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- /*
- * CModHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CModVersion.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CModHandler;
- class CModIndentifier;
- class CModInfo;
- class JsonNode;
- class IHandlerBase;
- class CIdentifierStorage;
- class CContentHandler;
- class ResourceID;
- using TModID = std::string;
- class DLL_LINKAGE CModHandler : boost::noncopyable
- {
- std::map <TModID, CModInfo> allMods;
- std::vector <TModID> activeMods;//active mods, in order in which they were loaded
- std::unique_ptr<CModInfo> coreMod;
- bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;
- /**
- * 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies
- * 2. Sort resolved mods using topological algorithm
- * 3. Log all problem mods and their unresolved dependencies
- *
- * @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.)
- * @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents
- */
- std::vector <TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const;
- std::vector<std::string> getModList(const std::string & path) const;
- void loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods);
- void loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods);
- void loadTranslation(const TModID & modName);
- bool validateTranslations(TModID modName) const;
- CModVersion getModVersion(TModID modName) const;
- /// Attempt to set active mods according to provided list of mods from save, throws on failure
- void trySetActiveMods(const std::map<TModID, CModVersion> & modList);
- std::unique_ptr<CIdentifierStorage> identifiers;
- public:
- std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
- CIdentifierStorage & getIdentifiers();
- /// receives list of available mods and trying to load mod.json from all of them
- void initializeConfig();
- void loadMods(bool onlyEssential = false);
- void loadModFilesystems();
- /// returns ID of mod that provides selected file resource
- TModID findResourceOrigin(const ResourceID & name);
- std::string getModLanguage(const TModID & modId) const;
- std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;
- /// returns list of all (active) mods
- std::vector<std::string> getAllMods();
- std::vector<std::string> getActiveMods();
-
- const CModInfo & getModInfo(const TModID & modId) const;
- /// load content from all available mods
- void load();
- void afterLoad(bool onlyEssential);
- CModHandler();
- virtual ~CModHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- if(h.saving)
- {
- h & activeMods;
- for(const auto & m : activeMods)
- {
- CModVersion version = getModVersion(m);
- h & version;
- }
- }
- else
- {
- loadMods();
- std::vector<TModID> newActiveMods;
- std::map<TModID, CModVersion> modVersions;
- h & newActiveMods;
- for(const auto & m : newActiveMods)
- h & modVersions[m];
- trySetActiveMods(modVersions);
- std::swap(activeMods, newActiveMods);
- }
- h & identifiers;
- }
- };
- VCMI_LIB_NAMESPACE_END
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