ScriptFixture.cpp 2.5 KB

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  1. /*
  2. * ScriptFixture.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "lib/modding/ModScope.h"
  12. #include "ScriptFixture.h"
  13. namespace test
  14. {
  15. using namespace ::testing;
  16. using namespace ::scripting;
  17. ScriptFixture::ScriptFixture() = default;
  18. ScriptFixture::~ScriptFixture() = default;
  19. void ScriptFixture::loadScriptFromFile(const std::string & path)
  20. {
  21. JsonNode scriptConfig(JsonNode::JsonType::DATA_STRUCT);
  22. scriptConfig["source"].String() = path;
  23. loadScript(scriptConfig);
  24. }
  25. void ScriptFixture::loadScript(const JsonNode & scriptConfig)
  26. {
  27. subject = VLC->scriptHandler->loadFromJson(&loggerMock, ModScope::scopeBuiltin(), scriptConfig, "test");
  28. GTEST_ASSERT_NE(subject, nullptr);
  29. context = subject->createContext(&environmentMock);
  30. EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
  31. }
  32. void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource)
  33. {
  34. subject = std::make_shared<ScriptImpl>(VLC->scriptHandler);
  35. subject->host = module;
  36. subject->sourceText = scriptSource;
  37. subject->identifier = "test";
  38. subject->compile(&loggerMock);
  39. context = subject->createContext(&environmentMock);
  40. EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
  41. }
  42. void ScriptFixture::loadScript(ModulePtr module, const std::vector<std::string> & scriptSource)
  43. {
  44. std::string source = boost::algorithm::join(scriptSource, "\n");
  45. loadScript(module, source);
  46. }
  47. void ScriptFixture::setUp()
  48. {
  49. pool = std::make_shared<PoolMock>();
  50. EXPECT_CALL(environmentMock, battle()).WillRepeatedly(Return(&binfoMock));
  51. EXPECT_CALL(environmentMock, game()).WillRepeatedly(Return(&infoMock));
  52. EXPECT_CALL(environmentMock, logger()).WillRepeatedly(Return(&loggerMock));
  53. EXPECT_CALL(environmentMock, eventBus()).WillRepeatedly(Return(&eventBus));
  54. EXPECT_CALL(environmentMock, services()).WillRepeatedly(Return(&servicesMock));
  55. }
  56. JsonNode ScriptFixture::runClientServer(const JsonNode & scriptState)
  57. {
  58. context->run(scriptState);
  59. return context->saveState();
  60. }
  61. JsonNode ScriptFixture::runServer(const JsonNode & scriptState)
  62. {
  63. context->run(&serverMock, scriptState);
  64. return context->saveState();
  65. }
  66. JsonNode ScriptFixture::runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState)
  67. {
  68. loadScript(module, scriptSource);
  69. return runClientServer(scriptState);
  70. }
  71. }