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- /*
- * CHeroHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/HeroClass.h>
- #include <vcmi/HeroClassService.h>
- #include <vcmi/HeroType.h>
- #include <vcmi/HeroTypeService.h>
- #include "ConstTransitivePtr.h"
- #include "GameConstants.h"
- #include "bonuses/Bonus.h"
- #include "bonuses/BonusList.h"
- #include "IHandlerBase.h"
- #include "filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace vstd
- {
- class RNG;
- }
- class CHeroClass;
- class CGHeroInstance;
- struct BattleHex;
- class JsonNode;
- class JsonSerializeFormat;
- class BattleField;
- enum class EHeroGender : int8_t
- {
- DEFAULT = -1, // from h3m, instance has same gender as hero type
- MALE = 0,
- FEMALE = 1,
- };
- class DLL_LINKAGE CHero : public HeroType
- {
- friend class CHeroHandler;
- HeroTypeID ID;
- std::string identifier;
- std::string modScope;
- public:
- struct InitialArmyStack
- {
- ui32 minAmount;
- ui32 maxAmount;
- CreatureID creature;
- };
- si32 imageIndex = 0;
- std::vector<InitialArmyStack> initialArmy;
- const CHeroClass * heroClass = nullptr;
- std::vector<std::pair<SecondarySkill, ui8> > secSkillsInit; //initial secondary skills; first - ID of skill, second - level of skill (1 - basic, 2 - adv., 3 - expert)
- BonusList specialty;
- std::set<SpellID> spells;
- bool haveSpellBook = false;
- bool special = false; // hero is special and won't be placed in game (unless preset on map), e.g. campaign heroes
- bool onlyOnWaterMap; // hero will be placed only if the map contains water
- bool onlyOnMapWithoutWater; // hero will be placed only if the map does not contain water
- EHeroGender gender = EHeroGender::MALE; // default sex: 0=male, 1=female
- /// Graphics
- std::string iconSpecSmall;
- std::string iconSpecLarge;
- std::string portraitSmall;
- std::string portraitLarge;
- AnimationPath battleImage;
- CHero();
- virtual ~CHero();
- int32_t getIndex() const override;
- int32_t getIconIndex() const override;
- std::string getJsonKey() const override;
- HeroTypeID getId() const override;
- void registerIcons(const IconRegistar & cb) const override;
- std::string getNameTranslated() const override;
- std::string getBiographyTranslated() const override;
- std::string getSpecialtyNameTranslated() const override;
- std::string getSpecialtyDescriptionTranslated() const override;
- std::string getSpecialtyTooltipTranslated() const override;
- std::string getNameTextID() const override;
- std::string getBiographyTextID() const override;
- std::string getSpecialtyNameTextID() const override;
- std::string getSpecialtyDescriptionTextID() const override;
- std::string getSpecialtyTooltipTextID() const override;
- void updateFrom(const JsonNode & data);
- void serializeJson(JsonSerializeFormat & handler);
- };
- class DLL_LINKAGE CHeroClass : public HeroClass
- {
- friend class CHeroClassHandler;
- HeroClassID id; // use getId instead
- std::string modScope;
- std::string identifier; // use getJsonKey instead
- public:
- enum EClassAffinity
- {
- MIGHT,
- MAGIC
- };
- //double aggression; // not used in vcmi.
- FactionID faction;
- ui8 affinity; // affinity, using EClassAffinity enum
- // default chance for hero of specific class to appear in tavern, if field "tavern" was not set
- // resulting chance = sqrt(town.chance * heroClass.chance)
- ui32 defaultTavernChance;
- CreatureID commander;
- std::vector<int> primarySkillInitial; // initial primary skills
- std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
- std::vector<int> primarySkillHighLevel;// same for high levels (> 10)
- std::map<SecondarySkill, int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
- std::map<FactionID, int> selectionProbability; //probability of selection in towns
- AnimationPath imageBattleMale;
- AnimationPath imageBattleFemale;
- std::string imageMapMale;
- std::string imageMapFemale;
- CHeroClass();
- int32_t getIndex() const override;
- int32_t getIconIndex() const override;
- std::string getJsonKey() const override;
- HeroClassID getId() const override;
- void registerIcons(const IconRegistar & cb) const override;
- std::string getNameTranslated() const override;
- std::string getNameTextID() const override;
- bool isMagicHero() const;
- SecondarySkill chooseSecSkill(const std::set<SecondarySkill> & possibles, vstd::RNG & rand) const; //picks secondary skill out from given possibilities
- void updateFrom(const JsonNode & data);
- void serializeJson(JsonSerializeFormat & handler);
- EAlignment getAlignment() const;
- int tavernProbability(FactionID faction) const;
- };
- class DLL_LINKAGE CHeroClassHandler : public CHandlerBase<HeroClassID, HeroClass, CHeroClass, HeroClassService>
- {
- void fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const;
- public:
- std::vector<JsonNode> loadLegacyData() override;
- void afterLoadFinalization() override;
- ~CHeroClassHandler();
- protected:
- const std::vector<std::string> & getTypeNames() const override;
- std::shared_ptr<CHeroClass> loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
- };
- class DLL_LINKAGE CHeroHandler : public CHandlerBase<HeroTypeID, HeroType, CHero, HeroTypeService>
- {
- /// expPerLEvel[i] is amount of exp needed to reach level i;
- /// consists of 196 values. Any higher levels require experience larger that TExpType can hold
- std::vector<TExpType> expPerLevel;
- /// helpers for loading to avoid huge load functions
- void loadHeroArmy(CHero * hero, const JsonNode & node) const;
- void loadHeroSkills(CHero * hero, const JsonNode & node) const;
- void loadHeroSpecialty(CHero * hero, const JsonNode & node);
- void loadExperience();
- std::vector<std::function<void()>> callAfterLoadFinalization;
- public:
- ui32 level(TExpType experience) const; //calculates level corresponding to given experience amount
- TExpType reqExp(ui32 level) const; //calculates experience required for given level
- ui32 maxSupportedLevel() const;
- std::vector<JsonNode> loadLegacyData() override;
- void beforeValidate(JsonNode & object) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- void afterLoadFinalization() override;
- CHeroHandler();
- ~CHeroHandler();
- std::set<HeroTypeID> getDefaultAllowed() const;
- protected:
- const std::vector<std::string> & getTypeNames() const override;
- std::shared_ptr<CHero> loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
- };
- VCMI_LIB_NAMESPACE_END
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