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- /*
- * CGCreature.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGCreature.h"
- #include "CGHeroInstance.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../CConfigHandler.h"
- #include "../IGameSettings.h"
- #include "../IGameCallback.h"
- #include "../gameState/CGameState.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../networkPacks/PacksForClientBattle.h"
- #include "../networkPacks/StackLocation.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../entities/faction/CTownHandler.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- std::string CGCreature::getHoverText(PlayerColor player) const
- {
- if(stacks.empty())
- {
- //should not happen...
- logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", anchorPos().toString(), getCreature(), id.getNum());
- return "INVALID_STACK";
- }
- MetaString ms;
- CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
- int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
- if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
- ms.appendRawString(CCreature::getQuantityRangeStringForId(monsterQuantityId));
- else
- ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex);
- ms.appendRawString(" ");
- ms.appendNamePlural(getCreatureID());
- return ms.toString();
- }
- std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
- {
- if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
- {
- MetaString ms;
- ms.appendNumber(stacks.begin()->second->count);
- ms.appendRawString(" ");
- ms.appendName(getCreatureID(), stacks.begin()->second->count);
- return ms.toString();
- }
- else
- {
- return getHoverText(hero->tempOwner);
- }
- }
- std::string CGCreature::getMonsterLevelText() const
- {
- std::string monsterLevel = LIBRARY->generaltexth->translate("vcmi.adventureMap.monsterLevel");
- bool isRanged = getCreature()->getBonusBearer()->hasBonusOfType(BonusType::SHOOTER);
- std::string attackTypeKey = isRanged ? "vcmi.adventureMap.monsterRangedType" : "vcmi.adventureMap.monsterMeleeType";
- std::string attackType = LIBRARY->generaltexth->translate(attackTypeKey);
- boost::replace_first(monsterLevel, "%TOWN", getCreature()->getFactionID().toEntity(LIBRARY)->getNameTranslated());
- boost::replace_first(monsterLevel, "%LEVEL", std::to_string(getCreature()->getLevel()));
- boost::replace_first(monsterLevel, "%ATTACK_TYPE", attackType);
- return monsterLevel;
- }
- std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
- {
- std::string hoverName;
- if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
- {
- MetaString ms;
- ms.appendRawString(getHoverText(hero));
- ms.appendRawString("\n\n");
- int decision = takenAction(hero, true);
- switch (decision)
- {
- case FIGHT:
- ms.appendLocalString(EMetaText::GENERAL_TXT,246);
- break;
- case FLEE:
- ms.appendLocalString(EMetaText::GENERAL_TXT,245);
- break;
- case JOIN_FOR_FREE:
- ms.appendLocalString(EMetaText::GENERAL_TXT,243);
- break;
- default: //decision = cost in gold
- ms.appendLocalString(EMetaText::GENERAL_TXT,244);
- ms.replaceNumber(decision);
- break;
- }
- hoverName = ms.toString();
- }
- else
- {
- hoverName = getHoverText(hero->tempOwner);
- }
- if (settings["general"]["enableUiEnhancements"].Bool())
- {
- hoverName += getMonsterLevelText();
- hoverName += LIBRARY->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
- int choice;
- uint64_t armyStrength = getArmyStrength();
- uint64_t heroStrength = hero->getTotalStrength();
- double ratio = static_cast<double>(armyStrength) / heroStrength;
- if (ratio < 0.1) choice = 0;
- else if (ratio < 0.25) choice = 1;
- else if (ratio < 0.6) choice = 2;
- else if (ratio < 0.9) choice = 3;
- else if (ratio < 1.1) choice = 4;
- else if (ratio < 1.3) choice = 5;
- else if (ratio < 1.8) choice = 6;
- else if (ratio < 2.5) choice = 7;
- else if (ratio < 4) choice = 8;
- else if (ratio < 8) choice = 9;
- else if (ratio < 20) choice = 10;
- else choice = 11;
- hoverName += LIBRARY->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
- }
- return hoverName;
- }
- std::string CGCreature::getPopupText(PlayerColor player) const
- {
- std::string hoverName = getHoverText(player);
- if (settings["general"]["enableUiEnhancements"].Bool())
- hoverName += getMonsterLevelText();
- return hoverName;
- }
- std::vector<Component> CGCreature::getPopupComponents(PlayerColor player) const
- {
- return {
- Component(ComponentType::CREATURE, getCreatureID())
- };
- }
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
- {
- //show message
- if(!message.empty())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text = message;
- iw.type = EInfoWindowMode::MODAL;
- cb->showInfoDialog(&iw);
- }
-
- int action = takenAction(h);
- switch( action ) //decide what we do...
