CDefaultSpellMechanics.cpp 24 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../BattleState.h"
  13. #include "../CGeneralTextHandler.h"
  14. namespace SRSLPraserHelpers
  15. {
  16. static int XYToHex(int x, int y)
  17. {
  18. return x + GameConstants::BFIELD_WIDTH * y;
  19. }
  20. static int XYToHex(std::pair<int, int> xy)
  21. {
  22. return XYToHex(xy.first, xy.second);
  23. }
  24. static int hexToY(int battleFieldPosition)
  25. {
  26. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  27. }
  28. static int hexToX(int battleFieldPosition)
  29. {
  30. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  31. return pos;
  32. }
  33. static std::pair<int, int> hexToPair(int battleFieldPosition)
  34. {
  35. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  36. }
  37. //moves hex by one hex in given direction
  38. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  39. static std::pair<int, int> gotoDir(int x, int y, int direction)
  40. {
  41. switch(direction)
  42. {
  43. case 0: //top left
  44. return std::make_pair((y%2) ? x-1 : x, y-1);
  45. case 1: //top right
  46. return std::make_pair((y%2) ? x : x+1, y-1);
  47. case 2: //right
  48. return std::make_pair(x+1, y);
  49. case 3: //right bottom
  50. return std::make_pair((y%2) ? x : x+1, y+1);
  51. case 4: //left bottom
  52. return std::make_pair((y%2) ? x-1 : x, y+1);
  53. case 5: //left
  54. return std::make_pair(x-1, y);
  55. default:
  56. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  57. }
  58. }
  59. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  60. {
  61. return gotoDir(xy.first, xy.second, direction);
  62. }
  63. static bool isGoodHex(std::pair<int, int> xy)
  64. {
  65. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  66. }
  67. //helper function for rangeInHexes
  68. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  69. {
  70. std::set<ui16> ret;
  71. if(low == 0)
  72. {
  73. ret.insert(center);
  74. }
  75. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  76. for(auto & elem : mainPointForLayer)
  77. elem = hexToPair(center);
  78. for(int it=1; it<=high; ++it) //it - distance to the center
  79. {
  80. for(int b=0; b<6; ++b)
  81. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  82. if(it>=low)
  83. {
  84. std::pair<int, int> curHex;
  85. //adding lines (A-b, B-c, C-d, etc)
  86. for(int v=0; v<6; ++v)
  87. {
  88. curHex = mainPointForLayer[v];
  89. for(int h=0; h<it; ++h)
  90. {
  91. if(isGoodHex(curHex))
  92. ret.insert(XYToHex(curHex));
  93. curHex = gotoDir(curHex, (v+2)%6);
  94. }
  95. }
  96. } //if(it>=low)
  97. }
  98. return ret;
  99. }
  100. }
  101. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
  102. mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
  103. {
  104. sc.side = parameters.casterSide;
  105. sc.id = mechanics->owner->id;
  106. sc.skill = parameters.spellLvl;
  107. sc.tile = parameters.getFirstDestinationHex();
  108. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  109. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  110. sc.manaGained = 0;
  111. //check it there is opponent hero
  112. const ui8 otherSide = 1-parameters.casterSide;
  113. if(parameters.cb->battleHasHero(otherSide))
  114. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  115. logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  116. }
  117. SpellCastContext::~SpellCastContext()
  118. {
  119. logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  120. }
  121. void SpellCastContext::addDamageToDisplay(const si32 value)
  122. {
  123. damageToDisplay += value;
  124. }
  125. void SpellCastContext::setDamageToDisplay(const si32 value)
  126. {
  127. damageToDisplay = value;
  128. }
  129. void SpellCastContext::prepareBattleLog()
  130. {
  131. //todo: prepare battle log
  132. bool displayDamage = true;
  133. if(attackedCres.size() == 1)
  134. {
  135. const CStack * attackedStack = *attackedCres.begin();
  136. switch(parameters.mode)
  137. {
  138. case ECastingMode::HERO_CASTING:
  139. {
  140. MetaString line;
  141. line.addTxt(MetaString::GENERAL_TXT, 195);
  142. parameters.caster->getCasterName(line);
  143. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  144. line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
  145. }
  146. break;
  147. default:
  148. {
  149. mechanics->battleLogSingleTarget(sc.battleLog, parameters, attackedStack, damageToDisplay, displayDamage);
  150. }
  151. break;
  152. }
  153. }
  154. else
  155. {
  156. MetaString line;
  157. line.addTxt(MetaString::GENERAL_TXT, 196);
  158. parameters.caster->getCasterName(line);
  159. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  160. sc.battleLog.push_back(line);
  161. }
  162. displayDamage = displayDamage && damageToDisplay > 0;
  163. if(displayDamage)
  164. {
  165. MetaString line;
  166. line.addTxt(MetaString::GENERAL_TXT, 376);
  167. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  168. line.addReplacement(damageToDisplay);
  169. sc.battleLog.push_back(line);
  170. }
  171. }
  172. void SpellCastContext::beforeCast()
  173. {
  174. //calculate spell cost
