CBank.cpp 9.9 KB

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  1. /*
  2. * CBank.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBank.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../GameSettings.h"
  17. #include "../CPlayerState.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  20. #include "../mapObjects/CGHeroInstance.h"
  21. #include "../networkPacks/Component.h"
  22. #include "../networkPacks/PacksForClient.h"
  23. #include "../networkPacks/PacksForClientBattle.h"
  24. #include "../MetaString.h"
  25. #include "../IGameCallback.h"
  26. #include "../gameState/CGameState.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. ///helpers
  29. static std::string visitedTxt(const bool visited)
  30. {
  31. int id = visited ? 352 : 353;
  32. return VLC->generaltexth->allTexts[id];
  33. }
  34. CBank::CBank(IGameCallback *cb)
  35. : CArmedInstance(cb)
  36. {}
  37. //must be instantiated in .cpp file for access to complete types of all member fields
  38. CBank::~CBank() = default;
  39. void CBank::initObj(vstd::RNG & rand)
  40. {
  41. daycounter = 0;
  42. resetDuration = 0;
  43. getObjectHandler()->configureObject(this, rand);
  44. }
  45. bool CBank::isCoastVisitable() const
  46. {
  47. return coastVisitable;
  48. }
  49. std::string CBank::getHoverText(PlayerColor player) const
  50. {
  51. if (!wasVisited(player))
  52. return getObjectName();
  53. return getObjectName() + "\n" + visitedTxt(bankConfig == nullptr);
  54. }
  55. std::vector<Component> CBank::getPopupComponents(PlayerColor player) const
  56. {
  57. if (!wasVisited(player))
  58. return {};
  59. if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
  60. return {};
  61. if (bankConfig == nullptr)
  62. return {};
  63. std::map<CreatureID, int> guardsAmounts;
  64. std::vector<Component> result;
  65. for (auto const & slot : Slots())
  66. if (slot.second)
  67. guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
  68. for (auto const & guard : guardsAmounts)
  69. {
  70. Component comp(ComponentType::CREATURE, guard.first, guard.second);
  71. result.push_back(comp);
  72. }
  73. return result;
  74. }
  75. void CBank::setConfig(const BankConfig & config)
  76. {
  77. bankConfig = std::make_unique<BankConfig>(config);
  78. clearSlots(); // remove all stacks, if any
  79. for(const auto & stack : config.guards)
  80. setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
  81. }
  82. void CBank::setPropertyDer (ObjProperty what, ObjPropertyID identifier)
  83. {
  84. switch (what)
  85. {
  86. case ObjProperty::BANK_DAYCOUNTER: //daycounter
  87. daycounter+= identifier.getNum();
  88. break;
  89. case ObjProperty::BANK_RESET:
  90. // FIXME: Object reset must be done by separate netpack from server
  91. initObj(cb->gameState()->getRandomGenerator());
  92. daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
  93. break;
  94. case ObjProperty::BANK_CLEAR:
  95. bankConfig.reset();
  96. break;
  97. }
  98. }
  99. void CBank::newTurn(vstd::RNG & rand) const
  100. {
  101. if (bankConfig == nullptr)
  102. {
  103. if (resetDuration != 0)
  104. {
  105. if (daycounter >= resetDuration)
  106. cb->setObjPropertyValue(id, ObjProperty::BANK_RESET); //daycounter 0
  107. else
  108. cb->setObjPropertyValue(id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
  109. }
  110. }
  111. }
  112. bool CBank::wasVisited (PlayerColor player) const
  113. {
  114. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  115. }
  116. void CBank::onHeroVisit(const CGHeroInstance * h) const
  117. {
  118. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  119. cb->sendAndApply(&cov);
