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							- /*
 
-  * Info.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Info.h"
 
- #include "Configuration.h"
 
- #include "Limiter.h"
 
- #include "Reward.h"
 
- #include "../texts/CGeneralTextHandler.h"
 
- #include "../IGameCallback.h"
 
- #include "../json/JsonRandom.h"
 
- #include "../GameLibrary.h"
 
- #include "../mapObjects/IObjectInterface.h"
 
- #include "../modding/IdentifierStorage.h"
 
- #include <vstd/RNG.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace {
 
- 	MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
 
- 	{
 
- 		MetaString ret;
 
- 		if (value.isVector())
 
- 		{
 
- 			for(const auto & entry : value.Vector())
 
- 			{
 
- 				if (entry.isNumber())
 
- 					ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
 
- 				if (entry.isString())
 
- 					ret.appendRawString(entry.String());
 
- 			}
 
- 			return ret;
 
- 		}
 
- 		if (value.isNumber())
 
- 		{
 
- 			ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
 
- 			return ret;
 
- 		}
 
- 		if (value.String().empty())
 
- 			return ret;
 
- 		if (value.String()[0] == '@')
 
- 			ret.appendTextID(value.String().substr(1));
 
- 		else
 
- 			ret.appendTextID(textIdentifier.get());
 
- 		return ret;
 
- 	}
 
- 	bool testForKey(const JsonNode & value, const std::string & key)
 
- 	{
 
- 		for(const auto & reward : value["rewards"].Vector())
 
- 		{
 
- 			if (!reward[key].isNull())
 
- 				return true;
 
- 		}
 
- 		return false;
 
- 	}
 
- }
 
- void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
 
- {
 
- 	objectTextID = objectName;
 
- 	auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
 
- 		if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
 
- 			LIBRARY->generaltexth->registerString(entry.getModScope(), textID, entry);
 
- 	};
 
- 	parameters = objectConfig;
 
- 	for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
 
- 	{
 
- 		const JsonNode message = parameters["rewards"][i]["message"];
 
- 		loadString(message, TextIdentifier(objectName, "rewards", i));
 
- 	}
 
- 	for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
 
- 	{
 
- 		const JsonNode message = parameters["onVisited"][i]["message"];
 
- 		loadString(message, TextIdentifier(objectName, "onVisited", i));
 
- 	}
 
- 	for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
 
- 	{
 
- 		const JsonNode message = parameters["onEmpty"][i]["message"];
 
- 		loadString(message, TextIdentifier(objectName, "onEmpty", i));
 
- 	}
 
- 	loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
 
- 	loadString(parameters["description"], TextIdentifier(objectName, "description"));
 
- 	loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
 
- 	loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
 
- 	loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
 
- 	loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
 
- 	loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
 
- }
 
- Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
 
- {
 
- 	Rewardable::LimitersList result;
 
- 	for (const auto & input : source.Vector())
 
- 	{
 
- 		auto newLimiter = std::make_shared<Rewardable::Limiter>();
 
- 		configureLimiter(object, rng, cb, *newLimiter, input);
 
- 		result.push_back(newLimiter);
 
- 	}
 
- 	return result;
 
- }
 
- void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
 
- {
 
- 	auto const & variables = object.variables.values;
 
- 	JsonRandom randomizer(cb);
 
- 	limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
 
- 	limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
 
- 	limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
 
- 	limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
 
- 	limiter.canLearnSkills = source["canLearnSkills"].Bool();
 
- 	limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
 
- 	limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
 
- 	limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
 
- 	limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
 
- 	limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
 
- 	limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
 
- 	limiter.spells  = randomizer.loadSpells(source["spells"], rng, variables);
 
- 	limiter.canLearnSpells  = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
 
- 	limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
 
- 	
 
- 	limiter.players = randomizer.loadColors(source["colors"], rng, variables);
 
- 	limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
 
- 	limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
 
- 	limiter.allOf  = configureSublimiters(object, rng, cb, source["allOf"] );
 
