CMapGenerator.h 2.5 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenOptions.h"
  13. #include "../int3.h"
  14. #include "CRmgTemplate.h"
  15. #include "../LoadProgress.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. class CRmgTemplate;
  18. class CMapGenOptions;
  19. class JsonNode;
  20. class RmgMap;
  21. class CMap;
  22. class Zone;
  23. class CZonePlacer;
  24. class IGameCallback;
  25. using JsonVector = std::vector<JsonNode>;
  26. /// The map generator creates a map randomly.
  27. class DLL_LINKAGE CMapGenerator: public Load::Progress
  28. {
  29. public:
  30. struct Config
  31. {
  32. std::vector<CTreasureInfo> waterTreasure;
  33. int shipyardGuard;
  34. int mineExtraResources;
  35. int minGuardStrength;
  36. std::string defaultRoadType;
  37. std::string secondaryRoadType;
  38. int treasureValueLimit;
  39. std::vector<int> prisonExperience;
  40. std::vector<int> prisonValues;
  41. std::vector<int> scrollValues;
  42. int pandoraMultiplierGold;
  43. int pandoraMultiplierExperience;
  44. int pandoraMultiplierSpells;
  45. int pandoraSpellSchool;
  46. int pandoraSpell60;
  47. std::vector<int> pandoraCreatureValues;
  48. std::vector<int> questValues;
  49. std::vector<int> questRewardValues;
  50. bool singleThread;
  51. };
  52. explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed);
  53. ~CMapGenerator(); // required due to std::unique_ptr
  54. const Config & getConfig() const;
  55. const CMapGenOptions& getMapGenOptions() const;
  56. std::unique_ptr<CMap> generate();
  57. int getNextMonlithIndex();
  58. int getPrisonsRemaining() const;
  59. std::shared_ptr<CZonePlacer> getZonePlacer() const;
  60. const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
  61. const std::vector<HeroTypeID> getAllPossibleHeroes() const;
  62. void banQuestArt(const ArtifactID & id);
  63. void unbanQuestArt(const ArtifactID & id);
  64. Zone * getZoneWater() const;
  65. void addWaterTreasuresInfo();
  66. int getRandomSeed() const;
  67. private:
  68. std::unique_ptr<vstd::RNG> rand;
  69. int randomSeed;
  70. CMapGenOptions& mapGenOptions;
  71. Config config;
  72. std::unique_ptr<RmgMap> map;
  73. std::shared_ptr<CZonePlacer> placer;
  74. std::vector<rmg::ZoneConnection> connectionsLeft;
  75. int monolithIndex;
  76. std::vector<ArtifactID> questArtifacts;
  77. /// Generation methods
  78. void loadConfig();
  79. std::string getMapDescription() const;
  80. void initPrisonsRemaining();
  81. void initQuestArtsRemaining();
  82. void addPlayerInfo();
  83. void addHeaderInfo();
  84. void genZones();
  85. void fillZones();
  86. };
  87. VCMI_LIB_NAMESPACE_END