mapcontroller.cpp 16 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. //there might be extra skills, arts and spells not imported from map
  79. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  80. {
  81. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  82. }
  83. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  84. {
  85. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  86. }
  87. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpells.size())
  88. {
  89. map()->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
  90. }
  91. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  92. {
  93. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  94. }
  95. //fix owners for objects
  96. for(auto obj : _map->objects)
  97. {
  98. //setup proper names (hero name will be fixed later
  99. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  100. {
  101. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  102. obj->typeName = handler->getTypeName();
  103. obj->subTypeName = handler->getSubTypeName();
  104. }
  105. //fix flags
  106. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  107. {
  108. if(dynamic_cast<CGMine*>(obj.get()) ||
  109. dynamic_cast<CGDwelling*>(obj.get()) ||
  110. dynamic_cast<CGTownInstance*>(obj.get()) ||
  111. dynamic_cast<CGGarrison*>(obj.get()) ||
  112. dynamic_cast<CGShipyard*>(obj.get()) ||
  113. dynamic_cast<CGLighthouse*>(obj.get()) ||
  114. dynamic_cast<CGHeroInstance*>(obj.get()))
  115. obj->tempOwner = PlayerColor::NEUTRAL;
  116. }
  117. //fix hero instance
  118. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  119. {
  120. map()->allowedHeroes.at(nih->subID) = true;
  121. auto type = VLC->heroh->objects[nih->subID];
  122. assert(type->heroClass);
  123. //TODO: find a way to get proper type name
  124. if(obj->ID == Obj::HERO)
  125. {
  126. nih->typeName = "hero";
  127. nih->subTypeName = type->heroClass->getJsonKey();
  128. }
  129. if(obj->ID == Obj::PRISON)
  130. {
  131. nih->typeName = "prison";
  132. nih->subTypeName = "prison";
  133. }
  134. nih->type = type;
  135. if(nih->ID == Obj::HERO) //not prison
  136. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  137. //fix spells
  138. if(nih->spellbookContainsSpell(SpellID::PRESET))
  139. {
  140. nih->removeSpellFromSpellbook(SpellID::PRESET);
  141. }
  142. else
  143. {
  144. for(auto spellID : type->spells)
  145. nih->addSpellToSpellbook(spellID);
  146. }
  147. //fix portrait
  148. if(nih->portrait < 0 || nih->portrait == 255)
  149. nih->portrait = type->imageIndex;
  150. }
  151. //fix town instance
  152. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  153. {
  154. if(tnh->getTown())
  155. {
  156. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  157. {
  158. return !tnh->getTown()->buildings.count(bid);
  159. });
  160. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  161. {
  162. return !tnh->getTown()->buildings.count(bid);
  163. });
  164. }
  165. }
  166. //fix spell scrolls
  167. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  168. {
  169. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  170. {
  171. std::vector<SpellID> out;
  172. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  173. {
  174. //if(map->isAllowedSpell(spell->id))
  175. {
  176. out.push_back(spell->id);
  177. }
  178. }
  179. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  180. art->storedArtifact = a;
  181. }
  182. else
  183. map()->allowedArtifact.at(art->subID) = true;
  184. }
  185. }
  186. }
  187. void MapController::setMap(std::unique_ptr<CMap> cmap)
  188. {
  189. _map = std::move(cmap);
  190. repairMap();
  191. for(int i : {0, 1})
  192. {
  193. _scenes[i].reset(new MapScene(i));
  194. _miniscenes[i].reset(new MinimapScene(i));
  195. }
  196. resetMapHandler();
  197. sceneForceUpdate();
  198. connectScenes();
  199. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  200. {
  201. main->enableUndo(allowUndo);
  202. main->enableRedo(allowRedo);
  203. }
  204. );
  205. _map->getEditManager()->getUndoManager().clearAll();
  206. initObstaclePainters(_map.get());
  207. }
  208. void MapController::initObstaclePainters(CMap * map)
  209. {
  210. for (auto terrain : VLC->terrainTypeHandler->objects)
  211. {
  212. auto terrainId = terrain->getId();
  213. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  214. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  215. }
  216. }
  217. void MapController::sceneForceUpdate()
  218. {
  219. _scenes[0]->updateViews();
  220. _miniscenes[0]->updateViews();
  221. if(_map->twoLevel)
  222. {
  223. _scenes[1]->updateViews();
  224. _miniscenes[1]->updateViews();
  225. }
  226. }
  227. void MapController::sceneForceUpdate(int level)
  228. {
  229. _scenes[level]->updateViews();
  230. _miniscenes[level]->updateViews();
  231. }
  232. void MapController::resetMapHandler()
  233. {
  234. if(!_mapHandler)
  235. _mapHandler.reset(new MapHandler());
  236. _mapHandler->reset(map());
  237. for(int i : {0, 1})
  238. {
  239. _scenes[i]->initialize(*this);
  240. _miniscenes[i]->initialize(*this);
