MapFormatH3M.cpp 63 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../CModHandler.h"
  22. #include "../GameSettings.h"
  23. #include "../RiverHandler.h"
  24. #include "../RoadHandler.h"
  25. #include "../TerrainHandler.h"
  26. #include "../TextOperations.h"
  27. #include "../VCMI_Lib.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/MapObjects.h"
  33. #include "../mapObjects/ObjectTemplate.h"
  34. #include "../spells/CSpellHandler.h"
  35. #include <boost/crc.hpp>
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. static std::string convertMapName(std::string input)
  38. {
  39. boost::algorithm::to_lower(input);
  40. boost::algorithm::trim(input);
  41. size_t slashPos = input.find_last_of('/');
  42. if(slashPos != std::string::npos)
  43. return input.substr(slashPos + 1);
  44. return input;
  45. }
  46. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  47. : map(nullptr)
  48. , reader(new MapReaderH3M(stream))
  49. , inputStream(stream)
  50. , mapName(convertMapName(mapName))
  51. , modName(modName)
  52. , fileEncoding(encodingName)
  53. {
  54. }
  55. //must be instantiated in .cpp file for access to complete types of all member fields
  56. CMapLoaderH3M::~CMapLoaderH3M() = default;
  57. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  58. {
  59. // Init map object by parsing the input buffer
  60. map = new CMap();
  61. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  62. init();
  63. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  64. }
  65. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  66. {
  67. // Read header
  68. mapHeader = std::make_unique<CMapHeader>();
  69. readHeader();
  70. return std::move(mapHeader);
  71. }
  72. void CMapLoaderH3M::init()
  73. {
  74. //TODO: get rid of double input process
  75. si64 temp_size = inputStream->getSize();
  76. inputStream->seek(0);
  77. auto * temp_buffer = new ui8[temp_size];
  78. inputStream->read(temp_buffer, temp_size);
  79. // Compute checksum
  80. boost::crc_32_type result;
  81. result.process_bytes(temp_buffer, temp_size);
  82. map->checksum = result.checksum();
  83. delete[] temp_buffer;
  84. inputStream->seek(0);
  85. readHeader();
  86. map->allHeroes.resize(map->allowedHeroes.size());
  87. readDisposedHeroes();
  88. readMapOptions();
  89. readAllowedArtifacts();
  90. readAllowedSpellsAbilities();
  91. readRumors();
  92. readPredefinedHeroes();
  93. readTerrain();
  94. readObjectTemplates();
  95. readObjects();
  96. readEvents();
  97. map->calculateGuardingGreaturePositions();
  98. afterRead();
  99. }
  100. void CMapLoaderH3M::readHeader()
  101. {
  102. // Map version
  103. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  104. if(mapHeader->version == EMapFormat::HOTA)
  105. {
  106. uint32_t hotaVersion = reader->readUInt32();
  107. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  108. reader->setFormatLevel(features);
  109. if(hotaVersion > 0)
  110. {
  111. reader->skipZero(1);
  112. //TODO: HotA
  113. bool isArenaMap = reader->readBool();
  114. if (isArenaMap)
  115. {
  116. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  117. }
  118. }
  119. if(hotaVersion > 1)
  120. {
  121. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  122. assert(unknown == 12);
  123. }
  124. }
  125. else
  126. {
  127. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  128. reader->setFormatLevel(features);
  129. }
  130. MapIdentifiersH3M identifierMapper;
  131. if (features.levelROE)
  132. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  133. if (features.levelAB)
  134. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  135. if (features.levelSOD)
  136. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  137. if (features.levelWOG)
  138. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  139. if (features.levelHOTA0)
  140. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  141. reader->setIdentifierRemapper(identifierMapper);
  142. // include basic mod
  143. if(mapHeader->version == EMapFormat::WOG)
  144. mapHeader->mods["wake-of-gods"];
  145. // Read map name, description, dimensions,...
  146. mapHeader->areAnyPlayers = reader->readBool();
  147. mapHeader->height = mapHeader->width = reader->readInt32();
  148. mapHeader->twoLevel = reader->readBool();
  149. mapHeader->name = readLocalizedString("header.name");
  150. mapHeader->description = readLocalizedString("header.description");
  151. mapHeader->difficulty = reader->readInt8();
  152. if(features.levelAB)
  153. mapHeader->levelLimit = reader->readUInt8();
  154. else
  155. mapHeader->levelLimit = 0;
  156. readPlayerInfo();
  157. readVictoryLossConditions();
  158. readTeamInfo();
  159. readAllowedHeroes();
  160. }
  161. void CMapLoaderH3M::readPlayerInfo()
  162. {
  163. for(int i = 0; i < mapHeader->players.size(); ++i)
  164. {
  165. auto & playerInfo = mapHeader->players[i];
  166. playerInfo.canHumanPlay = reader->readBool();
  167. playerInfo.canComputerPlay = reader->readBool();
  168. // If nobody can play with this player - skip loading of these properties
  169. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  170. {
  171. if(features.levelROE)
  172. reader->skipUnused(6);
  173. if(features.levelAB)
  174. reader->skipUnused(6);
  175. if(features.levelSOD)
  176. reader->skipUnused(1);
  177. continue;
  178. }
  179. playerInfo.aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
  180. if(features.levelSOD)
  181. reader->skipUnused(1); //TODO: check meaning?
  182. std::set<FactionID> allowedFactions;
  183. reader->readBitmaskFactions(allowedFactions, false);
  184. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  185. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  186. if(!allFactionsAllowed)
  187. playerInfo.allowedFactions = allowedFactions;
  188. playerInfo.hasMainTown = reader->readBool();
  189. if(playerInfo.hasMainTown)
  190. {
  191. if(features.levelAB)
  192. {
  193. playerInfo.generateHeroAtMainTown = reader->readBool();
  194. reader->skipUnused(1); //TODO: check meaning?
  195. }
  196. else
  197. {
  198. playerInfo.generateHeroAtMainTown = true;
  199. }
  200. playerInfo.posOfMainTown = reader->readInt3();
  201. }
  202. playerInfo.hasRandomHero = reader->readBool();
  203. playerInfo.mainCustomHeroId = reader->readHero().getNum();
  204. if(playerInfo.mainCustomHeroId != -1)
  205. {
  206. playerInfo.mainCustomHeroPortrait = reader->readHero().getNum();
  207. playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  208. }
  209. if(features.levelAB)
  210. {
  211. reader->skipUnused(1); //TODO: check meaning?
