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- #include "StdInc.h"
- #include "CCampaignHandler.h"
- #include "Filesystem/CResourceLoader.h"
- #include "Filesystem/CCompressedStream.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/vcmi_endian.h"
- #include "CGeneralTextHandler.h"
- #include "StartInfo.h"
- #include "CArtHandler.h" //for hero crossover
- #include "CObjectHandler.h" //for hero crossover
- #include "CHeroHandler.h"
- namespace fs = boost::filesystem;
- /*
- * CCampaignHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
- {
- std::vector<ui8> cmpgn = getFile(name, true)[0];
- int it = 0;//iterator for reading
- CCampaignHeader ret = readHeaderFromMemory(cmpgn.data(), it);
- ret.filename = name;
- return ret;
- }
- CCampaign * CCampaignHandler::getCampaign( const std::string & name)
- {
- CCampaign * ret = new CCampaign();
- std::vector<std::vector<ui8>> file = getFile(name, false);
- int it = 0; //iterator for reading
- ret->header = readHeaderFromMemory(file[0].data(), it);
- ret->header.filename = name;
- int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
- for(int g=0; g<howManyScenarios; ++g)
- {
- CCampaignScenario sc = readScenarioFromMemory(file[0].data(), it, ret->header.version, ret->header.mapVersion);
- ret->scenarios.push_back(sc);
- }
- int scenarioID = 0;
- //first entry is campaign header. start loop from 1
- for (int g=1; g<file.size() && g<howManyScenarios; ++g)
- {
- while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
- {
- scenarioID++;
- }
- //set map piece appropriately
- ret->mapPieces[scenarioID++] = file[g];
- }
- return ret;
- }
- CCampaignHeader CCampaignHandler::readHeaderFromMemory( const ui8 *buffer, int & outIt )
- {
- CCampaignHeader ret;
- ret.version = read_le_u32(buffer + outIt); outIt+=4;
- ret.mapVersion = buffer[outIt++]; //1 byte only
- ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
- ret.name = readString(buffer, outIt);
- ret.description = readString(buffer, outIt);
- if (ret.version > CampaignVersion::RoE)
- ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
- else
- ret.difficultyChoosenByPlayer = 0;
- ret.music = readChar(buffer, outIt);
- return ret;
- }
- CCampaignScenario CCampaignHandler::readScenarioFromMemory( const ui8 *buffer, int & outIt, int version, int mapVersion )
- {
- struct HLP
- {
- //reads prolog/epilog info from memory
- static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const ui8 *buffer, int & outIt )
- {
- CCampaignScenario::SScenarioPrologEpilog ret;
- ret.hasPrologEpilog = buffer[outIt++];
- if(ret.hasPrologEpilog)
- {
- ret.prologVideo = buffer[outIt++];
- ret.prologMusic = buffer[outIt++];
- ret.prologText = readString(buffer, outIt);
- }
- return ret;
- }
- };
- CCampaignScenario ret;
- ret.conquered = false;
- ret.mapName = readString(buffer, outIt);
- ret.packedMapSize = read_le_u32(buffer + outIt); outIt += 4;
- if(mapVersion == 18)//unholy alliance
- {
- ret.loadPreconditionRegions(read_le_u16(buffer + outIt)); outIt += 2;
- }
- else
- {
- ret.loadPreconditionRegions(buffer[outIt++]);
- }
- ret.regionColor = buffer[outIt++];
- ret.difficulty = buffer[outIt++];
- ret.regionText = readString(buffer, outIt);
- ret.prolog = HLP::prologEpilogReader(buffer, outIt);
- ret.epilog = HLP::prologEpilogReader(buffer, outIt);
- ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
- return ret;
- }
- void CCampaignScenario::loadPreconditionRegions(ui32 regions)
- {
- for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
- {
- if ( (1 << i) & regions)
- preconditionRegions.insert(i);
- }
- }
- CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const ui8 * buffer, int & outIt , int version )
- {
- CScenarioTravel ret;
- ret.whatHeroKeeps = buffer[outIt++];
- memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
- outIt += ARRAY_COUNT(ret.monstersKeptByHero);
- int artifBytes;
- if (version < CampaignVersion::SoD)
- {
- artifBytes = 17;
- ret.artifsKeptByHero[17] = 0;
- }
- else
- {
- artifBytes = 18;
- }
- memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
- outIt += artifBytes;
- ret.startOptions = buffer[outIt++];
-
- switch(ret.startOptions)
- {
- case 0:
- //no bonuses. Seems to be OK
- break;
- case 1: //reading of bonuses player can choose
- {
- ret.playerColor = buffer[outIt++];
- ui8 numOfBonuses = buffer[outIt++];
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = buffer[outIt++];
- //hero: FFFD means 'most powerful' and FFFE means 'generated'
- switch(bonus.type)
- {
- case 0: //spell
- {
- bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
- bonus.info2 = buffer[outIt++]; //spell ID
- break;
- }
- case 1: //monster
- {
- bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
- bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //monster type
- bonus.info3 = read_le_u16(buffer + outIt); outIt += 2; //monster count
- break;
- }
- case 2: //building
- {
- bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
- break;
- }
- case 3: //artifact
- {
- bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
- bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //artifact ID
- break;
- }
- case 4: //spell scroll
- {
- bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
- bonus.info2 = buffer[outIt++]; //spell ID
- break;
- }
- case 5: //prim skill