  120. if(!bankConfig && (ID.toEnum() == Obj::CREATURE_BANK || ID.toEnum() == Obj::DRAGON_UTOPIA))
  121. {
  122. blockingDialogAnswered(h, 1);
  123. return;
  124. }
  125. int banktext = 0;
  126. switch (ID.toEnum())
  127. {
  128. case Obj::DERELICT_SHIP:
  129. banktext = 41;
  130. break;
  131. case Obj::DRAGON_UTOPIA:
  132. banktext = 47;
  133. break;
  134. case Obj::CRYPT:
  135. banktext = 119;
  136. break;
  137. case Obj::SHIPWRECK:
  138. banktext = 122;
  139. break;
  140. case Obj::PYRAMID:
  141. banktext = 105;
  142. break;
  143. case Obj::CREATURE_BANK:
  144. default:
  145. banktext = 32;
  146. break;
  147. }
  148. BlockingDialog bd(true, false);
  149. bd.player = h->getOwner();
  150. bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
  151. bd.text.appendLocalString(EMetaText::ADVOB_TXT, banktext);
  152. bd.components = getPopupComponents(h->getOwner());
  153. if (banktext == 32)
  154. bd.text.replaceRawString(getObjectName());
  155. cb->showBlockingDialog(&bd);
  156. }
  157. void CBank::doVisit(const CGHeroInstance * hero) const
  158. {
  159. int textID = -1;
  160. InfoWindow iw;
  161. iw.type = EInfoWindowMode::AUTO;
  162. iw.player = hero->getOwner();
  163. MetaString loot;
  164. if (bankConfig)
  165. {
  166. switch (ID.toEnum())
  167. {
  168. case Obj::DERELICT_SHIP:
  169. textID = 43;
  170. break;
  171. case Obj::CRYPT:
  172. textID = 121;
  173. break;
  174. case Obj::SHIPWRECK:
  175. textID = 124;
  176. break;
  177. case Obj::PYRAMID:
  178. textID = 106;
  179. break;
  180. case Obj::CREATURE_BANK:
  181. case Obj::DRAGON_UTOPIA:
  182. default:
  183. textID = 34;
  184. break;
  185. }
  186. }
  187. else
  188. {
  189. switch (ID.toEnum())
  190. {
  191. case Obj::SHIPWRECK:
  192. case Obj::DERELICT_SHIP:
  193. case Obj::CRYPT:
  194. {
  195. GiveBonus gbonus;
  196. gbonus.id = hero->id;
  197. gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
  198. gbonus.bonus.source = BonusSource::OBJECT_TYPE;
  199. gbonus.bonus.sid = BonusSourceID(ID);
  200. gbonus.bonus.type = BonusType::MORALE;
  201. gbonus.bonus.val = -1;
  202. switch (ID.toEnum())
  203. {
  204. case Obj::SHIPWRECK:
  205. textID = 123;
  206. gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.99");
  207. break;
  208. case Obj::DERELICT_SHIP:
  209. textID = 42;
  210. gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.101");
  211. break;
  212. case Obj::CRYPT:
  213. textID = 120;
  214. gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.98");
  215. break;
  216. }
  217. cb->giveHeroBonus(&gbonus);
  218. iw.components.emplace_back(ComponentType::MORALE, -1);
  219. iw.soundID = soundBase::invalid;
  220. break;
  221. }
  222. case Obj::PYRAMID:
  223. {
  224. GiveBonus gb;
  225. gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, -2, BonusSourceID(id));
  226. gb.bonus.description = MetaString::createFromTextID("core.arraytxt.70");
  227. gb.id = hero->id;
  228. cb->giveHeroBonus(&gb);
  229. textID = 107;
  230. iw.components.emplace_back(ComponentType::LUCK, -2);
  231. break;
  232. }
  233. case Obj::CREATURE_BANK:
  234. case Obj::DRAGON_UTOPIA:
  235. default:
  236. iw.text.appendRawString(VLC->generaltexth->advobtxt[33]);// This was X, now is completely empty
  237. iw.text.replaceRawString(getObjectName());
  238. }
  239. if(textID != -1)
  240. {
  241. iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
  242. }
  243. cb->showInfoDialog(&iw);
  244. }
  245. //grant resources
  246. if (bankConfig)
  247. {
  248. for (GameResID it : GameResID::ALL_RESOURCES())
  249. {
  250. if (bankConfig->resources[it] != 0)
  251. {
