questwidget.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431
  1. /*
  2. * questwidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "questwidget.h"
  12. #include "ui_questwidget.h"
  13. #include "../mapcontroller.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/CSkillHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/constants/StringConstants.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/mapObjects/CGHeroInstance.h"
  23. #include "../lib/mapObjects/CGCreature.h"
  24. QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
  25. QDialog(parent),
  26. controller(_controller),
  27. quest(_sh),
  28. ui(new Ui::QuestWidget)
  29. {
  30. setAttribute(Qt::WA_DeleteOnClose, true);
  31. ui->setupUi(this);
  32. ui->lDayOfWeek->addItem(tr("None"));
  33. for(int i = 1; i <= 7; ++i)
  34. ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
  35. //fill resources
  36. ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
  37. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
  38. {
  39. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i]));
  40. item->setData(Qt::UserRole, QVariant::fromValue(i));
  41. ui->lResources->setItem(i, 0, item);
  42. ui->lResources->setCellWidget(i, 1, new QSpinBox);
  43. }
  44. //fill artifacts
  45. for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
  46. {
  47. auto * item = new QListWidgetItem(QString::fromStdString(VLC->artifacts()->getByIndex(i)->getNameTranslated()));
  48. item->setData(Qt::UserRole, QVariant::fromValue(i));
  49. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  50. item->setCheckState(Qt::Unchecked);
  51. if(!controller.map()->allowedArtifact[i])
  52. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  53. ui->lArtifacts->addItem(item);
  54. }
  55. //fill spells
  56. for(int i = 0; i < controller.map()->allowedSpells.size(); ++i)
  57. {
  58. auto * item = new QListWidgetItem(QString::fromStdString(VLC->spells()->getByIndex(i)->getNameTranslated()));
  59. item->setData(Qt::UserRole, QVariant::fromValue(i));
  60. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  61. item->setCheckState(Qt::Unchecked);
  62. if(!controller.map()->allowedSpells[i])
  63. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  64. ui->lSpells->addItem(item);
  65. }
  66. //fill skills
  67. ui->lSkills->setRowCount(controller.map()->allowedAbilities.size());
  68. for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
  69. {
  70. auto * item = new QTableWidgetItem(QString::fromStdString(VLC->skills()->getByIndex(i)->getNameTranslated()));
  71. item->setData(Qt::UserRole, QVariant::fromValue(i));
  72. auto * widget = new QComboBox;
  73. for(auto & s : NSecondarySkill::levels)
  74. widget->addItem(QString::fromStdString(s));
  75. if(!controller.map()->allowedAbilities[i])
  76. {
  77. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  78. widget->setEnabled(false);
  79. }
  80. ui->lSkills->setItem(i, 0, item);
  81. ui->lSkills->setCellWidget(i, 1, widget);
  82. }
  83. //fill creatures
  84. for(auto & creature : VLC->creh->objects)
  85. {
  86. ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
  87. ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
  88. }
  89. //fill heroes
  90. VLC->heroTypes()->forEach([this](const HeroType * hero, bool &)
  91. {
  92. auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
  93. item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
  94. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  95. item->setCheckState(Qt::Unchecked);
  96. ui->lHeroes->addItem(item);
  97. });
  98. //fill hero classes
  99. VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
  100. {
  101. auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
  102. item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
  103. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  104. item->setCheckState(Qt::Unchecked);
  105. ui->lHeroClasses->addItem(item);
  106. });
  107. //fill players
  108. for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  109. {
  110. auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[color.getNum()]));
  111. item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
  112. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  113. item->setCheckState(Qt::Unchecked);
  114. ui->lPlayers->addItem(item);
  115. }
  116. }
  117. QuestWidget::~QuestWidget()
  118. {
  119. delete ui;
  120. }
