| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583 | /* * ObjectTemplate.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "ObjectTemplate.h"#include "../filesystem/Filesystem.h"#include "../filesystem/CBinaryReader.h"#include "../VCMI_Lib.h"#include "../GameConstants.h"#include "../StringConstants.h"#include "../CGeneralTextHandler.h"#include "../JsonNode.h"#include "../TerrainHandler.h"#include "../mapObjectConstructors/CRewardableConstructor.h"#include "../modding/IdentifierStorage.h"VCMI_LIB_NAMESPACE_BEGINstatic bool isOnVisitableFromTopList(int identifier, int type){	if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource		return true;	static const Obj visitableFromTop[] =		{Obj::FLOTSAM,		Obj::SEA_CHEST,		Obj::SHIPWRECK_SURVIVOR,		Obj::BUOY,		Obj::OCEAN_BOTTLE,		Obj::BOAT,		Obj::WHIRLPOOL,		Obj::GARRISON,		Obj::GARRISON2,		Obj::SCHOLAR,		Obj::CAMPFIRE,		Obj::BORDERGUARD,		Obj::BORDER_GATE,		Obj::QUEST_GUARD,		Obj::CORPSE	};	return vstd::find_pos(visitableFromTop, identifier) != -1;}ObjectTemplate::ObjectTemplate():	visitDir(8|16|32|64|128), // all but top	id(Obj::NO_OBJ),	subid(0),	printPriority(0),	width(0),	height(0),	visitable(false){}ObjectTemplate::ObjectTemplate(const ObjectTemplate& other):	visitDir(other.visitDir),	allowedTerrains(other.allowedTerrains),	id(other.id),	subid(other.subid),	printPriority(other.printPriority),	animationFile(other.animationFile),	editorAnimationFile(other.editorAnimationFile),	stringID(other.stringID),	width(other.width),	height(other.height),	visitable(other.visitable),	blockedOffsets(other.blockedOffsets),	blockMapOffset(other.blockMapOffset),	visitableOffset(other.visitableOffset){	//default copy constructor is failing with usedTiles this for unknown reason	usedTiles.resize(other.usedTiles.size());	for(size_t i = 0; i < usedTiles.size(); i++)		std::copy(other.usedTiles[i].begin(), other.usedTiles[i].end(), std::back_inserter(usedTiles[i]));}ObjectTemplate & ObjectTemplate::operator=(const ObjectTemplate & rhs){	visitDir = rhs.visitDir;	allowedTerrains = rhs.allowedTerrains;	id = rhs.id;	subid = rhs.subid;	printPriority = rhs.printPriority;	animationFile = rhs.animationFile;	editorAnimationFile = rhs.editorAnimationFile;	stringID = rhs.stringID;	width = rhs.width;	height = rhs.height;	visitable = rhs.visitable;	blockedOffsets = rhs.blockedOffsets;	blockMapOffset = rhs.blockMapOffset;	visitableOffset = rhs.visitableOffset;	usedTiles.clear();	usedTiles.resize(rhs.usedTiles.size());	for(size_t i = 0; i < usedTiles.size(); i++)		std::copy(rhs.usedTiles[i].begin(), rhs.usedTiles[i].end(), std::back_inserter(usedTiles[i]));	return *this;}void ObjectTemplate::afterLoadFixup(){	if(id == Obj::EVENT)	{		setSize(1,1);		usedTiles[0][0] = VISITABLE;		visitDir = 0xFF;	}	boost::algorithm::replace_all(animationFile, "\\", "/");	boost::algorithm::replace_all(editorAnimationFile, "\\", "/");}void ObjectTemplate::readTxt(CLegacyConfigParser & parser){	std::string data = parser.readString();	std::vector<std::string> strings;	boost::split(strings, data, boost::is_any_of(" "));	assert(strings.size() == 9);	animationFile = strings[0];	stringID = strings[0];	std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked	std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable	assert(blockStr.size() == 6*8);	assert(visitStr.size() == 6*8);	setSize(8, 6);	for(size_t i = 0; i < 6; i++) // 6 rows	{		for(size_t j = 0; j < 8; j++) // 8 columns		{			auto & tile = usedTiles[i][j];			tile |= VISIBLE; // assume that all tiles are visible			if (blockStr[i*8 + j] == '0')				tile |= BLOCKED;			if (visitStr[i*8 + j] == '1')				tile |= VISITABLE;		}	}	// strings[3] most likely - terrains on which this object can be placed in editor.	// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx	// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains	std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain	assert(terrStr.size() == TerrainId(ETerrainId::ROCK).getNum()); // all terrains but rock - counting from 0	for(TerrainId i = TerrainId(0); i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)	{		if (terrStr[8-i.getNum()] == '1')			allowedTerrains.insert(i);	}		//assuming that object can be placed on other land terrains	anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);	id    = Obj(boost::lexical_cast<int>(strings[5]));	subid = boost::lexical_cast<int>(strings[6]);	int type  = boost::lexical_cast<int>(strings[7]);	printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future	if (isOnVisitableFromTopList(id, type))		visitDir = 0xff;	else		visitDir = (8|16|32|64|128);	readMsk();	recalculate();}void ObjectTemplate::readMsk(){	ResourceID resID("SPRITES/" + animationFile, EResType::MASK);	if (CResourceHandler::get()->existsResource(resID))	{		auto msk = CResourceHandler::get()->load(resID)->readAll();		setSize(msk.first.get()[0], msk.first.get()[1]);	}	else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system	{		setSize(8, 6);	}}void ObjectTemplate::readMap(CBinaryReader & reader){	animationFile = reader.readBaseString();	setSize(8, 6);	ui8 blockMask[6];	ui8 visitMask[6];	for(auto & byte : blockMask)		byte = reader.readUInt8();	for(auto & byte : visitMask)		byte = reader.readUInt8();	for(size_t i = 0; i < 6; i++) // 6 rows	{		for(size_t j = 0; j < 8; j++) // 8 columns		{			auto & tile = usedTiles[5 - i][7 - j];			tile |= VISIBLE; // assume that all tiles are visible			if (((blockMask[i] >> j) & 1 ) == 0)				tile |= BLOCKED;			if (((visitMask[i] >> j) & 1 ) != 0)				tile |= VISITABLE;		}	}	reader.readUInt16();	ui16 terrMask = reader.readUInt16();	for(TerrainId i = ETerrainId::FIRST_REGULAR_TERRAIN; i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)	{		if (((terrMask >> i.getNum()) & 1 ) != 0)			allowedTerrains.insert(i);	}		//assuming that object can be placed on other land terrains	anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);	id = Obj(reader.readUInt32());	subid = reader.readUInt32();	int type = reader.readUInt8();	printPriority = reader.readUInt8() * 100; // to have some space in future	if (isOnVisitableFromTopList(id, type))		visitDir = 0xff;	else		visitDir = (8|16|32|64|128);	reader.skip(16);	readMsk();	afterLoadFixup();	recalculate();}void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain){	animationFile = node["animation"].String();	editorAnimationFile = node["editorAnimation"].String();	const JsonVector & visitDirs = node["visitableFrom"].Vector();	if (!visitDirs.empty())	{		if (visitDirs[0].String()[0] == '+') visitDir |= 1;		if (visitDirs[0].String()[1] == '+') visitDir |= 2;		if (visitDirs[0].String()[2] == '+') visitDir |= 4;		if (visitDirs[1].String()[2] == '+') visitDir |= 8;		if (visitDirs[2].String()[2] == '+') visitDir |= 16;		if (visitDirs[2].String()[1] == '+') visitDir |= 32;		if (visitDirs[2].String()[0] == '+') visitDir |= 64;		if (visitDirs[1].String()[0] == '+') visitDir |= 128;	}	else		visitDir = 0x00;	if(withTerrain && !node["allowedTerrains"].isNull())	{		for(const auto & entry : node["allowedTerrains"].Vector())		{			VLC->identifiers()->requestIdentifier("terrain", entry, [this](int32_t identifier){				allowedTerrains.insert(TerrainId(identifier));			});		}		anyLandTerrain = false;	}	else	{		anyLandTerrain = true;	}	auto charToTile = [&](const char & ch) -> ui8	{		switch (ch)		{		case ' ' : return 0;		case '0' : return 0;		case 'V' : return VISIBLE;		case 'B' : return VISIBLE | BLOCKED;		case 'H' : return BLOCKED;		case 'A' : return VISIBLE | BLOCKED | VISITABLE;		case 'T' : return BLOCKED | VISITABLE;		default:			logGlobal->error("Unrecognized char %s in template mask", ch);			return 0;		}	};	const JsonVector & mask = node["mask"].Vector();	size_t height = mask.size();	size_t width  = 0;	for(const auto & line : mask)		vstd::amax(width, line.String().size());	setSize(static_cast<ui32>(width), static_cast<ui32>(height));	for(size_t i = 0; i < mask.size(); i++)	{		const std::string & line = mask[i].String();		for(size_t j = 0; j < line.size(); j++)			usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);	}	printPriority = static_cast<si32>(node["zIndex"].Float());	afterLoadFixup();	recalculate();}void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const{	node["animation"].String() = animationFile;	node["editorAnimation"].String() = editorAnimationFile;	if(visitDir != 0x0 && isVisitable())	{		JsonVector & visitDirs = node["visitableFrom"].Vector();		visitDirs.resize(3);		visitDirs[0].String().resize(3);		visitDirs[1].String().resize(3);		visitDirs[2].String().resize(3);		visitDirs[0].String()[0] = (visitDir & 1)   ? '+' : '-';		visitDirs[0].String()[1] = (visitDir & 2)   ? '+' : '-';		visitDirs[0].String()[2] = (visitDir & 4)   ? '+' : '-';		visitDirs[1].String()[2] = (visitDir & 8)   ? '+' : '-';		visitDirs[2].String()[2] = (visitDir & 16)  ? '+' : '-';		visitDirs[2].String()[1] = (visitDir & 32)  ? '+' : '-';		visitDirs[2].String()[0] = (visitDir & 64)  ? '+' : '-';		visitDirs[1].String()[0] = (visitDir & 128) ? '+' : '-';		visitDirs[1].String()[1] = '-';	}	if(withTerrain)	{		//assumed that ROCK and WATER terrains are not included		if(allowedTerrains.size() < (VLC->terrainTypeHandler->objects.size() - 2))		{			JsonVector & data = node["allowedTerrains"].Vector();			for(auto type : allowedTerrains)			{				JsonNode value(JsonNode::JsonType::DATA_STRING);				value.String() = VLC->terrainTypeHandler->getById(type)->getJsonKey();				data.push_back(value);			}		}	}	auto tileToChar = [&](const ui8 & tile) -> char	{		if(tile & VISIBLE)		{			if(tile & BLOCKED)			{				if(tile & VISITABLE)					return 'A';				else					return 'B';			}			else				return 'V';		}		else		{			if(tile & BLOCKED)			{				if(tile & VISITABLE)					return 'T';				else					return 'H';			}			else				return '0';		}	};	size_t height = getHeight();	size_t width  = getWidth();	JsonVector & mask = node["mask"].Vector();	for(size_t i=0; i < height; i++)	{		JsonNode lineNode(JsonNode::JsonType::DATA_STRING);		std::string & line = lineNode.String();		line.resize(width);		for(size_t j=0; j < width; j++)			line[j] = tileToChar(usedTiles[height - 1 - i][width - 1 - j]);		mask.push_back(lineNode);	}	if(printPriority != 0)		node["zIndex"].Float() = printPriority;}void ObjectTemplate::calculateWidth(){	