BattleQueries.cpp 1.7 KB

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  1. /*
  2. * BattleQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleQueries.h"
  12. #include "MapQueries.h"
  13. #include "../CGameHandler.h"
  14. #include "../battles/BattleProcessor.h"
  15. #include "../../lib/battle/BattleInfo.h"
  16. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  17. {
  18. if(result)
  19. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  20. }
  21. CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
  22. CGhQuery(owner)
  23. {
  24. belligerents[0] = Bi->sides[0].armyObject;
  25. belligerents[1] = Bi->sides[1].armyObject;
  26. bi = Bi;
  27. for(auto & side : bi->sides)
  28. addPlayer(side.color);
  29. }
  30. CBattleQuery::CBattleQuery(CGameHandler * owner):
  31. CGhQuery(owner), bi(nullptr)
  32. {
  33. belligerents[0] = belligerents[1] = nullptr;
  34. }
  35. bool CBattleQuery::blocksPack(const CPack * pack) const
  36. {
  37. const char * name = typeid(*pack).name();
  38. return strcmp(name, typeid(MakeAction).name()) != 0;
  39. }
  40. void CBattleQuery::onRemoval(PlayerColor color)
  41. {
  42. if(result)
  43. gh->battles->battleAfterLevelUp(*result);
  44. }
  45. CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
  46. CDialogQuery(owner)
  47. {
  48. bi = Bi;
  49. for(auto & side : bi->sides)
  50. addPlayer(side.color);
  51. }
  52. void CBattleDialogQuery::onRemoval(PlayerColor color)
  53. {
  54. assert(answer);
  55. if(*answer == 1)
  56. {
  57. gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
  58. }
  59. else
  60. {
  61. gh->battles->endBattleConfirm(bi);
  62. }
  63. }