  241. }
  242. }
  243. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  244. {
  245. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  246. _scenes[level]->selectionTerrainView.selection().end());
  247. if(v.empty())
  248. return;
  249. _scenes[level]->selectionTerrainView.clear();
  250. _scenes[level]->selectionTerrainView.draw();
  251. _map->getEditManager()->getTerrainSelection().setSelection(v);
  252. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  253. for(auto & t : v)
  254. _scenes[level]->terrainView.setDirty(t);
  255. _scenes[level]->terrainView.draw();
  256. _miniscenes[level]->updateViews();
  257. main->mapChanged();
  258. }
  259. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  260. {
  261. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  262. _scenes[level]->selectionTerrainView.selection().end());
  263. if(v.empty())
  264. return;
  265. _scenes[level]->selectionTerrainView.clear();
  266. _scenes[level]->selectionTerrainView.draw();
  267. _map->getEditManager()->getTerrainSelection().setSelection(v);
  268. if(isRoad)
  269. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  270. else
  271. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  272. for(auto & t : v)
  273. _scenes[level]->terrainView.setDirty(t);
  274. _scenes[level]->terrainView.draw();
  275. _miniscenes[level]->updateViews();
  276. main->mapChanged();
  277. }
  278. void MapController::commitObjectErase(int level)
  279. {
  280. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  281. if (selectedObjects.size() > 1)
  282. {
  283. //mass erase => undo in one operation
  284. _map->getEditManager()->removeObjects(selectedObjects);
  285. }
  286. else if (selectedObjects.size() == 1)
  287. {
  288. _map->getEditManager()->removeObject(*selectedObjects.begin());
  289. }
  290. else //nothing to erase - shouldn't be here
  291. {
  292. return;
  293. }
  294. for (auto obj : selectedObjects)
  295. {
  296. //invalidate tiles under objects
  297. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  298. _scenes[level]->objectsView.setDirty(obj);
  299. }
  300. _scenes[level]->selectionObjectsView.clear();
  301. _scenes[level]->objectsView.draw();
  302. _scenes[level]->selectionObjectsView.draw();
  303. _scenes[level]->passabilityView.update();
  304. _miniscenes[level]->updateViews();
  305. main->mapChanged();
  306. }
  307. void MapController::copyToClipboard(int level)
  308. {
  309. _clipboard.clear();
  310. _clipboardShiftIndex = 0;
  311. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  312. for(auto * obj : selectedObjects)
  313. {
  314. assert(obj->pos.z == level);
  315. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  316. }
  317. }
  318. void MapController::pasteFromClipboard(int level)
  319. {
  320. _scenes[level]->selectionObjectsView.clear();
  321. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  322. if(_clipboardShiftIndex == int3::getDirs().size())
  323. _clipboardShiftIndex = 0;
  324. for(auto & objUniquePtr : _clipboard)
  325. {
  326. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  327. auto newPos = objUniquePtr->pos + shift;
  328. if(_map->isInTheMap(newPos))
  329. obj->pos = newPos;
  330. obj->pos.z = level;
  331. Initializer init(obj, defaultPlayer);
  332. _map->getEditManager()->insertObject(obj);
  333. _scenes[level]->selectionObjectsView.selectObject(obj);
  334. _mapHandler->invalidate(obj);
  335. }
  336. _scenes[level]->objectsView.draw();
  337. _scenes[level]->passabilityView.update();
  338. _scenes[level]->selectionObjectsView.draw();
  339. _miniscenes[level]->updateViews();
  340. main->mapChanged();
  341. }
  342. bool MapController::discardObject(int level) const
  343. {
  344. _scenes[level]->selectionObjectsView.clear();
  345. if(_scenes[level]->selectionObjectsView.newObject)
  346. {
  347. delete _scenes[level]->selectionObjectsView.newObject;
  348. _scenes[level]->selectionObjectsView.newObject = nullptr;
  349. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  350. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  351. _scenes[level]->selectionObjectsView.draw();
  352. return true;
  353. }
  354. return false;
  355. }
  356. void MapController::createObject(int level, CGObjectInstance * obj) const
  357. {
  358. _scenes[level]->selectionObjectsView.newObject = obj;
  359. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  360. _scenes[level]->selectionObjectsView.draw();
  361. }
  362. void MapController::commitObstacleFill(int level)
  363. {
  364. auto selection = _scenes[level]->selectionTerrainView.selection();
  365. if(selection.empty())
  366. return;
  367. //split by zones
  368. for (auto & painter : _obstaclePainters)
  369. {
  370. painter.second->clearBlockedArea();
  371. }
  372. for(auto & t : selection)
  373. {
  374. auto tl = _map->getTile(t);
  375. if(tl.blocked || tl.visitable)
  376. continue;
  377. auto terrain = tl.terType->getId();
  378. _obstaclePainters[terrain]->addBlockedTile(t);
  379. }
  380. for(auto & sel : _obstaclePainters)
  381. {
