CQuery.h 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. /*
  2. * CQuery.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/GameConstants.h"
  12. #include "../../lib/NetPacks.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class JsonNode;
  15. class CGObjectInstance;
  16. class CGHeroInstance;
  17. class CArmedInstance;
  18. VCMI_LIB_NAMESPACE_END
  19. class CGameHandler;
  20. class CObjectVisitQuery;
  21. class CQuery;
  22. class Queries;
  23. using QueryPtr = std::shared_ptr<CQuery>;
  24. // This class represents any kind of prolonged interaction that may need to do something special after it is over.
  25. // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
  26. // Examples:
  27. // - all kinds of blocking dialog windows
  28. // - battle
  29. // - object visit
  30. // - hero movement
  31. // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
  32. class CQuery
  33. {
  34. public:
  35. std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
  36. QueryID queryID;
  37. CQuery(Queries * Owner);
  38. virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
  39. virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
  40. virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
  41. virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
  42. virtual void onRemoval(PlayerColor color); //called after query is removed from stack
  43. virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
  44. virtual std::string toString() const;
  45. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
  46. virtual void setReply(const JsonNode & reply);
  47. virtual ~CQuery();
  48. protected:
  49. Queries * owner;
  50. void addPlayer(PlayerColor color);
  51. bool blockAllButReply(const CPack * pack) const;
  52. };
  53. std::ostream &operator<<(std::ostream &out, const CQuery &query);
  54. std::ostream &operator<<(std::ostream &out, QueryPtr query);
  55. class CGhQuery : public CQuery
  56. {
  57. public:
  58. CGhQuery(CGameHandler * owner);
  59. protected:
  60. CGameHandler * gh;
  61. };
  62. //Created when hero visits object.
  63. //Removed when query above is resolved (or immediately after visit if no queries were created)
  64. class CObjectVisitQuery : public CGhQuery
  65. {
  66. public:
  67. const CGObjectInstance *visitedObject;
  68. const CGHeroInstance *visitingHero;
  69. int3 tile; //may be different than hero pos -> eg. visit via teleport
  70. bool removeObjectAfterVisit;
  71. CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  72. virtual bool blocksPack(const CPack *pack) const override;
  73. virtual void onRemoval(PlayerColor color) override;
  74. virtual void onExposure(QueryPtr topQuery) override;
  75. };
  76. class CBattleQuery : public CGhQuery
  77. {
  78. public:
  79. std::array<const CArmedInstance *,2> belligerents;
  80. std::array<int, 2> initialHeroMana;
  81. const BattleInfo *bi;
  82. std::optional<BattleResult> result;
  83. CBattleQuery(CGameHandler * owner);
  84. CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
  85. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  86. virtual bool blocksPack(const CPack *pack) const override;
  87. virtual void onRemoval(PlayerColor color) override;
  88. };
  89. //Created when hero attempts move and something happens
  90. //(not necessarily position change, could be just an object interaction).
  91. class CHeroMovementQuery : public CGhQuery
  92. {
  93. public:
  94. TryMoveHero tmh;
  95. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  96. const CGHeroInstance *hero;
  97. virtual void onExposure(QueryPtr topQuery) override;
  98. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  99. virtual void onAdding(PlayerColor color) override;
  100. virtual void onRemoval(PlayerColor color) override;
  101. };
  102. class CDialogQuery : public CGhQuery
  103. {
  104. public:
  105. CDialogQuery(CGameHandler * owner);
  106. virtual bool endsByPlayerAnswer() const override;
  107. virtual bool blocksPack(const CPack *pack) const override;
  108. void setReply(const JsonNode & reply) override;
  109. protected:
  110. std::optional<ui32> answer;
  111. };
  112. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  113. {
  114. public:
  115. std::array<const CArmedInstance *,2> exchangingArmies;
  116. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  117. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  118. virtual bool blocksPack(const CPack *pack) const override;
  119. };
  120. class CBattleDialogQuery : public CDialogQuery
  121. {
  122. public:
  123. CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi);
  124. const BattleInfo * bi;
  125. virtual void onRemoval(PlayerColor color) override;
  126. };
  127. //yes/no and component selection dialogs
  128. class CBlockingDialogQuery : public CDialogQuery
  129. {
  130. public:
  131. BlockingDialog bd; //copy of pack... debug purposes
  132. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  133. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  134. };
  135. class CTeleportDialogQuery : public CDialogQuery
  136. {
  137. public:
  138. TeleportDialog td; //copy of pack... debug purposes
  139. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  140. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  141. };
  142. class CHeroLevelUpDialogQuery : public CDialogQuery
  143. {
  144. public:
  145. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  146. virtual void onRemoval(PlayerColor color) override;
  147. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  148. HeroLevelUp hlu;
  149. const CGHeroInstance * hero;
  150. };
  151. class CCommanderLevelUpDialogQuery : public CDialogQuery
  152. {
  153. public:
  154. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  155. virtual void onRemoval(PlayerColor color) override;
  156. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  157. CommanderLevelUp clu;
  158. const CGHeroInstance * hero;
  159. };
  160. class CGenericQuery : public CQuery
  161. {
  162. public:
  163. CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback);
  164. bool blocksPack(const CPack * pack) const override;
  165. bool endsByPlayerAnswer() const override;
  166. void onExposure(QueryPtr topQuery) override;
  167. void setReply(const JsonNode & reply) override;
  168. void onRemoval(PlayerColor color) override;
  169. private:
  170. std::function<void(const JsonNode &)> callback;
  171. JsonNode reply;
  172. };
  173. class Queries
  174. {
  175. private:
  176. void addQuery(PlayerColor player, QueryPtr query);
  177. void popQuery(PlayerColor player, QueryPtr query);
  178. std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
  179. public:
  180. static boost::mutex mx;
  181. void addQuery(QueryPtr query);
  182. void popQuery(const CQuery &query);
  183. void popQuery(QueryPtr query);
  184. void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
  185. void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
  186. QueryPtr topQuery(PlayerColor player);
  187. std::vector<std::shared_ptr<const CQuery>> allQueries() const;
  188. std::vector<QueryPtr> allQueries();
  189. QueryPtr getQuery(QueryID queryID);
  190. //void removeQuery
  191. };