  212. uint32_t heroCount = reader->readUInt32();
  213. for(int pp = 0; pp < heroCount; ++pp)
  214. {
  215. SHeroName vv;
  216. vv.heroId = reader->readUInt8();
  217. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  218. playerInfo.heroesNames.push_back(vv);
  219. }
  220. }
  221. }
  222. }
  223. enum class EVictoryConditionType : uint8_t
  224. {
  225. ARTIFACT = 0,
  226. GATHERTROOP = 1,
  227. GATHERRESOURCE = 2,
  228. BUILDCITY = 3,
  229. BUILDGRAIL = 4,
  230. BEATHERO = 5,
  231. CAPTURECITY = 6,
  232. BEATMONSTER = 7,
  233. TAKEDWELLINGS = 8,
  234. TAKEMINES = 9,
  235. TRANSPORTITEM = 10,
  236. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  237. HOTA_SURVIVE_FOR_DAYS = 12,
  238. WINSTANDARD = 255
  239. };
  240. enum class ELossConditionType : uint8_t
  241. {
  242. LOSSCASTLE = 0,
  243. LOSSHERO = 1,
  244. TIMEEXPIRES = 2,
  245. LOSSSTANDARD = 255
  246. };
  247. void CMapLoaderH3M::readVictoryLossConditions()
  248. {
  249. mapHeader->triggeredEvents.clear();
  250. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  251. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  252. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  253. defeatCondition.value = 7;
  254. TriggeredEvent standardVictory;
  255. standardVictory.effect.type = EventEffect::VICTORY;
  256. standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
  257. standardVictory.identifier = "standardVictory";
  258. standardVictory.description.clear(); // TODO: display in quest window
  259. standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
  260. standardVictory.trigger = EventExpression(victoryCondition);
  261. TriggeredEvent standardDefeat;
  262. standardDefeat.effect.type = EventEffect::DEFEAT;
  263. standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
  264. standardDefeat.identifier = "standardDefeat";
  265. standardDefeat.description.clear(); // TODO: display in quest window
  266. standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
  267. standardDefeat.trigger = EventExpression(defeatCondition);
  268. // Specific victory conditions
  269. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  270. {
  271. // create normal condition
  272. mapHeader->triggeredEvents.push_back(standardVictory);
  273. mapHeader->victoryIconIndex = 11;
  274. mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0];
  275. }
  276. else
  277. {
  278. TriggeredEvent specialVictory;
  279. specialVictory.effect.type = EventEffect::VICTORY;
  280. specialVictory.identifier = "specialVictory";
  281. specialVictory.description.clear(); // TODO: display in quest window
  282. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  283. mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[static_cast<size_t>(vicCondition) + 1];
  284. bool allowNormalVictory = reader->readBool();
  285. bool appliesToAI = reader->readBool();
  286. if(allowNormalVictory)
  287. {
  288. size_t playersOnMap = boost::range::count_if(
  289. mapHeader->players,
  290. [](const PlayerInfo & info)
  291. {
  292. return info.canAnyonePlay();
  293. }
  294. );
  295. if(playersOnMap == 1)
  296. {
  297. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  298. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  299. }
  300. }
  301. switch(vicCondition)
  302. {
  303. case EVictoryConditionType::ARTIFACT:
  304. {
  305. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  306. cond.objectType = reader->readArtifact();
  307. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281];
  308. specialVictory.onFulfill = VLC->generaltexth->allTexts[280];
  309. specialVictory.trigger = EventExpression(cond);
  310. break;
  311. }
  312. case EVictoryConditionType::GATHERTROOP:
  313. {
  314. EventCondition cond(EventCondition::HAVE_CREATURES);
  315. cond.objectType = reader->readCreature();
  316. cond.value = reader->readInt32();
  317. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
  318. specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
  319. specialVictory.trigger = EventExpression(cond);
  320. break;
  321. }
  322. case EVictoryConditionType::GATHERRESOURCE:
  323. {
  324. EventCondition cond(EventCondition::HAVE_RESOURCES);
  325. cond.objectType = reader->readUInt8();
  326. cond.value = reader->readInt32();
  327. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
  328. specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
  329. specialVictory.trigger = EventExpression(cond);
  330. break;
  331. }
  332. case EVictoryConditionType::BUILDCITY:
  333. {
  334. EventExpression::OperatorAll oper;
  335. EventCondition cond(EventCondition::HAVE_BUILDING);
  336. cond.position = reader->readInt3();
  337. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  338. oper.expressions.emplace_back(cond);
  339. cond.objectType = BuildingID::FORT + reader->readUInt8();
  340. oper.expressions.emplace_back(cond);
  341. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283];
  342. specialVictory.onFulfill = VLC->generaltexth->allTexts[282];
  343. specialVictory.trigger = EventExpression(oper);
  344. break;
  345. }
  346. case EVictoryConditionType::BUILDGRAIL:
  347. {
  348. EventCondition cond(EventCondition::HAVE_BUILDING);
  349. cond.objectType = BuildingID::GRAIL;
  350. cond.position = reader->readInt3();
  351. if(cond.position.z > 2)
  352. cond.position = int3(-1, -1, -1);
  353. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285];
  354. specialVictory.onFulfill = VLC->generaltexth->allTexts[284];
  355. specialVictory.trigger = EventExpression(cond);
  356. break;
  357. }
  358. case EVictoryConditionType::BEATHERO:
  359. {
  360. EventCondition cond(EventCondition::DESTROY);
  361. cond.objectType = Obj::HERO;
  362. cond.position = reader->readInt3();
  363. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253];
  364. specialVictory.onFulfill = VLC->generaltexth->allTexts[252];
  365. specialVictory.trigger = EventExpression(cond);
  366. break;
  367. }
  368. case EVictoryConditionType::CAPTURECITY:
  369. {
  370. EventCondition cond(EventCondition::CONTROL);
  371. cond.objectType = Obj::TOWN;
  372. cond.position = reader->readInt3();
  373. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250];
  374. specialVictory.onFulfill = VLC->generaltexth->allTexts[249];
  375. specialVictory.trigger = EventExpression(cond);
  376. break;
  377. }
  378. case EVictoryConditionType::BEATMONSTER:
  379. {
  380. EventCondition cond(EventCondition::DESTROY);
  381. cond.objectType = Obj::MONSTER;
  382. cond.position = reader->readInt3();
  383. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287];
  384. specialVictory.onFulfill = VLC->generaltexth->allTexts[286];
  385. specialVictory.trigger = EventExpression(cond);
  386. break;
  387. }
  388. case EVictoryConditionType::TAKEDWELLINGS:
  389. {
  390. EventExpression::OperatorAll oper;
  391. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  392. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  393. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289];
  394. specialVictory.onFulfill = VLC->generaltexth->allTexts[288];
  395. specialVictory.trigger = EventExpression(oper);
  396. break;
  397. }
  398. case EVictoryConditionType::TAKEMINES:
  399. {
  400. EventCondition cond(EventCondition::CONTROL);
  401. cond.objectType = Obj::MINE;
  402. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291];
  403. specialVictory.onFulfill = VLC->generaltexth->allTexts[290];
  404. specialVictory.trigger = EventExpression(cond);
  405. break;
  406. }
  407. case EVictoryConditionType::TRANSPORTITEM:
  408. {
  409. EventCondition cond(EventCondition::TRANSPORT);
  410. cond.objectType = reader->readUInt8();
  411. cond.position = reader->readInt3();
  412. specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293];
  413. specialVictory.onFulfill = VLC->generaltexth->allTexts[292];
  414. specialVictory.trigger = EventExpression(cond);
  415. break;
  416. }
  417. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  418. //TODO: HOTA
  419. logGlobal->warn("Map '%s': Victory condition 'Eliminate all monsters' is not implemented!", mapName);
  420. break;
  421. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  422. {
  423. //TODO: HOTA
  424. uint32_t daysToSurvive = reader->readUInt32(); // Number of days
  425. logGlobal->warn("Map '%s': Victory condition 'Survive for %d days' is not implemented!", mapName, daysToSurvive);
  426. break;
  427. }
  428. default:
  429. assert(0);
  430. }
  431. // if condition is human-only turn it into following construction: AllOf(human, condition)
  432. if(!appliesToAI)
  433. {
  434. EventExpression::OperatorAll oper;
  435. EventCondition notAI(EventCondition::IS_HUMAN);
  436. notAI.value = 1;
  437. oper.expressions.emplace_back(notAI);
  438. oper.expressions.push_back(specialVictory.trigger.get());
  439. specialVictory.trigger = EventExpression(oper);
  440. }
  441. // if normal victory allowed - add one more quest
  442. if(allowNormalVictory)
  443. {
  444. mapHeader->victoryMessage += " / ";
