AdventureMapButton.cpp 15 KB

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  1. #include "AdventureMapButton.h"
  2. #include "CAdvmapInterface.h"
  3. #include "SDL_Extensions.h"
  4. #include "../hch/CDefHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../hch/CLodHandler.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CTownHandler.h"
  9. #include "../CCallback.h"
  10. #include "CConfigHandler.h"
  11. #include "Graphics.h"
  12. #include "CBattleInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "CMessage.h"
  15. /*
  16. * AdevntureMapButton.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CButtonBase::CButtonBase()
  25. {
  26. bitmapOffset = 0;
  27. curimg=0;
  28. type=-1;
  29. abs=false;
  30. //active=false;
  31. notFreeButton = false;
  32. ourObj=NULL;
  33. state=0;
  34. text = NULL;
  35. }
  36. CButtonBase::~CButtonBase()
  37. {
  38. delete text;
  39. if(notFreeButton)
  40. return;
  41. for(int i =0; i<imgs.size();i++)
  42. for(int j=0;j<imgs[i].size();j++)
  43. SDL_FreeSurface(imgs[i][j]);
  44. }
  45. void CButtonBase::show(SDL_Surface * to)
  46. {
  47. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  48. img = std::max(0, img);
  49. if (abs)
  50. {
  51. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  52. if(text)
  53. {
  54. CSDL_Ext::printAt(text->text, text->x + pos.x + state, text->y + pos.y + state, text->font, zwykly, to);
  55. }
  56. }
  57. else
  58. {
  59. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  60. }
  61. }
  62. void CButtonBase::showAll( SDL_Surface * to )
  63. {
  64. show(to);
  65. }
  66. void CButtonBase::addTextOverlay( const std::string Text, EFonts font )
  67. {
  68. text = new TextOverlay;
  69. text->text = Text;
  70. const Font *f = graphics->fonts[font];
  71. text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
  72. text->y = pos.h/2 - f->height/2;
  73. text->font = font;
  74. }
  75. AdventureMapButton::AdventureMapButton ()
  76. {
  77. type=2;
  78. abs=true;
  79. hoverable = false;
  80. //active=false;
  81. ourObj=NULL;
  82. state=0;
  83. blocked = actOnDown = false;
  84. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  85. }
  86. //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
  87. //{
  88. // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
  89. //}
  90. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
  91. {
  92. std::map<int,std::string> pom;
  93. pom[0] = Name;
  94. init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
  95. }
  96. AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  97. {
  98. init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
  99. }
  100. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
  101. {
  102. std::map<int,std::string> pom;
  103. pom[0] = Name;
  104. init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
  105. }
  106. AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  107. {
  108. std::map<int,std::string> pom;
  109. pom[0] = help.first;
  110. init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
  111. }
  112. void AdventureMapButton::clickLeft(tribool down, bool previousState)
  113. {
  114. if(blocked)
  115. return;
  116. if (down)
  117. {
  118. CGI->soundh->playSound(soundBase::button);
  119. state=1;
  120. }
  121. else
  122. state=0;
  123. show(screenBuf);
  124. if (actOnDown && down)
  125. {
  126. callback();
  127. }
  128. else if (!actOnDown && previousState && (down==false))
  129. {
  130. callback();
  131. }
  132. }
  133. void AdventureMapButton::clickRight(tribool down, bool previousState)
  134. {
  135. if(down && helpBox.size()) //there is no point to show window with nothing inside...
  136. if(LOCPLINT)
  137. LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
  138. else
  139. GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
  140. }
  141. void AdventureMapButton::hover (bool on)
  142. {
  143. if(hoverable)
  144. {
  145. if(on)
  146. state = 3;
  147. else
  148. state = 0;
  149. }
  150. if(pressedL)
  151. {
  152. if(on)
  153. state = 1;
  154. else
  155. state = hoverable ? 3 : 0;
  156. }
  157. ////Hoverable::hover(on);
  158. std::string *name = (vstd::contains(hoverTexts,state))
  159. ? (&hoverTexts[state])
  160. : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
  161. if(LOCPLINT && name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
  162. {
  163. if (LOCPLINT->battleInt) //for battle buttons
  164. {
  165. if(on && LOCPLINT->battleInt->console->alterTxt == "")
  166. {
  167. LOCPLINT->battleInt->console->alterTxt = *name;
  168. LOCPLINT->battleInt->console->whoSetAlter = 1;
  169. }
  170. else if (LOCPLINT->battleInt->console->alterTxt == *name)
  171. {
  172. LOCPLINT->battleInt->console->alterTxt = "";
  173. LOCPLINT->battleInt->console->whoSetAlter = 0;
  174. }
  175. }
  176. else //for other buttons
  177. {
  178. if (on)
  179. LOCPLINT->statusbar->print(*name);
  180. else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
  181. LOCPLINT->statusbar->clear();
  182. }
  183. }
  184. }
  185. void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  186. {
  187. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  188. callback = Callback;
  189. blocked = actOnDown = false;
  190. type=2;
  191. abs=true;
  192. hoverable = false;
  193. //active=false;
  194. ourObj=NULL;
  195. assignedKeys.insert(key);
  196. state=0;
  197. hoverTexts = Name;
  198. helpBox=HelpBox;
  199. setDef(defName, playerColoredButton);
  200. if (add && add->size())
  201. {
  202. imgs.resize(imgs.size()+add->size());
  203. for (size_t i=0; i<add->size();i++)
  204. {
  205. CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
  206. temp->notFreeImgs = true;
  207. for (size_t j=0;j<temp->ourImages.size();j++)
