FlaggableMapObject.h 1.5 KB

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  1. /*
  2. * FlaggableMapObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IOwnableObject.h"
  13. #include "../bonuses/CBonusSystemNode.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. struct Bonus;
  16. class FlaggableInstanceConstructor;
  17. class DLL_LINKAGE FlaggableMapObject final : public CGObjectInstance, public IOwnableObject, public CBonusSystemNode
  18. {
  19. std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;
  20. void initBonuses();
  21. public:
  22. using CGObjectInstance::CGObjectInstance;
  23. void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
  24. void initObj(vstd::RNG & rand) override;
  25. const IOwnableObject * asOwnable() const final;
  26. ResourceSet dailyIncome() const override;
  27. std::vector<CreatureID> providedCreatures() const override;
  28. void attachToBonusSystem(CGameState & gs) override;
  29. void detachFromBonusSystem(CGameState & gs) override;
  30. void restoreBonusSystem(CGameState & gs) override;
  31. PlayerColor getOwner() const override
  32. {
  33. return CGObjectInstance::getOwner();
  34. }
  35. void serializeJsonOptions(JsonSerializeFormat & handler) override;
  36. template <typename Handler> void serialize(Handler &h)
  37. {
  38. h & static_cast<CGObjectInstance&>(*this);
  39. if (h.version >= Handler::Version::FLAGGABLE_BONUS_SYSTEM_NODE)
  40. h & static_cast<CBonusSystemNode&>(*this);
  41. else
  42. initBonuses();
  43. }
  44. };
  45. VCMI_LIB_NAMESPACE_END