  445. mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0];
  446. mapHeader->triggeredEvents.push_back(standardVictory);
  447. }
  448. mapHeader->triggeredEvents.push_back(specialVictory);
  449. }
  450. // Read loss conditions
  451. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  452. if(lossCond == ELossConditionType::LOSSSTANDARD)
  453. {
  454. mapHeader->defeatIconIndex = 3;
  455. mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0];
  456. }
  457. else
  458. {
  459. TriggeredEvent specialDefeat;
  460. specialDefeat.effect.type = EventEffect::DEFEAT;
  461. specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
  462. specialDefeat.identifier = "specialDefeat";
  463. specialDefeat.description.clear(); // TODO: display in quest window
  464. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  465. mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[static_cast<size_t>(lossCond) + 1];
  466. switch(lossCond)
  467. {
  468. case ELossConditionType::LOSSCASTLE:
  469. {
  470. EventExpression::OperatorNone noneOf;
  471. EventCondition cond(EventCondition::CONTROL);
  472. cond.objectType = Obj::TOWN;
  473. cond.position = reader->readInt3();
  474. noneOf.expressions.emplace_back(cond);
  475. specialDefeat.onFulfill = VLC->generaltexth->allTexts[251];
  476. specialDefeat.trigger = EventExpression(noneOf);
  477. break;
  478. }
  479. case ELossConditionType::LOSSHERO:
  480. {
  481. EventExpression::OperatorNone noneOf;
  482. EventCondition cond(EventCondition::CONTROL);
  483. cond.objectType = Obj::HERO;
  484. cond.position = reader->readInt3();
  485. noneOf.expressions.emplace_back(cond);
  486. specialDefeat.onFulfill = VLC->generaltexth->allTexts[253];
  487. specialDefeat.trigger = EventExpression(noneOf);
  488. break;
  489. }
  490. case ELossConditionType::TIMEEXPIRES:
  491. {
  492. EventCondition cond(EventCondition::DAYS_PASSED);
  493. cond.value = reader->readUInt16();
  494. specialDefeat.onFulfill = VLC->generaltexth->allTexts[254];
  495. specialDefeat.trigger = EventExpression(cond);
  496. break;
  497. }
  498. }
  499. // turn simple loss condition into complete one that can be evaluated later:
  500. // - any of :
  501. // - days without town: 7
  502. // - all of:
  503. // - is human
  504. // - (expression)
  505. EventExpression::OperatorAll allOf;
  506. EventCondition isHuman(EventCondition::IS_HUMAN);
  507. isHuman.value = 1;
  508. allOf.expressions.emplace_back(isHuman);
  509. allOf.expressions.push_back(specialDefeat.trigger.get());
  510. specialDefeat.trigger = EventExpression(allOf);
  511. mapHeader->triggeredEvents.push_back(specialDefeat);
  512. }
  513. mapHeader->triggeredEvents.push_back(standardDefeat);
  514. }
  515. void CMapLoaderH3M::readTeamInfo()
  516. {
  517. mapHeader->howManyTeams = reader->readUInt8();
  518. if(mapHeader->howManyTeams > 0)
  519. {
  520. // Teams
  521. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  522. mapHeader->players[i].team = TeamID(reader->readUInt8());
  523. }
  524. else
  525. {
  526. // No alliances
  527. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  528. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  529. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  530. }
  531. }
  532. void CMapLoaderH3M::readAllowedHeroes()
  533. {
  534. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  535. if(features.levelHOTA0)
  536. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  537. else
  538. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  539. //TODO: unknown value. Check meaning? Only present in campaign maps.
  540. if(features.levelAB)
  541. {
  542. uint32_t placeholdersQty = reader->readUInt32();
  543. reader->skipUnused(placeholdersQty * 1);
  544. }
  545. }
  546. void CMapLoaderH3M::readDisposedHeroes()
  547. {
  548. // Reading disposed heroes (20 bytes)
  549. if(features.levelSOD)
  550. {
  551. ui8 disp = reader->readUInt8();
  552. map->disposedHeroes.resize(disp);
  553. for(int g = 0; g < disp; ++g)
  554. {
  555. map->disposedHeroes[g].heroId = reader->readHero().getNum();
  556. map->disposedHeroes[g].portrait = reader->readHero().getNum();
  557. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  558. map->disposedHeroes[g].players = reader->readUInt8();
  559. }
  560. }
  561. }
  562. void CMapLoaderH3M::readMapOptions()
  563. {
  564. //omitting NULLS
  565. reader->skipZero(31);
  566. if(features.levelHOTA0)
  567. {
  568. //TODO: HotA
  569. bool allowSpecialMonths = reader->readBool();
  570. if(!allowSpecialMonths)
  571. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  572. reader->skipZero(3);
  573. }
  574. if(features.levelHOTA1)
  575. {
  576. // Unknown, may be another "sized bitmap", e.g
  577. // 4 bytes - size of bitmap (16)
  578. // 2 bytes - bitmap data (16 bits / 2 bytes)
  579. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  580. assert(unknownConstant == 16);
  581. reader->skipZero(5);
  582. }
  583. if(features.levelHOTA3)
  584. {
  585. //TODO: HotA
  586. int32_t roundLimit = reader->readInt32();
  587. if(roundLimit != -1)
  588. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  589. }
  590. }
  591. void CMapLoaderH3M::readAllowedArtifacts()
  592. {
  593. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  594. if(features.levelAB)
  595. {
  596. if(features.levelHOTA0)
  597. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  598. else
  599. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  600. }
  601. // ban combo artifacts
  602. if(!features.levelSOD)
  603. {
  604. for(CArtifact * artifact : VLC->arth->objects)
  605. if(artifact->constituents)
  606. map->allowedArtifact[artifact->getId()] = false;
  607. }
  608. if(!features.levelAB)
  609. {
  610. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  611. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  612. }
  613. // Messy, but needed
  614. for(TriggeredEvent & event : map->triggeredEvents)
  615. {
  616. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  617. {
  618. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  619. {
  620. map->allowedArtifact[cond.objectType] = false;
  621. }
  622. return cond;
  623. };
  624. event.trigger = event.trigger.morph(patcher);
  625. }
  626. }
  627. void CMapLoaderH3M::readAllowedSpellsAbilities()
  628. {
  629. map->allowedSpell = VLC->spellh->getDefaultAllowed();
  630. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  631. if(features.levelSOD)
  632. {
  633. reader->readBitmaskSpells(map->allowedSpell, true);
  634. reader->readBitmaskSkills(map->allowedAbilities, true);
  635. }
  636. }
  637. void CMapLoaderH3M::readRumors()
  638. {
  639. uint32_t rumorsCount = reader->readUInt32();
  640. assert(rumorsCount < 1000); // sanity check
  641. for(int it = 0; it < rumorsCount; it++)
  642. {
  643. Rumor ourRumor;
  644. ourRumor.name = readBasicString();
  645. ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
  646. map->rumors.push_back(ourRumor);
  647. }
  648. }
  649. void CMapLoaderH3M::readPredefinedHeroes()
  650. {
  651. if(!features.levelSOD)
  652. return;
  653. uint32_t heroesCount = features.heroesCount;
  654. if(features.levelHOTA0)
  655. heroesCount = reader->readUInt32();
  656. assert(heroesCount <= features.heroesCount);
  657. for(int heroID = 0; heroID < heroesCount; heroID++)
  658. {
  659. bool custom = reader->readBool();
  660. if(!custom)
  661. continue;
  662. auto * hero = new CGHeroInstance();
  663. hero->ID = Obj::HERO;
  664. hero->subID = heroID;
  665. bool hasExp = reader->readBool();
  666. if(hasExp)
  667. {
  668. hero->exp = reader->readUInt32();
  669. }
  670. else
  671. {
  672. hero->exp = 0;
  673. }
  674. bool hasSecSkills = reader->readBool();
  675. if(hasSecSkills)
  676. {
  677. uint32_t howMany = reader->readUInt32();
  678. hero->secSkills.resize(howMany);
  679. for(int yy = 0; yy < howMany; ++yy)
  680. {
  681. hero->secSkills[yy].first = reader->readSkill();
  682. hero->secSkills[yy].second = reader->readUInt8();
  683. }
  684. }
  685. loadArtifactsOfHero(hero);
  686. bool hasCustomBio = reader->readBool();
  687. if(hasCustomBio)
  688. hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  689. // 0xFF is default, 00 male, 01 female
  690. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  691. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  692. bool hasCustomSpells = reader->readBool();
  693. if(hasCustomSpells)
  694. reader->readBitmaskSpells(hero->spells, false);
  695. bool hasCustomPrimSkills = reader->readBool();
  696. if(hasCustomPrimSkills)
  697. {
  698. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  699. {
  700. hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(skillID), reader->readUInt8());
  701. }
  702. }
  703. map->predefinedHeroes.emplace_back(hero);
  704. }
  705. }
  706. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  707. {
  708. bool hasArtSet = reader->readBool();
  709. // True if artifact set is not default (hero has some artifacts)
  710. if(!hasArtSet)
  711. return;