  208. {
  209. imgs[i+1].push_back(temp->ourImages[j].bitmap);
  210. if(playerColoredButton)
  211. {
  212. graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
  213. }
  214. }
  215. delete temp;
  216. }
  217. //delete add;
  218. }
  219. pos.x += x;
  220. pos.y += y;
  221. pos.w = imgs[curimg][0]->w;
  222. pos.h = imgs[curimg][0]->h -1;
  223. }
  224. void AdventureMapButton::block( ui8 on )
  225. {
  226. blocked = on;
  227. state = 0;
  228. bitmapOffset = on ? 2 : 0;
  229. show(screenBuf);
  230. }
  231. void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
  232. {
  233. CDefHandler * temp = CDefHandler::giveDef(defName);
  234. temp->notFreeImgs = true;
  235. for (size_t i=0;i<temp->ourImages.size();i++)
  236. {
  237. imgs.resize(1);
  238. imgs[0].push_back(temp->ourImages[i].bitmap);
  239. if(playerColoredButton)
  240. {
  241. graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
  242. }
  243. }
  244. delete temp;
  245. }
  246. void CHighlightableButton::select(bool on)
  247. {
  248. selected = on;
  249. state = selected ? 3 : 0;
  250. if(selected)
  251. callback();
  252. else
  253. callback2();
  254. if(hoverTexts.size()>1)
  255. {
  256. hover(false);
  257. hover(true);
  258. }
  259. }
  260. void CHighlightableButton::clickLeft(tribool down, bool previousState)
  261. {
  262. if(blocked)
  263. return;
  264. if (down) {
  265. CGI->soundh->playSound(soundBase::button);
  266. state = 1;
  267. } else
  268. state = selected ? 3 : 0;
  269. show(screenBuf);
  270. if(previousState && down == false)
  271. {
  272. if(!onlyOn || !selected)
  273. select(!selected);
  274. }
  275. }
  276. CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  277. : onlyOn(false), selected(false), callback2(onDeselect)
  278. {
  279. init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
  280. }
  281. CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  282. : onlyOn(false), selected(false) // TODO: callback2(???)
  283. {
  284. ID = myid;
  285. std::map<int,std::string> pom;
  286. pom[0] = help.first;
  287. init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
  288. }
  289. CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  290. : onlyOn(false), selected(false) // TODO: callback2(???)
  291. {
  292. ID = myid;
  293. std::map<int,std::string> pom;
  294. pom[0] = Name;
  295. init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
  296. }
  297. void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
  298. {
  299. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  300. buttons.push_back(bt);
  301. }
  302. void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
  303. {
  304. CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
  305. if(musicLike)
  306. {
  307. bt->bitmapOffset = buttons.size() - 3;
  308. }
  309. bt->ID = uid;
  310. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  311. bt->onlyOn = true;
  312. buttons.push_back(bt);
  313. }
  314. CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
  315. : musicLike(musicLikeButtons), onChange(OnChange)
  316. {}
  317. CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
  318. {
  319. for(size_t i=0;i<buttons.size();i++)
  320. {
  321. delete buttons[i];
  322. }
  323. }
  324. void CHighlightableButtonsGroup::activate()
  325. {
  326. for(size_t i=0;i<buttons.size();i++)
  327. {
  328. buttons[i]->activate();
  329. }
  330. }
  331. void CHighlightableButtonsGroup::deactivate()
  332. {
  333. for(size_t i=0;i<buttons.size();i++)
  334. {
  335. buttons[i]->deactivate();
  336. }
  337. }
  338. void CHighlightableButtonsGroup::select(int id, bool mode)
  339. {
  340. CHighlightableButton *bt = NULL;
  341. if(mode)
  342. {
  343. for(size_t i=0;i<buttons.size() && !bt; ++i)
  344. if (buttons[i]->ID == id)
  345. bt = buttons[i];
  346. }
  347. else
  348. {
  349. bt = buttons[id];
  350. }
  351. bt->select(true);
  352. selectionChanged(bt->ID);
  353. }
  354. void CHighlightableButtonsGroup::selectionChanged(int to)
  355. {
  356. for(size_t i=0;i<buttons.size(); ++i)
  357. if(buttons[i]->ID!=to && buttons[i]->selected)
  358. buttons[i]->select(false);
  359. onChange(to);
  360. }
  361. void CHighlightableButtonsGroup::show(SDL_Surface * to )
  362. {
  363. for(size_t i=0;i<buttons.size(); ++i)
  364. {
  365. if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
  366. buttons[i]->show(to);
  367. }
  368. }
  369. void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
  370. {
  371. show(to);
  372. }
  373. void CHighlightableButtonsGroup::block( ui8 on )
  374. {
  375. for(size_t i=0;i<buttons.size(); ++i)
  376. {
  377. buttons[i]->block(on);
  378. }
  379. }
  380. void CSlider::sliderClicked()
  381. {
  382. if(!(active & MOVE))
  383. {
  384. activateMouseMove();
  385. }
  386. }
  387. void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  388. {
  389. float v = 0;
  390. if(horizontal)
  391. {
  392. if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
  393. return;
  394. v = sEvent.x - pos.x - 24;
  395. v *= positions;
  396. v /= (pos.w - 48);
  397. }
  398. else
  399. {
  400. if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
  401. return;
  402. v = sEvent.y - pos.y - 24;
  403. v *= positions;
  404. v /= (pos.h - 48);
  405. }
  406. v += 0.5f;
  407. if(v!=value)
  408. {
  409. moveTo(v);
  410. redrawSlider();
  411. }
  412. }
  413. void CSlider::redrawSlider()
  414. {
  415. slider->show(screenBuf);
  416. }
  417. void CSlider::moveLeft()
  418. {
  419. moveTo(value-1);
  420. }
  421. void CSlider::moveRight()
  422. {
  423. moveTo(value+1);
  424. }
  425. void CSlider::moveTo(int to)
  426. {
  427. amax(to, 0);
  428. amin(to, positions);
  429. //same, old position?
