townbulidingswidget.cpp 7.7 KB

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  1. /*
  2. * townbuildingswidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "townbulidingswidget.h"
  12. #include "ui_townbulidingswidget.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. std::string defaultBuildingIdConversion(BuildingID bId)
  15. {
  16. switch(bId)
  17. {
  18. case BuildingID::DEFAULT: return "DEFAULT";
  19. case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1";
  20. case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2";
  21. case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3";
  22. case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4";
  23. case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5";
  24. case BuildingID::TAVERN: return "TAVERN";
  25. case BuildingID::SHIPYARD: return "SHIPYARD";
  26. case BuildingID::FORT: return "FORT";
  27. case BuildingID::CITADEL: return "CITADEL";
  28. case BuildingID::CASTLE: return "CASTLE";
  29. case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL";
  30. case BuildingID::TOWN_HALL: return "TOWN_HALL";
  31. case BuildingID::CITY_HALL: return "CITY_HALL";
  32. case BuildingID::CAPITOL: return "CAPITOL";
  33. case BuildingID::MARKETPLACE: return "MARKETPLACE";
  34. case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO";
  35. case BuildingID::BLACKSMITH: return "BLACKSMITH";
  36. case BuildingID::SPECIAL_1: return "SPECIAL_1";
  37. case BuildingID::SPECIAL_2: return "SPECIAL_2";
  38. case BuildingID::SPECIAL_3: return "SPECIAL_3";
  39. case BuildingID::SPECIAL_4: return "SPECIAL_4";
  40. case BuildingID::HORDE_1: return "HORDE_1";
  41. case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR";
  42. case BuildingID::HORDE_2: return "HORDE_2";
  43. case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR";
  44. case BuildingID::SHIP: return "SHIP";
  45. case BuildingID::GRAIL: return "GRAIL";
  46. case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL";
  47. case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL";
  48. case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL";
  49. case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1";
  50. case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2";
  51. case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3";
  52. case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4";
  53. case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5";
  54. case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6";
  55. case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7";
  56. case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP";
  57. case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP";
  58. case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP";
  59. case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP";
  60. case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP";
  61. case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP";
  62. case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP";
  63. default:
  64. return "UNKNOWN";
  65. }
  66. }
  67. TownBulidingsWidget::TownBulidingsWidget(CGTownInstance & t, QWidget *parent) :
  68. town(t),
  69. QDialog(parent),
  70. ui(new Ui::TownBulidingsWidget)
  71. {
  72. ui->setupUi(this);
  73. ui->treeView->setModel(&model);
  74. //ui->treeView->setColumnCount(3);
  75. model.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type") << QStringLiteral("Enabled") << QStringLiteral("Built"));
  76. //setAttribute(Qt::WA_DeleteOnClose);
  77. }
  78. TownBulidingsWidget::~TownBulidingsWidget()
  79. {
  80. delete ui;
  81. }
  82. QStandardItem * TownBulidingsWidget::addBuilding(const CTown & ctown, int bId, std::set<si32> & remaining)
  83. {
  84. BuildingID buildingId(bId);
  85. const CBuilding * building = ctown.buildings.at(buildingId);
  86. if(!building)
  87. {
  88. remaining.erase(bId);
  89. return nullptr;
  90. }
  91. QString name = tr(building->getNameTranslated().c_str());
  92. if(name.isEmpty())
  93. name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
  94. QList<QStandardItem *> checks;
  95. checks << new QStandardItem(name);
  96. checks.back()->setData(bId, Qt::UserRole);
  97. checks << new QStandardItem;
  98. checks.back()->setCheckable(true);