  121. void QuestWidget::obtainData()
  122. {
  123. ui->lDayOfWeek->setCurrentIndex(quest.dayOfWeek);
  124. ui->lDaysPassed->setValue(quest.daysPassed);
  125. ui->lHeroLevel->setValue(quest.heroLevel);
  126. ui->lHeroExperience->setValue(quest.heroExperience);
  127. ui->lManaPoints->setValue(quest.manaPoints);
  128. ui->lManaPercentage->setValue(quest.manaPercentage);
  129. ui->lAttack->setValue(quest.primary[0]);
  130. ui->lDefence->setValue(quest.primary[1]);
  131. ui->lPower->setValue(quest.primary[2]);
  132. ui->lKnowledge->setValue(quest.primary[3]);
  133. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  134. {
  135. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  136. widget->setValue(quest.resources[i]);
  137. }
  138. for(auto i : quest.artifacts)
  139. ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  140. for(auto i : quest.spells)
  141. ui->lArtifacts->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  142. for(auto & i : quest.secondary)
  143. {
  144. int index = VLC->skills()->getById(i.first)->getIndex();
  145. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
  146. widget->setCurrentIndex(i.second);
  147. }
  148. for(auto & i : quest.creatures)
  149. {
  150. int index = i.type->getIndex();
  151. ui->lCreatureId->setCurrentIndex(index);
  152. ui->lCreatureAmount->setValue(i.count);
  153. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  154. }
  155. for(auto & i : quest.heroes)
  156. {
  157. for(int e = 0; e < ui->lHeroes->count(); ++e)
  158. {
  159. if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  160. {
  161. ui->lHeroes->item(e)->setCheckState(Qt::Checked);
  162. break;
  163. }
  164. }
  165. }
  166. for(auto & i : quest.heroClasses)
  167. {
  168. for(int e = 0; e < ui->lHeroClasses->count(); ++e)
  169. {
  170. if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  171. {
  172. ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
  173. break;
  174. }
  175. }
  176. }
  177. for(auto & i : quest.players)
  178. {
  179. for(int e = 0; e < ui->lPlayers->count(); ++e)
  180. {
  181. if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  182. {
  183. ui->lPlayers->item(e)->setCheckState(Qt::Checked);
  184. break;
  185. }
  186. }
  187. }
  188. if(quest.killTarget >= 0 && quest.killTarget < controller.map()->objects.size())
  189. ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
  190. else
  191. quest.killTarget = -1;
  192. }
  193. bool QuestWidget::commitChanges()
  194. {
  195. quest.dayOfWeek = ui->lDayOfWeek->currentIndex();
  196. quest.daysPassed = ui->lDaysPassed->value();
  197. quest.heroLevel = ui->lHeroLevel->value();
  198. quest.heroExperience = ui->lHeroExperience->value();
  199. quest.manaPoints = ui->lManaPoints->value();
  200. quest.manaPercentage = ui->lManaPercentage->value();
  201. quest.primary[0] = ui->lAttack->value();
  202. quest.primary[1] = ui->lDefence->value();
  203. quest.primary[2] = ui->lPower->value();
  204. quest.primary[3] = ui->lKnowledge->value();
  205. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  206. {
  207. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  208. quest.resources[i] = widget->value();
  209. }
  210. quest.artifacts.clear();
  211. for(int i = 0; i < ui->lArtifacts->count(); ++i)
  212. {
  213. if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
  214. quest.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
  215. }
  216. quest.spells.clear();
  217. for(int i = 0; i < ui->lSpells->count(); ++i)
  218. {
  219. if(ui->lSpells->item(i)->checkState() == Qt::Checked)
  220. quest.spells.push_back(VLC->spells()->getByIndex(i)->getId());
  221. }
  222. quest.secondary.clear();
  223. for(int i = 0; i < ui->lSkills->rowCount(); ++i)
  224. {
  225. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
  226. {
  227. if(widget->currentIndex() > 0)
  228. quest.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
  229. }
  230. }
  231. quest.creatures.clear();
  232. for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
  233. {
  234. int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
  235. if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
  236. if(widget->value())
  237. quest.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
  238. }
  239. quest.heroes.clear();
  240. for(int i = 0; i < ui->lHeroes->count(); ++i)
  241. {
