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- /*
- * CObjectHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGObjectInstance.h"
- #include "CGHeroInstance.h"
- #include "ObjectTemplate.h"
- #include "../gameState/CGameState.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../IGameCallback.h"
- #include "../constants/StringConstants.h"
- #include "../TerrainHandler.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapping/CMap.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- //TODO: remove constructor
- CGObjectInstance::CGObjectInstance(IGameCallback *cb):
- IObjectInterface(cb),
- pos(-1,-1,-1),
- ID(Obj::NO_OBJ),
- subID(-1),
- tempOwner(PlayerColor::UNFLAGGABLE),
- blockVisit(false),
- removable(false)
- {
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- CGObjectInstance::~CGObjectInstance() = default;
- MapObjectID CGObjectInstance::getObjGroupIndex() const
- {
- return ID;
- }
- MapObjectSubID CGObjectInstance::getObjTypeIndex() const
- {
- return subID;
- }
- int3 CGObjectInstance::anchorPos() const
- {
- return pos;
- }
- int3 CGObjectInstance::getTopVisiblePos() const
- {
- return anchorPos() - appearance->getTopVisibleOffset();
- }
- void CGObjectInstance::setOwner(const PlayerColor & ow)
- {
- tempOwner = ow;
- }
- void CGObjectInstance::setAnchorPos(int3 newPos)
- {
- pos = newPos;
- }
- int CGObjectInstance::getWidth() const
- {
- return appearance->getWidth();
- }
- int CGObjectInstance::getHeight() const
- {
- return appearance->getHeight();
- }
- bool CGObjectInstance::visitableAt(const int3 & testPos) const
- {
- return anchorPos().z == testPos.z && appearance->isVisitableAt(anchorPos().x - testPos.x, anchorPos().y - testPos.y);
- }
- bool CGObjectInstance::blockingAt(const int3 & testPos) const
- {
- return anchorPos().z == testPos.z && appearance->isBlockedAt(anchorPos().x - testPos.x, anchorPos().y - testPos.y);
- }
- bool CGObjectInstance::coveringAt(const int3 & testPos) const
- {
- return anchorPos().z == testPos.z && appearance->isVisibleAt(anchorPos().x - testPos.x, anchorPos().y - testPos.y);
- }
- std::set<int3> CGObjectInstance::getBlockedPos() const
- {
- std::set<int3> ret;
- for(int w=0; w<getWidth(); ++w)
- {
- for(int h=0; h<getHeight(); ++h)
- {
- if(appearance->isBlockedAt(w, h))
- ret.insert(int3(anchorPos().x - w, anchorPos().y - h, anchorPos().z));
- }
- }
- return ret;
- }
- const std::set<int3> & CGObjectInstance::getBlockedOffsets() const
- {
- return appearance->getBlockedOffsets();
- }
- void CGObjectInstance::setType(MapObjectID newID, MapObjectSubID newSubID)
- {
- auto position = visitablePos();
- auto oldOffset = getVisitableOffset();
- auto &tile = cb->gameState()->getMap().getTile(position);
- //recalculate blockvis tiles - new appearance might have different blockmap than before
- cb->gameState()->getMap().removeBlockVisTiles(this, true);
- auto handler = LIBRARY->objtypeh->getHandlerFor(newID, newSubID);
- if(!handler->getTemplates(tile.getTerrainID()).empty())
- {
- appearance = handler->getTemplates(tile.getTerrainID())[0];
- }
- else
- {
- logGlobal->warn("Object %d:%d at %s has no templates suitable for terrain %s", newID, newSubID, visitablePos().toString(), tile.getTerrain()->getNameTranslated());
- appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
- }
- bool needToAdjustOffset = false;
- // FIXME: potentially unused code - setType is NOT called when releasing hero from prison
- // instead, appearance update & pos adjustment occurs in GiveHero::applyGs
- needToAdjustOffset |= this->ID == Obj::PRISON && newID == Obj::HERO;
- needToAdjustOffset |= newID == Obj::MONSTER;
- if(needToAdjustOffset)
- {
- // adjust position since object visitable offset might have changed
- auto newOffset = getVisitableOffset();
- pos = pos - oldOffset + newOffset;
- }
- this->ID = Obj(newID);
- this->subID = newSubID;
- cb->gameState()->getMap().addBlockVisTiles(this);
- }
- void CGObjectInstance::pickRandomObject(vstd::RNG & rand)
- {
- // no-op
- }
- void CGObjectInstance::initObj(vstd::RNG & rand)
- {
- // no-op
- }
- void CGObjectInstance::setProperty( ObjProperty what, ObjPropertyID identifier )
- {
- setPropertyDer(what, identifier); // call this before any actual changes (needed at least for dwellings)
- switch(what)
- {
- case ObjProperty::OWNER:
- tempOwner = identifier.as<PlayerColor>();
- break;
- case ObjProperty::BLOCKVIS:
- // Never actually used in code, but possible in ERM
- blockVisit = identifier.getNum();
- break;
- case ObjProperty::ID:
- ID = identifier.as<MapObjectID>();
- break;
- }
- }
- TObjectTypeHandler CGObjectInstance::getObjectHandler() const
- {
- return LIBRARY->objtypeh->getHandlerFor(ID, subID);
- }
- std::string CGObjectInstance::getTypeName() const
- {
- return getObjectHandler()->getTypeName();
- }
- std::string CGObjectInstance::getSubtypeName() const
- {
- return getObjectHandler()->getSubTypeName();
- }