  99. checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
  100. checks.back()->setData(bId, Qt::UserRole);
  101. checks << new QStandardItem;
  102. checks.back()->setCheckable(true);
  103. checks.back()->setCheckState(town.builtBuildings.count(buildingId) ? Qt::Checked : Qt::Unchecked);
  104. checks.back()->setData(bId, Qt::UserRole);
  105. if(building->getBase() == buildingId)
  106. {
  107. model.appendRow(checks);
  108. }
  109. else
  110. {
  111. QStandardItem * parent = nullptr;
  112. std::vector<QModelIndex> stack;
  113. stack.push_back(QModelIndex());
  114. while(!parent && !stack.empty())
  115. {
  116. auto pindex = stack.back();
  117. stack.pop_back();
  118. for(int i = 0; i < model.rowCount(pindex); ++i)
  119. {
  120. QModelIndex index = model.index(i, 0, pindex);
  121. if(building->upgrade == model.itemFromIndex(index)->data(Qt::UserRole).toInt())
  122. {
  123. parent = model.itemFromIndex(index);
  124. break;
  125. }
  126. if(model.hasChildren(index))
  127. stack.push_back(index);
  128. }
  129. }
  130. if(!parent)
  131. parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
  132. if(!parent)
  133. {
  134. remaining.erase(bId);
  135. return nullptr;
  136. }
  137. parent->appendRow(checks);
  138. }
  139. remaining.erase(bId);
  140. return checks.front();
  141. }
  142. void TownBulidingsWidget::addBuildings(const CTown & ctown)
  143. {
  144. auto buildings = ctown.getAllBuildings();
  145. while(!buildings.empty())
  146. {
  147. addBuilding(ctown, *buildings.begin(), buildings);
  148. }
  149. ui->treeView->resizeColumnToContents(0);
  150. ui->treeView->resizeColumnToContents(1);
  151. ui->treeView->resizeColumnToContents(2);
  152. }
  153. std::set<BuildingID> TownBulidingsWidget::getBuildingsFromModel(int modelColumn, Qt::CheckState checkState)
  154. {
  155. std::set<BuildingID> result;
  156. std::vector<QModelIndex> stack;
  157. stack.push_back(QModelIndex());
  158. while(!stack.empty())
  159. {
  160. auto pindex = stack.back();
  161. stack.pop_back();
  162. for(int i = 0; i < model.rowCount(pindex); ++i)
  163. {
  164. QModelIndex index = model.index(i, modelColumn, pindex);
  165. if(auto * item = model.itemFromIndex(index))
  166. if(item->checkState() == checkState)
  167. result.emplace(item->data(Qt::UserRole).toInt());
  168. index = model.index(i, 0, pindex); //children are linked to first column of the model
  169. if(model.hasChildren(index))
  170. stack.push_back(index);
  171. }
  172. }
  173. return result;
  174. }
  175. std::set<BuildingID> TownBulidingsWidget::getForbiddenBuildings()
  176. {
  177. return getBuildingsFromModel(1, Qt::Unchecked);
  178. }
  179. std::set<BuildingID> TownBulidingsWidget::getBuiltBuildings()
  180. {
  181. return getBuildingsFromModel(2, Qt::Checked);
  182. }
  183. void TownBulidingsWidget::on_treeView_expanded(const QModelIndex &index)
  184. {
  185. ui->treeView->resizeColumnToContents(0);
  186. }
  187. void TownBulidingsWidget::on_treeView_collapsed(const QModelIndex &index)
  188. {
  189. ui->treeView->resizeColumnToContents(0);
  190. }
  191. TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate()
  192. {
  193. }
  194. QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  195. {
  196. return new TownBulidingsWidget(town, parent);
  197. }
  198. void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  199. {
  200. if(auto * ed = qobject_cast<TownBulidingsWidget *>(editor))
  201. {
  202. auto * ctown = town.town;
  203. if(!ctown)
  204. ctown = VLC->townh->randomTown;
  205. if(!ctown)
  206. throw std::runtime_error("No Town defined for type selected");
  207. ed->addBuildings(*ctown);
  208. }
  209. else
  210. {
  211. QStyledItemDelegate::setEditorData(editor, index);
  212. }
  213. }
  214. void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  215. {
  216. if(auto * ed = qobject_cast<TownBulidingsWidget *>(editor))
  217. {
  218. town.forbiddenBuildings = ed->getForbiddenBuildings();
  219. town.builtBuildings = ed->getBuiltBuildings();
  220. auto data = model->itemData(index);
  221. model->setData(index, "dummy");
  222. model->setItemData(index, data); //dummy change to trigger signal
  223. }
  224. else
  225. {
  226. QStyledItemDelegate::setModelData(editor, model, index);
  227. }
  228. }