JsonRandom.h 3.2 KB

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  1. /*
  2. * JsonRandom.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "GameCallbackHolder.h"
  12. #include "GameConstants.h"
  13. #include "ResourceSet.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. namespace vstd
  16. {
  17. class RNG;
  18. }
  19. class JsonNode;
  20. using JsonVector = std::vector<JsonNode>;
  21. struct Bonus;
  22. struct Component;
  23. class CStackBasicDescriptor;
  24. class JsonRandom : public GameCallbackHolder
  25. {
  26. public:
  27. using Variables = std::map<std::string, int>;
  28. private:
  29. template<typename IdentifierType>
  30. std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
  31. template<typename IdentifierType>
  32. std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
  33. template<typename IdentifierType>
  34. IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
  35. template<typename IdentifierType>
  36. IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
  37. si32 loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
  38. public:
  39. using GameCallbackHolder::GameCallbackHolder;
  40. struct RandomStackInfo
  41. {
  42. std::vector<const CCreature *> allowedCreatures;
  43. si32 minAmount;
  44. si32 maxAmount;
  45. };
  46. si32 loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue = 0);
  47. TResources loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  48. TResources loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  49. PrimarySkill loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  50. std::vector<si32> loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  51. SecondarySkill loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  52. std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  53. ArtifactID loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  54. std::vector<ArtifactID> loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  55. SpellID loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  56. std::vector<SpellID> loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  57. CStackBasicDescriptor loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  58. std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  59. std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
  60. std::vector<PlayerColor> loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
  61. std::vector<HeroTypeID> loadHeroes(const JsonNode & value, vstd::RNG & rng);
  62. std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, vstd::RNG & rng);
  63. static std::vector<Bonus> loadBonuses(const JsonNode & value);
  64. };
  65. VCMI_LIB_NAMESPACE_END