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- #pragma once
- /*
- * float3.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- /// Class which consists of three float values. Represents position virtual RMG (0;1) area.
- class float3
- {
- public:
- float x, y;
- si32 z;
- inline float3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
- inline float3(const float X, const float Y, const si32 Z):x(X),y(Y),z(Z){}; //c-tor
- inline float3(const float3 & val) : x(val.x), y(val.y), z(val.z){} //copy c-tor
- inline float3 & operator=(const float3 & val) {x = val.x; y = val.y; z = val.z; return *this;} //assignemt operator
- ~float3() {} // d-tor - does nothing
- inline float3 operator+(const float3 & i) const //returns float3 with coordinates increased by corresponding coordinate of given float3
- {return float3(x+i.x,y+i.y,z+i.z);}
- inline float3 operator+(const float i) const //returns float3 with coordinates increased by given numer
- {return float3(x+i,y+i,z+i);}
- inline float3 operator-(const float3 & i) const //returns float3 with coordinates decreased by corresponding coordinate of given float3
- {return float3(x-i.x,y-i.y,z-i.z);}
- inline float3 operator-(const float i) const //returns float3 with coordinates decreased by given numer
- {return float3(x-i,y-i,z-i);}
- inline float3 operator*(const float i) const //returns float3 with plane coordinates decreased by given numer
- {return float3(x*i, y*i, z);}
- inline float3 operator/(const float i) const //returns float3 with plane coordinates decreased by given numer
- {return float3(x/i, y/i, z);}
- inline float3 operator-() const //returns opposite position
- {return float3(-x,-y,-z);}
- inline double dist2d(const float3 &other) const //distance (z coord is not used)
- {return std::sqrt((double)(x-other.x)*(x-other.x) + (y-other.y)*(y-other.y));}
- inline bool areNeighbours(const float3 &other) const
- {return dist2d(other) < 2. && z == other.z;}
- inline void operator+=(const float3 & i)
- {
- x+=i.x;
- y+=i.y;
- z+=i.z;
- }
- inline void operator+=(const float & i)
- {
- x+=i;
- y+=i;
- z+=i;
- }
- inline void operator-=(const float3 & i)
- {
- x-=i.x;
- y-=i.y;
- z-=i.z;
- }
- inline void operator-=(const float & i)
- {
- x+=i;
- y+=i;
- z+=i;
- }
- inline void operator*=(const float & i) //scale on plane
- {
- x*=i;
- y*=i;
- }
- inline void operator/=(const float & i) //scale on plane
- {
- x/=i;
- y/=i;
- }
- inline bool operator==(const float3 & i) const
- {return (x==i.x) && (y==i.y) && (z==i.z);}
- inline bool operator!=(const float3 & i) const
- {return !(*this==i);}
- inline bool operator<(const float3 & i) const
- {
- if (z<i.z)
- return true;
- if (z>i.z)
- return false;
- if (y<i.y)
- return true;
- if (y>i.y)
- return false;
- if (x<i.x)
- return true;
- if (x>i.x)
- return false;
- return false;
- }
- inline std::string operator ()() const
- {
- return "(" + boost::lexical_cast<std::string>(x) +
- " " + boost::lexical_cast<std::string>(y) +
- " " + boost::lexical_cast<std::string>(z) + ")";
- }
- inline bool valid() const
- {
- return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
- }
- template <typename Handler> void serialize(Handler &h, const float version)
- {
- h & x & y & z;
- }
-
- };
- inline std::istream & operator>>(std::istream & str, float3 & dest)
- {
- str>>dest.x>>dest.y>>dest.z;
- return str;
- }
- inline std::ostream & operator<<(std::ostream & str, const float3 & sth)
- {
- return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
- }
- struct Shashfloat3
- {
- size_t operator()(float3 const& pos) const
- {
- size_t ret = std::hash<float>()(pos.x);
- vstd::hash_combine(ret, pos.y);
- vstd::hash_combine(ret, pos.z);
- return ret;
- }
- };
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