//TODO: Use 2D array	for(const auto& row : usedTiles) //copy is expensive	{		width = std::max<ui32>(width, static_cast<ui32>(row.size()));	}}void ObjectTemplate::calculateHeight(){	//TODO: Use 2D array	height = static_cast<ui32>(usedTiles.size());}void ObjectTemplate::setSize(ui32 width, ui32 height){	usedTiles.resize(height);	for(auto & line : usedTiles)		line.resize(width, 0);}void ObjectTemplate::calculateVisitable(){	for(auto& line : usedTiles)	{		for(auto& tile : line)		{			if (tile & VISITABLE)			{				visitable = true;				return;			}		}	}	visitable = false;}bool ObjectTemplate::isWithin(si32 X, si32 Y) const{	if (X < 0 || Y < 0)		return false;	return X < static_cast<si32>(getWidth()) && Y < static_cast<si32>(getHeight());}bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const{	return isWithin(X, Y) && usedTiles[Y][X] & VISITABLE;}bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const{	return isWithin(X, Y) && usedTiles[Y][X] & VISIBLE;}bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const{	return isWithin(X, Y) && usedTiles[Y][X] & BLOCKED;}void ObjectTemplate::calculateBlockedOffsets(){	blockedOffsets.clear();	for(int w = 0; w < static_cast<int>(getWidth()); ++w)	{		for(int h = 0; h < static_cast<int>(getHeight()); ++h)		{			if (isBlockedAt(w, h))				blockedOffsets.insert(int3(-w, -h, 0));		}	}}void ObjectTemplate::calculateBlockMapOffset(){	for(int w = 0; w < static_cast<int>(getWidth()); ++w)	{		for(int h = 0; h < static_cast<int>(getHeight()); ++h)		{			if (isBlockedAt(w, h))			{				blockMapOffset = int3(w, h, 0);				return;			}		}	}	blockMapOffset = int3(0, 0, 0);}bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const{	// visitDir uses format	// 1 2 3	// 8   4	// 7 6 5	//TODO: static? cached?	int dirMap[3][3] =	{		{ visitDir &   1, visitDir &   2, visitDir &   4 },		{ visitDir & 128,        1      , visitDir &   8 },		{ visitDir &  64, visitDir &  32, visitDir &  16 }	};	// map input values to range 0..2	int dx = X < 0 ? 0 : X == 0 ? 1 : 2;	int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;	return dirMap[dy][dx] != 0;}void ObjectTemplate::calculateTopVisibleOffset(){	for(int y = static_cast<int>(getHeight()) - 1; y >= 0; y--) //Templates start from bottom-right corner	{		for(int x = 0; x < static_cast<int>(getWidth()); x++)		{			if (isVisibleAt(x, y))			{				topVisibleOffset = int3(x, y, 0);				return;			}		}	}	topVisibleOffset = int3(0, 0, 0);}void ObjectTemplate::calculateVisitableOffset(){	for(int y = 0; y < static_cast<int>(getHeight()); y++)	{		for(int x = 0; x < static_cast<int>(getWidth()); x++)		{			if (isVisitableAt(x, y))			{				visitableOffset = int3(x, y, 0);				return;			}		}	}	visitableOffset = int3(0, 0, 0);}bool ObjectTemplate::canBePlacedAt(TerrainId terrainID) const{	if (anyLandTerrain)	{		const auto & terrain = VLC->terrainTypeHandler->getById(terrainID);		return terrain->isLand() && terrain->isPassable();	}	return vstd::contains(allowedTerrains, terrainID);}void ObjectTemplate::recalculate(){	calculateWidth();	calculateHeight();	calculateVisitable();	//The lines below use width and height	calculateBlockedOffsets();	calculateBlockMapOffset();	calculateVisitableOffset();	calculateTopVisibleOffset();	if (visitable && visitDir == 0)		logMod->warn("Template for %s is visitable but has no visitable directions!", animationFile);}VCMI_LIB_NAMESPACE_END
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