- 	limiter.anyOf  = configureSublimiters(object, rng, cb, source["anyOf"] );
 
- 	limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
 
- }
 
- void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
 
- {
 
- 	auto const & variables = object.variables.values;
 
- 	JsonRandom randomizer(cb);
 
- 	reward.resources = randomizer.loadResources(source["resources"], rng, variables);
 
- 	reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
 
- 	reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
 
- 	reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
 
- 	reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
 
- 	reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
 
- 	reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
 
- 	reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
 
- 	reward.removeObject = source["removeObject"].Bool();
 
- 	reward.heroBonuses = randomizer.loadBonuses(source["bonuses"]);
 
- 	reward.playerBonuses = randomizer.loadBonuses(source["playerBonuses"]);
 
- 	reward.guards = randomizer.loadCreatures(source["guards"], rng, variables);
 
- 	reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
 
- 	reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
 
- 	reward.grantedArtifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
 
- 	reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
 
- 	reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
 
- 	if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
 
- 	{
 
- 		reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
 
- 		reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
 
- 	}
 
- 	if (!source["revealTiles"].isNull())
 
- 	{
 
- 		auto const & entry = source["revealTiles"];
 
- 		reward.revealTiles = RewardRevealTiles();
 
- 		reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
 
- 		reward.revealTiles->hide = entry["hide"].Bool();
 
- 		reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
 
- 		reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
 
- 		reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
 
- 		reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
 
- 	}
 
- 	for ( auto node : source["changeCreatures"].Struct() )
 
- 	{
 
- 		CreatureID from(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
 
- 		CreatureID dest(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
 
- 		reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
 
- 		reward.creaturesChange[from] = dest;
 
- 	}
 
- }
 
- void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
 
- {
 
- 	resetParameters.period   = static_cast<ui32>(source["period"].Float());
 
- 	resetParameters.visitors = source["visitors"].Bool();
 
- 	resetParameters.rewards  = source["rewards"].Bool();
 
- }
 
- void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
 
- {
 
- 	JsonRandom randomizer(cb);
 
- 	for(const auto & category : source.Struct())
 
- 	{
 
- 		for(const auto & entry : category.second.Struct())
 
- 		{
 
- 			JsonNode preset = object.getPresetVariable(category.first, entry.first);
 
- 			const JsonNode & input = preset.isNull() ? entry.second : preset;
 
- 			int32_t value = -1;
 
- 			if (category.first == "number")
 
- 				value = randomizer.loadValue(input, rng, object.variables.values);
 
- 			if (category.first == "artifact")
 
- 				value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
 
- 			if (category.first == "spell")
 
- 				value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
 
- 			if (category.first == "primarySkill")
 
- 				value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
 
- 			if (category.first == "secondarySkill")
 
- 				value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
 
- 			object.initVariable(category.first, entry.first, value);
 
- 		}
 
- 	}
 
- }
 
- void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
 
- {
 
- 	for (const auto & variable : variables.values )
 
- 	{
 
- 		if( boost::algorithm::starts_with(variable.first, "spell"))
 
- 			target.replaceName(SpellID(variable.second));
 
- 		if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
 
- 			target.replaceName(SecondarySkill(variable.second));
 
- 	}
 
- }
 
- void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
 
- {
 
- 	if (!info.reward.guards.empty())
 
- 	{
 
- 		replaceTextPlaceholders(target, variables);
 
- 		CreatureID strongest = info.reward.guards.at(0).getId();
 
- 		for (const auto & guard : info.reward.guards )
 
- 		{
 
- 			if (strongest.toEntity(LIBRARY)->getFightValue() < guard.getId().toEntity(LIBRARY)->getFightValue())
 
- 				strongest = guard.getId();
 
- 		}
 
- 		target.replaceNamePlural(strongest); // FIXME: use singular if only 1 such unit is in guards
 
- 		MetaString loot;
 
