CRandomGenerator.h 2.8 KB

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  1. /*
  2. * CRandomGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. #include "serializer/Serializeable.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. /// Generator to use for all randomization in game
  15. /// minstd_rand is selected due to following reasons:
  16. /// 1. Its randomization quality is below mt_19937 however this is unlikely to be noticeable in game
  17. /// 2. It has very low state size, leading to low overhead in size of saved games (due to large number of random generator instances in game)
  18. using TGenerator = std::minstd_rand;
  19. using TIntDist = std::uniform_int_distribution<int>;
  20. using TInt64Dist = std::uniform_int_distribution<int64_t>;
  21. using TRealDist = std::uniform_real_distribution<double>;
  22. /// The random generator randomly generates integers and real numbers("doubles") between
  23. /// a given range. This is a header only class and mainly a wrapper for
  24. /// convenient usage of the standard random API. An instance of this RNG is not thread safe.
  25. class DLL_LINKAGE CRandomGenerator final : public vstd::RNG, boost::noncopyable, public Serializeable
  26. {
  27. public:
  28. /// Seeds the generator by default with the product of the current time in milliseconds and the
  29. /// current thread ID.
  30. CRandomGenerator();
  31. /// Seeds the generator with provided initial seed
  32. explicit CRandomGenerator(int seed);
  33. void setSeed(int seed);
  34. /// Resets the seed to the product of the current time in milliseconds and the
  35. /// current thread ID.
  36. void resetSeed();
  37. /// Generates an integer between 0 and upper.
  38. /// requires: 0 <= upper
  39. int nextInt(int upper) override;
  40. int64_t nextInt64(int64_t upper) override;
  41. /// requires: lower <= upper
  42. int nextInt(int lower, int upper) override;
  43. int64_t nextInt64(int64_t lower, int64_t upper) override;
  44. /// Generates an integer between 0 and the maximum value it can hold.
  45. int nextInt() override;
  46. ///
  47. int nextBinomialInt(int coinsCount, double coinChance) override;
  48. /// Generates a double between 0 and upper.
  49. /// requires: 0 <= upper
  50. double nextDouble(double upper) override;
  51. /// requires: lower <= upper
  52. double nextDouble(double lower, double upper) override;
  53. /// Gets a globally accessible RNG which will be constructed once per thread. For the
  54. /// seed a combination of the thread ID and current time in milliseconds will be used.
  55. static CRandomGenerator & getDefault();
  56. private:
  57. TGenerator rand;
  58. public:
  59. template <typename Handler>
  60. void serialize(Handler & h)
  61. {
  62. if(h.saving)
  63. {
  64. std::ostringstream stream;
  65. stream << rand;
  66. std::string str = stream.str();
  67. h & str;
  68. }
  69. else
  70. {
  71. std::string str;
  72. h & str;
  73. std::istringstream stream(str);
  74. stream >> rand;
  75. }
  76. }
  77. };
  78. VCMI_LIB_NAMESPACE_END