mainwindow.cpp 38 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  24. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  25. #include "../lib/mapObjects/ObjectTemplate.h"
  26. #include "../lib/mapping/CMapService.h"
  27. #include "../lib/mapping/CMap.h"
  28. #include "../lib/mapping/CMapEditManager.h"
  29. #include "../lib/mapping/MapFormat.h"
  30. #include "../lib/modding/ModIncompatibility.h"
  31. #include "../lib/RoadHandler.h"
  32. #include "../lib/RiverHandler.h"
  33. #include "../lib/TerrainHandler.h"
  34. #include "../lib/filesystem/CFilesystemLoader.h"
  35. #include "maphandler.h"
  36. #include "graphics.h"
  37. #include "windownewmap.h"
  38. #include "objectbrowser.h"
  39. #include "inspector/inspector.h"
  40. #include "mapsettings.h"
  41. #include "playersettings.h"
  42. #include "validator.h"
  43. static CBasicLogConfigurator * logConfig;
  44. QJsonValue jsonFromPixmap(const QPixmap &p)
  45. {
  46. QBuffer buffer;
  47. buffer.open(QIODevice::WriteOnly);
  48. p.save(&buffer, "PNG");
  49. auto const encoded = buffer.data().toBase64();
  50. return {QLatin1String(encoded)};
  51. }
  52. QPixmap pixmapFromJson(const QJsonValue &val)
  53. {
  54. auto const encoded = val.toString().toLatin1();
  55. QPixmap p;
  56. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  57. return p;
  58. }
  59. void init()
  60. {
  61. loadDLLClasses();
  62. logGlobal->info("Initializing VCMI_Lib");
  63. }
  64. void MainWindow::loadUserSettings()
  65. {
  66. //load window settings
  67. QSettings s(Ui::teamName, Ui::appName);
  68. auto size = s.value(mainWindowSizeSetting).toSize();
  69. if (size.isValid())
  70. {
  71. resize(size);
  72. }
  73. auto position = s.value(mainWindowPositionSetting).toPoint();
  74. if (!position.isNull())
  75. {
  76. move(position);
  77. }
  78. }
  79. void MainWindow::saveUserSettings()
  80. {
  81. QSettings s(Ui::teamName, Ui::appName);
  82. s.setValue(mainWindowSizeSetting, size());
  83. s.setValue(mainWindowPositionSetting, pos());
  84. }
  85. void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
  86. {
  87. QCommandLineParser parser;
  88. parser.addHelpOption();
  89. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  90. parser.addOptions({
  91. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  92. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  93. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  94. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  95. });
  96. parser.process(qApp->arguments());
  97. const QStringList positionalArgs = parser.positionalArguments();
  98. if(!positionalArgs.isEmpty())
  99. mapFilePath = positionalArgs.at(0);
  100. extractionOptions = {
  101. parser.isSet("e"), {
  102. parser.isSet("s"),
  103. parser.isSet("c"),
  104. parser.isSet("d")}};
  105. }
  106. void MainWindow::loadTranslation()
  107. {
  108. #ifdef ENABLE_QT_TRANSLATIONS
  109. std::string translationFile = settings["general"]["language"].String() + ".qm";
  110. QVector<QString> searchPaths;
  111. for(auto const & string : VCMIDirs::get().dataPaths())
  112. searchPaths.push_back(pathToQString(string / "mapeditor" / "translation" / translationFile));
  113. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "translation" / translationFile));
  114. for(auto const & string : boost::adaptors::reverse(searchPaths))
  115. {
  116. if (translator.load(string))
  117. {
  118. if (!qApp->installTranslator(&translator))
  119. logGlobal->error("Failed to install translator");
  120. return;
  121. }
  122. }
  123. logGlobal->error("Failed to find translation");
  124. #endif
  125. }
  126. MainWindow::MainWindow(QWidget* parent) :
  127. QMainWindow(parent),
  128. ui(new Ui::MainWindow),
  129. controller(this)
  130. {
  131. // Set current working dir to executable folder.