- 		for (GameResID it : GameResID::ALL_RESOURCES())
 
- 		{
 
- 			if (info.reward.resources[it] != 0)
 
- 			{
 
- 				loot.appendRawString("%d %s");
 
- 				loot.replaceNumber(info.reward.resources[it]);
 
- 				loot.replaceName(it);
 
- 			}
 
- 		}
 
- 		for (const auto & artifact : info.reward.grantedArtifacts )
 
- 		{
 
- 			loot.appendRawString("%s");
 
- 			loot.replaceName(artifact);
 
- 		}
 
- 		for (const auto & spell : info.reward.spells )
 
- 		{
 
- 			loot.appendRawString("%s");
 
- 			loot.replaceName(spell);
 
- 		}
 
- 		for (const auto & secondary : info.reward.secondary )
 
- 		{
 
- 			loot.appendRawString("%s");
 
- 			loot.replaceName(secondary.first);
 
- 		}
 
- 		target.replaceRawString(loot.buildList());
 
- 	}
 
- 	else
 
- 	{
 
- 		for (const auto & artifact : info.reward.grantedArtifacts )
 
- 			target.replaceName(artifact);
 
- 		for (const auto & spell : info.reward.spells )
 
- 			target.replaceName(spell);
 
- 		for (const auto & secondary : info.reward.secondary )
 
- 			target.replaceName(secondary.first);
 
- 		replaceTextPlaceholders(target, variables);
 
- 	}
 
- }
 
- void Rewardable::Info::configureRewards(
 
- 		Rewardable::Configuration & object,
 
- 		vstd::RNG & rng,
 
- 		IGameCallback * cb,
 
- 		const JsonNode & source,
 
- 		Rewardable::EEventType event,
 
- 		const std::string & modeName) const
 
- {
 
- 	for(size_t i = 0; i < source.Vector().size(); ++i)
 
- 	{
 
- 		const JsonNode & reward = source.Vector().at(i);
 
- 		if (!reward["appearChance"].isNull())
 
- 		{
 
- 			const JsonNode & chance = reward["appearChance"];
 
- 			std::string diceID = std::to_string(chance["dice"].Integer());
 
- 			auto diceValue = object.getVariable("dice", diceID);
 
- 			if (!diceValue.has_value())
 
- 			{
 
- 				const JsonNode & preset = object.getPresetVariable("dice", diceID);
 
- 				if (preset.isNull())
 
- 					object.initVariable("dice", diceID, rng.nextInt(0, 99));
 
- 				else
 
- 					object.initVariable("dice", diceID, preset.Integer());
 
- 				diceValue = object.getVariable("dice", diceID);
 
- 			}
 
- 			assert(diceValue.has_value());
 
- 			if (!chance["min"].isNull())
 
- 			{
 
- 				int min = static_cast<int>(chance["min"].Float());
 
- 				if (min > *diceValue)
 
- 					continue;
 
- 			}
 
- 			if (!chance["max"].isNull())
 
- 			{
 
- 				int max = static_cast<int>(chance["max"].Float());
 
- 				if (max <= *diceValue)
 
- 					continue;
 
- 			}
 
- 		}
 
- 		Rewardable::VisitInfo info;
 
- 		configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
 
- 		configureReward(object, rng, cb, info.reward, reward);
 
- 		info.visitType = event;
 
- 		info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
 
- 		info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
 
- 		replaceTextPlaceholders(info.message, object.variables, info);
 
- 		replaceTextPlaceholders(info.description, object.variables, info);
 
- 		object.info.push_back(info);
 
- 	}
 
- }
 
- void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
 
- {
 
- 	object.info.clear();
 
- 	object.variables.values.clear();
 
- 	configureVariables(object, rng, cb, parameters["variables"]);
 
- 	configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
 
- 	configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
 
- 	configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
 
- 	object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
 
- 	object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
 
- 	object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
 
- 	object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
 
- 	if (object.notVisitedTooltip.empty())
 
