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CRewardableConstructor.cpp 3.1 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../json/JsonUtils.h"
  13. #include "../json/JsonRandom.h"
  14. #include "../mapObjects/CRewardableObject.h"
  15. #include "../texts/CGeneralTextHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../CConfigHandler.h"
  18. #include "../GameLibrary.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. void CRewardableConstructor::initTypeData(const JsonNode & config)
  21. {
  22. objectInfo.init(config, getBaseTextID());
  23. blockVisit = config["blockedVisitable"].Bool();
  24. if (!config["name"].isNull())
  25. LIBRARY->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"]);
  26. if (settings["mods"]["validation"].String() != "off")
  27. JsonUtils::validate(config, "vcmi:rewardable", getJsonKey());
  28. }
  29. bool CRewardableConstructor::hasNameTextID() const
  30. {
  31. return !objectInfo.getParameters()["name"].isNull();
  32. }
  33. std::shared_ptr<CGObjectInstance> CRewardableConstructor::create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
  34. {
  35. auto ret = std::make_shared<CRewardableObject>(cb);
  36. preInitObject(ret.get());
  37. ret->appearance = tmpl;
  38. ret->blockVisit = blockVisit;
  39. return ret;
  40. }
  41. Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
  42. {
  43. Rewardable::Configuration result;
  44. result.variables.preset = presetVariables;
  45. try {
  46. objectInfo.configureObject(result, rand, cb);
  47. }
  48. catch (const JsonRandomizationException & e)
  49. {
  50. throw std::runtime_error("Failed to generate configuration for object '" + getJsonKey() + "'! Reason: " + e.what());
  51. }
  52. for(auto & rewardInfo : result.info)
  53. {
  54. for (auto & bonus : rewardInfo.reward.bonuses)
  55. {
  56. bonus.source = BonusSource::OBJECT_TYPE;
  57. bonus.sid = BonusSourceID(objectID);
  58. }
  59. }
  60. return result;
  61. }
  62. void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RNG & rng) const
  63. {
  64. auto * rewardableObject = dynamic_cast<CRewardableObject*>(object);
  65. if (!rewardableObject)
  66. throw std::runtime_error("Object " + std::to_string(object->getObjGroupIndex()) + ", " + std::to_string(object->getObjTypeIndex()) + " is not a rewardable object!" );
  67. rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID, rewardableObject->configuration.variables.preset);
  68. rewardableObject->initializeGuards();
  69. if (rewardableObject->configuration.info.empty())
  70. {
  71. if (objectInfo.getParameters()["rewards"].isNull())
  72. logMod->error("Object %s has invalid configuration! No defined rewards found!", getJsonKey());
  73. else
  74. logMod->error("Object %s has invalid configuration! Make sure that defined appear chances are continuous!", getJsonKey());
  75. }
  76. }
  77. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  78. {
  79. return std::unique_ptr<IObjectInfo>(new Rewardable::Info(objectInfo));
  80. }
  81. VCMI_LIB_NAMESPACE_END