  132. // This is important on Mac for relative paths to work inside DMG.
  133. QDir::setCurrent(QApplication::applicationDirPath());
  134. for(auto & string : VCMIDirs::get().dataPaths())
  135. QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
  136. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
  137. new QShortcut(QKeySequence("Backspace"), this, SLOT(on_actionErase_triggered()));
  138. ExtractionOptions extractionOptions;
  139. parseCommandLine(extractionOptions);
  140. //configure logging
  141. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  142. console = new CConsoleHandler();
  143. logConfig = new CBasicLogConfigurator(logPath, console);
  144. logConfig->configureDefault();
  145. logGlobal->info("The log file will be saved to %s", logPath);
  146. //init
  147. preinitDLL(::console, false, extractionOptions.extractArchives);
  148. // Initialize logging based on settings
  149. logConfig->configure();
  150. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  151. // Some basic data validation to produce better error messages in cases of incorrect install
  152. auto testFile = [](std::string filename, std::string message) -> bool
  153. {
  154. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  155. return true;
  156. logGlobal->error("Error: %s was not found!", message);
  157. return false;
  158. };
  159. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  160. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  161. {
  162. QApplication::quit();
  163. }
  164. loadTranslation();
  165. ui->setupUi(this);
  166. loadUserSettings(); //For example window size
  167. setTitle();
  168. init();
  169. graphics = new Graphics(); // should be before curh->init()
  170. graphics->load();//must be after Content loading but should be in main thread
  171. if (extractionOptions.extractArchives)
  172. ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
  173. ui->mapView->setScene(controller.scene(0));
  174. ui->mapView->setController(&controller);
  175. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  176. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  177. ui->minimapView->setScene(controller.miniScene(0));
  178. ui->minimapView->setController(&controller);
  179. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  180. scenePreview = new QGraphicsScene(this);
  181. ui->objectPreview->setScene(scenePreview);
  182. //loading objects
  183. loadObjectsTree();
  184. ui->tabWidget->setCurrentIndex(0);
  185. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  186. {
  187. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  188. }
  189. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  190. onPlayersChanged();
  191. show();
  192. //Load map from command line
  193. if(!mapFilePath.isEmpty())
  194. openMap(mapFilePath);
  195. }
  196. MainWindow::~MainWindow()
  197. {
  198. saveUserSettings(); //save window size etc.
  199. delete ui;
  200. }
  201. bool MainWindow::getAnswerAboutUnsavedChanges()
  202. {
  203. if(unsaved)
  204. {
  205. auto sure = QMessageBox::question(this, tr("Confirmation"), tr("Unsaved changes will be lost, are you sure?"));
  206. if(sure == QMessageBox::No)
  207. {
  208. return false;
  209. }
  210. }
  211. return true;
  212. }
  213. void MainWindow::closeEvent(QCloseEvent *event)
  214. {
  215. if(getAnswerAboutUnsavedChanges())
  216. QMainWindow::closeEvent(event);
  217. else
  218. event->ignore();
  219. }
  220. void MainWindow::setStatusMessage(const QString & status)
  221. {
  222. statusBar()->showMessage(status);
  223. }
  224. void MainWindow::setTitle()
  225. {
  226. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  227. setWindowTitle(title);
  228. }
  229. void MainWindow::mapChanged()
  230. {
  231. unsaved = true;
  232. setTitle();
  233. }
  234. void MainWindow::initializeMap(bool isNew)
  235. {
  236. unsaved = isNew;
  237. if(isNew)
  238. filename.clear();
  239. setTitle();
  240. mapLevel = 0;
  241. ui->mapView->setScene(controller.scene(mapLevel));
  242. ui->minimapView->setScene(controller.miniScene(mapLevel));
  243. ui->minimapView->dimensions();
  244. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  245. //enable settings
  246. ui->actionMapSettings->setEnabled(true);
  247. ui->actionPlayers_settings->setEnabled(true);
  248. //set minimal players count
  249. if(isNew)
  250. {
  251. controller.map()->players[0].canComputerPlay = true;
  252. controller.map()->players[0].canHumanPlay = true;
  253. }
  254. onPlayersChanged();
  255. }
  256. bool MainWindow::openMap(const QString & filenameSelect)
  257. {
  258. QFileInfo fi(filenameSelect);
  259. std::string fname = fi.fileName().toStdString();
  260. std::string fdir = fi.dir().path().toStdString();
  261. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  262. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  263. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  264. CResourceHandler::removeFilesystem("local", "mapEditor");
  265. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  266. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  267. {
  268. QMessageBox::warning(this, tr("Failed to open map"), tr("Cannot open map from this folder"));
  269. return false;