  712. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  713. {
  714. logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  715. hero->artifactsInBackpack.clear();
  716. while(!hero->artifactsWorn.empty())
  717. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  718. }
  719. for(int i = 0; i < features.artifactSlotsCount; i++)
  720. loadArtifactToSlot(hero, i);
  721. // bag artifacts
  722. // number of artifacts in hero's bag
  723. int amount = reader->readUInt16();
  724. for(int i = 0; i < amount; ++i)
  725. {
  726. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  727. }
  728. }
  729. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  730. {
  731. ArtifactID artifactID = reader->readArtifact();
  732. if(artifactID == ArtifactID::NONE)
  733. return false;
  734. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  735. if(!art)
  736. {
  737. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  738. return false;
  739. }
  740. if(art->isBig() && slot >= GameConstants::BACKPACK_START)
  741. {
  742. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  743. return false;
  744. }
  745. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  746. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  747. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  748. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  749. auto artifactPos = ArtifactPosition(slot);
  750. if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
  751. {
  752. hero->putArtifact(artifactPos, artifact);
  753. }
  754. else
  755. {
  756. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  757. return false;
  758. }
  759. return true;
  760. }
  761. void CMapLoaderH3M::readTerrain()
  762. {
  763. map->initTerrain();
  764. // Read terrain
  765. int3 pos;
  766. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  767. {
  768. //OH3 format is [z][y][x]
  769. for(pos.y = 0; pos.y < map->height; pos.y++)
  770. {
  771. for(pos.x = 0; pos.x < map->width; pos.x++)
  772. {
  773. auto & tile = map->getTile(pos);
  774. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  775. tile.terView = reader->readUInt8();
  776. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  777. tile.riverDir = reader->readUInt8();
  778. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  779. tile.roadDir = reader->readUInt8();
  780. tile.extTileFlags = reader->readUInt8();
  781. tile.blocked = !tile.terType->isPassable();
  782. tile.visitable = false;
  783. assert(tile.terType->getId() != ETerrainId::NONE);
  784. }
  785. }
  786. }
  787. }
  788. void CMapLoaderH3M::readObjectTemplates()
  789. {
  790. uint32_t defAmount = reader->readUInt32();
  791. templates.reserve(defAmount);
  792. // Read custom defs
  793. for(int defID = 0; defID < defAmount; ++defID)
  794. {
  795. auto tmpl = reader->readObjectTemplate();
  796. templates.push_back(tmpl);
  797. if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + tmpl->animationFile, EResType::ANIMATION)))
  798. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile, tmpl->id, tmpl->subid );
  799. }
  800. }
  801. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
  802. {
  803. auto * object = new CGEvent();
  804. readBoxContent(object, mapPosition);
  805. object->availableFor = reader->readUInt8();
  806. object->computerActivate = reader->readBool();
  807. object->removeAfterVisit = reader->readBool();
  808. reader->skipZero(4);
  809. if(features.levelHOTA3)
  810. object->humanActivate = reader->readBool();
  811. else
  812. object->humanActivate = true;
  813. return object;
  814. }
  815. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
  816. {
  817. auto * object = new CGPandoraBox();
  818. readBoxContent(object, mapPosition);
  819. return object;
  820. }
  821. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
  822. {
  823. readMessageAndGuards(object->message, object, mapPosition);
  824. object->gainedExp = reader->readUInt32();
  825. object->manaDiff = reader->readInt32();
  826. object->moraleDiff = reader->readInt8();
  827. object->luckDiff = reader->readInt8();
  828. reader->readResourses(object->resources);
  829. object->primskills.resize(GameConstants::PRIMARY_SKILLS);
  830. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  831. object->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
  832. int gabn = reader->readUInt8(); //number of gained abilities
  833. for(int oo = 0; oo < gabn; ++oo)
  834. {
  835. object->abilities.emplace_back(reader->readSkill());
  836. object->abilityLevels.push_back(reader->readUInt8());
  837. }
  838. int gart = reader->readUInt8(); //number of gained artifacts
  839. for(int oo = 0; oo < gart; ++oo)
  840. object->artifacts.emplace_back(reader->readArtifact());
  841. int gspel = reader->readUInt8(); //number of gained spells
  842. for(int oo = 0; oo < gspel; ++oo)
  843. object->spells.emplace_back(reader->readSpell());
  844. int gcre = reader->readUInt8(); //number of gained creatures
  845. readCreatureSet(&object->creatures, gcre);
  846. reader->skipZero(8);
  847. }
  848. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  849. {
  850. auto * object = new CGCreature();
  851. if(features.levelAB)
  852. {
  853. object->identifier = reader->readUInt32();
  854. map->questIdentifierToId[object->identifier] = objectInstanceID;
  855. }
  856. auto * hlp = new CStackInstance();
  857. hlp->count = reader->readUInt16();
  858. //type will be set during initialization
  859. object->putStack(SlotID(0), hlp);
  860. object->character = reader->readInt8();
  861. bool hasMessage = reader->readBool();
  862. if(hasMessage)
  863. {
  864. object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  865. reader->readResourses(object->resources);
  866. object->gainedArtifact = reader->readArtifact();
  867. }
  868. object->neverFlees = reader->readBool();
  869. object->notGrowingTeam = reader->readBool();
  870. reader->skipZero(2);
  871. if(features.levelHOTA3)
  872. {
  873. //TODO: HotA
  874. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  875. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  876. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  877. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  878. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  879. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  880. logGlobal->warn(
  881. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  882. mapName,
  883. mapPosition.toString(),
  884. agressionExact,
  885. int(joinOnlyForMoney),
  886. joinPercent,
  887. upgradedStack,
  888. stacksCount
  889. );
  890. }
  891. return object;
  892. }
  893. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  894. {
  895. auto * object = new CGSignBottle();
  896. object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  897. reader->skipZero(4);
  898. return object;
  899. }
  900. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  901. {
  902. auto * object = new CGWitchHut();
  903. // AB and later maps have allowed abilities defined in H3M
  904. if(features.levelAB)
  905. {
  906. reader->readBitmaskSkills(object->allowedAbilities, false);
  907. if(object->allowedAbilities.size() != 1)
  908. {
  909. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  910. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  911. if(defaultAllowed[skillID])
  912. object->allowedAbilities.insert(SecondarySkill(skillID));
  913. }
  914. }
  915. return object;
  916. }
  917. CGObjectInstance * CMapLoaderH3M::readScholar()
  918. {
  919. auto * object = new CGScholar();
  920. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  921. object->bonusID = reader->readUInt8();
  922. reader->skipZero(6);
  923. return object;
  924. }
  925. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  926. {
  927. auto * object = new CGGarrison();
  928. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  929. readCreatureSet(object, 7);
  930. if(features.levelAB)
  931. object->removableUnits = reader->readBool();
  932. else
  933. object->removableUnits = true;
  934. reader->skipZero(8);
  935. return object;
  936. }
  937. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  938. {
  939. auto artID = ArtifactID::NONE; //random, set later
  940. int spellID = -1;
  941. auto * object = new CGArtifact();
  942. readMessageAndGuards(object->message, object, mapPosition);
  943. if(objectTemplate->id == Obj::SPELL_SCROLL)
  944. {
  945. spellID = reader->readSpell32();
  946. artID = ArtifactID::SPELL_SCROLL;
  947. }
  948. else if(objectTemplate->id == Obj::ARTIFACT)
  949. {
  950. //specific artifact
  951. artID = ArtifactID(objectTemplate->subid);
  952. }
  953. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);
  954. return object;
  955. }
  956. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  957. {
  958. auto * object = new CGResource();
  959. readMessageAndGuards(object->message, object, mapPosition);
  960. object->amount = reader->readUInt32();
  961. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  962. {
  963. // Gold is multiplied by 100.
