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							- #pragma once
 
- #include "CObjectHandler.h"
 
- #include "CArmedInstance.h"
 
- #include "../ResourceSet.h"
 
- /*
 
-  * CGPandoraBox.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct InfoWindow;
 
- class DLL_LINKAGE CGPandoraBox : public CArmedInstance
 
- {
 
- public:
 
- 	std::string message;
 
- 	mutable bool hasGuardians; //helper - after battle even though we have no stacks, allows us to know that there was battle
 
- 	//gained things:
 
- 	ui32 gainedExp;
 
- 	si32 manaDiff; //amount of gained / lost mana
 
- 	si32 moraleDiff; //morale modifier
 
- 	si32 luckDiff; //luck modifier
 
- 	TResources resources;//gained / lost resources
 
- 	std::vector<si32> primskills;//gained / lost prim skills
 
- 	std::vector<SecondarySkill> abilities; //gained abilities
 
- 	std::vector<si32> abilityLevels; //levels of gained abilities
 
- 	std::vector<ArtifactID> artifacts; //gained artifacts
 
- 	std::vector<SpellID> spells; //gained spells
 
- 	CCreatureSet creatures; //gained creatures
 
- 	CGPandoraBox() : gainedExp(0), manaDiff(0), moraleDiff(0), luckDiff(0){};
 
- 	void initObj() override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
- 	void heroLevelUpDone(const CGHeroInstance *hero) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & message & hasGuardians & gainedExp & manaDiff & moraleDiff & luckDiff & resources & primskills
 
- 			& abilities & abilityLevels & artifacts & spells & creatures;
 
- 	}
 
- protected:
 
- 	void giveContentsUpToExp(const CGHeroInstance *h) const;
 
- 	void giveContentsAfterExp(const CGHeroInstance *h) const;
 
- private:
 
- 	void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
 
- 	void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
 
- 	virtual void afterSuccessfulVisit() const;
 
- };
 
- class DLL_LINKAGE CGEvent : public CGPandoraBox  //event objects
 
- {
 
- public:
 
- 	bool removeAfterVisit; //true if event is removed after occurring
 
- 	ui8 availableFor; //players whom this event is available for
 
- 	bool computerActivate; //true if computer player can activate this event
 
- 	bool humanActivate; //true if human player can activate this event
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGPandoraBox &>(*this);
 
- 		h & removeAfterVisit & availableFor & computerActivate & humanActivate;
 
- 	}
 
- 	CGEvent() : CGPandoraBox(){};
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- private:
 
- 	void activated(const CGHeroInstance * h) const;
 
- 	void afterSuccessfulVisit() const override;
 
- };
 
 
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