Info.cpp 16 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Configuration.h"
  13. #include "Limiter.h"
  14. #include "Reward.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../json/JsonRandom.h"
  18. #include "../mapObjects/IObjectInterface.h"
  19. #include "../modding/IdentifierStorage.h"
  20. #include <vstd/RNG.h>
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace {
  23. MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
  24. {
  25. MetaString ret;
  26. if (value.isVector())
  27. {
  28. for(const auto & entry : value.Vector())
  29. {
  30. if (entry.isNumber())
  31. ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
  32. if (entry.isString())
  33. ret.appendRawString(entry.String());
  34. }
  35. return ret;
  36. }
  37. if (value.isNumber())
  38. {
  39. ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
  40. return ret;
  41. }
  42. if (value.String().empty())
  43. return ret;
  44. if (value.String()[0] == '@')
  45. ret.appendTextID(value.String().substr(1));
  46. else
  47. ret.appendTextID(textIdentifier.get());
  48. return ret;
  49. }
  50. bool testForKey(const JsonNode & value, const std::string & key)
  51. {
  52. for(const auto & reward : value["rewards"].Vector())
  53. {
  54. if (!reward[key].isNull())
  55. return true;
  56. }
  57. return false;
  58. }
  59. }
  60. void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
  61. {
  62. objectTextID = objectName;
  63. auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
  64. if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
  65. VLC->generaltexth->registerString(entry.getModScope(), textID, entry.String());
  66. };
  67. parameters = objectConfig;
  68. for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
  69. {
  70. const JsonNode message = parameters["rewards"][i]["message"];
  71. loadString(message, TextIdentifier(objectName, "rewards", i));
  72. }
  73. for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
  74. {
  75. const JsonNode message = parameters["onVisited"][i]["message"];
  76. loadString(message, TextIdentifier(objectName, "onVisited", i));
  77. }
  78. for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
  79. {
  80. const JsonNode message = parameters["onEmpty"][i]["message"];
  81. loadString(message, TextIdentifier(objectName, "onEmpty", i));
  82. }
  83. loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
  84. loadString(parameters["description"], TextIdentifier(objectName, "description"));
  85. loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
  86. loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
  87. loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
  88. loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
  89. }
  90. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
  91. {
  92. Rewardable::LimitersList result;
  93. for (const auto & input : source.Vector())
  94. {
  95. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  96. configureLimiter(object, rng, cb, *newLimiter, input);
  97. result.push_back(newLimiter);
  98. }
  99. return result;
  100. }
  101. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
  102. {
  103. auto const & variables = object.variables.values;
  104. JsonRandom randomizer(cb);
  105. limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
  106. limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
  107. limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  108. limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  109. limiter.canLearnSkills = source["canLearnSkills"].Bool();
  110. limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
  111. limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
  112. limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
  113. limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  114. limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  115. limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  116. limiter.spells = randomizer.loadSpells(source["spells"], rng, variables);
  117. limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
  118. limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  119. limiter.players = randomizer.loadColors(source["colors"], rng, variables);
  120. limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
  121. limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
  122. limiter.allOf = configureSublimiters(object, rng, cb, source["allOf"] );
  123. limiter.anyOf = configureSublimiters(object, rng, cb, source["anyOf"] );
  124. limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
  125. }
  126. void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
  127. {
  128. auto const & variables = object.variables.values;
  129. JsonRandom randomizer(cb);
  130. reward.resources = randomizer.loadResources(source["resources"], rng, variables);
  131. reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  132. reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  133. reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
  134. reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
  135. reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
  136. reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
  137. reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
  138. reward.removeObject = source["removeObject"].Bool();
  139. reward.bonuses = randomizer.loadBonuses(source["bonuses"]);
  140. reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  141. reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  142. reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  143. reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
  144. reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  145. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  146. {
  147. reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
  148. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  149. }
  150. if (!source["revealTiles"].isNull())
  151. {
  152. auto const & entry = source["revealTiles"];
  153. reward.revealTiles = RewardRevealTiles();
  154. reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
  155. reward.revealTiles->hide = entry["hide"].Bool();
  156. reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
  157. reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
  158. reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
  159. reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
  160. }
  161. for ( auto node : source["changeCreatures"].Struct() )
  162. {
  163. CreatureID from(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
  164. CreatureID dest(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
  165. reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
  166. reward.creaturesChange[from] = dest;
  167. }
  168. }
  169. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  170. {
  171. resetParameters.period = static_cast<ui32>(source["period"].Float());
  172. resetParameters.visitors = source["visitors"].Bool();
  173. resetParameters.rewards = source["rewards"].Bool();
  174. }
  175. void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
  176. {
  177. JsonRandom randomizer(cb);
  178. for(const auto & category : source.Struct())
  179. {
  180. for(const auto & entry : category.second.Struct())
  181. {