- {
- bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
- bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //bonuses (4 bytes for 4 skills)
- break;
- }
- case 6: //sec skills
- {
- bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
- bonus.info2 = buffer[outIt++]; //skill ID
- bonus.info3 = buffer[outIt++]; //skill level
- break;
- }
- case 7: //resources
- {
- bonus.info1 = buffer[outIt++]; //type
- //FD - wood+ore
- //FE - mercury+sulfur+crystal+gem
- bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //count
- break;
- }
- }
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 2: //reading of players (colors / scenarios ?) player can choose
- {
- ui8 numOfBonuses = buffer[outIt++];
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = 8;
- bonus.info1 = buffer[outIt++]; //player color
- bonus.info2 = buffer[outIt++]; //from what scenario
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 3: //heroes player can choose between
- {
- ui8 numOfBonuses = buffer[outIt++];
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = 9;
- bonus.info1 = buffer[outIt++]; //player color
- bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //hero, FF FF - random
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- default:
- {
- tlog1<<"Corrupted h3c file"<<std::endl;
- break;
- }
- }
- return ret;
- }
- std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
- {
- CCompressedStream stream(std::move(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN))), true);
- std::vector< std::vector<ui8> > ret;
- do
- {
- std::vector<ui8> block(stream.getSize());
- stream.read(block.data(), block.size());
- ret.push_back(block);
- }
- while (!headerOnly && stream.getNextBlock());
- return ret;
- }
- bool CCampaign::conquerable( int whichScenario ) const
- {
- //check for void scenraio
- if (!scenarios[whichScenario].isNotVoid())
- {
- return false;
- }
- if (scenarios[whichScenario].conquered)
- {
- return false;
- }
- //check preconditioned regions
- for (int g=0; g<scenarios.size(); ++g)
- {
- if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
- return false; //prerequisite does not met
-
- }
- return true;
- }
- CCampaign::CCampaign()
- {
- }
- bool CCampaignScenario::isNotVoid() const
- {
- return mapName.size() > 0;
- }
- void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> heroes )
- {
- crossoverHeroes = heroes;
-
- if (!(travelOptions.whatHeroKeeps & 1))
- {
- //trimming experience
- BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
- {
- cgh->initExp();
- }
- }
- if (!(travelOptions.whatHeroKeeps & 2))
- {
- //trimming prim skills
- BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
- {
- #define RESET_PRIM_SKILL(NAME, VALNAME) \
- cgh->getBonusLocalFirst(Selector::type(Bonus::PRIMARY_SKILL) && \
- Selector::subtype(PrimarySkill::NAME) && \
- Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val = cgh->type->heroClass->VALNAME;
- RESET_PRIM_SKILL(ATTACK, initialAttack);
- RESET_PRIM_SKILL(DEFENSE, initialDefence);
- RESET_PRIM_SKILL(SPELL_POWER, initialPower);
- RESET_PRIM_SKILL(KNOWLEDGE, initialKnowledge);
- #undef RESET_PRIM_SKILL
- }
- }
- if (!(travelOptions.whatHeroKeeps & 4))
- {
- //trimming sec skills
- BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
- {
- cgh->secSkills = cgh->type->secSkillsInit;
- }
- }
- if (!(travelOptions.whatHeroKeeps & 8))
- {
- //trimming spells
- BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
- {
- cgh->spells.clear();
- }
- }
- if (!(travelOptions.whatHeroKeeps & 16))
- {
- //trimming artifacts
- BOOST_FOREACH(CGHeroInstance * hero, crossoverHeroes)
- {
- size_t totalArts = GameConstants::BACKPACK_START + hero->artifactsInBackpack.size();
- for (size_t i=0; i<totalArts; i++ )
- {
- const ArtSlotInfo *info = hero->getSlot(i);
- if (!info)
- continue;
-
- const CArtifactInstance *art = info->artifact;
- if (!art)//FIXME: check spellbook and catapult behaviour
- continue;
- int id = art->artType->id;
- assert( 8*18 > id );//number of arts that fits into h3m format
- bool takeable = travelOptions.artifsKeptByHero[id / 8] & ( 1 << (id%8) );
- if (takeable)
- hero->eraseArtSlot(i);
- }
- }
- }
- //trimming creatures
- BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
- {
- for (TSlots::const_iterator j = cgh->Slots().begin(); j != cgh->Slots().end(); j++)
- {
- if (!(travelOptions.monstersKeptByHero[j->first / 8] & (1 << (j->first%8)) ))
- {
- cgh->eraseStack(j->first);
- j = cgh->Slots().begin();
- }
- }
- }
- }
- bool CScenarioTravel::STravelBonus::isBonusForHero() const
- {
- return type == 0 || type == 1 || type == 3 || type == 4 || type == 5 || type == 6;
- }
- void CCampaignState::initNewCampaign( const StartInfo &si )
- {
- assert(si.mode == StartInfo::CAMPAIGN);
- campaignName = si.mapname;
- currentMap = si.campSt->currentMap;
- camp = CCampaignHandler::getCampaign(campaignName);
- for (ui8 i = 0; i < camp->mapPieces.size(); i++)
- mapsRemaining.push_back(i);
- }
- void CCampaignState::mapConquered( const std::vector<CGHeroInstance*> & heroes )
- {
- camp->scenarios[currentMap].prepareCrossoverHeroes(heroes);
- mapsConquered.push_back(currentMap);
- mapsRemaining -= currentMap;
- camp->scenarios[currentMap].conquered = true;
- }
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