  175. if(parameters.mode == ECastingMode::HERO_CASTING)
  176. {
  177. spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
  178. if(nullptr != otherHero) //handle mana channel
  179. {
  180. int manaChannel = 0;
  181. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  182. {
  183. if(stack->owner == otherHero->tempOwner)
  184. {
  185. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  186. }
  187. }
  188. sc.manaGained = (manaChannel * spellCost) / 100;
  189. }
  190. logGlobal->debugStream() << "spellCost: " << spellCost;
  191. }
  192. }
  193. void SpellCastContext::afterCast()
  194. {
  195. for(auto sta : attackedCres)
  196. {
  197. sc.affectedCres.insert(sta->ID);
  198. }
  199. prepareBattleLog();
  200. env->sendAndApply(&sc);
  201. if(parameters.mode == ECastingMode::HERO_CASTING)
  202. {
  203. //spend mana
  204. SetMana sm;
  205. sm.absolute = false;
  206. sm.hid = parameters.casterHero->id;
  207. sm.val = -spellCost;
  208. env->sendAndApply(&sm);
  209. if(sc.manaGained > 0)
  210. {
  211. assert(otherHero);
  212. sm.hid = otherHero->id;
  213. sm.val = sc.manaGained;
  214. env->sendAndApply(&sm);
  215. }
  216. }
  217. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  218. {
  219. //reduce number of casts remaining
  220. assert(parameters.casterStack);
  221. BattleSetStackProperty ssp;
  222. ssp.stackID = parameters.casterStack->ID;
  223. ssp.which = BattleSetStackProperty::CASTS;
  224. ssp.val = -1;
  225. ssp.absolute = false;
  226. env->sendAndApply(&ssp);
  227. }
  228. if(!si.stacks.empty()) //after spellcast info shows
  229. env->sendAndApply(&si);
  230. }
  231. ///DefaultSpellMechanics
  232. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  233. {
  234. if (packet->castByHero)
  235. {
  236. if (packet->side < 2)
  237. {
  238. battle->sides[packet->side].castSpellsCount++;
  239. }
  240. }
  241. //handle countering spells
  242. for(auto stackID : packet->affectedCres)
  243. {
  244. CStack * s = battle->getStack(stackID);
  245. s->popBonuses([&](const Bonus * b) -> bool
  246. {
  247. //check for each bonus if it should be removed
  248. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  249. const int spellID = isSpellEffect ? b->sid : -1;
  250. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  251. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  252. });
  253. }
  254. }
  255. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  256. {
  257. if(nullptr == parameters.caster)
  258. {
  259. env->complain("No spell-caster provided.");
  260. return;
  261. }
  262. std::vector <const CStack*> reflected;//for magic mirror
  263. cast(env, parameters, reflected);
  264. //Magic Mirror effect
  265. for(auto & attackedCre : reflected)
  266. {
  267. if(parameters.mode == ECastingMode::MAGIC_MIRROR)
  268. {
  269. logGlobal->error("Magic mirror recurrence!");
  270. return;
  271. }
  272. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  273. {
  274. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  275. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  276. });
  277. if(!mirrorTargets.empty())
  278. {
  279. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  280. BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
  281. mirrorParameters.aimToHex(targetHex);
  282. mirrorParameters.cast(env);
  283. }
  284. }
  285. }
  286. void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  287. {
  288. SpellCastContext ctx(this, env, parameters);
  289. ctx.beforeCast();
  290. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  291. logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks";
  292. handleResistance(env, ctx);
  293. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  294. handleMagicMirror(env, ctx, reflected);
  295. applyBattleEffects(env, parameters, ctx);
  296. ctx.afterCast();
  297. }
  298. void DefaultSpellMechanics::battleLogSingleTarget(std::vector<MetaString>& logLines, const BattleSpellCastParameters & parameters,
  299. const CStack * attackedStack, const si32 damageToDisplay, bool & displayDamage) const
  300. {
  301. auto getPluralFormat = [attackedStack](const int baseTextID) -> si32
  302. {
  303. return attackedStack->count > 1 ? baseTextID + 1 : baseTextID;
  304. };
  305. auto logSimple = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
  306. {
  307. MetaString line;
  308. line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(baseTextID));
  309. line.addReplacement(*attackedStack);
  310. logLines.push_back(line);
  311. };
  312. auto logPlural = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
  313. {
  314. MetaString line;
  315. line.addTxt(MetaString::GENERAL_TXT, baseTextID);
  316. line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
  317. logLines.push_back(line);
  318. };
  319. displayDamage = false; //in most following cases damage info text is custom
  320. switch(owner->id)
  321. {
  322. case SpellID::STONE_GAZE:
  323. logSimple(558);
  324. break;
  325. case SpellID::POISON:
  326. logSimple(561);
  327. break;
  328. case SpellID::BIND:
  329. logPlural(560);//Roots and vines bind the %s to the ground!
