  239. playerType = "AI";
  240. AIplayers++;
  241. break;
  242. case EPlayerType::COMP_ONLY:
  243. playerType = "computer only";
  244. cpuOnlyPlayers++;
  245. break;
  246. case EPlayerType::HUMAN:
  247. playerType = "human only";
  248. humanPlayers++;
  249. break;
  250. default:
  251. assert(false);
  252. }
  253. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  254. }
  255. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  256. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
  257. }
  258. void CMapGenOptions::updatePlayers()
  259. {
  260. // Remove AI players only from the end of the players map if necessary
  261. for(auto itrev = players.end(); itrev != players.begin();)
  262. {
  263. auto it = itrev;
  264. --it;
  265. if (players.size() == getPlayerCount()) break;
  266. if(it->second.getPlayerType() == EPlayerType::AI)
  267. {
  268. players.erase(it);
  269. }
  270. else
  271. {
  272. --itrev;
  273. }
  274. }
  275. }
  276. void CMapGenOptions::updateCompOnlyPlayers()
  277. {
  278. // Remove comp only players only from the end of the players map if necessary
  279. for(auto itrev = players.end(); itrev != players.begin();)
  280. {
  281. auto it = itrev;
  282. --it;
  283. if (players.size() <= getPlayerCount()) break;
  284. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  285. {
  286. players.erase(it);
  287. }
  288. else
  289. {
  290. --itrev;
  291. }
  292. }
  293. // Add some comp only players if necessary
  294. int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
  295. if (compOnlyPlayersToAdd < 0)
  296. {
  297. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  298. assert (compOnlyPlayersToAdd < 0);
  299. }
  300. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  301. {
  302. CPlayerSettings pSettings;
  303. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  304. pSettings.setColor(getNextPlayerColor());
  305. players[pSettings.getColor()] = pSettings;
  306. }
  307. }
  308. int CMapGenOptions::countHumanPlayers() const
  309. {
  310. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  311. {
  312. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  313. }));
  314. }
  315. int CMapGenOptions::countCompOnlyPlayers() const
  316. {
  317. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  318. {
  319. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  320. }));
  321. }
  322. PlayerColor CMapGenOptions::getNextPlayerColor() const
  323. {
  324. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  325. {
  326. if(!players.count(i))
  327. {
  328. return i;
  329. }
  330. }
  331. logGlobal->error("Failed to get next player color");
  332. assert(false);
  333. return PlayerColor(0);
  334. }
  335. bool CMapGenOptions::checkOptions() const
  336. {
  337. assert(countHumanPlayers() > 0);
  338. if(mapTemplate)
  339. {
  340. return true;
  341. }
  342. else
  343. {
  344. CRandomGenerator gen;
  345. return getPossibleTemplate(gen) != nullptr;
  346. }
  347. }
  348. std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
  349. {
  350. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  351. auto humanPlayers = countHumanPlayers();
  352. auto templates = VLC->tplh->getTemplates();
  353. vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
  354. {
  355. if(!tmpl->matchesSize(tplSize))
  356. return true;
  357. if(!tmpl->isWaterContentAllowed(getWaterContent()))
  358. return true;
  359. if(getPlayerCount() != -1)
  360. {
  361. if (!tmpl->getPlayers().isInRange(getPlayerCount()))
  362. return true;
  363. }
  364. else
  365. {
  366. // Human players shouldn't be banned when playing with random player count
  367. if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
  368. return true;
  369. }
  370. if(compOnlyPlayerCount != -1)
  371. {
  372. if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  373. return true;
  374. }
  375. return false;
  376. });
  377. return templates;
  378. }
  379. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  380. {
  381. auto templates = getPossibleTemplates();
  382. if(templates.empty())
  383. return nullptr;
  384. return *RandomGeneratorUtil::nextItem(templates, rand);
  385. }
  386. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  387. {
  388. }
  389. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  390. {
  391. return color;
  392. }
  393. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  394. {
  395. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  396. color = value;
  397. }
  398. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  399. {
  400. return startingTown;
  401. }
  402. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  403. {
  404. assert(value >= -1);
  405. if(value >= 0)
  406. {
  407. assert(value < static_cast<int>(VLC->townh->size()));
  408. assert((*VLC->townh)[value]->town != nullptr);
  409. }
  410. startingTown = value;
  411. }
  412. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  413. {
  414. return playerType;
  415. }
  416. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  417. {
  418. playerType = value;
  419. }
  420. VCMI_LIB_NAMESPACE_END