  964. object->amount *= 100;
  965. }
  966. reader->skipZero(4);
  967. return object;
  968. }
  969. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  970. {
  971. auto * object = new CGMine();
  972. if(objectTemplate->subid < 7)
  973. {
  974. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  975. }
  976. else
  977. {
  978. object->setOwner(PlayerColor::NEUTRAL);
  979. reader->readBitmaskResources(object->abandonedMineResources, false);
  980. }
  981. return object;
  982. }
  983. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  984. {
  985. auto * object = new CGDwelling();
  986. setOwnerAndValidate(position, object, reader->readPlayer32());
  987. return object;
  988. }
  989. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  990. {
  991. auto * object = new CGDwelling();
  992. CSpecObjInfo * spec = nullptr;
  993. switch(objectTemplate->id)
  994. {
  995. case Obj::RANDOM_DWELLING:
  996. spec = new CCreGenLeveledCastleInfo();
  997. break;
  998. case Obj::RANDOM_DWELLING_LVL:
  999. spec = new CCreGenAsCastleInfo();
  1000. break;
  1001. case Obj::RANDOM_DWELLING_FACTION:
  1002. spec = new CCreGenLeveledInfo();
  1003. break;
  1004. default:
  1005. throw std::runtime_error("Invalid random dwelling format");
  1006. }
  1007. spec->owner = object;
  1008. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1009. //216 and 217
  1010. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1011. {
  1012. castleSpec->instanceId = "";
  1013. castleSpec->identifier = reader->readUInt32();
  1014. if(!castleSpec->identifier)
  1015. {
  1016. castleSpec->asCastle = false;
  1017. const int MASK_SIZE = 8;
  1018. ui8 mask[2];
  1019. mask[0] = reader->readUInt8();
  1020. mask[1] = reader->readUInt8();
  1021. castleSpec->allowedFactions.clear();
  1022. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1023. for(int i = 0; i < MASK_SIZE; i++)
  1024. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1025. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1026. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1027. }
  1028. else
  1029. {
  1030. castleSpec->asCastle = true;
  1031. }
  1032. }
  1033. //216 and 218
  1034. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1035. {
  1036. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
  1037. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
  1038. }
  1039. object->info = spec;
  1040. return object;
  1041. }
  1042. CGObjectInstance * CMapLoaderH3M::readShrine()
  1043. {
  1044. auto * object = new CGShrine();
  1045. object->spell = reader->readSpell32();
  1046. return object;
  1047. }
  1048. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1049. {
  1050. auto * object = new CGHeroPlaceholder();
  1051. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1052. HeroTypeID htid = reader->readHero(); //hero type id
  1053. object->subID = htid.getNum();
  1054. if(htid.getNum() == -1)
  1055. {
  1056. object->power = reader->readUInt8();
  1057. logGlobal->debug("Hero placeholder: by power at %s", mapPosition.toString());
  1058. }
  1059. else
  1060. {
  1061. object->power = 0;
  1062. logGlobal->debug("Hero placeholder: %s at %s", VLC->heroh->getById(htid)->getNameTranslated(), mapPosition.toString());
  1063. }
  1064. return object;
  1065. }
  1066. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1067. {
  1068. if (objectTemplate->subid < 1000)
  1069. {
  1070. map->grailPos = mapPosition;
  1071. map->grailRadius = reader->readInt32();
  1072. }
  1073. else
  1074. {
  1075. // Battle location for arena mode in HotA
  1076. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1077. }
  1078. return nullptr;
  1079. }
  1080. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1081. {
  1082. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1083. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1084. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());
  1085. return new CGObjectInstance();
  1086. }
  1087. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1088. {
  1089. if(objectTemplate->subid == 0)
  1090. return new CBank();
  1091. return new CGObjectInstance();
  1092. }
  1093. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1094. {
  1095. auto * guard = new CGQuestGuard();
  1096. readQuest(guard, mapPosition);
  1097. return guard;
  1098. }
  1099. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1100. {
  1101. auto * object = readGeneric(mapPosition, objectTemplate);
  1102. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1103. return object;
  1104. }
  1105. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1106. {
  1107. auto * object = new CGLighthouse();
  1108. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1109. return object;
  1110. }
  1111. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1112. {
  1113. if(features.levelHOTA3)
  1114. {
  1115. //TODO: HotA
  1116. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1117. int32_t guardsPresetIndex = reader->readInt32();
  1118. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1119. int8_t upgradedStackPresence = reader->readInt8();
  1120. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1121. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1122. // list of possible artifacts in reward
  1123. // - if list is empty, artifacts are either not present in reward or random
  1124. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1125. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1126. std::vector<ArtifactID> artifacts;
  1127. int artNumber = reader->readUInt32();
  1128. for(int yy = 0; yy < artNumber; ++yy)
  1129. {
  1130. artifacts.push_back(reader->readArtifact32());
  1131. }
  1132. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1133. logGlobal->warn(
  1134. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1135. mapName,
  1136. mapPosition.toString(),
  1137. guardsPresetIndex,
  1138. int(upgradedStackPresence),
  1139. artifacts.size()
  1140. );
  1141. }
  1142. return readGeneric(mapPosition, objectTemplate);
  1143. }
  1144. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1145. {
  1146. switch(objectTemplate->id)
  1147. {
  1148. case Obj::EVENT:
  1149. return readEvent(mapPosition);
  1150. case Obj::HERO:
  1151. case Obj::RANDOM_HERO:
  1152. case Obj::PRISON:
  1153. return readHero(mapPosition, objectInstanceID);