  252. iw.components.emplace_back(ComponentType::RESOURCE, it, bankConfig->resources[it]);
  253. loot.appendRawString("%d %s");
  254. loot.replaceNumber(bankConfig->resources[it]);
  255. loot.replaceName(it);
  256. cb->giveResource(hero->getOwner(), it, bankConfig->resources[it]);
  257. }
  258. }
  259. //grant artifacts
  260. for (auto & elem : bankConfig->artifacts)
  261. {
  262. iw.components.emplace_back(ComponentType::ARTIFACT, elem);
  263. loot.appendRawString("%s");
  264. loot.replaceName(elem);
  265. cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
  266. }
  267. //display loot
  268. if (!iw.components.empty())
  269. {
  270. iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
  271. if (textID == 34)
  272. {
  273. const auto * strongest = boost::range::max_element(bankConfig->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
  274. {
  275. return a.type->getFightValue() < b.type->getFightValue();
  276. })->type;
  277. iw.text.replaceNamePlural(strongest->getId());
  278. iw.text.replaceRawString(loot.buildList());
  279. }
  280. cb->showInfoDialog(&iw);
  281. }
  282. loot.clear();
  283. iw.components.clear();
  284. iw.text.clear();
  285. if (!bankConfig->spells.empty())
  286. {
  287. std::set<SpellID> spells;
  288. bool noWisdom = false;
  289. if(textID == 106)
  290. {
  291. iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID); //pyramid
  292. }
  293. for(const SpellID & spellId : bankConfig->spells)
  294. {
  295. const auto * spell = spellId.toEntity(VLC);
  296. iw.text.appendName(spellId);
  297. if(spell->getLevel() <= hero->maxSpellLevel())
  298. {
  299. if(hero->canLearnSpell(spell))
  300. {
  301. spells.insert(spellId);
  302. iw.components.emplace_back(ComponentType::SPELL, spellId);
  303. }
  304. }
  305. else
  306. noWisdom = true;
  307. }
  308. if (!hero->getArt(ArtifactPosition::SPELLBOOK))
  309. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 109); //no spellbook
  310. else if(noWisdom)
  311. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 108); //no expert Wisdom
  312. if(!iw.components.empty() || !iw.text.toString().empty())
  313. cb->showInfoDialog(&iw);
  314. if(!spells.empty())
  315. cb->changeSpells(hero, true, spells);
  316. }
  317. iw.components.clear();
  318. iw.text.clear();
  319. //grant creatures
  320. CCreatureSet ourArmy;
  321. for(const auto & slot : bankConfig->creatures)
  322. {
  323. ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
  324. }
  325. for(const auto & elem : ourArmy.Slots())
  326. {
  327. iw.components.emplace_back(ComponentType::CREATURE, elem.second->getId(), elem.second->getCount());
  328. loot.appendRawString("%s");
  329. loot.replaceName(*elem.second);
  330. }
  331. if(ourArmy.stacksCount())
  332. {
  333. if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
  334. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
  335. else
  336. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
  337. iw.text.replaceRawString(loot.buildList());
  338. iw.text.replaceRawString(hero->getNameTranslated());
  339. cb->showInfoDialog(&iw);
  340. cb->giveCreatures(this, hero, ourArmy, false);
  341. }
  342. cb->setObjPropertyValue(id, ObjProperty::BANK_CLEAR); //bc = nullptr
  343. }
  344. }
  345. void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  346. {
  347. if (result.winner == 0)
  348. {
  349. doVisit(hero);
  350. }
  351. }
  352. void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  353. {
  354. if (answer)
  355. {
  356. if (bankConfig) // not looted bank
  357. cb->startBattleI(hero, this, !regularUnitPlacement);
  358. else
  359. doVisit(hero);
  360. }
  361. }
  362. VCMI_LIB_NAMESPACE_END