- void CGObjectInstance::setPropertyDer( ObjProperty what, ObjPropertyID identifier )
- {}
- int3 CGObjectInstance::getSightCenter() const
- {
- return visitablePos();
- }
- int CGObjectInstance::getSightRadius() const
- {
- return 3;
- }
- int3 CGObjectInstance::getVisitableOffset() const
- {
- if (!isVisitable())
- logGlobal->debug("Attempt to access visitable offset on a non-visitable object!");
- return appearance->getVisitableOffset();
- }
- void CGObjectInstance::giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration) const
- {
- GiveBonus gbonus;
- gbonus.bonus.type = BonusType::NONE;
- gbonus.id = heroID;
- gbonus.bonus.duration = duration;
- gbonus.bonus.source = BonusSource::OBJECT_TYPE;
- gbonus.bonus.sid = BonusSourceID(ID);
- cb->giveHeroBonus(&gbonus);
- }
- std::string CGObjectInstance::getObjectName() const
- {
- return LIBRARY->objtypeh->getObjectName(ID, subID);
- }
- std::optional<AudioPath> CGObjectInstance::getAmbientSound(vstd::RNG & rng) const
- {
- const auto & sounds = LIBRARY->objtypeh->getObjectSounds(ID, subID).ambient;
- if(!sounds.empty())
- return sounds.front(); // TODO: Support randomization of ambient sounds
- return std::nullopt;
- }
- std::optional<AudioPath> CGObjectInstance::getVisitSound(vstd::RNG & rng) const
- {
- const auto & sounds = LIBRARY->objtypeh->getObjectSounds(ID, subID).visit;
- if(!sounds.empty())
- return *RandomGeneratorUtil::nextItem(sounds, rng);
- return std::nullopt;
- }
- std::optional<AudioPath> CGObjectInstance::getRemovalSound(vstd::RNG & rng) const
- {
- const auto & sounds = LIBRARY->objtypeh->getObjectSounds(ID, subID).removal;
- if(!sounds.empty())
- return *RandomGeneratorUtil::nextItem(sounds, rng);
- return std::nullopt;
- }
- std::string CGObjectInstance::getHoverText(PlayerColor player) const
- {
- auto text = getObjectName();
- if (tempOwner.isValidPlayer())
- text += "\n" + LIBRARY->generaltexth->arraytxt[23 + tempOwner.getNum()];
- return text;
- }
- std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
- {
- return getHoverText(hero->tempOwner);
- }
- std::string CGObjectInstance::getPopupText(PlayerColor player) const
- {
- return getHoverText(player);
- }
- std::string CGObjectInstance::getPopupText(const CGHeroInstance * hero) const
- {
- return getHoverText(hero);
- }
- std::vector<Component> CGObjectInstance::getPopupComponents(PlayerColor player) const
- {
- return {};
- }
- std::vector<Component> CGObjectInstance::getPopupComponents(const CGHeroInstance * hero) const
- {
- return getPopupComponents(hero->getOwner());
- }
- void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
- {
- switch(ID.toEnum())
- {
- case Obj::SANCTUARY:
- {
- //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
- h->showInfoDialog(114);
- }
- break;
- case Obj::TAVERN:
- {
- cb->showObjectWindow(this, EOpenWindowMode::TAVERN_WINDOW, h, true);
- }
- break;
- }
- }
- int3 CGObjectInstance::visitablePos() const
- {
- if (!isVisitable())
- logGlobal->debug("Attempt to access visitable position on a non-visitable object!");
- return pos - getVisitableOffset();
- }
- bool CGObjectInstance::isVisitable() const
- {
- return appearance->isVisitable();
- }
- bool CGObjectInstance::isBlockedVisitable() const
- {
- // TODO: Read from json
- return blockVisit;
- }
- bool CGObjectInstance::isRemovable() const
- {
- // TODO: Read from json
- return removable;
- }
- bool CGObjectInstance::isCoastVisitable() const
- {
- return false;
- }
- bool CGObjectInstance::passableFor(PlayerColor color) const
- {
- return false;
- }
- void CGObjectInstance::updateFrom(const JsonNode & data)
- {
- }
- void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
- {
- //only save here, loading is handled by map loader
- if(handler.saving)
- {
- std::string ourTypeName = getTypeName();
- std::string ourSubtypeName = getSubtypeName();
- handler.serializeString("type", ourTypeName);
- handler.serializeString("subtype", ourSubtypeName);
- handler.serializeInt("x", pos.x);
- handler.serializeInt("y", pos.y);
- handler.serializeInt("l", pos.z);
- JsonNode app;
- appearance->writeJson(app, false);
- handler.serializeRaw("template", app, std::nullopt);
- }
- {
- auto options = handler.enterStruct("options");
- serializeJsonOptions(handler);
- }
- }
- void CGObjectInstance::afterAddToMap(CMap * map)
- {
- //nothing here
- }
- void CGObjectInstance::afterRemoveFromMap(CMap * map)
- {
- //nothing here
- }
- void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- //nothing here
- }
- void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
- {
- handler.serializeId("owner", tempOwner, PlayerColor::NEUTRAL);
- }
- BattleField CGObjectInstance::getBattlefield() const
- {
- return LIBRARY->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
- }
- const IOwnableObject * CGObjectInstance::asOwnable() const
- {
- return nullptr;
- }
- VCMI_LIB_NAMESPACE_END
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