  1154. case Obj::MONSTER:
  1155. case Obj::RANDOM_MONSTER:
  1156. case Obj::RANDOM_MONSTER_L1:
  1157. case Obj::RANDOM_MONSTER_L2:
  1158. case Obj::RANDOM_MONSTER_L3:
  1159. case Obj::RANDOM_MONSTER_L4:
  1160. case Obj::RANDOM_MONSTER_L5:
  1161. case Obj::RANDOM_MONSTER_L6:
  1162. case Obj::RANDOM_MONSTER_L7:
  1163. return readMonster(mapPosition, objectInstanceID);
  1164. case Obj::OCEAN_BOTTLE:
  1165. case Obj::SIGN:
  1166. return readSign(mapPosition);
  1167. case Obj::SEER_HUT:
  1168. return readSeerHut(mapPosition);
  1169. case Obj::WITCH_HUT:
  1170. return readWitchHut();
  1171. case Obj::SCHOLAR:
  1172. return readScholar();
  1173. case Obj::GARRISON:
  1174. case Obj::GARRISON2:
  1175. return readGarrison(mapPosition);
  1176. case Obj::ARTIFACT:
  1177. case Obj::RANDOM_ART:
  1178. case Obj::RANDOM_TREASURE_ART:
  1179. case Obj::RANDOM_MINOR_ART:
  1180. case Obj::RANDOM_MAJOR_ART:
  1181. case Obj::RANDOM_RELIC_ART:
  1182. case Obj::SPELL_SCROLL:
  1183. return readArtifact(mapPosition, objectTemplate);
  1184. case Obj::RANDOM_RESOURCE:
  1185. case Obj::RESOURCE:
  1186. return readResource(mapPosition, objectTemplate);
  1187. case Obj::RANDOM_TOWN:
  1188. case Obj::TOWN:
  1189. return readTown(mapPosition, objectTemplate);
  1190. case Obj::MINE:
  1191. case Obj::ABANDONED_MINE:
  1192. return readMine(mapPosition, objectTemplate);
  1193. case Obj::CREATURE_GENERATOR1:
  1194. case Obj::CREATURE_GENERATOR2:
  1195. case Obj::CREATURE_GENERATOR3:
  1196. case Obj::CREATURE_GENERATOR4:
  1197. return readDwelling(mapPosition);
  1198. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1199. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1200. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1201. return readShrine();
  1202. case Obj::PANDORAS_BOX:
  1203. return readPandora(mapPosition);
  1204. case Obj::GRAIL:
  1205. return readGrail(mapPosition, objectTemplate);
  1206. case Obj::RANDOM_DWELLING:
  1207. case Obj::RANDOM_DWELLING_LVL:
  1208. case Obj::RANDOM_DWELLING_FACTION:
  1209. return readDwellingRandom(mapPosition, objectTemplate);
  1210. case Obj::QUEST_GUARD:
  1211. return readQuestGuard(mapPosition);
  1212. case Obj::SHIPYARD:
  1213. return readShipyard(mapPosition, objectTemplate);
  1214. case Obj::HERO_PLACEHOLDER:
  1215. return readHeroPlaceholder(mapPosition);
  1216. case Obj::PYRAMID:
  1217. return readPyramid(mapPosition, objectTemplate);
  1218. case Obj::LIGHTHOUSE:
  1219. return readLighthouse(mapPosition);
  1220. case Obj::CREATURE_BANK:
  1221. case Obj::DERELICT_SHIP:
  1222. case Obj::DRAGON_UTOPIA:
  1223. case Obj::CRYPT:
  1224. case Obj::SHIPWRECK:
  1225. return readBank(mapPosition, objectTemplate);
  1226. default: //any other object
  1227. return readGeneric(mapPosition, objectTemplate);
  1228. }
  1229. }
  1230. void CMapLoaderH3M::readObjects()
  1231. {
  1232. uint32_t objectsCount = reader->readUInt32();
  1233. for(uint32_t i = 0; i < objectsCount; ++i)
  1234. {
  1235. int3 mapPosition = reader->readInt3();
  1236. uint32_t defIndex = reader->readUInt32();
  1237. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1238. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1239. reader->skipZero(5);
  1240. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1241. if(!newObject)
  1242. continue;
  1243. newObject->pos = mapPosition;
  1244. newObject->ID = objectTemplate->id;
  1245. newObject->id = objectInstanceID;
  1246. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1247. {
  1248. newObject->subID = objectTemplate->subid;
  1249. }
  1250. newObject->appearance = objectTemplate;
  1251. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1252. {
  1253. //TODO: define valid typeName and subtypeName for H3M maps
  1254. //boost::format fmt("%s_%d");
  1255. //fmt % nobj->typeName % nobj->id.getNum();
  1256. boost::format fmt("obj_%d");
  1257. fmt % newObject->id.getNum();
  1258. newObject->instanceName = fmt.str();
  1259. }
  1260. map->addNewObject(newObject);
  1261. }
  1262. std::sort(
  1263. map->heroesOnMap.begin(),
  1264. map->heroesOnMap.end(),
  1265. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1266. {
  1267. return a->subID < b->subID;
  1268. }
  1269. );
  1270. }
  1271. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1272. {
  1273. for(int index = 0; index < number; ++index)
  1274. {
  1275. CreatureID creatureID = reader->readCreature();
  1276. int count = reader->readUInt16();
  1277. // Empty slot
  1278. if(creatureID == CreatureID::NONE)
  1279. continue;
  1280. auto * result = new CStackInstance();
  1281. result->count = count;
  1282. if(creatureID < CreatureID::NONE)
  1283. {
  1284. int value = -creatureID.getNum() - 2;
  1285. assert(value >= 0 && value < 14);
  1286. uint8_t level = value / 2;
  1287. uint8_t upgrade = value % 2;
  1288. //this will happen when random object has random army
  1289. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1290. }
  1291. else
  1292. {
  1293. result->setType(creatureID);
  1294. }
  1295. out->putStack(SlotID(index), result);
  1296. }
  1297. out->validTypes(true);
  1298. }
  1299. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1300. {
  1301. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1302. if(owner == PlayerColor::NEUTRAL)
  1303. {
  1304. object->setOwner(PlayerColor::NEUTRAL);
  1305. return;
  1306. }
  1307. if(!owner.isValidPlayer())
  1308. {
  1309. object->setOwner(PlayerColor::NEUTRAL);
  1310. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1311. return;
  1312. }
  1313. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1314. {
  1315. object->setOwner(PlayerColor::NEUTRAL);
  1316. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1317. );
  1318. return;
  1319. }
  1320. object->setOwner(owner);
  1321. }
  1322. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1323. {
  1324. auto * object = new CGHeroInstance();
  1325. if(features.levelAB)
  1326. {
  1327. unsigned int identifier = reader->readUInt32();
  1328. map->questIdentifierToId[identifier] = objectInstanceID;
  1329. }
  1330. PlayerColor owner = reader->readPlayer();
  1331. object->subID = reader->readUInt8();
  1332. //If hero of this type has been predefined, use that as a base.
  1333. //Instance data will overwrite the predefined values where appropriate.