  270. }
  271. CMapService mapService;
  272. try
  273. {
  274. if(auto header = mapService.loadMapHeader(resId))
  275. {
  276. auto missingMods = CMapService::verifyMapHeaderMods(*header);
  277. ModIncompatibility::ModList modList;
  278. for(const auto & m : missingMods)
  279. modList.push_back({m.first, m.second.toString()});
  280. if(!modList.empty())
  281. throw ModIncompatibility(std::move(modList));
  282. controller.setMap(mapService.loadMap(resId));
  283. }
  284. }
  285. catch(const ModIncompatibility & e)
  286. {
  287. QMessageBox::warning(this, "Mods requiered", e.what());
  288. return false;
  289. }
  290. catch(const std::exception & e)
  291. {
  292. QMessageBox::critical(this, "Failed to open map", e.what());
  293. return false;
  294. }
  295. filename = filenameSelect;
  296. initializeMap(controller.map()->version != EMapFormat::VCMI);
  297. return true;
  298. }
  299. void MainWindow::on_actionOpen_triggered()
  300. {
  301. if(!getAnswerAboutUnsavedChanges())
  302. return;
  303. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  304. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  305. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  306. if(filenameSelect.isEmpty())
  307. return;
  308. openMap(filenameSelect);
  309. }
  310. void MainWindow::saveMap()
  311. {
  312. if(!controller.map())
  313. return;
  314. if(!unsaved)
  315. return;
  316. //validate map
  317. auto issues = Validator::validate(controller.map());
  318. bool critical = false;
  319. for(auto & issue : issues)
  320. critical |= issue.critical;
  321. if(!issues.empty())
  322. {
  323. if(critical)
  324. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  325. else
  326. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  327. }
  328. CMapService mapService;
  329. try
  330. {
  331. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  332. }
  333. catch(const std::exception & e)
  334. {
  335. QMessageBox::critical(this, "Failed to save map", e.what());
  336. return;
  337. }
  338. unsaved = false;
  339. setTitle();
  340. }
  341. void MainWindow::on_actionSave_as_triggered()
  342. {
  343. if(!controller.map())
  344. return;
  345. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  346. if(filenameSelect.isNull())
  347. return;
  348. if(filenameSelect == filename)
  349. return;
  350. filename = filenameSelect;
  351. saveMap();
  352. }
  353. void MainWindow::on_actionNew_triggered()
  354. {
  355. if(getAnswerAboutUnsavedChanges())
  356. new WindowNewMap(this);
  357. }
  358. void MainWindow::on_actionSave_triggered()
  359. {
  360. if(!controller.map())
  361. return;
  362. if(filename.isNull())
  363. {
  364. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  365. if(filenameSelect.isNull())
  366. return;
  367. filename = filenameSelect;
  368. }
  369. saveMap();
  370. }
  371. void MainWindow::terrainButtonClicked(TerrainId terrain)
  372. {
  373. controller.commitTerrainChange(mapLevel, terrain);
  374. }
  375. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  376. {
  377. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  378. }
  379. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  380. {
  381. auto knownObjects = VLC->objtypeh->knownObjects();
  382. for(auto ID : knownObjects)
  383. {
  384. if(catalog.count(ID))
  385. continue;
  386. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  387. }
  388. }
  389. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  390. {
  391. QStandardItem * itemGroup = nullptr;
  392. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  393. if(itms.empty())
  394. {
  395. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  396. objectsModel.appendRow(itemGroup);
  397. }
  398. else
  399. {
  400. itemGroup = itms.front();
  401. }
  402. if (VLC->objtypeh->knownObjects().count(ID) == 0)
  403. return;
  404. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  405. for(auto secondaryID : knownSubObjects)
  406. {
  407. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  408. auto templates = factory->getTemplates();
  409. bool singleTemplate = templates.size() == 1;
  410. if(staticOnly && !factory->isStaticObject())
  411. continue;
  412. auto subGroupName = QString::fromStdString(VLC->objtypeh->getObjectName(ID, secondaryID));
  413. auto * itemType = new QStandardItem(subGroupName);
  414. for(int templateId = 0; templateId < templates.size(); ++templateId)
  415. {
  416. auto templ = templates[templateId];
  417. //selecting file
  418. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  419. //creating picture
  420. QPixmap preview(128, 128);
  421. preview.fill(QColor(255, 255, 255));
  422. QPainter painter(&preview);
  423. Animation animation(afile);
  424. animation.preload();
  425. auto picture = animation.getImage(0);
  426. if(picture && picture->width() && picture->height())
  427. {
  428. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  429. qreal scale = std::min(xscale, yscale);
  430. painter.scale(scale, scale);
  431. painter.drawImage(QPoint(0, 0), *picture);
  432. }
  433. //add parameters
  434. QJsonObject data{{"id", QJsonValue(ID)},
  435. {"subid", QJsonValue(secondaryID)},
  436. {"template", QJsonValue(templateId)},