  330. break;
  331. case SpellID::DISEASE:
  332. logSimple(553);
  333. break;
  334. case SpellID::PARALYZE:
  335. logSimple(563);
  336. break;
  337. case SpellID::AGE:
  338. {
  339. //The %s shrivel with age, and lose %d hit points."
  340. MetaString line;
  341. line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(551));
  342. line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
  343. //todo: display effect from only this cast
  344. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  345. const int fullHP = bl->totalValue();
  346. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  347. line.addReplacement(fullHP - bl->totalValue());
  348. logLines.push_back(line);
  349. }
  350. break;
  351. case SpellID::THUNDERBOLT:
  352. {
  353. logPlural(367);
  354. MetaString line;
  355. //todo: handle newlines in metastring
  356. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  357. line << text;
  358. line.addReplacement(damageToDisplay); //no more text afterwards
  359. logLines.push_back(line);
  360. }
  361. break;
  362. case SpellID::DISPEL_HELPFUL_SPELLS:
  363. logPlural(555);
  364. break;
  365. case SpellID::DEATH_STARE:
  366. if (damageToDisplay > 0)
  367. {
  368. MetaString line;
  369. if (damageToDisplay > 1)
  370. {
  371. line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  372. line.addReplacement(damageToDisplay);
  373. line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
  374. }
  375. else
  376. {
  377. line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  378. line.addReplacement(MetaString::CRE_SING_NAMES, attackedStack->getCreature()->idNumber.num);
  379. }
  380. parameters.caster->getCasterName(line);
  381. logLines.push_back(line);
  382. }
  383. break;
  384. default:
  385. {
  386. MetaString line;
  387. line.addTxt(MetaString::GENERAL_TXT, 565);//The %s casts %s
  388. //todo: use text 566 for single creature
  389. parameters.caster->getCasterName(line);
  390. line.addReplacement(MetaString::SPELL_NAME, owner->id.toEnum());
  391. displayDamage = true;
  392. logLines.push_back(line);
  393. }
  394. break;
  395. }
  396. }
  397. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  398. {
  399. //applying effects
  400. if(owner->isOffensiveSpell())
  401. {
  402. int spellDamage = parameters.effectValue;
  403. int chainLightningModifier = 0;
  404. for(auto & attackedCre : ctx.attackedCres)
  405. {
  406. BattleStackAttacked bsa;
  407. if(spellDamage != 0)
  408. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, spellDamage) >> chainLightningModifier;
  409. else
  410. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.effectLevel, parameters.effectPower) >> chainLightningModifier;
  411. ctx.addDamageToDisplay(bsa.damageAmount);
  412. bsa.stackAttacked = (attackedCre)->ID;
  413. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  414. bsa.attackerID = parameters.casterStack->ID;
  415. else
  416. bsa.attackerID = -1;
  417. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  418. ctx.si.stacks.push_back(bsa);
  419. if(owner->id == SpellID::CHAIN_LIGHTNING)
  420. ++chainLightningModifier;
  421. }
  422. }
  423. if(owner->hasEffects())
  424. {
  425. SetStackEffect sse;
  426. //get default spell duration (spell power with bonuses for heroes)
  427. int duration = parameters.enchantPower;
  428. //generate actual stack bonuses
  429. {
  430. int maxDuration = 0;
  431. std::vector<Bonus> tmp;
  432. owner->getEffects(tmp, parameters.effectLevel);
  433. for(Bonus& b : tmp)
  434. {
  435. //use configured duration if present
  436. if(b.turnsRemain == 0)
  437. b.turnsRemain = duration;
  438. vstd::amax(maxDuration, b.turnsRemain);
  439. sse.effect.push_back(b);
  440. }
  441. //if all spell effects have special duration, use it
  442. duration = maxDuration;
  443. }
  444. //fix to original config: shield should display damage reduction
  445. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  446. {
  447. sse.effect.back().val = (100 - sse.effect.back().val);
  448. }
  449. //we need to know who cast Bind
  450. if(owner->id == SpellID::BIND && parameters.casterStack)
  451. {
  452. sse.effect.back().additionalInfo = parameters.casterStack->ID;
  453. }
  454. const Bonus * bonus = nullptr;
  455. if(parameters.casterHero)
  456. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  457. //TODO does hero specialty should affects his stack casting spells?