- 		object.notVisitedTooltip.appendTextID("core.genrltxt.353");
 
- 	if (object.visitedTooltip.empty())
 
- 		object.visitedTooltip.appendTextID("core.genrltxt.352");
 
- 	if (!parameters["onVisitedMessage"].isNull())
 
- 	{
 
- 		Rewardable::VisitInfo onVisited;
 
- 		onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
 
- 		onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
 
- 		replaceTextPlaceholders(onVisited.message, object.variables);
 
- 		object.info.push_back(onVisited);
 
- 	}
 
- 	if (!parameters["onEmptyMessage"].isNull())
 
- 	{
 
- 		Rewardable::VisitInfo onEmpty;
 
- 		onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
 
- 		onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
 
- 		replaceTextPlaceholders(onEmpty.message, object.variables);
 
- 		object.info.push_back(onEmpty);
 
- 	}
 
- 	if (!parameters["onGuardedMessage"].isNull())
 
- 	{
 
- 		Rewardable::VisitInfo onGuarded;
 
- 		onGuarded.visitType = Rewardable::EEventType::EVENT_GUARDED;
 
- 		onGuarded.message = loadMessage(parameters["onGuardedMessage"], TextIdentifier(objectTextID, "onGuarded"));
 
- 		replaceTextPlaceholders(onGuarded.message, object.variables);
 
- 		object.info.push_back(onGuarded);
 
- 	}
 
- 	configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
 
- 	object.canRefuse = parameters["canRefuse"].Bool();
 
- 	object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
 
- 	object.guardsLayout = parameters["guardsLayout"].String();
 
- 	object.coastVisitable = parameters["coastVisitable"].Bool();
 
- 	if(parameters["showInInfobox"].isNull())
 
- 		object.infoWindowType = EInfoWindowMode::AUTO;
 
- 	else
 
- 		object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
 
- 	
 
- 	auto visitMode = parameters["visitMode"].String();
 
- 	for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
 
- 	{
 
- 		if(Rewardable::VisitModeString[i] == visitMode)
 
- 		{
 
- 			object.visitMode = i;
 
- 			break;
 
- 		}
 
- 	}
 
- 	
 
- 	auto selectMode = parameters["selectMode"].String();
 
- 	for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
 
- 	{
 
- 		if(Rewardable::SelectModeString[i] == selectMode)
 
- 		{
 
- 			object.selectMode = i;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if (object.visitMode == Rewardable::VISIT_LIMITER)
 
- 		configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
 
- }
 
- bool Rewardable::Info::givesResources() const
 
- {
 
- 	return testForKey(parameters, "resources");
 
- }
 
- bool Rewardable::Info::givesExperience() const
 
- {
 
- 	return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
 
- }
 
- bool Rewardable::Info::givesMana() const
 
- {
 
- 	return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
 
- }
 
- bool Rewardable::Info::givesMovement() const
 
- {
 
- 	return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
 
- }
 
- bool Rewardable::Info::givesPrimarySkills() const
 
- {
 
- 	return testForKey(parameters, "primary");
 
- }
 
- bool Rewardable::Info::givesSecondarySkills() const
 
- {
 
- 	return testForKey(parameters, "secondary");
 
- }
 
- bool Rewardable::Info::givesArtifacts() const
 
- {
 
- 	return testForKey(parameters, "artifacts");
 
- }
 
- bool Rewardable::Info::givesCreatures() const
 
- {
 
- 	return testForKey(parameters, "spells");
 
- }
 
- bool Rewardable::Info::givesSpells() const
 
- {
 
- 	return testForKey(parameters, "creatures");
 
- }
 
- bool Rewardable::Info::givesBonuses() const
 
- {
 
- 	return testForKey(parameters, "bonuses");
 
- }
 
- bool Rewardable::Info::hasGuards() const
 
- {
 
- 	return testForKey(parameters, "guards");
 
- }
 
- const JsonNode & Rewardable::Info::getParameters() const
 
- {
 
- 	return parameters;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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