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- /*
- * ObstacleProxy.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../rmg/RmgObject.h"
- #include "CMapEditManager.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CMapEditManager;
- class CGObjectInstance;
- class ObjectTemplate;
- class IGameCallback;
- class ObstacleSetFilter;
- class DLL_LINKAGE ObstacleProxy
- {
- //Base class generating random obstacles for RMG and map editor
- public:
- ObstacleProxy() = default;
- virtual ~ObstacleProxy() = default;
- void collectPossibleObstacles(TerrainId terrain);
- bool prepareBiome(const ObstacleSetFilter & filter, vstd::RNG & rand);
- void addBlockedTile(const int3 & tile);
- void setBlockedArea(const rmg::Area & area);
- void clearBlockedArea();
- virtual bool isProhibited(const rmg::Area& objArea) const;
- virtual std::pair<bool, bool> verifyCoverage(const int3 & t) const;
- virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
- virtual std::set<CGObjectInstance*> createObstacles(vstd::RNG & rand, IGameCallback * cb);
- virtual bool isInTheMap(const int3& tile) = 0;
-
- void finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances);
- virtual void postProcess(const rmg::Object& object) {};
- protected:
- int getWeightedObjects(const int3& tile, vstd::RNG& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
- void sortObstacles();
- rmg::Area blockedArea;
- using ObstacleVector = std::vector<std::shared_ptr<const ObjectTemplate>>;
- std::map<int, ObstacleVector> obstaclesBySize;
- using ObstaclePair = std::pair<int, ObstacleVector>;
- std::vector<ObstaclePair> possibleObstacles;
- };
- class DLL_LINKAGE EditorObstaclePlacer : public ObstacleProxy
- {
- public:
- EditorObstaclePlacer(CMap* map);
- bool isInTheMap(const int3& tile) override;
- std::set<CGObjectInstance*> placeObstacles(vstd::RNG& rand);
- private:
- CMap* map;
- };
- VCMI_LIB_NAMESPACE_END
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