mapcontroller.h 2.3 KB

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  1. /*
  2. * mapcontroller.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "maphandler.h"
  12. #include "mapview.h"
  13. #include "../lib/modding/CModVersion.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. using ModCompatibilityInfo = std::map<std::string, CModVersion>;
  16. class EditorObstaclePlacer;
  17. VCMI_LIB_NAMESPACE_END
  18. class MainWindow;
  19. class MapController
  20. {
  21. public:
  22. MapController(MainWindow *);
  23. MapController(const MapController &) = delete;
  24. MapController(const MapController &&) = delete;
  25. ~MapController();
  26. void setMap(std::unique_ptr<CMap>);
  27. void initObstaclePainters(CMap* map);
  28. void repairMap();
  29. const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving
  30. CMap * map();
  31. MapHandler * mapHandler();
  32. MapScene * scene(int level);
  33. MinimapScene * miniScene(int level);
  34. void resetMapHandler();
  35. void sceneForceUpdate();
  36. void sceneForceUpdate(int level);
  37. void commitTerrainChange(int level, const TerrainId & terrain);
  38. void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
  39. void commitObjectErase(const CGObjectInstance* obj);
  40. void commitObjectErase(int level);
  41. void commitObstacleFill(int level);
  42. void commitChangeWithoutRedraw();
  43. void commitObjectShift(int level);
  44. void commitObjectCreate(int level);
  45. void commitObjectChange(int level);
  46. void copyToClipboard(int level);
  47. void pasteFromClipboard(int level);
  48. bool discardObject(int level) const;
  49. void createObject(int level, CGObjectInstance * obj) const;
  50. bool canPlaceObject(int level, CGObjectInstance * obj, QString & error) const;
  51. static ModCompatibilityInfo modAssessmentAll();
  52. static ModCompatibilityInfo modAssessmentMap(const CMap & map);
  53. void undo();
  54. void redo();
  55. PlayerColor defaultPlayer;
  56. private:
  57. std::unique_ptr<CMap> _map;
  58. std::unique_ptr<MapHandler> _mapHandler;
  59. MainWindow * main;
  60. mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
  61. mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
  62. std::vector<std::unique_ptr<CGObjectInstance>> _clipboard;
  63. int _clipboardShiftIndex = 0;
  64. std::map<TerrainId, std::unique_ptr<EditorObstaclePlacer>> _obstaclePainters;
  65. void connectScenes();
  66. };