  430. if(value == to)
  431. return;
  432. value = to;
  433. if(horizontal)
  434. {
  435. if(positions)
  436. {
  437. float part = (float)to/positions;
  438. part*=(pos.w-48);
  439. slider->pos.x = part + pos.x + 16;
  440. }
  441. else
  442. slider->pos.x = pos.x+16;
  443. }
  444. else
  445. {
  446. if(positions)
  447. {
  448. float part = (float)to/positions;
  449. part*=(pos.h-48);
  450. slider->pos.y = part + pos.y + 16;
  451. }
  452. else
  453. slider->pos.y = pos.y+16;
  454. }
  455. moved(to);
  456. }
  457. void CSlider::clickLeft(tribool down, bool previousState)
  458. {
  459. if(down)
  460. {
  461. float pw = 0;
  462. float rw = 0;
  463. if(horizontal)
  464. {
  465. pw = GH.current->motion.x-pos.x-25;
  466. rw = pw / ((float)(pos.w-48));
  467. }
  468. else
  469. {
  470. pw = GH.current->motion.y-pos.y-24;
  471. rw = pw / ((float)(pos.h-48));
  472. }
  473. if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
  474. return;
  475. // if (rw>1) return;
  476. // if (rw<0) return;
  477. slider->clickLeft(true, slider->pressedL);
  478. moveTo(rw * positions + 0.5f);
  479. return;
  480. }
  481. if(active & MOVE)
  482. deactivateMouseMove();
  483. }
  484. CSlider::~CSlider()
  485. {
  486. delete imgs;
  487. }
  488. CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
  489. :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
  490. {
  491. OBJ_CONSTRUCTION_CAPTURING_ALL;
  492. setAmount(amount);
  493. used = LCLICK;
  494. strongInterest = true;
  495. left = new AdventureMapButton;
  496. right = new AdventureMapButton;
  497. slider = new AdventureMapButton;
  498. pos.x += x;
  499. pos.y += y;
  500. if(horizontal)
  501. {
  502. left->pos.y = slider->pos.y = right->pos.y = pos.y;
  503. left->pos.x = pos.x;
  504. right->pos.x = pos.x + totalw - 16;
  505. }
  506. else
  507. {
  508. left->pos.x = slider->pos.x = right->pos.x = pos.x;
  509. left->pos.y = pos.y;
  510. right->pos.y = pos.y + totalw - 16;
  511. }
  512. left->callback = boost::bind(&CSlider::moveLeft,this);
  513. right->callback = boost::bind(&CSlider::moveRight,this);
  514. slider->callback = boost::bind(&CSlider::sliderClicked,this);
  515. left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
  516. if(horizontal)
  517. {
  518. pos.h = 16;
  519. pos.w = totalw;
  520. }
  521. else
  522. {
  523. pos.w = 16;
  524. pos.h = totalw;
  525. }
  526. if(style == 0)
  527. {
  528. if (horizontal)
  529. imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
  530. else
  531. imgs = CDefHandler::giveDefEss("OVBUTN2.DEF");
  532. left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
  533. left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
  534. right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
  535. slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
  536. left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
  537. }
  538. else
  539. {
  540. imgs = NULL;
  541. left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
  542. right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
  543. slider->setDef("SCNRBSL.DEF", false);
  544. }
  545. slider->actOnDown = true;
  546. value = -1;
  547. moveTo(Value);
  548. }
  549. void CSlider::block( bool on )
  550. {
  551. left->block(on);
  552. right->block(on);
  553. slider->block(on);
  554. }
  555. void CSlider::setAmount( int to )
  556. {
  557. amount = to;
  558. positions = to - capacity;
  559. amax(positions, 0);
  560. }