  437. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  438. {"animation", QString::fromStdString(templ->animationFile)},
  439. {"preview", jsonFromPixmap(preview)}};
  440. //create object to extract name
  441. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  442. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  443. itemType->setText(translated);
  444. //do not have extra level
  445. if(singleTemplate)
  446. {
  447. itemType->setIcon(QIcon(preview));
  448. itemType->setData(data);
  449. }
  450. else
  451. {
  452. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  453. item->setData(data);
  454. itemType->appendRow(item);
  455. }
  456. }
  457. itemGroup->appendRow(itemType);
  458. catalog.insert(ID);
  459. }
  460. }
  461. void MainWindow::loadObjectsTree()
  462. {
  463. try
  464. {
  465. ui->terrainFilterCombo->addItem("");
  466. //adding terrains
  467. for(auto & terrain : VLC->terrainTypeHandler->objects)
  468. {
  469. QPushButton *b = new QPushButton(QString::fromStdString(terrain->getNameTranslated()));
  470. ui->terrainLayout->addWidget(b);
  471. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain->getId()); });
  472. //filter
  473. QString displayName = QString::fromStdString(terrain->getNameTranslated());
  474. QString uniqueName = QString::fromStdString(terrain->getJsonKey());
  475. ui->terrainFilterCombo->addItem(displayName, QVariant(uniqueName));
  476. }
  477. //add spacer to keep terrain button on the top
  478. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  479. //adding roads
  480. for(auto & road : VLC->roadTypeHandler->objects)
  481. {
  482. QPushButton *b = new QPushButton(QString::fromStdString(road->getNameTranslated()));
  483. ui->roadLayout->addWidget(b);
  484. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->getIndex(), true); });
  485. }
  486. //add spacer to keep terrain button on the top
  487. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  488. //adding rivers
  489. for(auto & river : VLC->riverTypeHandler->objects)
  490. {
  491. QPushButton *b = new QPushButton(QString::fromStdString(river->getNameTranslated()));
  492. ui->riverLayout->addWidget(b);
  493. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->getIndex(), false); });
  494. }
  495. //add spacer to keep terrain button on the top
  496. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  497. if(objectBrowser)
  498. throw std::runtime_error("object browser exists");
  499. //model
  500. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  501. objectBrowser = new ObjectBrowserProxyModel(this);
  502. objectBrowser->setSourceModel(&objectsModel);
  503. objectBrowser->setDynamicSortFilter(false);
  504. objectBrowser->setRecursiveFilteringEnabled(true);
  505. ui->treeView->setModel(objectBrowser);
  506. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  507. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  508. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  509. //adding objects
  510. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  511. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  512. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  513. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  514. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  515. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  516. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  521. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  522. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  523. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  524. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  525. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  526. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  527. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  528. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  529. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  530. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  531. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  532. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  533. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  534. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  535. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  536. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  537. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  538. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  539. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  540. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  541. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  542. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  543. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  544. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  545. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  546. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  547. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  548. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  549. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  550. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  551. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  552. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  553. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  554. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  555. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  556. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  557. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  558. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  559. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  560. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  561. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  562. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  563. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  564. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  565. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  566. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  567. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  568. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  569. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  570. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  571. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  572. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  573. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  574. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  575. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  576. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  577. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  578. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  579. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  580. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  581. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  582. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  583. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  584. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  585. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  586. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  587. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  588. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  589. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  590. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  591. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  592. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  593. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  594. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  595. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  596. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  597. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  598. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  599. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  600. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  601. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  602. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  603. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  604. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  605. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  606. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  607. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  608. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  609. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  610. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  611. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  612. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  613. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  614. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  615. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  616. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  617. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  618. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  619. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  620. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  621. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  622. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  623. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  624. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  625. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  626. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  627. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  628. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  629. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  630. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  631. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  632. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  633. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  634. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  635. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  636. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  637. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  638. addGroupIntoCatalog("OBSTACLES", true);
  639. addGroupIntoCatalog("OTHER", false);
  640. }
  641. catch(const std::exception &)
  642. {
  643. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  644. }
  645. }
  646. void MainWindow::on_actionLevel_triggered()
  647. {
  648. if(controller.map() && controller.map()->twoLevel)
  649. {
  650. mapLevel = mapLevel ? 0 : 1;
  651. ui->mapView->setScene(controller.scene(mapLevel));
  652. ui->minimapView->setScene(controller.miniScene(mapLevel));
  653. if (mapLevel == 0)
  654. {
  655. ui->actionLevel->setToolTip(tr("View underground"));
  656. }
  657. else
  658. {
  659. ui->actionLevel->setToolTip(tr("View surface"));
  660. }
  661. }
  662. }
  663. void MainWindow::on_actionUndo_triggered()
  664. {
  665. QString str("Undo clicked");
  666. statusBar()->showMessage(str, 1000);
  667. if (controller.map())
  668. {
  669. controller.undo();
  670. }
  671. }
  672. void MainWindow::on_actionRedo_triggered()
  673. {
  674. QString str("Redo clicked");
  675. displayStatus(str);
  676. if (controller.map())
  677. {
  678. controller.redo();
  679. }
  680. }
  681. void MainWindow::on_actionPass_triggered(bool checked)
  682. {
  683. QString str("Passability clicked");
  684. displayStatus(str);
  685. if(controller.map())
  686. {
  687. controller.scene(0)->passabilityView.show(checked);
  688. controller.scene(1)->passabilityView.show(checked);
  689. }
  690. }
  691. void MainWindow::on_actionGrid_triggered(bool checked)
  692. {
  693. QString str("Grid clicked");
  694. displayStatus(str);
  695. if(controller.map())
  696. {
  697. controller.scene(0)->gridView.show(checked);
  698. controller.scene(1)->gridView.show(checked);
  699. }
  700. }
  701. void MainWindow::changeBrushState(int idx)
  702. {
  703. }
  704. void MainWindow::on_toolBrush_clicked(bool checked)
  705. {
  706. //ui->toolBrush->setChecked(false);
  707. ui->toolBrush2->setChecked(false);
  708. ui->toolBrush4->setChecked(false);
  709. ui->toolArea->setChecked(false);
  710. ui->toolLasso->setChecked(false);
  711. if(checked)
  712. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  713. else
  714. ui->mapView->selectionTool = MapView::SelectionTool::None;
  715. ui->tabWidget->setCurrentIndex(0);
  716. }
  717. void MainWindow::on_toolBrush2_clicked(bool checked)
  718. {
  719. ui->toolBrush->setChecked(false);
  720. //ui->toolBrush2->setChecked(false);
  721. ui->toolBrush4->setChecked(false);
  722. ui->toolArea->setChecked(false);
  723. ui->toolLasso->setChecked(false);
  724. if(checked)
  725. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  726. else
  727. ui->mapView->selectionTool = MapView::SelectionTool::None;
  728. ui->tabWidget->setCurrentIndex(0);
  729. }
  730. void MainWindow::on_toolBrush4_clicked(bool checked)
  731. {
  732. ui->toolBrush->setChecked(false);
  733. ui->toolBrush2->setChecked(false);
  734. //ui->toolBrush4->setChecked(false);
  735. ui->toolArea->setChecked(false);
  736. ui->toolLasso->setChecked(false);
  737. if(checked)
  738. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  739. else
  740. ui->mapView->selectionTool = MapView::SelectionTool::None;
  741. ui->tabWidget->setCurrentIndex(0);
  742. }
  743. void MainWindow::on_toolArea_clicked(bool checked)
  744. {
  745. ui->toolBrush->setChecked(false);
  746. ui->toolBrush2->setChecked(false);
  747. ui->toolBrush4->setChecked(false);
  748. //ui->toolArea->setChecked(false);
  749. ui->toolLasso->setChecked(false);
  750. if(checked)
  751. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  752. else
  753. ui->mapView->selectionTool = MapView::SelectionTool::None;
  754. ui->tabWidget->setCurrentIndex(0);
  755. }
  756. void MainWindow::on_toolLasso_clicked(bool checked)
  757. {
  758. ui->toolBrush->setChecked(false);
  759. ui->toolBrush2->setChecked(false);
  760. ui->toolBrush4->setChecked(false);
  761. ui->toolArea->setChecked(false);
  762. //ui->toolLasso->setChecked(false);
  763. if(checked)
  764. ui->mapView->selectionTool = MapView::SelectionTool::Lasso;
  765. else
  766. ui->mapView->selectionTool = MapView::SelectionTool::None;
  767. ui->tabWidget->setCurrentIndex(0);
  768. }
  769. void MainWindow::on_actionErase_triggered()
  770. {
  771. on_toolErase_clicked();
  772. }
  773. void MainWindow::on_toolErase_clicked()
  774. {
  775. if(controller.map())
  776. {
  777. controller.commitObjectErase(mapLevel);
  778. }
  779. ui->tabWidget->setCurrentIndex(0);
  780. }
  781. void MainWindow::preparePreview(const QModelIndex &index)
  782. {
  783. scenePreview->clear();
  784. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  785. if(!data.empty())
  786. {
  787. auto preview = data["preview"];
  788. if(preview != QJsonValue::Undefined)
  789. {
  790. QPixmap objPreview = pixmapFromJson(preview);
  791. scenePreview->addPixmap(objPreview);
  792. }
  793. }
  794. }
  795. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  796. {
  797. ui->toolBrush->setChecked(false);
  798. ui->toolBrush2->setChecked(false);
  799. ui->toolBrush4->setChecked(false);
  800. ui->toolArea->setChecked(false);
  801. ui->toolLasso->setChecked(false);
  802. ui->mapView->selectionTool = MapView::SelectionTool::None;
  803. preparePreview(index);
  804. }
  805. void MainWindow::on_terrainFilterCombo_currentIndexChanged(int index)
  806. {
  807. if(!objectBrowser)
  808. return;
  809. QString uniqueName = ui->terrainFilterCombo->itemData(index).toString();
