CGMarket.h 2.1 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IMarket.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class MarketInstanceConstructor;
  15. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  16. {
  17. protected:
  18. std::shared_ptr<MarketInstanceConstructor> getMarketHandler() const;
  19. public:
  20. CGMarket(IGameInfoCallback *cb);
  21. ///IObjectInterface
  22. void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open trading window
  23. void initObj(vstd::RNG & rand) override;//set skills for trade
  24. std::string getPopupText(PlayerColor player) const override;
  25. std::string getPopupText(const CGHeroInstance * hero) const override;
  26. ///IMarket
  27. ObjectInstanceID getObjInstanceID() const override;
  28. int getMarketEfficiency() const override;
  29. int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  30. std::set<EMarketMode> availableModes() const override;
  31. };
  32. class DLL_LINKAGE CGBlackMarket : public CGMarket
  33. {
  34. public:
  35. using CGMarket::CGMarket;
  36. std::vector<ArtifactID> artifacts; //available artifacts
  37. void newTurn(IGameEventCallback & gameEvents) const override; //reset artifacts for black market every month
  38. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  39. template <typename Handler> void serialize(Handler &h)
  40. {
  41. h & static_cast<CGMarket&>(*this);
  42. h & artifacts;
  43. }
  44. };
  45. class DLL_LINKAGE CGUniversity : public CGMarket
  46. {
  47. public:
  48. using CGMarket::CGMarket;
  49. std::string getSpeechTranslated() const;
  50. std::vector<TradeItemBuy> skills; //available skills
  51. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  52. void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open window
  53. template <typename Handler> void serialize(Handler &h)
  54. {
  55. h & static_cast<CGMarket&>(*this);
  56. h & skills;
  57. }
  58. };
  59. VCMI_LIB_NAMESPACE_END