CRewardableObject.cpp 13 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapObjects/CGHeroInstance.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. #include <vstd/RNG.h>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  24. {
  25. auto vi = configuration.info.at(index);
  26. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  27. // show message only if it is not empty or in infobox
  28. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  29. {
  30. InfoWindow iw;
  31. iw.player = contextHero->tempOwner;
  32. iw.text = vi.message;
  33. vi.reward.loadComponents(iw.components, contextHero);
  34. iw.type = configuration.infoWindowType;
  35. if(!iw.components.empty() || !iw.text.toString().empty())
  36. cb->showInfoDialog(&iw);
  37. }
  38. // grant reward afterwards. Note that it may remove object
  39. if(markAsVisit)
  40. markAsVisited(contextHero);
  41. grantReward(index, contextHero);
  42. }
  43. void CRewardableObject::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  44. {
  45. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  46. sd.player = contextHero->tempOwner;
  47. sd.text = dialog;
  48. sd.components = loadComponents(contextHero, rewardIndices);
  49. cb->showBlockingDialog(&sd);
  50. }
  51. void CRewardableObject::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
  52. {
  53. if (rewardIndices.empty())
  54. return;
  55. for (auto index : rewardIndices)
  56. {
  57. // TODO: Merge all rewards of same type, with single message?
  58. grantRewardWithMessage(contextHero, index, false);
  59. }
  60. // Mark visited only after all rewards were processed
  61. if(markAsVisit)
  62. markAsVisited(contextHero);
  63. }
  64. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  65. {
  66. std::vector<Component> result;
  67. if (rewardIndices.empty())
  68. return result;
  69. if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
  70. {
  71. for (auto index : rewardIndices)
  72. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  73. }
  74. else
  75. {
  76. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  77. }
  78. return result;
  79. }
  80. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  81. {
  82. if(!wasVisitedBefore(h))
  83. {
  84. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  85. bool objectRemovalPossible = false;
  86. for(auto index : rewards)
  87. {
  88. if(configuration.info.at(index).reward.removeObject)
  89. objectRemovalPossible = true;
  90. }
  91. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  92. switch (rewards.size())
  93. {
  94. case 0: // no available rewards, e.g. visiting School of War without gold
  95. {
  96. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  97. if (!emptyRewards.empty())
  98. grantRewardWithMessage(h, emptyRewards[0], false);
  99. else
  100. logMod->warn("No applicable message for visiting empty object!");
  101. break;
  102. }
  103. case 1: // one reward. Just give it with message
  104. {
  105. if (configuration.canRefuse)
  106. selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);
  107. else
  108. grantRewardWithMessage(h, rewards.front(), true);
  109. break;
  110. }
  111. default: // multiple rewards. Act according to select mode
  112. {
  113. switch (configuration.selectMode) {
  114. case Rewardable::SELECT_PLAYER: // player must select
  115. selectRewardWithMessage(h, rewards, configuration.onSelect);
  116. break;
  117. case Rewardable::SELECT_FIRST: // give first available
  118. if (configuration.canRefuse)
  119. selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
  120. else
  121. grantRewardWithMessage(h, rewards.front(), true);
  122. break;
  123. case Rewardable::SELECT_RANDOM: // give random
  124. {
  125. ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator());
  126. if (configuration.canRefuse)
  127. selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
  128. else
  129. grantRewardWithMessage(h, rewardIndex, true);
  130. break;
  131. }
  132. case Rewardable::SELECT_ALL: // grant all possible
  133. grantAllRewardsWithMessage(h, rewards, true);
  134. break;
  135. }
  136. break;
  137. }
  138. }
  139. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  140. {
  141. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  142. cb->sendAndApply(&cov);
  143. }
  144. }
  145. else
  146. {
  147. logGlobal->debug("Revisiting already visited object");
  148. if (!wasVisited(h->getOwner()))
  149. {
  150. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  151. cb->sendAndApply(&cov);
  152. }
  153. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  154. if (!visitedRewards.empty())
  155. grantRewardWithMessage(h, visitedRewards[0], false);
  156. else
  157. logMod->warn("No applicable message for visiting already visited object!");
  158. }
  159. }
  160. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  161. {
  162. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  163. }
  164. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  165. {
  166. if(answer == 0)
  167. return; // player refused
  168. if(answer > 0 && answer-1 < configuration.info.size())
  169. {
  170. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  171. markAsVisited(hero);
  172. grantReward(list[answer - 1], hero);
  173. }
  174. else
  175. {
  176. throw std::runtime_error("Unhandled choice");
  177. }
  178. }
  179. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  180. {
  181. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
  182. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  183. cb->sendAndApply(&cov);
  184. }
  185. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  186. {
  187. cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
  188. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  189. // hero is not blocked by levelup dialog - grant remainder immediately
  190. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  191. {
  192. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  193. }
  194. }
  195. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  196. {
  197. switch (configuration.visitMode)
  198. {