  382. sel.second->placeObstacles(CRandomGenerator::getDefault());
  383. }
  384. _mapHandler->invalidateObjects();
  385. _scenes[level]->selectionTerrainView.clear();
  386. _scenes[level]->selectionTerrainView.draw();
  387. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  388. _scenes[level]->passabilityView.update();
  389. _miniscenes[level]->updateViews();
  390. main->mapChanged();
  391. }
  392. void MapController::commitObjectChange(int level)
  393. {
  394. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  395. _scenes[level]->objectsView.setDirty(o);
  396. _scenes[level]->objectsView.draw();
  397. _scenes[level]->selectionObjectsView.draw();
  398. _scenes[level]->passabilityView.update();
  399. _miniscenes[level]->updateViews();
  400. main->mapChanged();
  401. }
  402. void MapController::commitChangeWithoutRedraw()
  403. {
  404. //DO NOT REDRAW
  405. main->mapChanged();
  406. }
  407. void MapController::commitObjectShift(int level)
  408. {
  409. auto shift = _scenes[level]->selectionObjectsView.shift;
  410. bool makeShift = !shift.isNull();
  411. if(makeShift)
  412. {
  413. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  414. {
  415. int3 pos = obj->pos;
  416. pos.z = level;
  417. pos.x += shift.x(); pos.y += shift.y();
  418. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  419. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  420. _map->getEditManager()->moveObject(obj, pos);
  421. _mapHandler->invalidate(prevPositions);
  422. _mapHandler->invalidate(obj);
  423. }
  424. }
  425. _scenes[level]->selectionObjectsView.newObject = nullptr;
  426. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  427. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  428. if(makeShift)
  429. {
  430. _scenes[level]->objectsView.draw();
  431. _scenes[level]->selectionObjectsView.draw();
  432. _scenes[level]->passabilityView.update();
  433. _miniscenes[level]->updateViews();
  434. main->mapChanged();
  435. }
  436. }
  437. void MapController::commitObjectCreate(int level)
  438. {
  439. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  440. if(!newObj)
  441. return;
  442. auto shift = _scenes[level]->selectionObjectsView.shift;
  443. int3 pos = newObj->pos;
  444. pos.z = level;
  445. pos.x += shift.x(); pos.y += shift.y();
  446. newObj->pos = pos;
  447. Initializer init(newObj, defaultPlayer);
  448. _map->getEditManager()->insertObject(newObj);
  449. _mapHandler->invalidate(newObj);
  450. _scenes[level]->objectsView.setDirty(newObj);
  451. _scenes[level]->selectionObjectsView.newObject = nullptr;
  452. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  453. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  454. _scenes[level]->objectsView.draw();
  455. _scenes[level]->selectionObjectsView.draw();
  456. _scenes[level]->passabilityView.update();
  457. _miniscenes[level]->updateViews();
  458. main->mapChanged();
  459. }
  460. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  461. {
  462. //find all objects of such type
  463. int objCounter = 0;
  464. for(auto o : _map->objects)
  465. {
  466. if(o->ID == newObj->ID && o->subID == newObj->subID)
  467. {
  468. ++objCounter;
  469. }
  470. }
  471. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  472. {
  473. auto typeName = QString::fromStdString(newObj->typeName);
  474. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  475. error = QString("There can be only one grail object on the map");
  476. return false; //maplimit reached
  477. }
  478. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  479. {
  480. error = "Hero cannot be created as NEUTRAL";
  481. return false;
  482. }
  483. return true;
  484. }
  485. void MapController::undo()
  486. {
  487. _map->getEditManager()->getUndoManager().undo();
  488. resetMapHandler();
  489. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  490. main->mapChanged();
  491. }
  492. void MapController::redo()
  493. {
  494. _map->getEditManager()->getUndoManager().redo();
  495. resetMapHandler();
  496. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  497. main->mapChanged();
  498. }
  499. ModCompatibilityInfo MapController::modAssessmentAll()
  500. {
  501. ModCompatibilityInfo result;
  502. for(auto primaryID : VLC->objtypeh->knownObjects())
  503. {
  504. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  505. {
  506. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  507. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  508. if(modName != "core")
  509. result[modName] = VLC->modh->getModInfo(modName).version;
  510. }
  511. }
  512. return result;
  513. }
  514. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  515. {
  516. ModCompatibilityInfo result;
  517. for(auto obj : map.objects)
  518. {
  519. if(obj->ID == Obj::HERO)
  520. continue; //stub!
  521. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  522. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  523. if(modName != "core")
  524. result[modName] = VLC->modh->getModInfo(modName).version;
  525. }
  526. //TODO: terrains?
  527. return result;
  528. }