- {
- case FIGHT:
- fight(h);
- break;
- case FLEE:
- {
- flee(h);
- break;
- }
- case JOIN_FOR_FREE: //join for free
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86);
- ynd.text.replaceName(getCreatureID(), getJoiningAmount());
- cb->showBlockingDialog(this, &ynd);
- break;
- }
- default: //join for gold
- {
- assert(action > 0);
- //ask if player agrees to pay gold
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.components.emplace_back(ComponentType::RESOURCE, GameResID(GameResID::GOLD), action);
- std::string tmp = LIBRARY->generaltexth->advobtxt[90];
- boost::algorithm::replace_first(tmp, "%d", std::to_string(getJoiningAmount()));
- boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
- boost::algorithm::replace_first(tmp,"%s",getCreature()->getNamePluralTranslated());
- ynd.text.appendRawString(tmp);
- cb->showBlockingDialog(this, &ynd);
- break;
- }
- }
- }
- CreatureID CGCreature::getCreatureID() const
- {
- return CreatureID(getObjTypeIndex().getNum());
- }
- const CCreature * CGCreature::getCreature() const
- {
- return getCreatureID().toCreature();
- }
- TQuantity CGCreature::getJoiningAmount() const
- {
- return std::max(static_cast<int64_t>(1), getStackCount(SlotID(0)) * cb->getSettings().getInteger(EGameSettings::CREATURES_JOINING_PERCENTAGE) / 100);
- }
- void CGCreature::pickRandomObject(vstd::RNG & rand)
- {
- switch(ID.toEnum())
- {
- case MapObjectID::RANDOM_MONSTER:
- subID = LIBRARY->creh->pickRandomMonster(rand);
- break;
- case MapObjectID::RANDOM_MONSTER_L1:
- subID = LIBRARY->creh->pickRandomMonster(rand, 1);
- break;
- case MapObjectID::RANDOM_MONSTER_L2:
- subID = LIBRARY->creh->pickRandomMonster(rand, 2);
- break;
- case MapObjectID::RANDOM_MONSTER_L3:
- subID = LIBRARY->creh->pickRandomMonster(rand, 3);
- break;
- case MapObjectID::RANDOM_MONSTER_L4:
- subID = LIBRARY->creh->pickRandomMonster(rand, 4);
- break;
- case MapObjectID::RANDOM_MONSTER_L5:
- subID = LIBRARY->creh->pickRandomMonster(rand, 5);
- break;
- case MapObjectID::RANDOM_MONSTER_L6:
- subID = LIBRARY->creh->pickRandomMonster(rand, 6);
- break;
- case MapObjectID::RANDOM_MONSTER_L7:
- subID = LIBRARY->creh->pickRandomMonster(rand, 7);
- break;
- }
- try {
- // sanity check
- LIBRARY->objtypeh->getHandlerFor(MapObjectID::MONSTER, subID);
- }
- catch (const std::out_of_range & )
- {
- // Try to generate some debug information if sanity check failed
- CreatureID creatureID(subID.getNum());
- throw std::out_of_range("Failed to find handler for creature " + std::to_string(creatureID.getNum()) + ", identifier:" + creatureID.toEntity(LIBRARY)->getJsonKey());
- }
- ID = MapObjectID::MONSTER;
- setType(ID, subID);
- }
- void CGCreature::initObj(vstd::RNG & rand)
- {
- blockVisit = true;
- switch(character)
- {
- case 0:
- character = -4;
- break;
- case 1:
- character = rand.nextInt(1, 7);
- break;
- case 2:
- character = rand.nextInt(1, 10);
- break;
- case 3:
- character = rand.nextInt(4, 10);
- break;
- case 4:
- character = 10;
- break;
- }
- stacks[SlotID(0)]->setType(getCreature());
- TQuantity &amount = stacks[SlotID(0)]->count;
- const Creature * c = getCreature();
- if(amount == 0)
- {
- amount = rand.nextInt(c->getAdvMapAmountMin(), c->getAdvMapAmountMax());
- if(amount == 0) //armies with 0 creatures are illegal
- {
- logGlobal->warn("Stack cannot have 0 creatures. Check properties of %s", c->getJsonKey());
- amount = 1;
- }
- }
- temppower = stacks[SlotID(0)]->count * static_cast<int64_t>(1000);
- refusedJoining = false;
- }
- void CGCreature::newTurn(vstd::RNG & rand) const
- {//Works only for stacks of single type of size up to 2 millions
- if (!notGrowingTeam)
- {
- if (stacks.begin()->second->count < cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
- {
- ui32 power = static_cast<ui32>(temppower * (100 + cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
- cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
- cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, power); //increase temppower
- }
- }
- if (cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
- cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, cb->getSettings().getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
- }
- void CGCreature::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
- {
- switch (what)
- {
- case ObjProperty::MONSTER_COUNT:
- stacks[SlotID(0)]->count = identifier.getNum();
- break;
- case ObjProperty::MONSTER_POWER:
- temppower = identifier.getNum();
- break;
- case ObjProperty::MONSTER_EXP:
- giveStackExp(identifier.getNum());
