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							- /*
 
-  * ObstacleProxy.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ObstacleProxy.h"
 
- #include "../mapping/CMap.h"
 
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../mapObjects/ObjectTemplate.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
 
- {
 
- 	//get all possible obstacles for this terrain
 
- 	for(auto primaryID : VLC->objtypeh->knownObjects())
 
- 	{
 
- 		for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
 
- 		{
 
- 			auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
 
- 			if(handler->isStaticObject())
 
- 			{
 
- 				for(const auto & temp : handler->getTemplates())
 
- 				{
 
- 					if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
 
- 						obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	for(const auto & o : obstaclesBySize)
 
- 	{
 
- 		possibleObstacles.emplace_back(o);
 
- 	}
 
- 	boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
 
- 	{
 
- 		return p1.first > p2.first; //bigger obstacles first
 
- 	});
 
- }
 
- void ObstacleProxy::addBlockedTile(const int3& tile)
 
- {
 
- 	blockedArea.add(tile);
 
- }
 
- void ObstacleProxy::setBlockedArea(const rmg::Area& area)
 
- {
 
- 	blockedArea = area;
 
- }
 
- void ObstacleProxy::clearBlockedArea()
 
- {
 
- 	blockedArea.clear();
 
- }
 
- bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
 
- {
 
- 	return false;
 
- };
 
- int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
 
- {
 
- 	int maxWeight = std::numeric_limits<int>::min();
 
- 	for(auto & possibleObstacle : possibleObstacles)
 
- 	{
 
- 		if(!possibleObstacle.first)
 
- 			continue;
 
- 		auto shuffledObstacles = possibleObstacle.second;
 
- 		RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
 
- 		for(const auto & temp : shuffledObstacles)
 
- 		{
 
- 			auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
 
- 			auto * obj = handler->create(temp);
 
- 			allObjects.emplace_back(*obj);
 
- 			rmg::Object * rmgObject = &allObjects.back();
 
- 			for(const auto & offset : obj->getBlockedOffsets())
 
- 			{
 
- 				rmgObject->setPosition(tile - offset);
 
- 				if(!isInTheMap(rmgObject->getPosition()))
 
- 					continue;
 
- 				if(!rmgObject->getArea().getSubarea([this](const int3 & t)
 
- 				{
 
- 					return !isInTheMap(t);
 
- 				}).empty())
 
- 					continue;
 
- 				if(isProhibited(rmgObject->getArea()))
 
- 					continue;
 
- 				int coverageBlocked = 0;
 
- 				int coveragePossible = 0;
 
- 				//do not use area intersection in optimization purposes
 
- 				for(const auto & t : rmgObject->getArea().getTilesVector())
 
- 				{
 
- 					auto coverage = verifyCoverage(t);
 
- 					if(coverage.first)
 
- 						++coverageBlocked;
 
- 					if(coverage.second)
 
- 						++coveragePossible;
 
- 				}
 
- 				int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
 
- 				int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
 
- 				assert(coverageOverlap >= 0);
 
- 				if(weight > maxWeight)
 
- 				{
 
- 					weightedObjects.clear();
 
- 					maxWeight = weight;
 
- 					weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
 
- 					if(weight > 0)
 
- 						break;
 
- 				}
 
- 				else if(weight == maxWeight)
 
- 					weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
 
- 			}
 
- 		}
 
- 		if(maxWeight > 0)
 
- 			break;
 
- 	}
 
- 	return maxWeight;
 
- }
 
- std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand)
 
- {
 
- 	//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
 
- 	auto blockedTiles = blockedArea.getTilesVector();
 
- 	int tilePos = 0;
 
- 	std::set<CGObjectInstance*> objs;
 
- 	while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
 
- 	{
 
- 		auto tile = blockedArea.getTilesVector()[tilePos];
 
- 		std::list<rmg::Object> allObjects;
 
- 		std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
 
- 		int maxWeight = getWeightedObjects(tile, rand, allObjects, weightedObjects);
 
- 		if(weightedObjects.empty())
 
- 		{
 
- 			tilePos += 1;
 
- 			continue;
 
- 		}
 
- 		auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
 
- 		objIter->first->setPosition(objIter->second);
 
- 		placeObject(*objIter->first, objs);
 
- 		blockedArea.subtract(objIter->first->getArea());
 
- 		tilePos = 0;
 
- 		postProcess(*objIter->first);
 
- 		if(maxWeight < 0)
 
- 			logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
 
- 		for(auto & o : allObjects)
 
- 		{
 
- 			if(&o != objIter->first)
 
- 				o.clear();
 
- 		}
 
- 	}
 
- 	return objs;
 
- }
 
- //FIXME: Only editor placer obstacles directly
 
- void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
 
- {
 
- 	manager->insertObjects(instances); //insert as one operation - for undo purposes
 
- }
 
- std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
 
- {
 
- 	return {blockedArea.contains(t), false};
 
- }
 
- void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
 
- {
 
- 	for (auto * instance : object.instances())
 
- 	{
 
- 		instances.insert(&instance->object());
 
- 	}
 
- }
 
- EditorObstaclePlacer::EditorObstaclePlacer(CMap* map):
 
- 	map(map)
 
- {
 
- }
 
- bool EditorObstaclePlacer::isInTheMap(const int3& tile)
 
- {
 
- 	return map->isInTheMap(tile);
 
- }
 
- void EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
 
- {
 
- 	auto obstacles = createObstacles(rand);
 
- 	finalInsertion(map->getEditManager(), obstacles);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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