  458. si32 power = 0;
  459. for(const CStack * affected : ctx.attackedCres)
  460. {
  461. sse.stacks.push_back(affected->ID);
  462. //Apply hero specials - peculiar enchants
  463. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  464. if(bonus)
  465. {
  466. switch(bonus->additionalInfo)
  467. {
  468. case 0: //normal
  469. {
  470. switch(tier)
  471. {
  472. case 1: case 2:
  473. power = 3;
  474. break;
  475. case 3: case 4:
  476. power = 2;
  477. break;
  478. case 5: case 6:
  479. power = 1;
  480. break;
  481. }
  482. Bonus specialBonus(sse.effect.back());
  483. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  484. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  485. }
  486. break;
  487. case 1: //only Coronius as yet
  488. {
  489. power = std::max(5 - tier, 0);
  490. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, duration);
  491. specialBonus.sid = owner->id;
  492. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  493. }
  494. break;
  495. }
  496. }
  497. if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  498. {
  499. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  500. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, duration);
  501. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  502. specialBonus.sid = owner->id;
  503. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  504. }
  505. }
  506. if(!sse.stacks.empty())
  507. env->sendAndApply(&sse);
  508. }
  509. }
  510. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  511. {
  512. using namespace SRSLPraserHelpers;
  513. std::vector<BattleHex> ret;
  514. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  515. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  516. {
  517. std::string number1, number2;
  518. int beg, end;
  519. bool readingFirst = true;
  520. for(auto & elem : rng)
  521. {
  522. if(std::isdigit(elem) ) //reading number
  523. {
  524. if(readingFirst)
  525. number1 += elem;
  526. else
  527. number2 += elem;
  528. }
  529. else if(elem == ',') //comma
  530. {
  531. //calculating variables
  532. if(readingFirst)
  533. {
  534. beg = atoi(number1.c_str());
  535. number1 = "";
  536. }
  537. else
  538. {
  539. end = atoi(number2.c_str());
  540. number2 = "";
  541. }
  542. //obtaining new hexes
  543. std::set<ui16> curLayer;
  544. if(readingFirst)
  545. {
  546. curLayer = getInRange(centralHex, beg, beg);
  547. }
  548. else
  549. {
  550. curLayer = getInRange(centralHex, beg, end);
  551. readingFirst = true;
  552. }
  553. //adding abtained hexes
  554. for(auto & curLayer_it : curLayer)
  555. {
  556. ret.push_back(curLayer_it);
  557. }
  558. }
  559. else if(elem == '-') //dash
  560. {
  561. beg = atoi(number1.c_str());
  562. number1 = "";
  563. readingFirst = false;
  564. }
  565. }
  566. }
  567. //remove duplicates (TODO check if actually needed)
  568. range::unique(ret);
  569. return ret;
  570. }
  571. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const
  572. {
  573. std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
  574. handleImmunities(cb, ctx, attackedCres);
  575. return attackedCres;
  576. }
  577. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback* cb, const SpellTargetingContext& ctx) const
  578. {
  579. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  580. const ui8 attackerSide = cb->playerToSide(ctx.caster->getOwner()) == 1;
  581. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  582. auto mainFilter = [=](const CStack * s)
  583. {
  584. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
  585. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
  586. const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
  587. const bool positivenessFlag = !ctx.ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  588. return positivenessFlag && validTarget;
  589. };
  590. if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  591. {
  592. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  593. auto predicate = [&](const CStack * s)
  594. {
  595. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  596. };
  597. TStacks stacks = cb->battleGetStacksIf(predicate);
  598. for(auto stack : stacks)
  599. {
  600. if(stack->alive())
  601. {
  602. attackedCres.insert(stack);
  603. break;
  604. }