  810. objectBrowser->terrain = TerrainId(ETerrainId::ANY_TERRAIN);
  811. if (!uniqueName.isEmpty())
  812. {
  813. for (auto const & terrain : VLC->terrainTypeHandler->objects)
  814. if (terrain->getJsonKey() == uniqueName.toStdString())
  815. objectBrowser->terrain = terrain->getId();
  816. }
  817. objectBrowser->invalidate();
  818. objectBrowser->sort(0);
  819. }
  820. void MainWindow::on_filter_textChanged(const QString &arg1)
  821. {
  822. if(!objectBrowser)
  823. return;
  824. objectBrowser->filter = arg1;
  825. objectBrowser->invalidate();
  826. objectBrowser->sort(0);
  827. }
  828. void MainWindow::on_actionFill_triggered()
  829. {
  830. QString str("Fill clicked");
  831. displayStatus(str);
  832. if(!controller.map())
  833. return;
  834. controller.commitObstacleFill(mapLevel);
  835. }
  836. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  837. {
  838. if(switchTab)
  839. ui->tabWidget->setCurrentIndex(1);
  840. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  841. inspector.updateProperties();
  842. }
  843. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  844. {
  845. if(!item->isSelected())
  846. return;
  847. int r = item->row();
  848. int c = item->column();
  849. if(c < 1)
  850. return;
  851. auto * tableWidget = item->tableWidget();
  852. //get identifier
  853. auto identifier = tableWidget->item(0, 1)->text();
  854. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  855. //get parameter name
  856. auto param = tableWidget->item(r, c - 1)->text();
  857. //set parameter
  858. Inspector inspector(controller.map(), obj, tableWidget);
  859. inspector.setProperty(param, item->text());
  860. controller.commitObjectChange(mapLevel);
  861. }
  862. void MainWindow::on_actionMapSettings_triggered()
  863. {
  864. auto settingsDialog = new MapSettings(controller, this);
  865. settingsDialog->setWindowModality(Qt::WindowModal);
  866. settingsDialog->setModal(true);
  867. }
  868. void MainWindow::on_actionPlayers_settings_triggered()
  869. {
  870. auto settingsDialog = new PlayerSettings(controller, this);
  871. settingsDialog->setWindowModality(Qt::WindowModal);
  872. settingsDialog->setModal(true);
  873. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  874. }
  875. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  876. {
  877. if(player.getNum() == 0) return ui->actionPlayer_1;
  878. if(player.getNum() == 1) return ui->actionPlayer_2;
  879. if(player.getNum() == 2) return ui->actionPlayer_3;
  880. if(player.getNum() == 3) return ui->actionPlayer_4;
  881. if(player.getNum() == 4) return ui->actionPlayer_5;
  882. if(player.getNum() == 5) return ui->actionPlayer_6;
  883. if(player.getNum() == 6) return ui->actionPlayer_7;
  884. if(player.getNum() == 7) return ui->actionPlayer_8;
  885. return ui->actionNeutral;
  886. }
  887. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  888. {
  889. if(controller.defaultPlayer == player)
  890. return;
  891. ui->actionNeutral->blockSignals(true);
  892. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  893. ui->actionNeutral->blockSignals(false);
  894. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  895. {
  896. getActionPlayer(PlayerColor(i))->blockSignals(true);
  897. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  898. getActionPlayer(PlayerColor(i))->blockSignals(false);
  899. }
  900. controller.defaultPlayer = player;
  901. }
  902. void MainWindow::onPlayersChanged()
  903. {
  904. if(controller.map())
  905. {
  906. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  907. for(int i = 0; i < controller.map()->players.size(); ++i)
  908. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  909. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  910. switchDefaultPlayer(PlayerColor::NEUTRAL);
  911. }
  912. else
  913. {
  914. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  915. getActionPlayer(PlayerColor(i))->setEnabled(false);
  916. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  917. }
  918. }
  919. void MainWindow::enableUndo(bool enable)
  920. {
  921. ui->actionUndo->setEnabled(enable);
  922. }
  923. void MainWindow::enableRedo(bool enable)
  924. {
  925. ui->actionRedo->setEnabled(enable);
  926. }
  927. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  928. {
  929. if (level == mapLevel)
  930. {
  931. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  932. setStatusMessage(info);
  933. ui->actionErase->setEnabled(anythingSelected);
  934. ui->toolErase->setEnabled(anythingSelected);
  935. }
  936. }
  937. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  938. {
  939. statusBar()->showMessage(message, timeout);
  940. }
  941. void MainWindow::on_actionValidate_triggered()
  942. {
  943. new Validator(controller.map(), this);
  944. }
  945. void MainWindow::on_actionUpdate_appearance_triggered()
  946. {
  947. if(!controller.map())
  948. return;
  949. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  950. {
  951. QMessageBox::information(this, tr("Update appearance"), tr("No objects selected"));
  952. return;
  953. }
  954. if(QMessageBox::Yes != QMessageBox::question(this, tr("Update appearance"), tr("This operation is irreversible. Do you want to continue?")))