  1334. for(auto & elem : map->predefinedHeroes)
  1335. {
  1336. if(elem->subID == object->subID)
  1337. {
  1338. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1339. delete object;
  1340. object = elem;
  1341. break;
  1342. }
  1343. }
  1344. setOwnerAndValidate(mapPosition, object, owner);
  1345. object->portrait = object->subID;
  1346. for(auto & elem : map->disposedHeroes)
  1347. {
  1348. if(elem.heroId == object->subID)
  1349. {
  1350. object->nameCustom = elem.name;
  1351. object->portrait = elem.portrait;
  1352. break;
  1353. }
  1354. }
  1355. bool hasName = reader->readBool();
  1356. if(hasName)
  1357. object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1358. if(features.levelSOD)
  1359. {
  1360. bool hasCustomExperience = reader->readBool();
  1361. if(hasCustomExperience)
  1362. object->exp = reader->readUInt32();
  1363. else
  1364. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1365. }
  1366. else
  1367. {
  1368. object->exp = reader->readUInt32();
  1369. //0 means "not set" in <=AB maps
  1370. if(!object->exp)
  1371. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1372. }
  1373. bool hasPortrait = reader->readBool();
  1374. if(hasPortrait)
  1375. object->portrait = reader->readHero().getNum();
  1376. bool hasSecSkills = reader->readBool();
  1377. if(hasSecSkills)
  1378. {
  1379. if(!object->secSkills.empty())
  1380. {
  1381. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1382. logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1383. object->secSkills.clear();
  1384. }
  1385. uint32_t skillsCount = reader->readUInt32();
  1386. object->secSkills.resize(skillsCount);
  1387. for(int i = 0; i < skillsCount; ++i)
  1388. {
  1389. object->secSkills[i].first = reader->readSkill();
  1390. object->secSkills[i].second = reader->readUInt8();
  1391. }
  1392. }
  1393. bool hasGarison = reader->readBool();
  1394. if(hasGarison)
  1395. readCreatureSet(object, 7);
  1396. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1397. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1398. loadArtifactsOfHero(object);
  1399. object->patrol.patrolRadius = reader->readUInt8();
  1400. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1401. if(features.levelAB)
  1402. {
  1403. bool hasCustomBiography = reader->readBool();
  1404. if(hasCustomBiography)
  1405. object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1406. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1407. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1408. }
  1409. else
  1410. {
  1411. object->gender = EHeroGender::DEFAULT;
  1412. }
  1413. // Spells
  1414. if(features.levelSOD)
  1415. {
  1416. bool hasCustomSpells = reader->readBool();
  1417. if(hasCustomSpells)
  1418. {
  1419. if(!object->spells.empty())
  1420. {
  1421. object->clear();
  1422. logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1423. }
  1424. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1425. reader->readBitmaskSpells(object->spells, false);
  1426. }
  1427. }
  1428. else if(features.levelAB)
  1429. {
  1430. //we can read one spell
  1431. SpellID spell = reader->readSpell();
  1432. if(spell != SpellID::NONE)
  1433. object->spells.insert(spell);
  1434. }
  1435. if(features.levelSOD)
  1436. {
  1437. bool hasCustomPrimSkills = reader->readBool();
  1438. if(hasCustomPrimSkills)
  1439. {
  1440. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1441. if(ps->size())
  1442. {
  1443. logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1444. for(const auto & b : *ps)
  1445. object->removeBonus(b);
  1446. }
  1447. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1448. {
  1449. object->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
  1450. }
  1451. }
  1452. }
  1453. reader->skipZero(16);
  1454. return object;
  1455. }
  1456. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
  1457. {
  1458. auto * hut = new CGSeerHut();
  1459. uint32_t questsCount = 1;
  1460. if(features.levelHOTA3)
  1461. questsCount = reader->readUInt32();
  1462. //TODO: HotA
  1463. if(questsCount > 1)
  1464. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1465. for(size_t i = 0; i < questsCount; ++i)
  1466. readSeerHutQuest(hut, position);
  1467. if(features.levelHOTA3)
  1468. {
  1469. uint32_t repeateableQuestsCount = reader->readUInt32();
  1470. if(repeateableQuestsCount != 0)
  1471. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1472. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1473. readSeerHutQuest(hut, position);
  1474. }
  1475. reader->skipZero(2);
  1476. return hut;
  1477. }
  1478. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
  1479. {
  1480. if(features.levelAB)
  1481. {
  1482. readQuest(hut, position);
  1483. }
  1484. else
  1485. {
  1486. //RoE
  1487. auto artID = reader->readArtifact();
  1488. if(artID != ArtifactID::NONE)
  1489. {
  1490. //not none quest
  1491. hut->quest->addArtifactID(artID);
  1492. hut->quest->missionType = CQuest::MISSION_ART;
  1493. }
  1494. else
  1495. {
  1496. hut->quest->missionType = CQuest::MISSION_NONE;
  1497. }
  1498. hut->quest->lastDay = -1; //no timeout
  1499. hut->quest->isCustomFirst = false;
  1500. hut->quest->isCustomNext = false;
  1501. hut->quest->isCustomComplete = false;
  1502. }
  1503. if(hut->quest->missionType)
  1504. {
  1505. auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
  1506. hut->rewardType = rewardType;
  1507. switch(rewardType)
  1508. {
  1509. case CGSeerHut::EXPERIENCE:
  1510. {
  1511. hut->rVal = reader->readUInt32();
  1512. break;
  1513. }
  1514. case CGSeerHut::MANA_POINTS:
  1515. {
  1516. hut->rVal = reader->readUInt32();
  1517. break;
  1518. }
  1519. case CGSeerHut::MORALE_BONUS:
  1520. {
  1521. hut->rVal = reader->readUInt8();
  1522. break;
  1523. }
  1524. case CGSeerHut::LUCK_BONUS:
  1525. {
  1526. hut->rVal = reader->readUInt8();
  1527. break;
  1528. }
  1529. case CGSeerHut::RESOURCES:
  1530. {
  1531. hut->rID = reader->readUInt8();
  1532. hut->rVal = reader->readUInt32();
  1533. assert(hut->rID < features.resourcesCount);
  1534. assert((hut->rVal & 0x00ffffff) == hut->rVal);
  1535. break;
  1536. }
  1537. case CGSeerHut::PRIMARY_SKILL:
  1538. {
  1539. hut->rID = reader->readUInt8();
  1540. hut->rVal = reader->readUInt8();
  1541. break;
  1542. }
  1543. case CGSeerHut::SECONDARY_SKILL:
  1544. {
  1545. hut->rID = reader->readSkill();
  1546. hut->rVal = reader->readUInt8();
  1547. break;
  1548. }
  1549. case CGSeerHut::ARTIFACT:
  1550. {
  1551. hut->rID = reader->readArtifact();
  1552. break;
  1553. }
  1554. case CGSeerHut::SPELL:
  1555. {
  1556. hut->rID = reader->readSpell();
  1557. break;
  1558. }
  1559. case CGSeerHut::CREATURE:
  1560. {
  1561. hut->rID = reader->readCreature();
  1562. hut->rVal = reader->readUInt16();
  1563. break;
  1564. }
  1565. case CGSeerHut::NOTHING:
  1566. {
  1567. // no-op
  1568. break;
  1569. }
  1570. default:
  1571. {
  1572. assert(0);
  1573. }
  1574. }
  1575. }
  1576. else
  1577. {
  1578. // missionType==255
  1579. reader->skipZero(1);
  1580. }
  1581. }
  1582. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1583. {
  1584. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1585. switch(guard->quest->missionType)
  1586. {
  1587. case CQuest::MISSION_NONE:
  1588. return;
  1589. case CQuest::MISSION_PRIMARY_STAT:
  1590. {
  1591. guard->quest->m2stats.resize(4);
  1592. for(int x = 0; x < 4; ++x)
  1593. {
  1594. guard->quest->m2stats[x] = reader->readUInt8();
  1595. }
  1596. }
  1597. break;
  1598. case CQuest::MISSION_LEVEL:
  1599. case CQuest::MISSION_KILL_HERO:
  1600. case CQuest::MISSION_KILL_CREATURE:
  1601. {
  1602. guard->quest->m13489val = reader->readUInt32();
  1603. break;
  1604. }
  1605. case CQuest::MISSION_ART:
  1606. {
  1607. int artNumber = reader->readUInt8();
  1608. for(int yy = 0; yy < artNumber; ++yy)
  1609. {
  1610. auto artid = reader->readArtifact();
  1611. guard->quest->addArtifactID(artid);
  1612. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1613. }
  1614. break;
  1615. }
  1616. case CQuest::MISSION_ARMY:
  1617. {
  1618. int typeNumber = reader->readUInt8();
