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- /*
- * CHeroBackpackWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CHeroBackpackWindow.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "CMessage.h"
- #include "render/Canvas.h"
- #include "CPlayerInterface.h"
- #include "../../CCallback.h"
- #include "../../lib/GameLibrary.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/networkPacks/ArtifactLocation.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets)
- : CWindowWithArtifacts(&artsSets)
- {
- OBJECT_CONSTRUCTION;
- stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0));
- arts = std::make_shared<CArtifactsOfHeroBackpack>();
- arts->moveBy(Point(windowMargin, windowMargin));
- arts->clickPressedCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition)
- {
- clickPressedOnArtPlace(arts->getHero(), artPlace.slot, true, false, true, cursorPosition);
- };
- arts->showPopupCallback = [this](CArtPlace & artPlace, const Point & cursorPosition)
- {
- showArtifactAssembling(*arts, artPlace, cursorPosition);
- };
- addSet(arts);
- arts->setHero(hero);
- std::string sortByValue = LIBRARY->generaltexth->translate("vcmi.heroWindow.sortBackpackByCost.hover");
- std::string sortBySlot = LIBRARY->generaltexth->translate("vcmi.heroWindow.sortBackpackBySlot.hover");
- std::string sortByClass = LIBRARY->generaltexth->translate("vcmi.heroWindow.sortBackpackByClass.hover");
-
- buttons.emplace_back(std::make_shared<CButton>(Point(), AnimationPath::builtin("heroBackpackSort"),
- CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackByCost"),
- [hero]() { GAME->interface()->cb->sortBackpackArtifactsByCost(hero->id); }));
- buttons.back()->setTextOverlay(sortByValue, EFonts::FONT_SMALL, Colors::YELLOW);
- buttons.emplace_back(std::make_shared<CButton>(Point(), AnimationPath::builtin("heroBackpackSort"),
- CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackBySlot"),
- [hero]() { GAME->interface()->cb->sortBackpackArtifactsBySlot(hero->id); }));
- buttons.back()->setTextOverlay(sortBySlot, EFonts::FONT_SMALL, Colors::YELLOW);
- buttons.emplace_back(std::make_shared<CButton>(Point(), AnimationPath::builtin("heroBackpackSort"),
- CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackByClass"),
- [hero]() { GAME->interface()->cb->sortBackpackArtifactsByClass(hero->id); }));
- buttons.back()->setTextOverlay(sortByClass, EFonts::FONT_SMALL, Colors::YELLOW);
- pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
- pos.h = stretchedBackground->pos.h = arts->pos.h + buttons.back()->pos.h + 3 * windowMargin;
-
- auto buttonPos = Point(pos.x + windowMargin, pos.y + arts->pos.h + 2 * windowMargin);
- for(const auto & button : buttons)
- {
- button->moveTo(buttonPos);
- buttonPos += Point(button->pos.w + 10, 0);
- }
- statusbar = CGStatusBar::create(0, pos.h, ImagePath::builtin("ADROLLVR.bmp"), pos.w);
- pos.h += statusbar->pos.h;
- addUsedEvents(LCLICK);
- center();
- }
- void CHeroBackpackWindow::notFocusedClick()
- {
- close();
- }
- void CHeroBackpackWindow::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- CMessage::drawBorder(PlayerColor(GAME->interface()->playerID), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
- }
- CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot)
- {
- OBJECT_CONSTRUCTION;
- stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0));
- arts = std::make_shared<CArtifactsOfHeroQuickBackpack>(targetSlot);
- arts->moveBy(Point(windowMargin, windowMargin));
- arts->clickPressedCallback = [this](const CArtPlace & artPlace, const Point & cursorPosition)
- {
- if(const auto curHero = arts->getHero())
- swapArtifactAndClose(*arts, artPlace.slot, ArtifactLocation(curHero->id, arts->getFilterSlot()));
- };
- addSet(arts);
- arts->setHero(hero);
- addUsedEvents(GESTURE);
- addUsedEvents(LCLICK);
- pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
- pos.h = stretchedBackground->pos.h = arts->pos.h + windowMargin;
- }
- void CHeroQuickBackpackWindow::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
- {
- if(on)
- return;
- arts->swapSelected();
- close();
- }
- void CHeroQuickBackpackWindow::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
- {
- arts->selectSlotAt(currentPosition);
- redraw();
- }
- void CHeroQuickBackpackWindow::notFocusedClick()
- {
- close();
- }
- void CHeroQuickBackpackWindow::showAll(Canvas & to)
- {
- if(arts->getSlotsNum() == 0)
- {
- // Dirty solution for closing that window
- close();
- return;
- }
- CMessage::drawBorder(PlayerColor(GAME->interface()->playerID), to, pos.w + 28, pos.h + 29, pos.x - 14, pos.y - 15);
- CIntObject::showAll(to);
- }
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