  955. return;
  956. controller.scene(mapLevel)->selectionTerrainView.clear();
  957. int errors = 0;
  958. std::set<CGObjectInstance*> staticObjects;
  959. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  960. {
  961. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  962. if(!controller.map()->isInTheMap(obj->visitablePos()))
  963. {
  964. ++errors;
  965. continue;
  966. }
  967. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  968. if(handler->isStaticObject())
  969. {
  970. staticObjects.insert(obj);
  971. if(obj->appearance->canBePlacedAt(terrain->getId()))
  972. {
  973. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  974. continue;
  975. }
  976. for(auto & offset : obj->appearance->getBlockedOffsets())
  977. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  978. }
  979. else
  980. {
  981. auto app = handler->getOverride(terrain->getId(), obj);
  982. if(!app)
  983. {
  984. if(obj->appearance->canBePlacedAt(terrain->getId()))
  985. continue;
  986. auto templates = handler->getTemplates(terrain->getId());
  987. if(templates.empty())
  988. {
  989. ++errors;
  990. continue;
  991. }
  992. app = templates.front();
  993. }
  994. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  995. obj->appearance = app;
  996. controller.mapHandler()->invalidate(tiles);
  997. controller.mapHandler()->invalidate(obj);
  998. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  999. }
  1000. }
  1001. controller.commitObjectChange(mapLevel);
  1002. controller.commitObjectErase(mapLevel);
  1003. controller.commitObstacleFill(mapLevel);
  1004. if(errors)
  1005. QMessageBox::warning(this, tr("Update appearance"), QString(tr("Errors occured. %1 objects were not updated")).arg(errors));
  1006. }
  1007. void MainWindow::on_actionRecreate_obstacles_triggered()
  1008. {
  1009. }
  1010. void MainWindow::on_actionCut_triggered()
  1011. {
  1012. if(controller.map())
  1013. {
  1014. controller.copyToClipboard(mapLevel);
  1015. controller.commitObjectErase(mapLevel);
  1016. }
  1017. }
  1018. void MainWindow::on_actionCopy_triggered()
  1019. {
  1020. if(controller.map())
  1021. {
  1022. controller.copyToClipboard(mapLevel);
  1023. }
  1024. }
  1025. void MainWindow::on_actionPaste_triggered()
  1026. {
  1027. if(controller.map())
  1028. {
  1029. controller.pasteFromClipboard(mapLevel);
  1030. }
  1031. }
  1032. void MainWindow::on_actionExport_triggered()
  1033. {
  1034. QString fileName = QFileDialog::getSaveFileName(this, tr("Save to image"), QCoreApplication::applicationDirPath(), "BMP (*.bmp);;JPEG (*.jpeg);;PNG (*.png)");
  1035. if(!fileName.isNull())
  1036. {
  1037. QImage image(ui->mapView->scene()->sceneRect().size().toSize(), QImage::Format_RGB888);
  1038. QPainter painter(&image);
  1039. ui->mapView->scene()->render(&painter);
  1040. image.save(fileName);
  1041. }
  1042. }