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							- /*
 
-  * ESerializationVersion.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- /// This enumeration controls save compatibility support.
 
- /// - 'MINIMAL' represents the oldest supported version counter. A saved game can be loaded if its version is at least 'MINIMAL'.
 
- /// - 'CURRENT' represents the current save version. Saved games are created using the 'CURRENT' version.
 
- ///
 
- /// To make a save-breaking change:
 
- /// - change 'MINIMAL' to a value higher than 'CURRENT'
 
- /// - remove all keys in enumeration between 'MINIMAL' and 'CURRENT' as well as all their usage (will be detected by compiler)
 
- /// - change 'CURRENT' to 'CURRENT = MINIMAL'
 
- ///
 
- /// To make a non-breaking change:
 
- /// - add new enumeration value before 'CURRENT'
 
- /// - change 'CURRENT' to 'CURRENT = NEW_TEST_KEY'.
 
- ///
 
- /// To check for version in serialize() call use form
 
- /// if (h.version >= Handler::Version::NEW_TEST_KEY)
 
- ///     h & newKey; // loading/saving save of a new version
 
- /// else
 
- ///     newKey = saneDefaultValue; // loading of old save
 
- enum class ESerializationVersion : int32_t
 
- {
 
- 	NONE = 0,
 
- 	RELEASE_160 = 873,
 
- 	MINIMAL = RELEASE_160,
 
- 	MAP_HEADER_DISPOSED_HEROES, // map header contains disposed heroes list
 
- 	
 
- 	CURRENT = MAP_HEADER_DISPOSED_HEROES
 
- };
 
 
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