- break;
- case ObjProperty::MONSTER_REFUSED_JOIN:
- refusedJoining = identifier.getNum();
- break;
- }
- }
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
- {
- //calculate relative strength of hero and creatures armies
- double relStrength = static_cast<double>(h->getValueForDiplomacy()) / getArmyStrength();
- int powerFactor;
- if(relStrength >= 7)
- powerFactor = 11;
- else if(relStrength >= 1)
- powerFactor = static_cast<int>(2 * (relStrength - 1));
- else if(relStrength >= 0.5)
- powerFactor = -1;
- else if(relStrength >= 0.333)
- powerFactor = -2;
- else
- powerFactor = -3;
- int count = 0; //how many creatures of similar kind has hero
- int totalCount = 0;
- for(const auto & elem : h->Slots())
- {
- bool isOurUpgrade = vstd::contains(getCreature()->upgrades, elem.second->getCreatureID());
- bool isOurDowngrade = vstd::contains(elem.second->getCreature()->upgrades, getCreatureID());
- if(isOurUpgrade || isOurDowngrade)
- count += elem.second->count;
- totalCount += elem.second->count;
- }
- int sympathy = 0; // 0 if hero have no similar creatures
- if(count)
- sympathy++; // 1 - if hero have at least 1 similar creature
- if(count*2 > totalCount)
- sympathy++; // 2 - hero have similar creatures more that 50%
- int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);
- int charisma = powerFactor + diplomacy + sympathy;
- if(charisma < character)
- return FIGHT;
- if (allowJoin && cb->getSettings().getInteger(EGameSettings::CREATURES_JOINING_PERCENTAGE) > 0)
- {
- if((cb->getSettings().getBoolean(EGameSettings::CREATURES_ALLOW_JOINING_FOR_FREE) || character == Character::COMPLIANT) && diplomacy + sympathy + 1 >= character)
- return JOIN_FOR_FREE;
- if(diplomacy * 2 + sympathy + 1 >= character)
- {
- int32_t recruitCost = getCreature()->getRecruitCost(EGameResID::GOLD);
- int32_t stackCount = getStackCount(SlotID(0));
- return recruitCost * stackCount; //join for gold
- }
- }
- //we are still here - creatures have not joined hero, flee or fight
- if (charisma > character && !neverFlees)
- return FLEE;
- else
- return FIGHT;
- }
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
- {
- if(refusedJoining)
- cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
- if(pursue)
- {
- fight(h);
- }
- else
- {
- cb->removeObject(this, h->getOwner());
- }
- }
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
- {
- if(!accept)
- {
- if(takenAction(h,false) == FLEE)
- {
- cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
- flee(h);
- }
- else //they fight
- {
- h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
- fight(h);
- }
- }
- else //accepted
- {
- if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.appendLocalString(EMetaText::GENERAL_TXT,29); //You don't have enough gold
- cb->showInfoDialog(&iw);
- //act as if player refused
- joinDecision(h,cost,false);
- return;
- }
- //take gold
- if(cost)
- cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);
- giveReward(h);
- for(auto & stack : this->stacks)
- stack.second->count = getJoiningAmount();
- cb->tryJoiningArmy(this, h, true, true);
- }
- }
- void CGCreature::fight( const CGHeroInstance *h ) const
- {
- //split stacks
- int stacksCount = getNumberOfStacks(h);
- //source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
- int amount = getStackCount(SlotID(0));
- int m = amount / stacksCount;
- int b = stacksCount * (m + 1) - amount;
- int a = stacksCount - b;
- SlotID sourceSlot = stacks.begin()->first;
- for (int slotID = 1; slotID < a; ++slotID)
- {
- int stackSize = m + 1;
- cb->moveStack(StackLocation(id, sourceSlot), StackLocation(id, SlotID(slotID)), stackSize);
- }
- for (int slotID = a; slotID < stacksCount; ++slotID)
- {
- int stackSize = m;
- if (slotID) //don't do this when a = 0 -> stack is single
- cb->moveStack(StackLocation(id, sourceSlot), StackLocation(id, SlotID(slotID)), stackSize);
- }
- if (stacksCount > 1)
- {
- if (containsUpgradedStack()) //upgrade
- {
- SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));
- const auto & upgrades = getStack(slotID).getCreature()->upgrades;
- if(!upgrades.empty())
- {
- auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
- cb->changeStackType(StackLocation(id, slotID), it->toCreature());
- }
- }
- }
- cb->startBattle(h, this);
- }
- void CGCreature::flee( const CGHeroInstance * h ) const
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91);
- ynd.text.replaceName(getCreatureID(), getStackCount(SlotID(0)));
- cb->showBlockingDialog(this, &ynd);
- }
- void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == BattleSide::ATTACKER)