  605. }
  606. if(attackedCres.empty() && !stacks.empty())
  607. {
  608. attackedCres.insert(stacks.front());
  609. }
  610. }
  611. else if(ctx.ti.massive)
  612. {
  613. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  614. for (auto stack : stacks)
  615. attackedCres.insert(stack);
  616. }
  617. else //custom range from attackedHexes
  618. {
  619. for(BattleHex hex : attackedHexes)
  620. {
  621. if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
  622. if(mainFilter(st))
  623. attackedCres.insert(st);;
  624. }
  625. }
  626. std::vector<const CStack *> res;
  627. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  628. return res;
  629. }
  630. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  631. {
  632. //no problems by default, this method is for spell-specific problems
  633. return ESpellCastProblem::OK;
  634. }
  635. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  636. {
  637. //no problems by default, this method is for spell-specific problems
  638. //common problems handled by CSpell
  639. return ESpellCastProblem::OK;
  640. }
  641. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  642. {
  643. //by default use general algorithm
  644. return owner->internalIsImmune(caster, obj);
  645. }
  646. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  647. {
  648. auto localSelector = [](const Bonus * bonus)
  649. {
  650. const CSpell * sourceSpell = bonus->sourceSpell();
  651. if(sourceSpell != nullptr)
  652. {
  653. //Special case: DISRUPTING_RAY is "immune" to dispell
  654. //Other even PERMANENT effects can be removed (f.e. BIND)
  655. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  656. return false;
  657. }
  658. return true;
  659. };
  660. for(auto stackID : packet->affectedCres)
  661. {
  662. CStack *s = battle->getStack(stackID);
  663. s->popBonuses(CSelector(localSelector).And(selector));
  664. }
  665. }
  666. void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
  667. {
  668. //now handle immunities
  669. auto predicate = [&, this](const CStack * s)->bool
  670. {
  671. bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
  672. bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
  673. return !(hitDirectly || notImmune);
  674. };
  675. vstd::erase_if(stacks, predicate);
  676. }
  677. void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
  678. {
  679. //reflection is applied only to negative spells
  680. //if it is actual spell and can be reflected to single target, no recurrence
  681. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  682. if(tryMagicMirror)
  683. {
  684. for(auto s : ctx.attackedCres)
  685. {
  686. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  687. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  688. reflected.push_back(s);
  689. }
  690. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  691. {
  692. return vstd::contains(reflected, s);
  693. });
  694. for(auto s : reflected)
  695. {
  696. BattleSpellCast::CustomEffect effect;
  697. effect.effect = 3;
  698. effect.stack = s->ID;
  699. ctx.sc.customEffects.push_back(effect);
  700. }
  701. }
  702. }
  703. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
  704. {
  705. //checking if creatures resist
  706. //resistance is applied only to negative spells
  707. if(owner->isNegative())
  708. {
  709. std::vector <const CStack*> resisted;
  710. for(auto s : ctx.attackedCres)
  711. {
  712. //magic resistance
  713. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  714. if(env->getRandomGenerator().nextInt(99) < prob)
  715. {
  716. resisted.push_back(s);
  717. }
  718. }
  719. vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
  720. {
  721. return vstd::contains(resisted, s);
  722. });
  723. for(auto s : resisted)
  724. {
  725. BattleSpellCast::CustomEffect effect;
  726. effect.effect = 78;
  727. effect.stack = s->ID;
  728. ctx.sc.customEffects.push_back(effect);
  729. }
  730. }
  731. }
  732. bool DefaultSpellMechanics::requiresCreatureTarget() const
  733. {
  734. //most spells affects creatures somehow regardless of Target Type
  735. //for few exceptions see overrides
  736. return true;
  737. }
  738. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  739. {
  740. return std::vector<const CStack *>();
  741. }