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- /*
- * JsonRandom.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "GameCallbackHolder.h"
- #include "GameConstants.h"
- #include "ResourceSet.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace vstd
- {
- class RNG;
- }
- class JsonNode;
- using JsonVector = std::vector<JsonNode>;
- struct Bonus;
- struct Component;
- class CStackBasicDescriptor;
- class JsonRandom : public GameCallbackHolder
- {
- public:
- using Variables = std::map<std::string, int>;
- private:
- template<typename IdentifierType>
- std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
- template<typename IdentifierType>
- std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
- template<typename IdentifierType>
- IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
- template<typename IdentifierType>
- IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
- si32 loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
- public:
- using GameCallbackHolder::GameCallbackHolder;
- struct RandomStackInfo
- {
- std::vector<const CCreature *> allowedCreatures;
- si32 minAmount;
- si32 maxAmount;
- };
- si32 loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue = 0);
- TResources loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- TResources loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- PrimarySkill loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- std::vector<si32> loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- SecondarySkill loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- ArtifactID loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- std::vector<ArtifactID> loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- SpellID loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- std::vector<SpellID> loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- CStackBasicDescriptor loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
- std::vector<PlayerColor> loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
- std::vector<HeroTypeID> loadHeroes(const JsonNode & value, vstd::RNG & rng);
- std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, vstd::RNG & rng);
- static std::vector<Bonus> loadBonuses(const JsonNode & value);
- };
- VCMI_LIB_NAMESPACE_END
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