  199. case Rewardable::VISIT_UNLIMITED:
  200. return false;
  201. case Rewardable::VISIT_ONCE:
  202. return onceVisitableObjectCleared;
  203. case Rewardable::VISIT_PLAYER:
  204. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  205. case Rewardable::VISIT_BONUS:
  206. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  207. case Rewardable::VISIT_HERO:
  208. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  209. case Rewardable::VISIT_LIMITER:
  210. return configuration.visitLimiter.heroAllowed(contextHero);
  211. default:
  212. return false;
  213. }
  214. }
  215. bool CRewardableObject::wasVisited(PlayerColor player) const
  216. {
  217. switch (configuration.visitMode)
  218. {
  219. case Rewardable::VISIT_UNLIMITED:
  220. case Rewardable::VISIT_BONUS:
  221. case Rewardable::VISIT_HERO:
  222. case Rewardable::VISIT_LIMITER:
  223. return false;
  224. case Rewardable::VISIT_ONCE:
  225. case Rewardable::VISIT_PLAYER:
  226. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  227. default:
  228. return false;
  229. }
  230. }
  231. bool CRewardableObject::wasScouted(PlayerColor player) const
  232. {
  233. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  234. }
  235. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  236. {
  237. switch (configuration.visitMode)
  238. {
  239. case Rewardable::VISIT_BONUS:
  240. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  241. case Rewardable::VISIT_HERO:
  242. return h->visitedObjects.count(ObjectInstanceID(id));
  243. case Rewardable::VISIT_LIMITER:
  244. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  245. default:
  246. return wasVisited(h->getOwner());
  247. }
  248. }
  249. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  250. {
  251. std::string result = getObjectName();
  252. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  253. result += "\n" + getDescriptionMessage(player, hero);
  254. if (hero)
  255. {
  256. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  257. {
  258. if (wasVisited(hero))
  259. result += "\n" + configuration.visitedTooltip.toString();
  260. else
  261. result += "\n " + configuration.notVisitedTooltip.toString();
  262. }
  263. }
  264. else
  265. {
  266. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  267. {
  268. if (wasVisited(player))
  269. result += "\n" + configuration.visitedTooltip.toString();
  270. else
  271. result += "\n" + configuration.notVisitedTooltip.toString();
  272. }
  273. }
  274. return result;
  275. }
  276. std::string CRewardableObject::getHoverText(PlayerColor player) const
  277. {
  278. return getDisplayTextImpl(player, nullptr, false);
  279. }
  280. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  281. {
  282. return getDisplayTextImpl(hero->getOwner(), hero, false);
  283. }
  284. std::string CRewardableObject::getPopupText(PlayerColor player) const
  285. {
  286. return getDisplayTextImpl(player, nullptr, true);
  287. }
  288. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  289. {
  290. return getDisplayTextImpl(hero->getOwner(), hero, true);
  291. }
  292. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  293. {
  294. if (!wasScouted(player) || configuration.info.empty())
  295. return configuration.description.toString();
  296. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  297. if (rewardIndices.empty() || !configuration.info[0].description.empty())
  298. return configuration.info[0].description.toString();
  299. if (!configuration.info[rewardIndices.front()].description.empty())
  300. return configuration.info[rewardIndices.front()].description.toString();
  301. return configuration.description.toString();
  302. }
  303. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  304. {
  305. if (!wasScouted(player))
  306. return {};
  307. if (!configuration.showScoutedPreview)
  308. return {};
  309. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  310. if (rewardIndices.empty() && !configuration.info.empty())
  311. {
  312. // Object has valid config, but current hero has no rewards that he can receive.
  313. // Usually this happens if hero has already visited this object -> show reward using context without any hero
  314. // since reward may be context-sensitive - e.g. Witch Hut that gives 1 skill, but always at basic level
  315. return loadComponents(nullptr, {0});
  316. }
  317. if (rewardIndices.empty())
  318. return {};
  319. return loadComponents(hero, rewardIndices);
  320. }
  321. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  322. {
  323. return getPopupComponentsImpl(player, nullptr);
  324. }
  325. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  326. {
  327. return getPopupComponentsImpl(hero->getOwner(), hero);
  328. }
  329. void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  330. {
  331. switch (what)
  332. {
  333. case ObjProperty::REWARD_RANDOMIZE:
  334. initObj(cb->gameState()->getRandomGenerator());
  335. break;
  336. case ObjProperty::REWARD_SELECT:
  337. selectedReward = identifier.getNum();
  338. break;
  339. case ObjProperty::REWARD_CLEARED:
  340. onceVisitableObjectCleared = identifier.getNum();
  341. break;
  342. }
  343. }
  344. void CRewardableObject::newTurn(vstd::RNG & rand) const
  345. {
  346. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  347. {
  348. if (configuration.resetParameters.rewards)
  349. {
  350. cb->setObjPropertyValue(id, ObjProperty::REWARD_RANDOMIZE, 0);
  351. }
  352. if (configuration.resetParameters.visitors)
  353. {
  354. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
  355. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  356. cb->sendAndApply(&cov);
  357. }
  358. }
  359. }
  360. void CRewardableObject::initObj(vstd::RNG & rand)
  361. {
  362. getObjectHandler()->configureObject(this, rand);
  363. }
  364. CRewardableObject::CRewardableObject(IGameCallback *cb)
  365. :CArmedInstance(cb)
  366. {}
  367. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  368. {
  369. CArmedInstance::serializeJsonOptions(handler);
  370. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  371. }
  372. VCMI_LIB_NAMESPACE_END