  1619. guard->quest->m6creatures.resize(typeNumber);
  1620. for(int hh = 0; hh < typeNumber; ++hh)
  1621. {
  1622. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1623. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1624. }
  1625. break;
  1626. }
  1627. case CQuest::MISSION_RESOURCES:
  1628. {
  1629. for(int x = 0; x < 7; ++x)
  1630. guard->quest->m7resources[x] = reader->readUInt32();
  1631. break;
  1632. }
  1633. case CQuest::MISSION_HERO:
  1634. {
  1635. guard->quest->m13489val = reader->readHero().getNum();
  1636. break;
  1637. }
  1638. case CQuest::MISSION_PLAYER:
  1639. {
  1640. guard->quest->m13489val = reader->readPlayer().getNum();
  1641. break;
  1642. }
  1643. case CQuest::MISSION_HOTA_MULTI:
  1644. {
  1645. uint32_t missionSubID = reader->readUInt32();
  1646. if(missionSubID == 0)
  1647. {
  1648. guard->quest->missionType = CQuest::MISSION_HOTA_HERO_CLASS;
  1649. std::set<HeroClassID> heroClasses;
  1650. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1651. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1652. break;
  1653. }
  1654. if(missionSubID == 1)
  1655. {
  1656. guard->quest->missionType = CQuest::MISSION_HOTA_REACH_DATE;
  1657. uint32_t daysPassed = reader->readUInt32();
  1658. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1659. break;
  1660. }
  1661. assert(0);
  1662. break;
  1663. }
  1664. default:
  1665. {
  1666. assert(0);
  1667. }
  1668. }
  1669. guard->quest->lastDay = reader->readInt32();
  1670. guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
  1671. guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
  1672. guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
  1673. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1674. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1675. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1676. }
  1677. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1678. {
  1679. auto * object = new CGTownInstance();
  1680. if(features.levelAB)
  1681. object->identifier = reader->readUInt32();
  1682. setOwnerAndValidate(position, object, reader->readPlayer());
  1683. std::optional<FactionID> faction;
  1684. if (objectTemplate->id == Obj::TOWN)
  1685. faction = FactionID(objectTemplate->subid);
  1686. bool hasName = reader->readBool();
  1687. if(hasName)
  1688. object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1689. bool hasGarrison = reader->readBool();
  1690. if(hasGarrison)
  1691. readCreatureSet(object, 7);
  1692. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1693. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1694. bool hasCustomBuildings = reader->readBool();
  1695. if(hasCustomBuildings)
  1696. {
  1697. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1698. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1699. }
  1700. // Standard buildings
  1701. else
  1702. {
  1703. bool hasFort = reader->readBool();
  1704. if(hasFort)
  1705. object->builtBuildings.insert(BuildingID::FORT);
  1706. //means that set of standard building should be included
  1707. object->builtBuildings.insert(BuildingID::DEFAULT);
  1708. }
  1709. if(features.levelAB)
  1710. {
  1711. std::set<SpellID> spellsMask;
  1712. reader->readBitmaskSpells(spellsMask, false);
  1713. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1714. }
  1715. {
  1716. std::set<SpellID> spellsMask;
  1717. reader->readBitmaskSpells(spellsMask, true);
  1718. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1719. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1720. //add all spells from mods
  1721. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1722. if(defaultAllowed[i])
  1723. object->possibleSpells.emplace_back(i);
  1724. }
  1725. if(features.levelHOTA1)
  1726. {
  1727. // TODO: HOTA support
  1728. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1729. }
  1730. // Read castle events
  1731. uint32_t eventsCount = reader->readUInt32();
  1732. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1733. {
  1734. CCastleEvent event;
  1735. event.town = object;
  1736. event.name = readBasicString();
  1737. event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  1738. reader->readResourses(event.resources);
  1739. event.players = reader->readUInt8();
  1740. if(features.levelSOD)
  1741. event.humanAffected = reader->readBool();
  1742. else
  1743. event.humanAffected = true;
  1744. event.computerAffected = reader->readUInt8();
  1745. event.firstOccurence = reader->readUInt16();
  1746. event.nextOccurence = reader->readUInt8();
  1747. reader->skipZero(17);
  1748. // New buildings
  1749. reader->readBitmaskBuildings(event.buildings, faction);
  1750. event.creatures.resize(7);
  1751. for(int i = 0; i < 7; ++i)
  1752. event.creatures[i] = reader->readUInt16();
  1753. reader->skipZero(4);
  1754. object->events.push_back(event);
  1755. }
  1756. if(features.levelSOD)
  1757. {
  1758. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1759. uint8_t alignment = reader->readUInt8();
  1760. if(alignment != PlayerColor::NEUTRAL.getNum())
  1761. {
  1762. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1763. {
  1764. if (mapHeader->players[alignment].canAnyonePlay())
  1765. object->alignmentToPlayer = PlayerColor(alignment);
  1766. else
  1767. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1768. }
  1769. else
  1770. {
  1771. // TODO: HOTA support
  1772. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1773. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1774. {
  1775. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1776. }
  1777. else
  1778. {
  1779. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1780. }
  1781. }
  1782. }
  1783. }
  1784. reader->skipZero(3);
  1785. return object;
  1786. }
  1787. void CMapLoaderH3M::readEvents()
  1788. {
  1789. uint32_t eventsCount = reader->readUInt32();
  1790. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1791. {
  1792. CMapEvent event;
  1793. event.name = readBasicString();
  1794. event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
  1795. reader->readResourses(event.resources);
  1796. event.players = reader->readUInt8();
  1797. if(features.levelSOD)
  1798. {
  1799. event.humanAffected = reader->readBool();
  1800. }
  1801. else
  1802. {
  1803. event.humanAffected = true;
  1804. }
  1805. event.computerAffected = reader->readBool();
  1806. event.firstOccurence = reader->readUInt16();
  1807. event.nextOccurence = reader->readUInt8();
  1808. reader->skipZero(17);
  1809. map->events.push_back(event);
  1810. }
  1811. }
  1812. void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
  1813. {
  1814. bool hasMessage = reader->readBool();
  1815. if(hasMessage)
  1816. {
  1817. message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
  1818. bool hasGuards = reader->readBool();
  1819. if(hasGuards)
  1820. readCreatureSet(guards, 7);
  1821. reader->skipZero(4);
  1822. }
  1823. }
  1824. std::string CMapLoaderH3M::readBasicString()
  1825. {
  1826. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1827. }
  1828. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1829. {
  1830. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1831. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1832. if(mapString.empty())
  1833. return "";
  1834. VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
  1835. return VLC->generaltexth->translate(fullIdentifier.get());
  1836. }
  1837. void CMapLoaderH3M::afterRead()
  1838. {
  1839. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1840. for(auto & p : map->players)
  1841. {
  1842. int3 posOfMainTown = p.posOfMainTown;
  1843. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1844. {
  1845. const TerrainTile & t = map->getTile(posOfMainTown);
  1846. const CGObjectInstance * mainTown = nullptr;
  1847. for(auto * obj : t.visitableObjects)
  1848. {
  1849. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1850. {
  1851. mainTown = obj;
  1852. break;
  1853. }
  1854. }
  1855. if(mainTown == nullptr)
  1856. continue;
  1857. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1858. }
  1859. }
  1860. }
  1861. VCMI_LIB_NAMESPACE_END