Limiter.cpp 2.4 KB

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  1. /*
  2. * Limiter.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiter.h"
  12. #include "../IGameCallback.h"
  13. #include "../CPlayerState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. Rewardable::Limiter::Limiter()
  17. : dayOfWeek(0)
  18. , daysPassed(0)
  19. , heroExperience(0)
  20. , heroLevel(0)
  21. , manaPercentage(0)
  22. , manaPoints(0)
  23. , primary(GameConstants::PRIMARY_SKILLS, 0)
  24. {
  25. }
  26. Rewardable::Limiter::~Limiter() = default;
  27. bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
  28. {
  29. if(dayOfWeek != 0)
  30. {
  31. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  32. return false;
  33. }
  34. if(daysPassed != 0)
  35. {
  36. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  37. return false;
  38. }
  39. for(const auto & reqStack : creatures)
  40. {
  41. size_t count = 0;
  42. for(const auto & slot : hero->Slots())
  43. {
  44. const CStackInstance * heroStack = slot.second;
  45. if (heroStack->type == reqStack.type)
  46. count += heroStack->count;
  47. }
  48. if (count < reqStack.count) //not enough creatures of this kind
  49. return false;
  50. }
  51. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  52. return false;
  53. if(heroLevel > static_cast<si32>(hero->level))
  54. return false;
  55. if(static_cast<TExpType>(heroExperience) > hero->exp)
  56. return false;
  57. if(manaPoints > hero->mana)
  58. return false;
  59. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  60. return false;
  61. for(size_t i=0; i<primary.size(); i++)
  62. {
  63. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill>(i)))
  64. return false;
  65. }
  66. for(const auto & skill : secondary)
  67. {
  68. if (skill.second > hero->getSecSkillLevel(skill.first))
  69. return false;
  70. }
  71. for(const auto & spell : spells)
  72. {
  73. if (!hero->spellbookContainsSpell(spell))
  74. return false;
  75. }
  76. for(const auto & art : artifacts)
  77. {
  78. if (!hero->hasArt(art))
  79. return false;
  80. }
  81. for(const auto & sublimiter : noneOf)
  82. {
  83. if (sublimiter->heroAllowed(hero))
  84. return false;
  85. }
  86. for(const auto & sublimiter : allOf)
  87. {
  88. if (!sublimiter->heroAllowed(hero))
  89. return false;
  90. }
  91. if(anyOf.empty())
  92. return true;
  93. for(const auto & sublimiter : anyOf)
  94. {
  95. if (sublimiter->heroAllowed(hero))
  96. return true;
  97. }
  98. return false;
  99. }
  100. VCMI_LIB_NAMESPACE_END