- {
- giveReward(hero);
- cb->removeObject(this, hero->getOwner());
- }
- else if(result.winner == BattleSide::NONE) // draw
- {
- // guarded reward is lost forever on draw
- cb->removeObject(this, hero->getOwner());
- }
- else
- {
- //merge stacks into one
- TSlots::const_iterator i;
- const CCreature * cre = getCreature();
- for(i = stacks.begin(); i != stacks.end(); i++)
- {
- if(cre->isMyUpgrade(i->second->getCreature()))
- {
- cb->changeStackType(StackLocation(id, i->first), cre); //un-upgrade creatures
- }
- }
- //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
- if(!hasStackAtSlot(SlotID(0)))
- cb->moveStack(StackLocation(id, stacks.begin()->first), StackLocation(id, SlotID(0)), stacks.begin()->second->count);
- while(stacks.size() > 1) //hopefully that's enough
- {
- // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
- i = stacks.end();
- i--;
- SlotID slot = getSlotFor(i->second->getCreature());
- if(slot == i->first) //no reason to move stack to its own slot
- break;
- else
- cb->moveStack(StackLocation(id, i->first), StackLocation(id, slot), i->second->count);
- }
- cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
- }
- }
- void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
- {
- auto action = takenAction(hero);
- if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
- joinDecision(hero, action, answer);
- else if(action != FIGHT)
- fleeDecision(hero, answer);
- else
- assert(0);
- }
- bool CGCreature::containsUpgradedStack() const
- {
- //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
- float a = 2992.911117f;
- float b = 14174.264968f;
- float c = 5325.181015f;
- float d = 32788.727920f;
- int val = static_cast<int>(std::floor(a * visitablePos().x + b * visitablePos().y + c * visitablePos().z + d));
- return ((val % 32768) % 100) < 50;
- }
- int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
- {
- //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
- double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();
- int split = 1;
- if (strengthRatio < 0.5f)
- split = 7;
- else if (strengthRatio < 0.67f)
- split = 6;
- else if (strengthRatio < 1)
- split = 5;
- else if (strengthRatio < 1.5f)
- split = 4;
- else if (strengthRatio < 2)
- split = 3;
- else
- split = 2;
- ui32 a = 1550811371u;
- ui32 b = 3359066809u;
- ui32 c = 1943276003u;
- ui32 d = 3174620878u;
- ui32 R1 = a * static_cast<ui32>(visitablePos().x) + b * static_cast<ui32>(visitablePos().y) + c * static_cast<ui32>(visitablePos().z) + d;
- ui32 R2 = (R1 >> 16) & 0x7fff;
- int R4 = R2 % 100 + 1;
- if (R4 <= 20)
- split -= 1;
- else if (R4 >= 80)
- split += 1;
- vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
- vstd::amin(split, 7); //can't have more than 7 stacks
- return split;
- }
- void CGCreature::giveReward(const CGHeroInstance * h) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- if(!resources.empty())
- {
- cb->giveResources(h->tempOwner, resources);
- for(const auto & res : GameResID::ALL_RESOURCES())
- {
- if(resources[res] > 0)
- iw.components.emplace_back(ComponentType::RESOURCE, res, resources[res]);
- }
- }
- if(gainedArtifact != ArtifactID::NONE)
- {
- cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE);
- iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
- }
- if(!iw.components.empty())
- {
- iw.type = EInfoWindowMode::AUTO;
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); // % has found treasure
- iw.text.replaceRawString(h->getNameTranslated());
- cb->showInfoDialog(&iw);
- }
- }
- static const std::vector<std::string> CHARACTER_JSON =
- {
- "compliant", "friendly", "aggressive", "hostile", "savage"
- };
- void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- handler.serializeEnum("character", character, CHARACTER_JSON);
- if(handler.saving)
- {
- if(hasStackAtSlot(SlotID(0)))
- {
- si32 amount = getStack(SlotID(0)).count;
- handler.serializeInt("amount", amount, 0);
- }
- }
- else
- {
- si32 amount = 0;
- handler.serializeInt("amount", amount);
- auto hlp = std::make_unique<CStackInstance>(cb);
- hlp->count = amount;
- //type will be set during initialization
- putStack(SlotID(0), std::move(hlp));
- }
- resources.serializeJson(handler, "rewardResources");
- handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));
- handler.serializeBool("noGrowing", notGrowingTeam);
- handler.serializeBool("neverFlees", neverFlees);
- handler.serializeStruct("rewardMessage", message);
- }
- VCMI_LIB_NAMESPACE_END
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