  242. if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
  243. quest.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
  244. }
  245. quest.heroClasses.clear();
  246. for(int i = 0; i < ui->lHeroClasses->count(); ++i)
  247. {
  248. if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
  249. quest.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
  250. }
  251. quest.players.clear();
  252. for(int i = 0; i < ui->lPlayers->count(); ++i)
  253. {
  254. if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
  255. quest.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
  256. }
  257. //quest.killTarget is set directly in object picking
  258. return true;
  259. }
  260. void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
  261. {
  262. QTableWidgetItem * item = nullptr;
  263. QSpinBox * widget = nullptr;
  264. for(int i = 0; i < listWidget->rowCount(); ++i)
  265. {
  266. if(auto * cname = listWidget->item(i, 0))
  267. {
  268. if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
  269. {
  270. item = cname;
  271. widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
  272. break;
  273. }
  274. }
  275. }
  276. if(!item)
  277. {
  278. listWidget->setRowCount(listWidget->rowCount() + 1);
  279. item = new QTableWidgetItem(comboWidget->currentText());
  280. listWidget->setItem(listWidget->rowCount() - 1, 0, item);
  281. }
  282. item->setData(Qt::UserRole, comboWidget->currentData());
  283. if(!widget)
  284. {
  285. widget = new QSpinBox;
  286. widget->setRange(spinWidget->minimum(), spinWidget->maximum());
  287. listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
  288. }
  289. widget->setValue(spinWidget->value());
  290. }
  291. void QuestWidget::on_lKillTargetSelect_clicked()
  292. {
  293. auto pred = [](const CGObjectInstance * obj) -> bool
  294. {
  295. if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
  296. return o->ID != Obj::PRISON;
  297. if(auto * o = dynamic_cast<const CGCreature*>(obj))
  298. return true;
  299. return false;
  300. };
  301. for(int lvl : {0, 1})
  302. {
  303. auto & l = controller.scene(lvl)->objectPickerView;
  304. l.highlight(pred);
  305. l.update();
  306. QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  307. }
  308. hide();
  309. }
  310. void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
  311. {
  312. show();
  313. for(int lvl : {0, 1})
  314. {
  315. auto & l = controller.scene(lvl)->objectPickerView;
  316. l.clear();
  317. l.update();
  318. QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  319. }
  320. if(!obj) //discarded
  321. {
  322. quest.killTarget = -1;
  323. ui->lKillTarget->setText("");
  324. return;
  325. }
  326. ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
  327. quest.killTarget = obj->id;
  328. }
  329. void QuestWidget::on_lCreatureAdd_clicked()
  330. {
  331. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  332. }
  333. void QuestWidget::on_lCreatureRemove_clicked()
  334. {
  335. std::set<int, std::greater<int>> rowsToRemove;
  336. for(auto * i : ui->lCreatures->selectedItems())
  337. rowsToRemove.insert(i->row());
  338. for(auto i : rowsToRemove)
  339. ui->lCreatures->removeRow(i);
  340. }
  341. QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), QStyledItemDelegate()
  342. {
  343. }
  344. QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
  345. {
  346. return new QuestWidget(controller, quest, parent);
  347. }
  348. void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
  349. {
  350. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  351. {
  352. ed->obtainData();
  353. }
  354. else
  355. {
  356. QStyledItemDelegate::setEditorData(editor, index);
  357. }
  358. }
  359. void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
  360. {
  361. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  362. {
  363. ed->commitChanges();
  364. }
  365. else
  366. {
  367. QStyledItemDelegate::setModelData(editor, model, index);
  368. }
  369. }
  370. bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
  371. {
  372. if(auto * ed = qobject_cast<QuestWidget *>(object))
  373. {
  374. if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
  375. return false;
  376. if(event->type() == QEvent::Close)
  377. {
  378. emit commitData(ed);
  379. emit closeEditor(ed);
  380. return true;
  381. }
  382. }
  383. return QStyledItemDelegate::eventFilter(object, event);
  384. }