  182. JsonNode preset = object.getPresetVariable(category.first, entry.first);
  183. const JsonNode & input = preset.isNull() ? entry.second : preset;
  184. int32_t value = -1;
  185. if (category.first == "number")
  186. value = randomizer.loadValue(input, rng, object.variables.values);
  187. if (category.first == "artifact")
  188. value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
  189. if (category.first == "spell")
  190. value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
  191. if (category.first == "primarySkill")
  192. value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
  193. if (category.first == "secondarySkill")
  194. value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
  195. object.initVariable(category.first, entry.first, value);
  196. }
  197. }
  198. }
  199. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
  200. {
  201. for (const auto & variable : variables.values )
  202. {
  203. if( boost::algorithm::starts_with(variable.first, "spell"))
  204. target.replaceName(SpellID(variable.second));
  205. if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
  206. target.replaceName(SecondarySkill(variable.second));
  207. }
  208. }
  209. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
  210. {
  211. for (const auto & artifact : info.reward.artifacts )
  212. target.replaceName(artifact);
  213. for (const auto & spell : info.reward.spells )
  214. target.replaceName(spell);
  215. for (const auto & secondary : info.reward.secondary )
  216. target.replaceName(secondary.first);
  217. replaceTextPlaceholders(target, variables);
  218. }
  219. void Rewardable::Info::configureRewards(
  220. Rewardable::Configuration & object,
  221. vstd::RNG & rng,
  222. IGameCallback * cb,
  223. const JsonNode & source,
  224. Rewardable::EEventType event,
  225. const std::string & modeName) const
  226. {
  227. for(size_t i = 0; i < source.Vector().size(); ++i)
  228. {
  229. const JsonNode & reward = source.Vector().at(i);
  230. if (!reward["appearChance"].isNull())
  231. {
  232. const JsonNode & chance = reward["appearChance"];
  233. std::string diceID = std::to_string(chance["dice"].Integer());
  234. auto diceValue = object.getVariable("dice", diceID);
  235. if (!diceValue.has_value())
  236. {
  237. const JsonNode & preset = object.getPresetVariable("dice", diceID);
  238. if (preset.isNull())
  239. object.initVariable("dice", diceID, rng.nextInt(0, 99));
  240. else
  241. object.initVariable("dice", diceID, preset.Integer());
  242. diceValue = object.getVariable("dice", diceID);
  243. }
  244. assert(diceValue.has_value());
  245. if (!chance["min"].isNull())
  246. {
  247. int min = static_cast<int>(chance["min"].Float());
  248. if (min > *diceValue)
  249. continue;
  250. }
  251. if (!chance["max"].isNull())
  252. {
  253. int max = static_cast<int>(chance["max"].Float());
  254. if (max <= *diceValue)
  255. continue;
  256. }
  257. }
  258. Rewardable::VisitInfo info;
  259. configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
  260. configureReward(object, rng, cb, info.reward, reward);
  261. info.visitType = event;
  262. info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
  263. info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
  264. replaceTextPlaceholders(info.message, object.variables, info);
  265. replaceTextPlaceholders(info.description, object.variables, info);
  266. object.info.push_back(info);
  267. }
  268. }
  269. void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
  270. {
  271. object.info.clear();
  272. configureVariables(object, rng, cb, parameters["variables"]);
  273. configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
  274. configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
  275. configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
  276. object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
  277. object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
  278. object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
  279. object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
  280. if (object.notVisitedTooltip.empty())
  281. object.notVisitedTooltip.appendTextID("core.genrltxt.353");
  282. if (object.visitedTooltip.empty())
  283. object.visitedTooltip.appendTextID("core.genrltxt.352");
  284. if (!parameters["onVisitedMessage"].isNull())
  285. {
  286. Rewardable::VisitInfo onVisited;
  287. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  288. onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
  289. replaceTextPlaceholders(onVisited.message, object.variables);
  290. object.info.push_back(onVisited);
  291. }
  292. if (!parameters["onEmptyMessage"].isNull())
  293. {
  294. Rewardable::VisitInfo onEmpty;
  295. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  296. onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
  297. replaceTextPlaceholders(onEmpty.message, object.variables);
  298. object.info.push_back(onEmpty);
  299. }
  300. configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
  301. object.canRefuse = parameters["canRefuse"].Bool();
  302. object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
  303. if(parameters["showInInfobox"].isNull())
  304. object.infoWindowType = EInfoWindowMode::AUTO;
  305. else
  306. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  307. auto visitMode = parameters["visitMode"].String();
  308. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  309. {
  310. if(Rewardable::VisitModeString[i] == visitMode)
  311. {
  312. object.visitMode = i;
  313. break;
  314. }
  315. }
  316. auto selectMode = parameters["selectMode"].String();
  317. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  318. {
  319. if(Rewardable::SelectModeString[i] == selectMode)
  320. {
  321. object.selectMode = i;
  322. break;
  323. }
  324. }
  325. if (object.visitMode == Rewardable::VISIT_LIMITER)
  326. configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
  327. }
  328. bool Rewardable::Info::givesResources() const
  329. {
  330. return testForKey(parameters, "resources");
  331. }
  332. bool Rewardable::Info::givesExperience() const
  333. {
  334. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  335. }
  336. bool Rewardable::Info::givesMana() const
  337. {
  338. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  339. }
  340. bool Rewardable::Info::givesMovement() const
  341. {
  342. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  343. }
  344. bool Rewardable::Info::givesPrimarySkills() const
  345. {
  346. return testForKey(parameters, "primary");
  347. }
  348. bool Rewardable::Info::givesSecondarySkills() const
  349. {
  350. return testForKey(parameters, "secondary");
  351. }
  352. bool Rewardable::Info::givesArtifacts() const
  353. {
  354. return testForKey(parameters, "artifacts");
  355. }
  356. bool Rewardable::Info::givesCreatures() const
  357. {
  358. return testForKey(parameters, "spells");
  359. }
  360. bool Rewardable::Info::givesSpells() const
  361. {
  362. return testForKey(parameters, "creatures");
  363. }
  364. bool Rewardable::Info::givesBonuses() const
  365. {
  366. return testForKey(parameters, "bonuses");
  367. }
  368. const JsonNode & Rewardable::Info::getParameters() const
  369. {
  370. return parameters;
  371. }
  372. VCMI_LIB_NAMESPACE_END