Functions.cpp 1.3 KB

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  1. /*
  2. * Functions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Functions.h"
  12. #include "CMapGenerator.h"
  13. #include "RmgMap.h"
  14. #include "TileInfo.h"
  15. #include "RmgPath.h"
  16. #include "../TerrainHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../mapping/CMap.h"
  19. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  20. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  21. #include "../VCMI_Lib.h"
  22. #include <vstd/RNG.h>
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
  25. {
  26. uint32_t distanceSq = distance * distance;
  27. auto subarea = zone.area()->getSubarea([&zone, distanceSq](const int3 & t)
  28. {
  29. return t.dist2dSQ(zone.getPos()) > distanceSq;
  30. });
  31. return subarea.getTiles();
  32. }
  33. int chooseRandomAppearance(vstd::RNG & generator, si32 ObjID, TerrainId terrain)
  34. {
  35. auto factories = VLC->objtypeh->knownSubObjects(ObjID);
  36. vstd::erase_if(factories, [ObjID, &terrain](si32 f)
  37. {
  38. //TODO: Use templates with lowest number of terrains (most specific)
  39. return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
  40. });
  41. return *RandomGeneratorUtil::nextItem(factories, generator);
  42. }
  43. VCMI_LIB_NAMESPACE_END