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- #include "StdInc.h"
- #include "../../lib/AI_Base.h"
- #include "BattleAI.h"
- #ifdef __GNUC__
- #define strcpy_s(a, b, c) strncpy(a, c, b)
- #endif
- const char *g_cszAiName = "Battle AI";
- extern "C" DLL_EXPORT int GetGlobalAiVersion()
- {
- return AI_INTERFACE_VER;
- }
- extern "C" DLL_EXPORT void GetAiName(char* name)
- {
- strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
- }
- extern "C" DLL_EXPORT char* GetAiNameS()
- {
- // need to be defined
- return NULL;
- }
- extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI()
- {
- return new CBattleAI();
- }
- extern "C" DLL_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
- {
- delete (CBattleAI*)i;
- }
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